Commit 79c852

2026-09-15 12:44:41 Anonymous: Integrate renewed expedition route and persistent R17 passage after combat review
hold the flood/station room and module inventory.md ..
@@ 8,9 8,9 @@
Breathing space is earned in the room's own geometry. The player can clear what came through, slip past it into a part of the room shown to be quiet, or throw a closure that cuts the source off. Shutting a grille stops more from coming; it does not remove what is already inside. Relief is the moment the floor goes still and the work position, the record or the door onward is simply there to use. Curiosity pulls them on: the record that did not quite fit, the far door, the room remembered from another expedition.
- Coming back alive, the rooms they quieted stay quiet and the openings they closed stay closed. Their temporary strength is gone. The next expedition crosses remembered, quiet ground to the first opening that still holds something, and meets it with the rig they started with.
+ Coming home ends temporary strength. Each new expedition brings fresh crowds and regular combat growth while permanent openings, seals and room connections remain changed. A familiar route can offer a new climb, but its renewed sources and approaches must fit the work the player already completed.
- **How this could fail.** Crowd space and discovery space compete. If every evidence room grows a broad receiving floor, rooms start to look alike, records end up inside arenas, and the station loses the specific places the player is meant to remember. If only the great galleries carry crowds, ordinary travel loses its horde. The geometry below reserves space and names the layout work still required. How crowds behave is owned by [Combat Rules](/Hold%20The%20Flood/Combat%20Rules), what a resolved release pays by [Build Rules](/Hold%20The%20Flood/Build%20Rules), and each fight's sources and stages by [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory).
+ **How this could fail.** Crowd space and discovery space compete. If every evidence room grows a broad receiving floor, rooms start to look alike, records end up inside arenas, and the station loses the specific places the player is meant to remember. If only the great galleries carry crowds, ordinary travel loses its horde. The geometry below reserves space and names the layout work still required. How crowds behave is owned by [Combat Rules](/Hold%20The%20Flood/Combat%20Rules), temporary equipment changes by [Build Rules](/Hold%20The%20Flood/Build%20Rules), and each fight's sources and stages by [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory).
## What this inventory covers
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A wall panel, evidence drawer, reply face, manual bypass, fixture alcove or glass observation cell inside a room is not a free room. A vestibule counts only when it is separately traversable, threshold-delimited and owns a distinct refuge, recovery or route action. A mechanism may span faces in two rooms; each face belongs to its room, while the mechanism has one placed identity. The ship airlock interior, berth, home deck, packing bench, receiver, ledger table, material tray and gait rail are **ship spaces and fixtures, not playable station rooms**. Objective 10 occurs aboard and therefore adds no station room.
- For every room, stable facts are its identity, module, fixtures, completed local checkpoints, installed/dropped objects, committed captures and selected joins. Current facts are unbound neighbours, orientation, transient power, live population (held across a living return and changed only at a death shift) and unobserved accessibility. A death returns carried property, advances one arrangement, preserves the stable facts and makes prior route/adjacency records historical. **What moves is a rigid unit:** each compact assembly and each latched group holds one internal pose, and an unanchored group may translate and rotate only as a whole, never reflect or stretch its interior. The **ship-rooted group containing R01 is anchored** and neither moves nor turns, so a shift changes which unbound group meets the ship-rooted group's free outer frontier — never which room touches the airlock. Loading, a journal visit or a survivor statement does not shift, complete, locate or connect anything. All capture and work actions happen while the game runs; the journal pauses everything.
+ For every room, stable facts are its identity, module, fixtures, completed local checkpoints, installed/dropped objects, committed captures and selected joins. Current facts are unbound neighbours, orientation, transient power, live population (renewed for each new expedition while permanent changes remain) and unobserved accessibility. A death returns carried property, advances one arrangement, preserves the stable facts and makes prior route/adjacency records historical. **What moves is a rigid unit:** each compact assembly and each latched group holds one internal pose, and an unanchored group may translate and rotate only as a whole, never reflect or stretch its interior. The **ship-rooted group containing R01 is anchored** and neither moves nor turns, so a shift changes which unbound group meets the ship-rooted group's free outer frontier — never which room touches the airlock. Loading, a journal visit or a survivor statement does not shift, complete, locate or connect anything. Loading preserves the ongoing expedition and does not renew its population or growth. All capture and work actions happen while the game runs; the journal pauses everything.
Two cross-room systems have explicit compact boundaries. **R02 Cargo Turn and R03 Collar Control are one two-room collar-service assembly:** their walkable throat and hard control conduit move together, while the assembly's external faces may change; this preserves the opening board/rack relationship without making either room free. **R36–R40 are one five-room core-boundary assembly:** iris, two clamp rooms, evidence cell and isolation hall keep their internal passages and control lines. This is a placement rule: it changes no interior geometry and does not make any optional exterior approach fixed. R35 is only a current exterior approach; if it is not adjacent and reachable, objective 11 waits. Joining either compact assembly to the ship-rooted network counts all its rooms only after every interior room is actually reachable.
@@ 38,11 38,11 @@
- **Feeding aperture.** The grille, hatch, ward door, mouth or shutter a source releases through, visible before anything arrives. It is never one of the room's walking passages, and closing it never closes a walking passage, clamp path, record continuation or rescue route.
- **Receiving space.** Floor where arrivals land and turn, beside the work or evidence position rather than over it.
- **Closure control.** Reachable from the side the astronaut fights on and visible from the entry. A completed closure persists unless its owning mechanism says otherwise; a held one lasts only while held.
- - **Closing early or late.** Closing a source's access before its release commits prevents that release: nothing comes, no temporary upgrade is offered, and the lasting safety and access remain. A physical seal completed after commitment resolves the stage at once, without waiting for the peak. Either way, bodies already through still need clearing or separation. P01's held shutter and P03's dogged-open shutter follow their own rows.
+ - **Closing early or late.** Closing a source's access before its release commits prevents that release and gives lasting safety and access. The closure preview counts that source's actual unpaid marks in still-uncommitted bands, rather than promising a fixed loss for every seal. Earned marks, queued Tunes and partial progress remain until home; sealing is not itself a growth award. Combat Rules owns the detailed growth and milestone rules. A physical seal completed after commitment resolves the stage at once, without waiting for the peak. Either way, bodies already through still need clearing or separation. P01's held shutter and P03's dogged-open shutter follow their own rows.
- **Quiet.** A closure stops further arrivals but leaves bodies already inside. A space is quiet only when those are also cleared, bypassed into a shown quiet state or physically separated. A rescue starts only on a walked, prepared short route that is quiet or separated in this sense; it needs neither killing everything nor both clearing and closing, and never becomes an escort.
- **Reuse.** A module shape carries no population. Only the hosts in the first table below carry sources; every other placement of those modules stays quiet, refuge or evidence space.
- - **Living return.** Population holds across a living return: spent stages stay spent, completed closures stay closed and nothing refills or is replaced. A different population variant appears only at a death shift.
- - **Growth.** Every source, closure and baseline approach below stands whether temporary growth comes only from resolved stages or also from defeated enemies and milestones.
+ - **New expedition.** Combat populations and growth opportunities renew after living return or revival. Living return keeps the room arrangement; death also shifts unjoined rooms. Permanent closures and other completed work remain changed, and new arrivals need viable sources and routes consistent with them.
+ - **Growth.** The owner selected regular fighting growth with larger transformations at major horde milestones. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns its proposed cadence and milestone conditions; source and closure states remain physical facts. E06 and R25 below map the representative route; other placements and permanent-seal configurations still need their mapping.
### Crowd-bearing hosts
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|---|---|---|---|---|
| **R02 Cargo Turn** (E01; with R03) | From R01's threshold: the entry lane, the board and part cradle at the inside corner, the waist-high rack at the bend and, past it, the second lane ending at the patient-bay shutter with P01's floor frame and preview lamps in front. Both lanes are widened for a standing crowd (20–40); the bend stays the choke. | **Patient-bay ward**, a backing volume on the rigid R02/R03 assembly. The noisy final fastener or a completed Caller call releases its stage (40–60) through the shutter, across the frame and round the bend. **Seal:** P01's completed manual dog hand-cycle with the shutter across that lane; the dog sits beside the frame, reachable before it. A shutter held by the board or by the Fork Relay (the splitter) only suppresses the stage while held, and an undogged shutter returns neutral on withdrawal or death. | Hold the bend with the rack breaking one lane; install Fork so the board holds rack and shutter together, or carry it and fight the open lane. R03's fastener work is visible across the fixed throat. **Retreat:** R03→throat→entry lane→R01, never crossing the frame or the shutter lane and never depending on shutter state. | Fixed throat and conduit, releases in both rooms, the no-Fork selector path, R03's fasteners and bridge identity. The standing crowd is not a stage. |
| **R05 Pace Calibration Bay** (E02) | From the entry threshold the bay reads end to end: grounded interval, belt with return drum and stop, gait plate at the near end, pillar and Boltspitter line, P02's painted sector, cool bay and entrance-side clamp, and the duct grille at the far wall. Receiving space is a short apron beside the return drum past the last floor mark, then the open side lane opposite the belt. The bay is not widened into a hall. | **Belt-return duct** beyond the far wall. A thin continuous stream (15–30); starting either gait capture wakes it fully and it thickens while the captures run. Arrivals walk up the side lane and cross the interval only to reach the astronaut. **Seal:** drop the grille from the hard-cover position off the measurement line, through its visible linkage. | Pillar against the bolt line; cool bay reachable without entering the interval; alternate observation, movement and work. **Work:** the grounded pass and the feet-still belt ride. **Retreat:** the entry threshold at the plate end. | Every gait and belt endpoint, the return and the stop stay inside R05. The duct is neither the belt route nor R07's housing. Ivo's refuge door, his retreat to stocked R06 and the external face stay separate. |
- | **R08 First Local Latch Hall** (E03, later variant only) | First lesson: one Clampcrawler in a quiet hall, count lamp empty. Later death-shift variant: the count silhouette of the occupied holding volume behind the opaque alarm-only shutter at the end of the branch P03's frame intersects. A side holding apron between that shutter and the centre island is widened for the later crowd (20–40). | **Holding volume**, reached only through the closed opaque shutter, with no mutual sight. A completed P03 alert opens the route; cutting the exposed lead before commitment prevents the stage; a cut after commitment neither closes the route nor recalls the crowd. **No seal:** P03's persistent commit dogs the shutter open, so this stage resolves only by clearing. A dogged-open shutter stays open and excludes the closed-holding variant; it is never closed again to stage a crowd. | Island cover and opposed-face sightlines; the latch work position sits inside the Crawler's arc while the side step and R09 retreat lie outside it. The apron's lane never takes the side step or blocks the network-side release. **Retreat:** R08→R09. | Introduction-seen bit set on entry to the first lesson; no creature on a same-life retry; both-side releases; no second shutter or latch. |
+ | **R08 First Local Latch Hall** (E03, later variant only) | First lesson: one Clampcrawler in a quiet hall, count lamp empty. Later-expedition variant: the count silhouette of the occupied holding volume behind the opaque alarm-only shutter at the end of the branch P03's frame intersects. A side holding apron between that shutter and the centre island is widened for the later crowd (20–40). | **Holding volume**, reached only through the closed opaque shutter, with no mutual sight. A completed P03 alert opens the route; cutting the exposed lead before commitment prevents the stage; a cut after commitment neither closes the route nor recalls the crowd. **No seal:** P03's persistent commit dogs the shutter open, so this stage resolves only by clearing. A dogged-open shutter stays open and excludes the closed-holding variant; it is never closed again to stage a crowd. | Island cover and opposed-face sightlines; the latch work position sits inside the Crawler's arc while the side step and R09 retreat lie outside it. The apron's lane never takes the side step or blocks the network-side release. **Retreat:** R08→R09. | Introduction-seen bit set on entry to the first lesson; no creature on a retry within the same expedition; both-side releases; no second shutter or latch. |
| **R11 R-3 Approach** (E04) | From R01's leg: the bollard; the R12 leg with its gauge and R13's refuge door beyond; the exploration leg with the Flanker pack; and the quarantine-wing grille in that leg's side wall near the junction. The bollard apron is widened where the river turns; the legs keep their width. | **Quarantine ward wing**, a backing volume distinct from occupied R13. A Presser river (25–50 through the junction) pours through the grille and splits round the bollard. **Seal:** the grille's hand-wheel shutter on the junction side of the bollard, visible from R01's leg; the completed closure persists. | Hold R01's mouth as a funnel, work the bollard as hard cover or push to the wheel early; meet the Flankers on their leg. **Work:** walk the exact route, stock and confirm R12, check both controls. **Retreat:** R01's leg, straight to the airlock. | Three walking legs—ship, rescue, exploration—stay open, and closing the grille removes none. The rescue starts only once the route is quiet or separated; R13's inner door is survivor-operated; Sent needs that person aboard with the airlock closed; R12 is the counted abort. |
| **R14 Pump Hall** (E05 first stage) | From the entry: the tall room, the pump main ending at the back wall, the cable main crossing overhead with its service gantry, the gantry hatch where the main enters the wall, the fixed stair down beside the far pillar, the Boltspitter line, and the addressed workstation and A/B plate on the service apron. The stair lands on open floor with turning space, kept clear of the apron. | **Main service run** beyond the gantry hatch. Bodies cross the gantry and come down the stair (30–60 over the placement) while records are framed. **Seal:** drop the gantry hatch with the chain crank on the near pillar, whose run to the hatch is visible. | Fire up the stair as bodies funnel down; use the pillar against the bolt line; frame records from the apron. **Retreat:** R14's entry threshold. | The floor threshold to R15 is separate from the gantry and stays open; the continuing main defines no route; B face and release. |
| **R15 Cable Junction** (E05 second stage) | From R14's arm: the cross floor, the labelled bank where the cable main ends, the continuing pump main, the transparent rail with its pressure lane and gate, two cue bays, P04's detents, the Lens exchanger outside the sweep, and in one wall, side by side across the rail post, the open crawl panel and the duct grille. The pressure lane is widened to hold the rail group. | **Cable-duct run.** The rail group enters the lane through the grille and stays behind the rail until its gate state allows, so the Veilbearer's first cast teaches occlusion without ambush. A Boltspitter that survived R14 may walk the cued route behind a later veil. **Seal:** the grille lever on the record side of the rail post. | Cool bays against the sweeps; clamp faces reached from different bays; wait out or route round the veil. **Work:** the record position behind the rail, Lens removal, the crawl test. **Retreat:** R15→R14. | The crawl stays passable and testable; closing the grille leaves it open and promises no far bay. A/R faces and the other arms stay open. |
- | **R17 Jammed Pressure Approach** (E06; with R20) | From the near threshold: the long lane, both offset pillars, the far threshold into R20, the marked blank panel under the far lamp, the side gallery along one wall with the Flanker pack in it and, between the pillars, two ward doors, one in each wall, with their locks. The lane is widened around the second pillar between the doors. | **Two side wards.** The Flanker-only approach comes first, down the gallery, before the wards are disturbed; it is standing opposition, not a stage. Once the player is mid-hall the wards release one stage (40–80 through the hall). The locks are mid-hall too, so throwing them seals the stage after its release commits rather than preventing it. **Seal:** throw both ward-door locks as completed acts; each sits on the entry side of its door, reachable from pillar cover. | Meet the Flankers from the first pillar; move pillar to pillar; use the long lane as a firing line; cut the panel as a candidate bypass. **Work beyond:** R20's valve and caps, with Siphon a special pressure at the valve rather than another stage. **Retreat:** the near threshold, visible from the far end. | R17's long route and panel remain, with no short-rescue qualification. R20 has no source: the crowd reaches it only through the shown threshold, two pillars stay between tether line and valve, and caps stay on different quarters with the dry outer arc. |
+ | **R17 Jammed Pressure Approach** (E06; with R20) | From the near threshold: the long lane, both offset pillars, the far threshold into R20, the marked blank panel under the far lamp, the side gallery along one wall with the Flanker pack in it and, between the pillars, two ward doors, one in each wall, with their locks. The lane is widened around the second pillar between the doors. | **Two side wards.** The Flanker-only approach comes first, down the visible gallery, before the wards are disturbed; it is standing opposition, not a release stage. Once the player is mid-hall the wards release one physical stage (40–80 through the hall). For ordinary growth, the standing Flankers and the two ward portions are three visible pressure bands, with a Break Mark preview at the gallery approach and each ward door. Fresh expeditions renew these groups only through their viable approach and still-unsealed doors. The locks are mid-hall too, so throwing them seals the stage after its release commits rather than preventing it. **Seal:** throw both ward-door locks as completed acts; each sits on the entry side of its door, reachable from pillar cover. | Meet the Flankers from the first pillar; move pillar to pillar; use the long lane as a firing line. Completed cutter work at the marked panel opens a narrow two-way local service passage from R17's near side to its existing far threshold into R20. Take the long lane outward for its bands, or use the passage as a bypass and safer return. **Work beyond:** R20's valve and caps, with Siphon a special pressure at the valve rather than another stage. **Retreat:** the near threshold, visible from the far end. | R17's long route and permanent local passage remain, with no added room, source, objective or station-joining face and no short-rescue qualification. R20 has no source: the crowd reaches it only through the shown threshold, two pillars stay between tether line and valve, and caps stay on different quarters with the dry outer arc. |
| **R23 Material Sorting Bay** (E07 host) | From R24's threshold: driver and receiver ends, the protected observation strip, ceramic strips across the Grid seams, both feed clamps, the Cycler cradle outside the transfer path, Veilbearer and Boltspitter. The receiving floor lies between that threshold and the Grid rail, beside, never over, the strip and ceramic routes. | No source in R23. Bodies from R24's hatches walk through the R24→R23 threshold onto the receiving floor. Transfer lines carry no creatures. The closures are in R24. | Lure a limited group across the rail and strike from cover; walk ceramic; wait at the veil sheet's edge. **Work:** operate the corrective pair or commit its capture from the strip, which releases R24's loft; Cycler. **Retreat:** R23→R24, crossing leg floor under the hatches until they are dogged. | Protected evidence refuses Cycler; the Grid arms only from physical rail impacts; a second B face at the far end of the receiving floor leads to R21 in Arrangement B without crossing the Grid seams, the strip or the transfer path. |
- | **R24 Transfer Service Gallery** (E07 apertures) | From the R15 leg in Arrangement B: the bollard, R22's booth and its pair down one leg, the approach to R23's bay down the other, the closable service recess, three feeding hatches in the ceiling above the legs near their mouths and three dog wheels on the bollard apron. R21 cannot be seen from here. | **Transfer-gallery loft**, one backing volume over the gallery. Its stage releases through all three hatches when R23's corrective pair is operated or a capture of it is committed (30–60 through the placement); looking at or recording R21's or R22's clean pair releases nothing. Arrivals walk the legs toward the work. **Closure:** dog each hatch from the apron. With all three dogged before the release commits, nothing comes and no upgrade is offered; after commitment, dogging the last open hatch seals and resolves the stage at once. | Bollard cover; each leg is a funnel; dog the retreat leg's hatch first. **Work:** framing angles. **Retreat:** the leg the astronaut entered by. | All three legs stay walkable for records and continuation. The abort recess lies under no hatch, and its door is separate from the dogs, Aster's outside lock at R22 and the transfer machinery. |
