2026-09-16 15:12:31
Anonymous:
Record the second-review owner decisions of 2026-09-16 (view turns, keys, names, unbound thresholds, text scale)
hold the flood/brief.md ..
@@ 61,6 61,8 @@
Closed as implementation gaps, not design changes: the Dock Mouth window (painted R-3 label, lit indicator with its state word, repeated knock, recordable) and the collar back-feed trace described in [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory) were missing from the build, and the context prompt is now drawn at the physical object as [What the Astronaut Sees and Controls](/Hold%20The%20Flood/Player%20Information%20And%20Options) already proposes. Team convention, not an owner decision: a human-made label, lit indicator or named sound on a fixture is recorded as a *sign*, separate from the alien inscriptions, and joins no language comparison.
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**Second review, same day (owner decisions):** the view turns in 90-degree steps on Q and E, so interact moves to F and talk/signal to T; fixture names show only within a few metres of the astronaut, while painted marks stay visible; a threshold with no neighbour in the current arrangement is a sealed, braced bulkhead, labelled unbound when near; the text-scale range widens to 0.8–2.0 and the overall scale never drops below 0.8, because the owner's Game view renders at 4K into a small pane. Closed as implementation gaps: unbound thresholds were open gaps the astronaut could fall through, and the floor light spill under the window, an implementer's stopgap, was removed.
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## Leading story draft — explicitly open to change
The owner is leaning toward this variation of the hospital direction: