Commit 83bc3e

2026-09-15 20:15:28 Anonymous: Replace preset lightning shot with an assembled carrier link
hold the flood/build comparison.md ..
@@ 48,31 48,35 @@
The second mapped trip in [Upgrade Choices](/Hold%20The%20Flood/Upgrade%20Choices) creates a fair test inside Storm Choir rather than a fourth fantasy. The astronaut carries the same Sensor, Projector, Dynamo, Fork, Arc and Capacitor through the same sealed pressure route. They already earned Thunderhead and chose Rebound Disc at the first Tune. At the sixth mark, one **40–75** hall band has broken for Echoing Arc while surviving bodies and the other band still contest Receiver Vault Approach. Neither treatment below is selected.
- ### Strong cheaper baseline — two useful effects
+ ### Proposed alternative — assemble a bank-delayed carrier
- The current hybrid keeps the effects independent. An automatic disc follows its shown bank path. That Projector wave gives the locally clamped Dynamo at most one contribution; Fork feeds a rig-origin Arc action and Capacitor storage. Echoing Arc still starts from a target the astronaut can reach, and a distant rebound does not move the emitter.
+ The hint appears after Rebound Disc is chosen, before the player owns Echoing Arc. In the paused journal, selecting the Arc Emitter's physical-effect collar and the Pulse Projector together reveals a faint matching outline at the Projector's payload rail. It says that the two physical interfaces can be linked; it does not award or name a finished special. The player decides to test that relationship.
- The hint is already present: the Echoing Arc card shows connected bodies around the rig while the disc preview shows the fixed rib, pillars and terminal path. The astronaut experiments by moving until the nearest visible target gives the disc a useful line while another connected group remains in Arc reach. This is dangerous under Shutterback's fan and Siphon's line because the seven-space rig has no Barrier or Nozzle.
+ They disconnect Fork's ordinary Arc branch, so Projector impacts now charge only the Capacitor, connect the Capacitor's chosen release to Arc, and clip Arc's physical collar to Projector's payload rail. Sensor still owns automatic Projector targeting. The new carrier link changes the Rebound preview: its electrical trace is hollow through the initial segment and any bodies before the first valid hard-face rebound, then becomes bright. The first body shown after that rebound carries a release ring. That honest preview teaches the configured rule without promising where a moving crowd will be when the disc arrives.
- On a good sequence, lightning opens the nearby mass while the disc continues through a banked lane and the store rises toward Thunderhead. On a bad shot, a soft face or crowded segment ends the disc early, but the local Arc may still do useful work. Once the surviving pressure is cleared or separated, the astronaut captures the same seal strip and compares it with the hospital commissioning card.
+ The first useful experiment can happen at Balance Gallery. From the open side of the fixed rib, the nearest visible Presser is a legal automatic target. It stands in front of a hard rib face whose shown reflection crosses the rib's far side, where a second Presser occupies the outgoing segment. The astronaut arms the chosen release. The disc hits the selected Presser without spending its electrical payload, reaches the rib, rebounds, and releases base Arc when it contacts the second Presser. The player has made two familiar behaviours answer each other: a bank arms the carried action, and the next body releases it. A route ending before a bank produces a visible fizzle instead.
- This baseline has the strongest reliability and production case. It uses current links, local sensing, previews, heat, flight slots and the established Thunderhead discharge. Its weakness is experiential: the disc and Arc reward compatible positioning but can still feel like two attacks happening beside each other.
+ At Receiver Vault Approach, Echoing Arc turns that learned trick into the later horde payoff. The astronaut stands on the clear near side of the existing shelter, just outside Siphon's line and Shutterback's fixed fan. One exposed Presser in front of a pillar is the Sensor's nearest visible legal target. The incoming segment passes through that Presser and reaches the pillar's hard angled face; the shown reflection runs through the shelter's far opening. The first body on that outgoing segment is another Presser at the near edge of the connected far-side group. The shelter blocks a clear electrical line between the two Pressers and blocks direct Arc selection of the far-side one from the rig.
- ### Proposed alternative — Stormseed Disc
+ On the successful press, the first Presser takes the physical contact but not the Arc. The pillar rebound arms the payload. Contact with the far-side Presser releases Echoing Arc inside that connected group while the disc continues along its remaining shown route. If the displayed branches find their current clear hops, the far opening loses enough pressure for the astronaut to cross the shelter's end instead of entering the exposed centre. That is the proposed advantage: delivery establishes a useful electrical origin beyond a hard-cover break while automatic initial targeting still obeys the nearer visible body.
- **Stormseed Disc** is a working label for one optional full-store mode, not a new part or upgrade card. It appears only when Rebound Disc, Echoing Arc and Thunderhead are already active. In the paused journal, the discharge preview offers either current Thunderhead at the rig or Stormseed's first currently shown disc/body contact. Choosing one mode excludes the other for that command and reveals no unseen target or route.
+ ### Strong cheaper baseline — keep two useful effects
- The rule change is narrow but real. A full Capacitor release still reaches Fork and divides **4 U** into the existing **2 U / 2 U** branches. Instead of producing Thunderhead's straight lance, Projector launches one Rebound Disc. The Arc branch uses one unit to reserve delivery and one unit for one normal Echoing Arc action; it gives up Thunderhead's three seed heads. Through a new delivery compatibility, that action attaches to the same parent flight instead of opening at the astronaut. The first valid body contacted by the disc becomes the Arc's initial body and origin; one base route and the two current Echoing branches begin there under their existing finite limits. The disc then continues with its remaining contact, distance, time and rebound allowance.
+ The current hybrid keeps disc and Arc independent. Automatic discs follow their shown bank paths; the local Dynamo gives at most one contribution per Projector wave, and Fork feeds both a rig-origin Arc action and Capacitor storage. A bad disc can still leave useful local lightning, and the full store still offers Thunderhead's reliable three nearby chain heads and straight lance. All of this uses current links, sensing, previews, heat and reservations.
- This does not turn Projector's physical output into a general signal port, let Dynamo hear remote impacts or give Arc a signal output. The contact only releases the electrical action already accepted for this manual wave. It happens once. The contact body is the disc contact and the Arc seed, not two Arc seeds; no rig-origin Arc or straight lance also occurs. The disc and every electrical route remain descendants of the same command, cannot recharge Dynamo, cannot refresh readiness and cannot create another discharge.
+ At the same shelter position, that strength does not solve the far-side opportunity. Ordinary Arc begins on the exposed Presser and its clear routes stop at the shelter. Thunderhead's extra seeds remain near that initial target, while its straight lance reaches the Presser and then the pillar rather than following the reflected lane. The baseline can break more of the visible front and is safer when that front is the real problem; to reach the far-side group, however, the astronaut must move around the shelter and accept Siphon's or Shutterback's angle. This is why the carrier proposal is more than matched effects, while the baseline remains the stronger general-purpose choice.
- Activation keeps Thunderhead's current admission cost: a full **4 U** store, natural Projector and Arc readiness, the manual-ready hold and the complete **7 P** dispatch. The initial comparison also keeps Thunderhead's conservative heat row—Capacitor **+4 H**, Arc **+8 H** and Projector **+4 H**—rather than granting a discount for the different routes. Once launched, the disc keeps its normal flight slot and **1 P** reservation while the held Arc reserves **2 P** until contact or the disc ends. Later automatic fire must fit around that visible three-point hold. If the complete state will not fit, the command refuses before spending. After acceptance, obstruction, a lost group or a disc that reaches no body gives no refund; the Arc action dissipates when the disc ends.
+ ### What the proposed relationship changes and costs
- When Echoing Arc joins Rebound Disc, the full-store preview can place a bright Arc-origin ring on the first body already shown on the bank path. The astronaut moves behind the receiver hall's shelter and pillars until the nearest visible target sits on the useful edge of a connected group, with a rebound line continuing beyond it. Holding that angle while Siphon or Shutterback threatens the approach is the setup.
