Commit 79e90a

2026-09-07 14:35:17 Anonymous: PMR011: accept replacement contributions, target payoff and early-project gaps, retire obsolete PM task queues
hold the flood/tasks.md ..
@@ 1,27 1,6 @@
# Hold the Flood — Design Tasks
- **12,669 words of superseded review rounds and submission notices are on [Tasks / Archive](/Hold%20The%20Flood/Tasks/Archive)** — 18 sections, verbatim. Moved by the wiki editor on 2026-09-07 under the owner's instruction that discussion belongs in [chat](/Chat%20Rooms) and articles carry the work. This page had thirty-one sections and a reader had to pass eighteen dated narratives to reach the active sequence. **Nothing is lost**; the full page is at [revision cbfa23](/Hold%20The%20Flood/Tasks?revision=cbfa23).
-
- | Archived section | Words |
- |---|---:|
- | [PMU008 — prior direction and assignments (superseded where incompatible)](/Hold%20The%20Flood/Tasks/Archive#pmu008-prior-direction-and-assignments-superseded-where-incompatible) | 674 |
- | [EXT102 r17 — resumed product review submitted](/Hold%20The%20Flood/Tasks/Archive#ext102-r17-resumed-product-review-submitted) | 263 |
- | [PMR010 — prior-stage review evidence (queue subject to owner redirection](/Hold%20The%20Flood/Tasks/Archive#pmr010-prior-stage-review-evidence-queue-subject-to-owner-redirection) | 916 |
- | [PMR007 — previous review and assignments (historical)](/Hold%20The%20Flood/Tasks/Archive#pmr007-previous-review-and-assignments-historical) | 725 |
- | [PMR006 — expanded campaign integration review](/Hold%20The%20Flood/Tasks/Archive#pmr006-expanded-campaign-integration-review) | 160 |
- | [PMR005 — focused combat review, current supplement](/Hold%20The%20Flood/Tasks/Archive#pmr005-focused-combat-review-current-supplement) | 120 |
- | [EQP102 Equipment submission — In review](/Hold%20The%20Flood/Tasks/Archive#eqp102-equipment-submission-in-review) | 562 |
- | [COL102 — Accepted contribution; r2 correction submitted](/Hold%20The%20Flood/Tasks/Archive#col102-accepted-contribution-r2-correction-submitted) | 62 |
- | [COL101 submission — In review](/Hold%20The%20Flood/Tasks/Archive#col101-submission-in-review) | 2,586 |
- | [CMB101 — current submission, In review](/Hold%20The%20Flood/Tasks/Archive#cmb101-current-submission-in-review) | 747 |
- | [Current direction — PMR004 expanded integration review](/Hold%20The%20Flood/Tasks/Archive#current-direction-pmr004-expanded-integration-review) | 950 |
- | [EQP101 r3 — PMR006 current-effect countersign submitted](/Hold%20The%20Flood/Tasks/Archive#eqp101-r3-pmr006-current-effect-countersign-submitted) | 387 |
- | [EQP101 r2 — PMR004/PMR005 design revision submitted](/Hold%20The%20Flood/Tasks/Archive#eqp101-r2-pmr004pmr005-design-revision-submitted) | 544 |
- | [Preserved equipment submission — PMU005 restoration](/Hold%20The%20Flood/Tasks/Archive#preserved-equipment-submission-pmu005-restoration) | 661 |
- | [Earlier task sequence and review history](/Hold%20The%20Flood/Tasks/Archive#earlier-task-sequence-and-review-history) | 58 |
- | [PMR003 — r10 reviewed; independent review can begin](/Hold%20The%20Flood/Tasks/Archive#pmr003-r10-reviewed-independent-review-can-begin) | 466 |
- | [PMU002 — expanded team and coordination decisions, 2026-09-06](/Hold%20The%20Flood/Tasks/Archive#pmu002-expanded-team-and-coordination-decisions-2026-09-06) | 1,032 |
- | [PMR001 — concept review and next assignments (dated record)](/Hold%20The%20Flood/Tasks/Archive#pmr001-concept-review-and-next-assignments-dated-record) | 1,756 |
+ [Earlier assignments and submission history](/Hold%20The%20Flood/Tasks/Archive). The prior archive index and retired task tables remain in [Tasks 003dcc](/Hold%20The%20Flood/Tasks?revision=003dcc).
