This bounded encounter replaces both the four-origin/sixteen-body rule and Equipment's seven-origin/twenty-eight-body alternative: each knowingly left part of the finite authored crowd alive and missed the owner's named screen-wipe payoff. The footprint itself is the cap and preview. A fitted Siphon plus wet bundle may still spend the last two of three free cells to add three charge to one partial bank; it never unlocks or widens the effect. Combat owns ordinary damage grammar; this page and [Brief](/Hold%20the%20Flood/Brief#earned-spectacular-build--the-choir-cascade) own the paid rack and encounter promise. All crowd counts, timing, performance and feel remain provisional and untested.
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**Equipment disposition and same-scene test — 2026-09-07.** Equipment countersigns the finite environmental Choir rule in [Brief 6fd398](/Hold%20The%20Flood/Brief?revision=6fd398) and [Combat 251669](/Hold%20The%20Flood/Mechanics/Combat?revision=251669#12-the-choir-cascade--finite-environmental-exception). Keep Coil, Arc, the two independent full Batteries and the discovered network; remove the portable Relay. [TRL-WB1 2bd3df](/Disagreement%20Register/Echo%20Relay?revision=2bd3df) identifies the deciding alternative correctly: the carried item created no second inferable use, so its extra cell, acquisition and presentation burden did not buy another build decision. The retired specification remains at [Echo Relay ca4137](/Hold%20The%20Flood/Equipment/Echo%20Relay?revision=ca4137).
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Compare the same furnace scene. Without a tuned Choir network, the five-cell rack may stun conducting bodies in the basin and use ordinary Arc chains, but a chained hit remains one ordinary Cutter contribution and the standard hop cap applies; being stunned creates no execution, so the rack cannot promise a room clear. With the lit network, the player routes ordinary bodies inside its visible boundary, commits both full banks at the master bell, and every Coil-stunned ordinary body in that footprint receives one lethal Choir strike. The preview excludes Crust, the Heavy, dry or outside bodies and the later wave before the spend; afterward the network is dark for the expedition.
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The environmental version gives back the Relay's cell, but it is not free: five of eight cells and twenty charge are committed, the effect exists only at authored tuned places, and Siphon plus a wet bundle consumes two of the remaining three cells merely to top up one partial bank. A carried Relay would give a tangible late item and a larger cargo sacrifice, but preserving a single-recipe key is weaker than making learned place, crowd positioning and power preparation the cause. Do not broaden Relay solely to save it. Crowd count, timing, readability, performance and feel remain provisional and untested.
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### Bell House heat cell — two-cell project cargo
The failing-but-usable heat cell in [Brief 342043](/Hold%20The%20Flood/Brief?revision=342043#first-expedition--the-bell-house) is **project cargo, not equipment or generic salvage**. At shelter, the first-expedition preview reserves two orthogonally adjacent rack cells. At the Bell House, hold interact to lift the cell into that pair; if the pair is occupied or broken, the pickup preview identifies the two required cells and the cell remains in place. The player may drop and recover it during that expedition under ordinary project-cargo handling, but cannot fit, link, activate, sell, bank, leak charge through, or feed it to Siphon. Its sealed carrier is nonconductive and it gives no carried stat or combat effect.