2026-09-22 22:45:28
Anonymous:
Record owner Entrance scope, diagnostic decision and implementation authorization
hold the flood/brief.md ..
@@ 95,6 95,14 @@
**Decision as built:** hold the right mouse button and move sideways for continuous rotation around the astronaut. This replaces Q and Shift+Q; there is no tilt or pan. The fixed camera tilt, distance, size and following behavior stay in place. E remains use and F remains talk. Walls facing the camera lower at any angle, including two near walls when necessary, without removing their solid barriers. [What the Astronaut Sees and Controls](/Hold%20The%20Flood/Player%20Information%20And%20Options) records the controls and the implementer's sensitivity and pointer-handling defaults. The owner has not selected those defaults separately.
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## 22 September 2026 — Entrance Sector enemies and spawning
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The Promenade, Waiting Areas and Cafeteria are rooms in one larger **Entrance Sector** zone. Later zones, each with their own enemies, rules and increasing difficulty, are this game's counterpart to Vampire Survivors' stages. Rooms within Entrance share its encounter schedule; geometry changes how enemies approach.
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The owner wants enemies and spawning stabilized first, with rewards balanced around them afterward. Bosses will appear in specific rooms and are not scheduled by Threat. The earlier stationary two-starting-pistol overwhelm window is now **a diagnostic, not a target**.
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After reviewing the Entrance Sector draft, the owner authorized a first implementation and required matching project and wiki changes. [Threat](/Hold%20The%20Flood/Threat) owns the current schedule, admission, placement and persistence rules; [Combat And Enemy Roster](/Hold%20The%20Flood/Combat%20And%20Enemy%20Roster) owns the role cards and contact response. These are trial choices for evaluation, not established balance. The standing design team and its automation remain paused.
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## Leading story draft — explicitly open to change
The owner is leaning toward this variation of the hospital direction: