Commit acdabc

2026-09-10 11:46:30 Anonymous: PM627 relay: mark stage-only reward state provisional and refresh owned source revisions
hold the flood/mechanical interfaces and opening quantities.md ..
@@ 9,12 9,12 @@
| [Owner Brief](/Hold%20The%20Flood/Brief) | `f29461d06e4ef64c584a02228c8ef36a079a4ba88f236ab5e4a1a9e857b26b1e` |
| [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) | `737b3cfdaca7a1032597648b68ed94a9a9c1c3a3b5c7cfa9e6f91639f7073f99` |
| [Survival And Loadout](/Hold%20The%20Flood/Survival%20And%20Loadout) | `892afa4ab2aaf7da7ed90441d1d2622c794da4679ecc8117c03c9a22b0582769` |
- | [Equipment Acquisition And Rig Growth](/Hold%20The%20Flood/Equipment%20Acquisition%20And%20Rig%20Growth) | `36e6477dfa18f5c5b66a172db9fefb70891056a98f59828ca96f2507dd965736` |
+ | [Equipment Acquisition And Rig Growth](/Hold%20The%20Flood/Equipment%20Acquisition%20And%20Rig%20Growth) | `4aee56998d4bac8d165127110ec2e0b484cb1f70be2e9d5e74b82335b09c3ded` |
| [Combat And Enemy Roster](/Hold%20The%20Flood/Combat%20And%20Enemy%20Roster) | `f1fe0d9a71e344a78d219333bc6b00e8af89a26758769c218743f1ca3a62fbdc` |
| [Home And Colony Loop](/Hold%20The%20Flood/Home%20And%20Colony%20Loop) | `5bff34369c17fcbdb4bb948373c9e2a255d0ab1887a5308b96e9d1fb6adc95b6` |
| [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory) | `7ba1e1ab755b72e40b67cfb2d826476601088d7dec5c0daa02854c806fea0b4a` |
| [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) | `acbf9d3188de3845d5ecac393ba74835ef5f585c352cf20e3da97bba0aae75b8` |
- | [Build Rules](/Hold%20The%20Flood/Build%20Rules) | `7ca1eda70d8dade9b3df028551b7333d72cd1446c67031e0fb2ed5ea5a03c4e1` |
+ | [Build Rules](/Hold%20The%20Flood/Build%20Rules) | `9a03f16c81a1dfae383c85b2ca95dee7a3bb95febfd096aedbfaa7d9af883e9e` |
| [Connecting The Station](/Hold%20The%20Flood/Connecting%20The%20Station) | `fa385ca5f2d530a1ac1fc0dfcb4e8926c920a66effd0e7e8f9574da032a6bcce` |
| [Death Shift And Rescue Continuity](/Hold%20The%20Flood/Death%20Shift%20And%20Rescue%20Continuity) | `577236e70c61bdf7c8af7a58ebdb982a4742fcfd16115f2b8dae6de93b3bd951` |
| [Player Information And Options](/Hold%20The%20Flood/Player%20Information%20And%20Options) | `61e0be4a01b4a6ac60da3dde999dff7c76422252aaade5cb614a1c6f63afda22` |
@@ 97,7 97,9 @@
The proposed temporary **Rebound Disc** changes a Projector shot's physical output and gives that sequence two echoes; each rebound spends one and adds Projector heat. **Fragment Wake** may change the final rebound into one terminating fragment burst with added demand and heat. The fragments retain the original sequence, grant no echo and cannot make Dynamo contribute again after its one contribution for that external wave. These named effects are examples of explicit temporary exceptions, not blanket permission for every physical output to return.
- ### Temporary stage reward state
+ ### Provisional temporary stage reward state
+
+ Pending the owner's growth-rhythm choice, this reference models stage-only upgrades. Regular defeated-enemy growth plus larger milestone transformations is the alternative; its meter, thresholds, pickup behaviour and interruption cost are not defined here.
An eligible stage is one finite, announced pressure release from an identified physical source. It moves from **uncommitted** to **unresolved** when that release's attackers/arrivals commit. It moves to **spent** and offers one temporary choice when the player clears all attackers committed to that release or completes a physical seal that ends their access. Clearing the current lane while further committed attackers still feed is suppression, not resolution. If the finite release is cleared or its access is sealed before the announced peak, it pays immediately; no struggle threshold is required. Break and seal present the same choice even though their combat, oxygen and access costs may differ.
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