Commit a06183

2026-09-23 13:24:03 Anonymous: Update shared chest deck timing to one reward per 150 Threat seconds
hold the flood/the pack.md ..
@@ 77,9 77,9 @@
## The shared chest deck — owner decision, 2026-09-22
- **Current Threat integration:** new departures earn a chest every 30 seconds spent in dynamic unsafe rooms, across the Promenade, Waiting Area and Cafeteria. Each event reserves one remaining deck card without choosing it; the next card is drawn only when that chest is opened. Pending and unopened chests cannot overbook the deck. When every remaining card is reserved, no further chest is earned, but existing reserved chests can still be opened. Today's twelve-card deck therefore commits its rewards by six minutes; no extra twelve-chest cap or automatic refill exists.
+ **Current Threat integration — interval revised by the owner, 2026-09-23:** new departures earn a chest every 150 seconds (2 minutes 30 seconds) spent in dynamic unsafe rooms, across the Promenade, Waiting Area and Cafeteria. Each event reserves one remaining deck card without choosing it; the next card is drawn only when that chest is opened. Pending and unopened chests cannot overbook the deck. When every remaining card is reserved, no further chest is earned, but existing reserved chests can still be opened. A fresh twelve-card deck therefore commits its rewards by 30 Threat minutes; no extra twelve-chest cap or automatic refill exists.
- Baseline rarity is saved at the threshold: 90% ordinary, 9% rare, 1% extra rare. Rarity has no item effect yet. A full pack leaves the drawn item in the same chest. New departures expire pending/unopened rewards and reshuffle the deck; drawn items left behind remain accessible without consuming new cards. An already-active pre-Threat save finishes its old finite encounters until the next departure. [Threat](/Hold%20The%20Flood/Threat) records the complete current rules and trial settings; the verification paragraphs below refer to their dated earlier implementations.
+ Baseline rarity is saved at the threshold: 90% ordinary, 9% rare, 1% extra rare. Rarity has no item effect yet. A full pack leaves the drawn item in the same chest. New departures expire pending/unopened rewards and reshuffle the deck; drawn items left behind remain accessible without consuming new cards. Saves from the earlier 30-second interval retain all earned chests, reservations and property; their next event is at the next future 150-second Threat boundary. An already-active pre-Threat save finishes its old finite encounters until the next departure. [Threat](/Hold%20The%20Flood/Threat) records the complete current rules and trial settings; the verification paragraphs below refer to their dated earlier implementations.
The owner changed both current chests (Western Promenade and Waiting Area) to dynamic rewards: one shared shuffled deck, now expanded to **12 individual items: one Service Gun, one Boots of Dodgin, one Oxygen Tank, three Iron bars, three Copper bars and three Plastic salvage**. Each draw removes that item until a new departure refills and reshuffles the deck. The starting gun is separate. Static chests remain available with specified items and do not consume deck entries. [Rooms](/Hold%20The%20Flood/Rooms) records the request verbatim and owns the chest rules.
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