Commit 92c102

2026-09-08 13:55:29 Anonymous: Owner chooses shifting station and short rescues; records revisable hospital and captive-god draft
hold the flood/brief.md ..
@@ 35,7 35,23 @@
- **Keep the proposed horde rhythm.** Hordes contest travel and selected noisy work; completed work persists and an overpowering build may succeed.
- **Tentatively keep equipment loans at home.** The owner's response was “keep. I think.” This is a tentative preference for the described cooperation, not approval of a complete colony-management system.
- The owner requested clearer explanations of the persistent-station proposal and cooperative rescue example. Neither answer is approval or rejection of those proposals. These reactions apply to the concrete additions presented, not every detail of their linked design articles.
+ - **The station shifts after each death.** The owner wants the mystery of what is where to stay alive. Some changes the player makes persist through shifts; a door they unlocked can remain unlocked. This supersedes the team's fixed-layout proposal. Which features move, which changes persist and how prior records help remain to be designed.
+ - **Keep cooperative rescue short.** The owner accepted the cooperative rescue direction on the condition that it does not become a long escort quest. The detailed route, length and wider survivor-loss rules are not thereby approved.
+
+ These reactions apply to the concrete additions presented, not every detail of their linked design articles.
+
+ ## Leading story draft — explicitly open to change
+
+ The owner is leaning toward this variation of the hospital direction:
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+ - Long ago an alien race used the station for an experiment to reach godhood, then abandoned the experiment for an unknown reason.
+ - Humans discovered the station and made it a hospital because healing was extraordinarily fast there, and even the dead returned to life.
+ - Hospital researchers investigated the effect and discovered an alien god captive in the station's core. This knowledge drove the crew insane; machines that healed became harmful. Repeated resurrection can turn people into the zombie-like creatures.
+ - Most monsters and traps are remnants of experiments by these two generations of occupants, whose goals differed.
+
+ The owner's instruction is explicit: “this is an extremely early draft. every single detail in this premise can and should be open to changes.” This is the leading narrative hypothesis to develop, not fixed history or an approved ending. Its causal links, the nature of the captive being, why the experiment was abandoned and what the player can change remain proposals.
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+ Whether resurrection corruption affects the player, and what gameplay consequence it could have, remain undecided. This draft does not by itself establish a player death counter, transformation deadline or penalty; the confirmed carried-property return rule remains in force. The station-shift direction, at least two alien languages and the other confirmed requirements also remain.
## Scope and constraints
@@ 47,4 63,4 @@
## Still undecided
- The cause of revival, the station’s history, the escape solution, world persistence beyond the accepted completed-work and carried-property rules, oxygen quantities, starting equipment, detailed build rules, rescue logistics, colony mechanics, map structure and the languages’ details still require design. No previous team proposal settles them.
+ The leading hospital/godhood draft needs causal development; the cause and limits of revival, escape solution, rules for station shifts and persistent changes, oxygen quantities, starting equipment, detailed build rules, short rescue logistics, colony mechanics and language details still require design. No previous team proposal settles them.
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