2026-09-10 12:39:39
Anonymous:
Record completed room and information review and earlier correction forecast
hold the flood/design plan.md ..
@@ 25,7 25,9 @@
Combat Rules and Build Rules now have readable replacements, with scoped repairs to acquisition, mechanical interfaces, the roster and all ten encounter placements. A single combined review, author response and PM integration are complete. The revised written proposals allow massed ordinary encounters, multiple ordinary weapons, paused link editing and temporary combat upgrades that reset on every return home. Thunderhead now works as one manual special with automatic restoration of charging. Exact populations, effects and growth cadence remain proposals.
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The next parallel streams repair the actual station spaces and the information the player uses. The Design Lead is revising eleven room types and their twenty-one affected uses, including two living-return routes. Systems is rewriting Player Information And Options and aligning the equipment and save-state references. The Reviewer has saved independent criteria and is preauthorized for one combined critique of the stopped drafts. PM checks sources, handles integration and keeps the owner informed. The current integrated-batch target is 15:00 on 10 September, with a 14:30–16:00 range; see [Progress](/Hold%20The%20Flood/Progress) for actual worker states and forecasts. Existing detailed samples remain parked.
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The station-space and player-information drafts are submitted and their combined review is complete. The Design Lead is making one correction to the room geometry and two living-return routes; Systems is restoring specific player cues, correcting the equipment example and improving the readable opening. PM is aligning the shared encounter rules and verifying the final changes. The current integrated-batch target is 14:00 on 10 September, with a 13:30–14:30 range; see [Progress](/Hold%20The%20Flood/Progress) for actual worker states and forecasts. Existing detailed samples remain parked.
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The main pitch and three build examples now distinguish actual equipment behavior from the further rules needed for a developed build to transform a substantial visible horde. Storm Choir needs a convincing branching payoff, Ricochet Foundry needs overlapping shots to create its dense pattern, and Gravity Furnace proposes temporary pull and thermal-burst effects. These are concrete design targets; the current conservation rules alone do not establish the promised spectacle.