+ The carrier link is a new direct physical compatibility, not a general signal port, new part, upgrade card or automatically granted mode. It works when Arc and Projector are deliberately connected; Rebound Disc supplies the bank that arms delayed release. Echoing Arc improves the carried action later but is not a prerequisite, and Thunderhead remains a separate full-store arrangement. Returning to ordinary local Arc or Thunderhead requires another paused-journal reconfiguration, so the carrier cannot supply all three benefits at once.
- A good press makes the combination unmistakable: one loaded disc reaches the chosen edge, lightning branches from that impact inside the remote group, and the same projectile keeps moving through its visible bank path. A bad press is equally clear: a nearer Presser crosses first, cover isolates the seed, or the disc misses every body. Lightning blooms from the wrong place or is lost, the store is empty, and neither local Arc nor lance rescues the command. The astronaut must survive the remaining hall and still earn the same quiet seal-strip inspection afterward.
+ The proposed command uses Capacitor's normal **2 U** chosen release rather than the full store. A brief hold reserves the next natural-ready Projector instant, but commitment still requires Arc and Projector readiness, a current legal Sensor target, a shown valid bank path, and room for the normal Projector launch plus one Arc action. Refusal or lapse before launch spends nothing. Acceptance removes 2 U; the parent disc keeps its normal flight slot and **1 P**, while the carried Arc keeps **2 P** and its current heat until it releases and its routes finish, or until the disc ends and the payload dissipates. The disc retains its current contact, distance, time and rebound limits and continues after release.
- Stormseed therefore buys one stronger causal surprise by sacrificing Thunderhead's safer local heads and straight lane. It also adds design and production work: a cross-branch link preview, loaded-disc state, first-contact marker, held Arc/readiness display, contact and fizzle feedback, sound and accessibility equivalents. Adoption would require the [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) and [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) to reconcile the contact-origin action, heat row, overlaps with ordinary flights, and future Fragment Wake or Long Arc compatibility. The cheaper baseline needs only clearer causal feedback between the existing disc impact and rig-centred Dynamo/Fork/Arc pulse; even that feedback has UI, effects and accessibility cost.
+ A soft terminal before the bank, a changed reflection, no body after the bank or blocked Arc routes gives no refund. Pre-bank contacts never seed lightning. The carried wave cannot charge Dynamo, refresh readiness or create another discharge, and one body remains one Arc body even when it also takes the disc contact. These rules and the faster single-branch charging cadence are proposals, not hidden changes to the current catalogue.
+
+ The cost is loss of ordinary local Arc while configured, more commitment to a bad trajectory, and substantial interface work: a side-link state, dormant/armed/release preview, held readiness, contact and fizzle feedback, sound and accessibility equivalents. Adoption would also require the [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) and [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) to reconcile heat, automatic-launch timing, Fragment Wake, Long Arc and overlapping flights. The cheaper baseline needs only clearer causal feedback between its existing disc impact and rig-centred electrical response.
+
+ After either treatment clears or separates the surviving pressure, the reward stays quiet: the astronaut captures the same seal strip and compares it with the hospital commissioning card.
For the common equipment rules, see [Build Rules](/Hold%20The%20Flood/Build%20Rules) and the [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue); [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) holds the detailed quantities.
@@ 85,7 89,7 @@
- What regular-growth choices lead toward each major transformation, and what milestone triggers it?
- How should renewed hordes occupy permanently opened and joined rooms without making return travel repetitive?
- Which exact power, heat, duration and coverage values preserve overpowering success without making one build universal?
- - Does Stormseed's contact-origin payoff justify replacing Thunderhead's reliable local heads and lance for one command?
- - Can automatic target selection and the first-contact preview give enough control without steering, remote sensing or a recipe list?
- - Should an adopted Stormseed retain the conservative Thunderhead heat row, and how should its cross-effect overlap be shown without implying stacked kills?
+ - Does the direct physical carrier link and its dormant/armed preview teach assembly without feeling like a hidden recipe or a supplied special?
+ - Is access to a group beyond a hard-cover break worth giving up ordinary local Arc, Thunderhead access while configured and 2 U on a failed bank?
+ - Should the carrier keep the proposed normal 2 U release and hold, and how should it interact with Fragment Wake, Long Arc and overlapping flights?
- The rules are untested and all quantities remain proposals.
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