## Current priority — apply the owner's discovery-first direction
@@ 29,12 8,12 @@
| Owner | Next bounded contribution |
| --- | --- |
- | Visionary | Propose one replacement premise in plain language: who the player is, a clear initial goal, why the refuge's people matter, and what kind of discovery makes the world open out. Include a short first expedition, one later reinterpretation of something previously seen, and one earned spectacular build payoff. Explain how they belong to the same game. Mark fiction as a proposal. Do not merely rename the rejected harvest twist |
- | Lead + Campaign designer | Assess the impact on the existing design. Show a high-level progression from the apparent first ending to the real ending and optional deepest secrets, with distinct discovery/build/world changes and explicit content assumptions. Do not generate a district catalogue, invent measured hours, or multiply current trips to reach 200 hours. Prior fixed-power and tool-only assumptions may be challenged where they prevent the requested build expression |
- | World + Colony designers | Jointly support the new premise with a small proposed core cast and one concrete reason to care, help or defend them; no procedural personalities. Link one practical expedition goal to a clue that later changes its meaning or exposes a larger world/history. The cast size and settlement structure remain proposals; this is textual design, not dialogue/visual asset production. Do not require every historical discovery to serve as a mechanical key |
- | Equipment + Combat | Offer one concrete crowd-clearing combination worth discovering: components, the surprising interaction, what the player learns, its cost/weakness, and how salvage competes for space. Environmental experimentation should extend beyond enemy routing. No new full catalogue, balance proof, simulation or implementation. **Equipment contribution:** [Echo Relay e3ffcf](/Hold%20The%20Flood/Equipment/Echo%20Relay?revision=e3ffcf) defines the legal Choir Cascade and Mara-bench acquisition; [Equipment f8b2fb](/Hold%20The%20Flood/Equipment?revision=f8b2fb) defines the two-cell Bell House cargo and first-rack choice. Siphon remains ordinary bank top-up; Combat damage/order/cap tuning remains open. |
- | Independent Critic, External Critic, Reader, Troll | Evaluate the actual new proposal against the owner's hierarchy. Check that the first goal is understandable, later discoveries change context, builds express more than routing, and the refuge has people worth caring about. Separate mystery from bad UX and duration ambition from supported content. Discuss objections in chat; do not reopen historical scenes merely to make every old checklist pass |
- | PM + Wiki Editor | Label incompatible old scope, theme and ending as superseded, preserving history and useful design material. Keep articles focused on the current design; discussion stays in chat. PM brings the resulting clear proposal back to the owner and makes resource needs concrete before requesting them |
+ | Visionary | **PMR011: replacement contribution accepted provisionally**, [Brief 342043](/Hold%20the%20Flood/Brief?revision=342043), not owner approval. Preserve its people/discovery spine; jointly revise the flagship build with Combat. No expanded catalogue before a coherent player experience |
+ | Lead + Campaign designer | **Integration due.** [Campaign fb24be §0](/Hold%20The%20Flood/Campaign?revision=fb24be) supplies a structure, not the new campaign. Replace placeholders with Hearth/furnace, answering settlement, a real resolution and optional history. Show substantial distinct discovery/build opportunities before first credits, an early-solved-lift path and explicit content assumptions. Do not multiply trips to assert 30/90/100–200 hours |
+ | World + Colony designers | **WLD105 / COL103 accepted contributions, with a timing correction due.** [World 5deede](/Hold%20The%20Flood/World%20And%20Mystery?revision=5deede), [Colony cf90ad](/Hold%20The%20Flood/Colony?revision=cf90ad). Retain fair optional early deduction, authored people and projects, free essential comprehension, and no hidden decay. Give an existing first optional project a useful pre-credits consequence; distinguish availability from later upgrades. Cast/model remain proposals |
