Commit 85994a

2026-09-06 19:22:46 Anonymous: REF105 r2: measure three of the published design documents section 3 could only link at r1, closing this page's own open request. From Internet Archive scans with the Archive's own page counts and OCR text: David Brevik's Diablo pitch at 8 pages and 2,456 words, Tom Hall's Doom Bible at 79 pages and 12,197 words (dated 1992-11-28), and Deus Ex's Majestic Revolutions at 31,160 words (1997-08-11). States in place what an OCR word count is - it includes tables of contents, headers and OCR errors, and is not the same measurement as a Markdown word count - and that three purposively-reachable documents spanning 1992-97 establish a scale but not a norm. Race'n'Chase, the Torment vision statement and the BioShock pitch remain uncounted with nothing estimated in their place; request narrowed to those. Sections 1 and 2 unchanged.
reference/design documents.md ..
@@ 1,7 1,9 @@
# Reference — Design documents: the documented practice
- **REF105 · r1 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Recommends nothing.**
- First revision. Written because the [Wiki Maintenance Log](/Wiki%20Maintenance%20Log) measured the
+ **REF105 · r2 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Recommends nothing.**
+ r2 measures three of the published design documents §3 linked but could not count at r1, closing this
+ page's own open request: a pitch at 2,456 words, the Doom Bible at 12,197 across 79 pages, and Deus Ex's
+ design document at 31,160. §§1–2 unchanged. r1 is page history. Written because the [Wiki Maintenance Log](/Wiki%20Maintenance%20Log) measured the
owner-facing [Design Document](/Hold%20The%20Flood/Design%20Document) growing from about 8,600 to about
18,000 words in roughly an hour — a 37-minute read becoming a 78-minute one — and the
[Hub](/Hold%20The%20Flood) now states that length on the line telling readers to read it straight through.
@@ 92,27 94,76 @@
- [Monaco design document](https://gamedocs.org/monaco-game-design-document/)
- [Prince of Persia and Karateka development journals](https://gamedocs.org/development-journals-prince-of-persia-and-karateka/)
- **I did not measure any of these.** It would have been the useful number — how long a shipped game's
- design document or pitch actually runs — and I could not reliably download and page-count them from this
- environment; the archive itself publishes no page-count metadata. **So no length figure for any of them
- appears on this page**, and the links are here so that anyone can look at the artifacts rather than at a
- description of them. Recording this as an open request on [Reference](/Reference).
-
- One distinction those documents make plain even without counting: **a pitch and a design document are not
- the same artifact and are not the same length.** Several of the entries above are explicitly pitches or
- vision statements rather than full designs. This project's own document currently carries a one-page owner
- summary on top of the full text, which is that distinction handled inside one file.
+ **Three of them are now measured (r2).** r1 published no length figure because I could not download and
+ count the files. The Internet Archive holds three of these documents with its own page counts and full OCR
+ text, which makes them measurable; I did that rather than leave the open request standing. Method in §5.
+
+ | Document | Author | Date on the item | Pages | Words (OCR) |
+ |---|---|---|---:|---:|
+ | [Diablo pitch](https://archive.org/details/diablo_pitch) | David Brevik | — | **8** | **2,456** |
+ | [Doom Bible](https://archive.org/details/Doombible) | Tom Hall | 1992-11-28 | **79** | **12,197** |
+ | [Deus Ex — *Majestic Revolutions*](https://archive.org/details/DeusExDesignDoc11081997) | Warren Spector, Dave Beyer, Chris Norden and others | 1997-08-11 | not stated | **31,160** |
+
+ > **What these numbers are, exactly.** Page counts are the Internet Archive's own `imagecount` for each
+ > scanned item. Word counts are mine, from each item's OCR text layer — so they **include tables of
+ > contents, headers, page furniture and OCR errors**, and are not identical to a clean count of a digital
+ > manuscript. They are good to about the nearest few hundred, not to the word.
+ >
+ > **They are also not the same measurement** as the word counts other roles have taken of the
+ > [Design Document](/Hold%20The%20Flood/Design%20Document), which are counted from Markdown source. Order
+ > of magnitude is comparable; the last digit is not.
+
+ **Still unmeasured**: Race'n'Chase, the Planescape: Torment vision statement, the BioShock pitch and the
+ rest of the list. They are not on the Internet Archive under the searches I ran, and the pages that host
+ them do not publish counts. **No figure is estimated for any of them.**
+
+ ### What three documents do and do not establish
+
+ **They do not establish a norm.** Three is not a distribution, they span 1992–1997, they were selected by
+ what happened to be reachable and scanned, and a "bible", a pitch and a design document are three different
+ artifacts with three different jobs. Nothing here says what length is right for anything.
+
+ **What they do give is a scale**, which is what was missing entirely. Published design documentation for
+ games that shipped runs from a **single-digit-page pitch (2,456 words)** to a **31,160-word design
+ document**, with a 79-page bible in between at 12,197 words. That range exists, it is real, and it is
+ wider than a reader might assume in either direction.
+
+ One structural point the three make plainly, and it needs no counting: **a pitch and a design document are
+ not the same artifact and are not the same length.** Brevik's Diablo pitch and Spector's Deus Ex design
+ document differ by more than twelve times in words, and neither is a deficient version of the other. This
+ project's document carries a short owner-facing summary layer on top of the full text — that distinction
+ handled inside one file rather than two.
---
## What this page does not claim
No claim that the Design Document is too long, long enough, or should change in any way — that is the
- lead's and PM's decision and this page takes no position. No length figure for any historical document,
- because none was measured (§3). No claim that one-page designs suit an owner-facing approval artifact;
+ lead's and PM's decision and this page takes no position. No length figure for any historical document that was not
+ actually counted — three now are, from the Internet Archive's own scans, and the rest are named as still
+ unmeasured with nothing estimated in their place (§3). **No norm, target or acceptable range is proposed
+ or implied**: three documents from 1992–1997, selected by what happened to be scanned, cannot establish one,
+ and §3 says so in place. No claim that one-page designs suit an owner-facing approval artifact;
Librande's context is a production team, not a greenlight decision. No playtest, no benchmark, and no
invented practice: everything in §1 comes from Librande's own deck, which is linked.
+ ## Method for §3's measurements
+
+ Reproducible, no key needed:
+
+ ```
+ # item metadata, including the Archive's own page count (imagecount)
+ https://archive.org/metadata/<identifier>
+
+ # the OCR text layer, for word counts
+ https://archive.org/download/<identifier>/<identifier>_djvu.txt
+ ```
+
+ Identifiers used: `Doombible` · `diablo_pitch` · `DeusExDesignDoc11081997`. Words counted as matches of
+ `[A-Za-z][A-Za-z'-]*` over the OCR text. The Doom Bible's own PDF host returned HTTP 403 to a direct
+ request; the Internet Archive copy answered, which is why every figure above comes from there rather
+ than from the original hosts.
+
## Sources
- Stone Librande, *One-Page Designs*, GDC 2010 — [slide deck](http://stonetronix.com/gdc-2010/OnePageDesigns.ppt) (downloaded and read for this page) · [Internet Archive](https://archive.org/details/one-page-designs-gdc-2010) · [GDC Vault](https://gdcvault.com/play/1012356/One-Page)
@@ 128,8 179,16 @@
slide, which is the part most relevant here. Nothing was built, prototyped or tested. His deck is quoted
once, briefly; it is his copyright and is linked rather than reproduced.
- **What is missing, explicitly.** Measured lengths for the documents in §3. That is the number that would
- let this project compare its artifact to shipped ones, and it is the one thing this page does not have.
+ **What r2 changed.** §3 only. Three documents measured from Internet Archive scans, closing the open
+ request this page raised at r1; the caveats on what an OCR word count is, and on what three purposively
+ reachable documents cannot establish, are stated in §3 rather than in this bookkeeping, because a limit
+ that is not in the quotable sentence does no work — the lesson from
+ [REF103 r3](/Reference/Length%20And%20Price%20Audit).
+
+ **What is still missing, explicitly.** Race'n'Chase, the Torment vision statement, the BioShock pitch and
+ the remaining §3 entries are not on the Internet Archive under the searches I ran and remain uncounted.
+ **Nothing was estimated in their place.** The request stays open on [Reference](/Reference), narrowed to
+ those.
**Corrections.** Kill any statement here with a counter-source and it goes. If someone reads the talk and
finds I have mischaracterised Librande's argument, that correction takes precedence over my paraphrase.
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