2026-09-19 18:00:46
Anonymous:
Dock: one unbroken force field, and a neon sign made of bent tube (owner's two corrections)
hold the flood/rooms.md ..
@@ 51,11 51,11 @@
- **Size:** 30 by 30 metres *(my choice for "very large")*. It is still the room every trip starts in, and the only room that never moves.
- **Doorways:** one in the middle of the north wall, one in the middle of the east wall, one in the middle of the west wall, each 2 metres wide. With no room behind them yet, they show as sealed doorways.
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- **South side:** no wall. A force field instead: a faint sheet of blue light, as tall as a wall, between a glowing rail at the floor and a thin one overhead, with a post at each end. It is solid: nobody walks through it. Beyond it there is nothing but stars. It is never lowered for the camera, because it is see-through.
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- **South side:** no wall. A force field instead: **one unbroken sheet** of faint blue light from end to end, as tall as a wall, between a glowing rail at the floor and a thin one overhead, with a post at each end. The light is brightest at the rails and a faint grain drifts up it, so it reads as energy and not as glass. It is solid: nobody walks through it. Beyond it there is nothing but stars. It is never lowered for the camera, because it is see-through. *(Owner, same day, on the first version, which had upright lines every three metres: "the force field should not be separated to panels. it should be one long force field.")*
- **Your ship:** a small space shuttle, about 12 metres long and 8.4 metres across the wings, standing in the south middle of the room with its nose to the north and its tail 3 metres from the force field it came in through *(size and position are my choices)*. It is made of plain shapes for now. It is solid, and there is room to walk all the way round it.
- **Press E** while locked on the ship, from any side of it: go home. The trip ends, you keep all you carry, your health and air are refilled, the game saves. Exactly what the old "ship airlock" did.
- A trip starts with the astronaut standing beside the ship's hatch steps, on its left side.
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- **Neon sign:** on the north wall, to the right of the doorway as seen from inside the room: a dark board about 10 metres wide with a frame of red tube and the words **Emergency Lockdown** in red letters a metre high. It blinks: 0.9 seconds lit, 0.45 seconds dim, and throws a red glow on the floor in front of it. It cannot be locked on or used. It hangs on the wall, so it drops out of sight with that wall when the view is turned to look from the north.
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- **Neon sign:** on the north wall, to the right of the doorway as seen from inside the room, in the middle of that stretch of wall. It is made the way neon signs are made: every letter is red glass tube bent to shape, held a hand's width off a dark board on short posts. The words are set one to a line, **EMERGENCY** over **LOCKDOWN**, in capitals about 0.9 metres high, on a board about 6.5 by 3 metres that hangs with its foot against the wall and its head leaning out on two brackets, so it faces a viewer who looks down at it. The tubes glow, their light washes over the board behind them and falls red on the floor in front. It blinks like a struck tube: a stutter, a second of steady light, half a second dark. It cannot be locked on or used. It hangs on the wall, so it drops out of sight with that wall when the view is turned to look from the north. *(Owner, same day, on the first version, flat lettering in a plain frame: "I am sure you can make the neon sign look better. Give it a proper font, place it better on the wall, that kind of thing. right now it looks almost like a 16 bit game." The capitals and the two lines are the implementer's choices.)*
- **Nothing else:** no enemies, no jobs, no items.
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**New building blocks this card added:** a side of a room can be a force field instead of a wall (a side like that has no door); a wall can carry a sign that is only there to be seen; a large thing can be locked on from anywhere around its body, not only near its middle.
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**New building blocks this card added:** a side of a room can be a force field instead of a wall (a side like that has no door); a wall can carry a neon sign of any words in capitals, that is only there to be seen; a large thing can be locked on from anywhere around its body, not only near its middle. **For the whole game:** light that is brighter than white now glows (neon tube, force field rails, lamps, stars) while ordinary lit surfaces stay as calm as they were, and edges are smoothed.