2026-09-07 22:17:50
Anonymous:
Align example inspection and activation with reviewed build rules
hold the flood/build comparison.md ..
@@ 16,7 16,7 @@
## Approach A: Relay Cascade Array
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The player finds an energy-tool chassis and useful modules: a branching emitter, impact coupler, and heat-release module. Each occupies space. Together, hits branch through a dense horde, impacts charge the coupler, and vented heat produces another wave. The chain may overwhelm ordinary hordes; it is not capped to manufacture a weakness.
+
The player finds an energy-tool chassis and useful modules: a branching emitter, impact coupler, and heat-release module. Each occupies space. Together, hits branch through a dense horde, impacts charge the coupler, and stored heat shapes a later discharge started by a new player action or external world event. The chain may overwhelm ordinary hordes; it is not capped to manufacture a weakness.
Commitment happens before reaching the salvage. Each module improves the cascade but displaces salvage or a spare canister. The player can keep a reliable partial combination or detour while oxygen falls. Returning with the full array and target is an aggressive bet: exceptional lane clearing, little room, and narrow oxygen margin.
@@ 32,7 32,7 @@
## Reusable discovery
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Before discovery, item inspection states verified individual behavior or material traits: an emitter branches, a coupler stores impact charge, scrap is conductive. It does not infer compatibility across different objects. Acquisition is readable without giving away the family pattern.
+
Before discovery, item inspection states verified individual behavior or material traits: an emitter branches, a coupler stores impact charge, scrap is conductive. It does not list all cross-object combinations. A local preview confirms only a proposed direct link between accessible endpoints; learned families help predict unfamiliar objects and plan what to carry before that check is available. Acquisition is readable without giving away the family pattern.
Near the target, alien service glyphs group components into **relay**, **sink**, and **isolator** families. During the rack’s readable shutdown, a visible power trace passes through a relay-stamped junction, drains into a sink-stamped buffer, and stops at an isolator-stamped contact. The clustered marks and observed behavior support the player’s inference. Every mark was already visible; a proposed notebook records only a chosen facsimile and location, without naming families, highlighting matches or translating.
@@ 42,7 42,7 @@
|---|---|---|
| Acquisition | Several compatible modules | One rig plus varied salvage inputs |
| Commitment | Equipment space before the objective is understood | Return value consumed during combat |
-
| Power payoff | Self-feeding chains through dense hordes | Player-sequenced material bursts |
+
| Power payoff | Impact-fed cascades through dense hordes | Player-sequenced material bursts |
| Oxygen/return | Full power leaves little carrying or oxygen margin | More initial capacity; input searches spend oxygen |
| Actual limits | Broken chains, sparse targets, committed pack | Empty or mismatched cargo; hoarding starves it |
| Reusable learning | Recognized original glyph predicts module compatibility | Recognized original glyph predicts salvage response |