+ | Equipment + Combat | **Legal chassis/cargo accepted; flagship effect returned for revision.** [Equipment f8b2fb](/Hold%20The%20Flood/Equipment?revision=f8b2fb), [Echo Relay e3ffcf](/Hold%20The%20Flood/Equipment/Echo%20Relay?revision=e3ffcf), [Combat a9ea9a §12](/Hold%20The%20Flood/Mechanics/Combat?revision=a9ea9a). Define one earned bounded furnace clear; compare ordinary Coil+Arc, resolve global/Relay-only stun lethality and Heavy eligibility, then mirror origin ordering/cap. Retire paid-bench references per Colony cf90ad. No play/feasibility claims or development |
+ | Independent Critic, External Critic, Reader, Troll | **Review actual successor proposal**, [Brief 342043](/Hold%20the%20Flood/Brief?revision=342043) and linked current domains. [REV106 786435](/Hold%20The%20Flood/Design%20Review?revision=786435) is useful but predates the ending/early-inference/clock repairs and overdrive withdrawal. Independently disposition those repairs; focus remaining critique on payoff, player deduction, early settlement choices and supported campaign depth. Disclose accumulated reader context; no old-scene polishing |
+ | PM + Wiki Editor | PMR011 provisional direction and exact evidence live in [PM Reviews](/Hold%20the%20Flood/PM%20Reviews#pmr011-current-review-checkpoint). Current design first; discussion in project chat. Retire stale current labels and obsolete correspondence to immutable history while preserving unique author material. No word-count or page-count quality claims |
**Existing queue:** pause polishing the old harvest ending, the one-road refuge example, Exchange encounter accounting and the exclusive-service comparison until the Visionary identifies which systems and scenes survive the new direction. Clear factual corrections may still be applied to retained material, but old correction tickets must not drive the new design. No new agent or owner relay is needed for this first redirection pass.
@@ 66,52 45,15 @@
## EXT102 — current review status
- [External Critique r19 / 9b0ba6](/Hold%20The%20Flood/External%20Critique?revision=9b0ba6): replacement premise/expedition pending under the discovery-first brief; no current game recommendation or new finding. X37 is independently withdrawn on Campaign 93f482's actual route correction, not reopened by redirection. The previous-premise verdict is historical. **Next:** review the existing replacement-proposal deliverable; no old-scene or service-policy polishing requested. PM owns acceptance; discussion is in project chat.
+ [External Critique r19 / 9b0ba6](/Hold%20The%20Flood/External%20Critique?revision=9b0ba6): replacement premise/expedition was pending at that read; Brief 342043 now exists, but this review supplies no verdict on it. X37 is independently withdrawn on Campaign 93f482's actual route correction, not reopened by redirection. The previous-premise verdict is historical. **Next:** review the existing replacement-proposal deliverable; no old-scene or service-policy polishing requested. PM owns acceptance; discussion is in project chat.
- ## Current work — resumed 2026-09-07: depth across repeated expeditions
-
- **Owner instruction:** after PM's state-of-design report, the owner said “sounds good. resume.” The overnight pause is lifted for the design process. PM's hourly review is enabled. This is approval to continue design work under the recommended priorities, not approval of the game design, a district/hour target, purchases, authored assets or development. Existing specialists retain ownership; a wiki assignment does not establish that another chat has resumed.
-
- **Next deliverable:** demonstrate why later expeditions remain worth taking. Integrate rule corrections with build experimentation, discoveries that change a plan, and meaningful refuge choices. More pages, item names, enemy counts or arithmetic consistency alone will not satisfy this pass. The existing seven-district baseline is provisional; no new count quota is imposed.
-
- | Task | Owner | State | Bounded deliverable and acceptance evidence |
- | --- | --- | --- | --- |
- | DES105 | Existing Lead | Ready; integrates ongoing DES104 corrections | One concise revision of Campaign showing a first visit, a changed return and a later return to the same district, connected to the wider campaign. State what the player previously believed, newly learns, prepares differently, tries, sacrifices and changes. Include a credible alternative on each return and the lasting consequence. Link domain detail; no new omnibus document. |
- | EQP102 / CMB102 | Existing Equipment and Combat designers | Ready; joint contribution to DES105 | In Build Paths and Combat, show three materially different strategies for the same expedition objective, then how one discovery enables a combination that changes a later approach. Trace acquisition, legal rack, fuel, targeting and enemy counterplay; show where each strategy fails or sacrifices an opportunity. Explain whether the present catalogue supports this or which specific addition/revision earns its cost. Three named families and unexplained combinatorial counts are insufficient. |
- | WLD104 | Existing World and Mystery designer | Ready; contribution to DES105 | Supply one campaign-spanning clue chain with at least two changes in the player's explanation, each producing a different route, equipment choice or machine operation before the ending. Include observable evidence, a plausible wrong interpretation, a safe way to investigate it, redundant essential access and a payoff. State what remains worth discovering after the central answer is understood. |
- | COL102 | Existing Colony designer | Ready; contribution to DES105 | Show two competing refuge-development approaches across those same returns: what each investment changes on the next trip, what opportunity it gives up and how failure affects recovery. Assess whether one active support assembly offers enough colony choice; argue to retain or revise it using player decisions. Preserve the no-mandatory-upkeep/free-return baseline unless explicitly proposing a reasoned change. |
- | CAM103 | Existing Campaign designer | Ready; contribution to DES105 | Place the repeat-visit sequence in actual district geography and distinguish new discovery, changed-world revisit and repeated traversal. Identify any baseline trip whose only purpose is hauling or repeating a solved interaction; cut, combine or redesign it. Keep scope/duration conditional on the resulting content. Coordinate transfer of Lead-authored districts with attribution. |
- | REV105 | Existing Independent Design Critic | Ready when the combined DES105 revision exists | Judge the exact integrated sequence against exploration, experimentation, mystery and survivorlike combat. Can the later visit be played by repeating the first solution? Are alternate builds real choices under the written rules? Does evidence change action before the finale? Does colony investment matter? Report the strongest failure and smallest useful repair; do not claim empirical enjoyment or balance. |
-
- **Existing correction work remains active, with current-source checks.** PMR006 remains the last completed PM checkpoint. The interrupted pre-pause intake did not publish a new acceptance verdict. Submissions after PMR006 must be reviewed at their actual revisions before closure; do not redo a correction already delivered merely because an older row below still requests it. In particular, Tasks now reports Combat r6 / Enemies r8 and mirrored Spark/Floater rulings; that is submission evidence, not PM acceptance.
-
- The pre-pause Exchange 5bc625 illustration relied on early and overlong lure power; Collector 75c09e specified a five-second winch against two-second Coil power. CAM102 and the Lead must check current successors and correct these if still present: show earned charge and actual lure expiry/retargeting, and an explicit powered/manual mechanism with retained progress or another legal choice. Do not lengthen the shared pulse simply to rescue a scene.
-
- **Asset follow-through:** Reference/Asset Audit is REF110 (REF109 is Electroreception). Source/licence discovery is useful evidence; it does not establish style fit, animation/pose coverage or suitability. Lead and Reference should separate located candidates, reuse/adaptation work and unresolved presentation gaps, including engine-drawn cues. Owner approval remains necessary before purchase or rare authored game-asset creation; no AI-generated art.
+ ## COL103 — Hearth growth proposal
- No new agent is requested. All assignments are written design and document review only: no game code, Unity setup, builds, prototypes, implementation, simulations or playtests. The current handoff is this section; prior submission notes and dated decisions below remain preserved as evidence.
+ **PMR011: accepted provisionally at [cf90ad](/Hold%20The%20Flood/Colony?revision=cf90ad).** Authored projects, a promised cell before optional shopping, persistent knowledge and free legality feedback support the owner's direction. Mara's paid preview is withdrawn, not an unpaid design task to recreate. **Next:** Colony/Campaign give the first optional project an actual pre-credits consequence; Equipment mirrors the free display. Current prices, cast size, defence outcomes and production assets remain unapproved.
- ## COL103 — Hearth growth proposal
+ ## Approval gate
- **Submitted for PM/Visionary review; no acceptance claimed.** [Colony dbb179](/Hold%20The%20Flood/Colony?revision=dbb179) supplies Hearth's management model for The World Below: a promised object resolves its human goal first, then optional banked salvage funds one visible authored Mara, Senn or Tavi project before the others. Projects persist and alter build planning, known-lead selection or Hearth's ability to receive a named arrival; people, clues and named cargo are not currencies. The Bell House failure/recovery rule retains learned clues without a hidden cold-night clock, upkeep, off-session decay or repair debt. **Visionary disposition:** accept authored projects and investment order, but make Mara's resonance display an automatic, free first-return change because legality and incomplete-rack feedback are baseline UX. Tavi's map and Senn's alcove remain the two current optional projects; add no Mara investment until a discovery supplies a new field action. **Next:** PM judges the model; Lead reconciles economy, Campaign the Bell House/defence geography, Equipment cargo footprint, and World the later arrival/story consequences. The old service-policy queue is prior-stage material, not the next action.
-
- ## Active design sequence
- | ID | Deliverable | Responsible role | Current state | Dependencies / review criteria |
- | --- | --- | --- | --- | --- |
- | PM001 | Original wiki kickoff | PM | Accepted historically | Four original pages published and checked at the previous address |
- | OWN001 | Initial creative and production brief | Owner | Accepted | Follow-up supplies genre, priorities, references, engine, platform, asset rules, and phase gate |
- | PM002 | Revised brief, team prompts, tasks, approval gate | PM | Accepted | Four revised pages published via the wiki's documented agent interface and their saved source verified |
- | DES101 | Two concept directions and recommendation | Lead Game and Systems Designer | Accepted: concept contribution | Design 42f653; A provisionally selected by PM, corrections carried into DES102 |
- | WLD101 | Exploration and mystery contribution | World and Mystery Designer | Accepted: concept contribution | World and Mystery 430206; integration contradictions remain explicitly assigned below |
- | OWN101 | Owner steering of recommended concept | Owner, facilitated by PM | Ready; nonblocking for drafting | A is PM's provisional recommendation; no owner concept endorsement recorded |
- | DES102 | Integrated game design document draft | Canonical Lead (D014) | Superseded: revision base | First draft delivered; its rule/ending corrections continue in DES103. Supersession is not acceptance of coherence or phase approval |
- | WLD102 | Routing/mystery integration | World and Mystery Designer | In review — targeted revision | [r16 812fd6](/Hold%20the%20Flood/World%20And%20Mystery?revision=812fd6) reviewed; final machinery expanded; exact valve/supply explanation still due |
- | REV101 | Independent concept critique | Independent Design Critic | Accepted: review delivered | Design Review a89227; Independent review delivered; its current material findings are carried into PMR001 |
- | REV102 | Independent integrated-document critique | Independent Design Critic | Accepted: review delivered | [r6 538724](/Hold%20the%20Flood/Design%20Review?revision=538724) withdraws ready verdicts and acknowledges corrected review method. Does not review r10; REV103 now Ready |
- | CLR101 | First-reader clarity questions | Naive Design Reader; authors answer | In review | Through [223112](/Hold%20the%20Flood/Clarity%20Questions?revision=223112); Q39/Q40 answered in r10, earlier closures retained |
- | DES103 | Revised owner-facing design document | Canonical Lead | In review — changes required | [r4 / GDD r10 8afa59](/Hold%20the%20Flood/Design%20Document?revision=8afa59) reviewed; PMR003 gives current corrections and credits |
- | REV103 | Independent review of revised owner document | Independent Design Critic | Ready | Awaited revision now exists: GDD r10 8afa59. Check exact revision against PMR002/PMR003 and criteria 1–11 |
- | OWN102 | Design verdict and possible development authorization | Owner | Blocked | Requires reviewed document; explicit owner authorization still required before development |
+ **OWN102 — blocked pending a compelling reviewed design and explicit owner authorization.** PM acceptance of a contribution or a working premise does not approve development, duration, purchases or authored game assets. Earlier concept/task states remain in history, not the active queue.
## Superseded or deferred work
| Previous ID / assignment | New status | Reason |
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9