2026-09-15 16:01:39
Anonymous:
Clarify equipment fixture, relay, and readiness boundaries
hold the flood/equipment catalogue.md ..
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# Hold The Horde — Equipment Catalogue
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This is the current detailed twelve-part SMALL-band sample. The owner has selected reusable connected parts, mostly automatic ordinary fire, manually activated specials, shared carrying space, full journal pause, regular temporary growth through fighting and larger horde transformations. The particular parts, quantities and interface rules below remain proposals; see the [Owner Brief](/Hold%20The%20Flood/Brief).
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This is the current detailed twelve-part sample. The owner has selected reusable connected parts, mostly automatic ordinary fire, manually activated specials, shared carrying space, full journal pause, regular temporary growth through fighting and larger horde transformations. The particular parts, quantities and interface rules below remain proposals; see the [Owner Brief](/Hold%20The%20Flood/Brief).
The worn emergency cutter and suit functions are not catalogue parts. They have no ports, and the cutter is not a second automatic weapon.
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The player is not aiming every shot. They are moving toward knots of mutually visible enemies so each arc can find another body, watching the store fill and deciding whether the dense centre is worth entering. Regular fighting can add **Echoing Arc**, which branches each electrical action. At the moving scan’s larger milestone, **Thunderhead** can become ready. One manual press spends the full store through the same rig, sending three chain heads through the crowd and a pressure lance down the lamp’s lane. Ordinary firing returns as the parts naturally become ready.
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That pleasure has a concrete cost. The rig uses **7 carrying units and 7 active rig spaces**. With one two-unit oxygen canister in the ten-unit carrying example, only one unit remains for a discovery. It has no Barrier, and gaps or hard cover can strand the arcs. The Fork can also operate station machinery, so using the complete combat rig can mean leaving a useful fixture unpowered. A strong result comes from choosing the crowd, line and release moment—not merely owning the parts. This is intended play, not measured fun or balance.
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That pleasure has a concrete cost. The rig uses **7 carrying units and 7 active rig spaces**. With one two-unit oxygen canister in the ten-unit carrying example, only one unit remains for a discovery. It has no Barrier, and gaps or hard cover can strand the arcs. The Fork can also pass or split triggers for station machinery, so using the complete combat rig can leave that fixture’s named relay-dependent function unavailable while the Fork is absent. A strong result comes from choosing the crowd, line and release moment—not merely owning the parts. This is intended play, not measured fun or balance.
## How to read the catalogue
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### Accepted, refused and committed
1. In the fully paused journal, the edit preview checks accessible link direction/type and each possible concurrent demand state. An invalid or over-supply proposal refuses without changing links.
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2. Each automatic actuator separately checks readiness and its source/actuator valid-target condition. Failure holds it ready and creates no launch.
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2. Each automatic actuator separately checks readiness and its source/actuator valid-target condition. Failure leaves its current readiness unchanged: a recovering actuator stays unready, while a ready actuator without a valid target stays ready. No launch or free recovery occurs.
3. On launch commit, the actuator seals one target and spends its readiness. The physical flight executes once and does not retarget.
4. Each descendant receiver checks its link, type, readiness/storage, target, heat and allocated threshold on arrival. Refusal affects only that branch and refunds no upstream commit.
5. A complete action reserves its stated heat and demand before commitment. Its routes, hops, bodies, rebounds, penetration, flight and fragments then spend only their visible finite allowance. Cover or exhaustion ends the effect; there is no hidden per-victim heat charge.
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## Carrying, discovery and station use
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Voluntary return or death brings every still-carried part aboard, including parts mounted in the rig. Consumed Cycler material remains spent. A part deliberately dropped or installed in a station or ship fixture remains there as the same object; it is not also aboard. [Equipment Acquisition and Rig Growth](/Hold%20The%20Flood/Equipment%20Acquisition%20And%20Rig%20Growth) owns the one-instance lifecycle and the current unselected acquisition alternatives.
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Voluntary return or death brings every still-carried part aboard, including parts mounted in the rig. Consumed Cycler material remains spent. A part deliberately dropped or installed in a station fixture remains at that exact station location and is not aboard. A part installed in a ship fixture remains aboard at that exact home location, outside the travelling rig and carried inventory. Putting the reclaimed instance into the rig or carried inventory requires available capacity, and its named fixture function becomes unavailable until that same part returns; a home part may be reclaimed safely before departure, while station removal happens live. [Equipment Acquisition and Rig Growth](/Hold%20The%20Flood/Equipment%20Acquisition%20And%20Rig%20Growth) owns the one-instance lifecycle and the current unselected acquisition alternatives.
The current acquisition default is to find functioning parts in named station fixtures after observing their individual behavior. The player may leave one operating, remove that exact object and lose only its named local function, revisit it, or reinstall the same instance. Observation-led fabrication is the main alternative and remains unselected. A discovery context in this catalogue therefore says only where behavior could be learned; it does not promise how the part is obtained, a duplicate, or a recipe.