2026-09-15 14:37:25
Anonymous:
Link reviewed station-completion alternatives and update forecast F2.12
hold the flood/open decisions.md ..
@@ 226,6 226,8 @@
## 12. How the station shifts
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**Ready to compare:** [Completing The Station](/Hold%20The%20Flood/Completing%20The%20Station) presents two reviewed, unselected payoffs: secure the final group of a gradually stabilized station, or also gain an optional departure carrying the entire station and docked ship. Both show the next home visit and expedition, and identify their costs. Neither makes whole-station completion a prerequisite for investigating the core. The alternatives below remain earlier review recommendations, not owner decisions.
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*Design · Already asked*
**Where it stands.** The owner chose a station whose rooms rearrange on death, with deliberate joins that persist, and made joining the whole station one of the deepest late puzzles. [Death Shift And Rescue Continuity](/Hold%20The%20Flood/Death%20Shift%20And%20Rescue%20Continuity) models room groups as rigid blocks that "may translate and rotate as units" without mirroring, around a dock that never moves, with validity checks on each arrangement. It lists as open "whether every reachable pre-completion persistent-group state, across all forty-room states, has a valid changed arrangement", and its fallback "violates the rule that every death shifts the station". [Development And Validation Handoff](/Hold%20The%20Flood/Development%20And%20Validation%20Handoff) estimates 289–490 role-hours for a first prototype slice, with low confidence, and says "Do not build that experiment yet." What happens once the whole station is joined is still an owner question.