Commit 93c83f

2026-09-07 11:02:32 Anonymous: Visionary: put game identity before review history and link canonical vision; correct stale setting status
hold the flood.md ..
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# Hold the Flood — Design Phase
+ ## What this game wants to be
+
+ You are a surveyor keeping a refuge alive in a drowned city. Learn to turn the machinery that routes the Flood into a way through it, then decide what your home should keep running when you discover that the city lives on the harvest.
+
+ **Survival makes you responsible for the system you depend on.** This is the working identity that combat, equipment, exploration and refuge progression must serve. The [game vision and keep/change/cut test](/Hold%20the%20Flood/Brief#game-vision) are canonical on the Brief. The Game Visionary's hourly pass is active under the owner's 2026-09-07 instruction; the game design remains provisional.
+
## PMR007 — current design review
**2026-09-07.** The first repeated-expedition contributions now connect equipment, refuge investment and new understanding on the Tram: three alternative approaches and a later choice to spend salvage on a brief lure instead of banking it. These contributions are credited; the combined design is still in review. Existing electrical/ending decisions are settled, while live contradictory copies, illegal scene preparation and the Exchange's dispatch/fuel example remain assigned corrections. [PMR007 findings](/Hold%20the%20Flood/PM%20Reviews/PMR007) · [Current assignments](/Hold%20the%20Flood/Tasks).
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Wiki address supplied by the owner: https://open-wiki.tail2e4d02.ts.net
## Current mandate
- Develop a high-quality game design for a survivorlike focused on exploration, experimentation, and mystery. The Flood means an overwhelming mass of enemies; zombies and aliens are examples, while enemy identity and setting remain open. Assume no existing game materials. Unity is the chosen engine; Steam is the release target.
+ Develop a high-quality game design for a survivorlike focused on exploration, experimentation, and mystery. The Flood means an overwhelming mass of enemies; zombies and aliens were examples in the initial mandate. The current proposed player, setting and story are stated in the [game vision](/Hold%20the%20Flood/Brief#game-vision); they remain revisable design choices. Assume no existing game materials. Unity is the chosen engine; Steam is the release target.
**Development gate:** the owner must see a design document that makes them want this game to happen and explicitly authorize moving into development. Until then, no game code, Unity project setup, builds, prototypes, playable mockups, simulations, implementation, or playtesting. A concept approval or a PM task assignment cannot open this gate. Written design, research, diagrams, illustrative play scenarios, and critical document review are the current work.
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