Commit b3a282

2026-09-10 17:27:14 Anonymous: Remove review history and align superseded prose with current design rules
hold the flood/two language discovery map.md ..
@@ 93,7 93,7 @@
| **11 Pressure-receiver iris** | Combines Chains 1 and 3; Chain 4 optionally uses the local matching inlet B plate/reply face and visible equalisation completion. Gauges plus the slower two-clamp route remain viable. No reading or plate substitutes for world-time manipulation. |
| **12 Entire-station connection** | No language gate. Historical records may help recognise encountered rooms; they never reveal faces, routes, compatible joins, completion payoff or next-shift access. |
- **Both retained orders.** In build-and-ship first (`1→2→3→4→8→6→10`, then `5→7→9→11→12`), physical tells and long routes complete 6 before language; 1/8 can establish the broader wall-access reading, and 5/7 later reinterpret stored evidence. In language-and-network first (`1→5→7→3→6→9→4→8→11→2→10→12`), Chains 1 and 3 inform the riskier objective-6 continuation before the build rewards. Objective 1's recurrence plus objective 5's open crawl support a plausible duct/crawl reading for that attempt; objective 8 later supplies the non-duct standing-passage discriminator, so it is not redundant for the broader “candidate access” inference even though it is not required to try the crawl. An intrinsic sequence remains only within a chain—for example, a transfer prediction requires recorded ends, and the gallery's richest B test requires R4 before R3. While that evidence is incomplete, the player can pursue any eligible objective or use the physical alternative; all progression is not held behind it.
+ **Both example orders.** In build-and-ship first (`1→2→3→4→8→6→10`, then `5→7→9→11→12`), physical tells and long routes complete 6 before language; 1/8 can establish the broader wall-access reading, and 5/7 later reinterpret stored evidence. In language-and-network first (`1→5→7→3→6→9→4→8→11→2→10→12`), Chains 1 and 3 inform the riskier objective-6 continuation before the build rewards. Objective 1's recurrence plus objective 5's open crawl support a plausible duct/crawl reading for that attempt; objective 8 later supplies the non-duct standing-passage discriminator, so it is not redundant for the broader “candidate access” inference even though it is not required to try the crawl. An intrinsic sequence remains only within a chain—for example, a transfer prediction requires recorded ends, and the gallery's richest B test requires R4 before R3. While that evidence is incomplete, the player can pursue any eligible objective or use the physical alternative; all progression is not held behind it.
## Two discovery-to-action sequences
@@ 120,7 120,7 @@
This map contains **exactly four chains**, two per proposed language. It reuses the objective-5 pump/cable/vestibule comparison; six wall-access evidence conditions; three objective-7 transfer pairs plus one far-bay continuation; five earlier A/B cases, **three first/address-slot comparisons**, the optional berth-token cue and the objective-9 four-regulator/reply-face scene; and objective 11's iris application. The separate new objective-7 body/work-slot recurrence does not change those prior counts. New first-pass content is the explicit two-language/register relation, objective placement of wall-access cases, two cross-register relationship observations at existing sites, one local objective-11 inlet B plate plus reply-face input and current/deferred/acknowledgement/closed state variants, the twelve-objective dependency matrix and reversed-order handling. It adds **no region, objective, room module, mechanism slot, equipment part, survivor or mystery chain**.
- The current [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory) and [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) provide the **40-room/13-major-mechanism first-pass ledger**, with the cited evidence states and controls assigned to actual hosts. Wall panels, transfer fixtures, gallery and iris controls remain counted once; the iris’s local plate/input/state variant stays within its existing mechanism. [Cast And Short Rescue Map](/Hold%20The%20Flood/Cast%20And%20Short%20Rescue%20Map) provides the **five-people/fifteen-primary-scene allocation**, and [Campaign Evidence And State Crosswalk](/Hold%20The%20Flood/Campaign%20Evidence%20And%20State%20Crosswalk) maps the existing language evidence and optional Yeva road-name/Dorn crawl-use help to their source and participant states. These first-pass placements and scene allocations are prepared, not a future empty ledger. Detailed current access/recovery across permitted arrangements, materially different record/dialogue states and exhaustive occurrence variants still need authoring. This article does not write final dialogue, supply glyph assets, enumerate every string or clue permutation, establish all reversed/missed combinations, finish either language, choose a cast/story/ending, or prove accessibility and comprehension.
+ The current [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory) and [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) provide the **40-room/13-major-mechanism first-pass ledger**, with the cited evidence states and controls assigned to actual hosts. Wall panels, transfer fixtures, gallery and iris controls remain counted once; the iris’s local plate/input/state variant stays within its existing mechanism. [Cast And Short Rescue Map](/Hold%20The%20Flood/Cast%20And%20Short%20Rescue%20Map) provides the **five-people/fifteen-primary-scene allocation**, and [Campaign Evidence And State Crosswalk](/Hold%20The%20Flood/Campaign%20Evidence%20And%20State%20Crosswalk) maps the existing language evidence and optional Yeva road-name/Dorn crawl-use help to their source and participant states. These first-pass placements and scene allocations are prepared. Detailed current access/recovery across permitted arrangements, materially different record/dialogue states and exhaustive occurrence variants still need authoring. This article does not write final dialogue, supply glyph assets, enumerate every string or clue permutation, establish all reversed/missed combinations, finish either language, choose a cast/story/ending, or prove accessibility and comprehension.
Later finite authoring must define the exact sign inventory and occurrence ledger, every current-room evidence placement, capture/control failure variants, provenance text, accessibility equivalents, survivor knowledge states and cross-article interfaces; then independently check that each actual chain has repetition, a discriminating case, a physical alternative and no circular gate. Implementation, tuning and player observation require later owner authorization.
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