Commit aa310f

2026-09-10 10:32:09 Anonymous: Record recovered active team and selected expedition upgrade reset
hold the flood/design plan.md ..
@@ 6,7 6,7 @@
The corrected pitch, representative expedition and three build examples are ready for owner reaction in [The Game](/Hold%20The%20Flood/The%20Game) and [Hordes and Builds](/Hold%20The%20Flood/Hordes%20and%20Builds). The expedition must let a reader picture preparation, crowd pressure, a build breakthrough, a consequential discovery, a climax and relief. The builds must show visible behavior, player choices, growth and an earned payoff.
- The two designers completed independent first drafts, the Reviewer supplied one combined critique, and each author completed a bounded response. PM checked the actual sources and integrated the result. The remaining direction question concerns when temporary combat upgrades reset. Dates and worker states are on [Progress](/Hold%20The%20Flood/Progress).
+ The two designers completed independent first drafts, the Reviewer supplied one combined critique, and each author completed a bounded response. PM checked the actual sources and integrated the result. The owner has selected resetting temporary combat upgrades on every return home, with physical equipment and loot retained. Dates and worker states are on [Progress](/Hold%20The%20Flood/Progress).
## What makes the proposal ready for reaction
@@ 21,10 21,10 @@
The reading path will run from the promise and an expedition to combat/builds, discovery and the changing station, people/home/story, and finally detailed reference. Main articles begin with player actions and examples. Each rule has one owning location; useful dependencies are linked and unfamiliar terms defined where introduced. Older debates and versions stay in revision history. Source hashes, review exchanges and delivery records stay in project administration or chat.
- The entry pages and navigation have been rewritten, and obsolete management layers removed from the current progress pages. Broader game-page rewrites follow the selected direction so that cleaner prose also describes a better game. Existing detailed samples are preserved for possible reuse; they do not constrain the correction.
+ The entry pages and navigation have been rewritten, and obsolete management layers removed from the current progress pages. The next two existing-page rewrites are active: Connecting The Station explains discovery and shifting geography, and Home And Colony Loop explains people, short rescue and the emotional return home. A single combined review follows their submissions. Existing detailed samples are preserved for possible reuse; they do not constrain the correction.
## Scope and next decision
This is design work. The selected engine is Unity and intended platform is Steam. Implementation, simulations, playtests and game assets await their relevant owner authorization. The hospital/godhood story remains a revisable leading proposal. The five earlier owner questions remain open; silence settles none of them.
- After the owner reacts to the corrected proposal, PM will assign the main-article rewrites and update the detailed-campaign estimate. Additional permanent agents will be proposed only for a concrete independent workload. The earlier readiness declaration is withdrawn; the [readiness page](/Hold%20The%20Flood/V1%20Readiness) records the current decision.
+ PM is carrying forward independent corrections while keeping specific unanswered owner choices open. An unanswered choice blocks only the work that depends on it. Actual new submissions will inform the detailed-campaign estimate. Additional permanent agents will be proposed only for a concrete independent workload. The earlier readiness declaration is withdrawn; the [readiness page](/Hold%20The%20Flood/V1%20Readiness) records the current decision.
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