- | **R25 Balance Gallery** (E08, setpiece A) | From the approach threshold: Bellback across the rib, the neutral line and paired plates, Bank vessels and frost indicators, cap control, stirrup, handrail, and both feeding mouths in the outer walls away from the two walking thresholds. The outer floor is widened outside the mechanism footprint; the plates are flush with it and open along their outer edge. | **Two adjacent source volumes.** The phase 2 stage holds 80–150 at once and passes several hundred through the crest. Arrivals cross the outer floor toward the astronaut and, where their path crosses a plate, stand on it and load it. **Seal:** each mouth's closure on the wall beside it; closing one early shrinks the stage, and closing both resolves it. | Shelter at the rib; time the handrail and stirrup; hold one Bank lane; lure or shove bodies onto one plate to steer the tilt; or overpower. **Work:** caps, each a persistent commit; for a rib, two cutter releases and a seated pin, separate commits that fix that one rib while the other still swings. **Retreat:** the approach threshold and protected control. | Walking thresholds unaffected by either closure; only mass physically on the plates counts; widening does not enlarge the plates; no counter-wave after an early clear. |
+ | **R24 Transfer Service Gallery** (E07 apertures) | From the R15 leg in Arrangement B: the bollard, R22's booth and its pair down one leg, the approach to R23's bay down the other, the closable service recess, three feeding hatches in the ceiling above the legs near their mouths and three dog wheels on the bollard apron. R21 cannot be seen from here. | **Transfer-gallery loft**, one backing volume over the gallery. Its stage releases through all three hatches when R23's corrective pair is operated or a capture of it is committed (30–60 through the placement); looking at or recording R21's or R22's clean pair releases nothing. Arrivals walk the legs toward the work. **Closure:** dog each hatch from the apron. With all three dogged before the release commits, nothing comes; growth and milestone consequences follow Combat Rules; after commitment, dogging the last open hatch seals and resolves the stage at once. | Bollard cover; each leg is a funnel; dog the retreat leg's hatch first. **Work:** framing angles. **Retreat:** the leg the astronaut entered by. | All three legs stay walkable for records and continuation. The abort recess lies under no hatch, and its door is separate from the dogs, Aster's outside lock at R22 and the transfer machinery. |
+ | **R25 Balance Gallery** (E08, setpiece A) | From the approach threshold: Bellback across the rib, the neutral line and paired plates, Bank vessels and frost indicators, cap control, stirrup, handrail, and both feeding mouths in the outer walls away from the two walking thresholds. The outer floor is widened outside the mechanism footprint; the plates are flush with it and open along their outer edge. | **Two adjacent source volumes.** The phase 2 stage holds 80–150 at once and passes several hundred through the crest. Still-unsealed mouths renew for a new expedition and split their finite release into visibly announced pressure bands; each mouth previews its actual future unpaid marks. The major opportunity remembers a committed mouth band and a valid Bellback answer in either order, as detailed in E08 and Combat Rules. Arrivals cross the outer floor toward the astronaut and, where their path crosses a plate, stand on it and load it. **Seal:** each mouth's closure on the wall beside it; closing one early shrinks the stage, and closing both resolves it. | Shelter at the rib; time the handrail and stirrup; hold one Bank lane; lure or shove bodies onto one plate to steer the tilt; or overpower. **Work:** caps, each a persistent commit; for a rib, two cutter releases and a seated pin, separate commits that fix that one rib while the other still swings. **Retreat:** the approach threshold and protected control. | Walking thresholds unaffected by either closure; only mass physically on the plates counts; widening does not enlarge the plates; no counter-wave after an early clear. |
| **R28 Regulator Gallery** (E09) | From the approach at the panel end: panel and reply socket, four rack aisles with plates and tells, the fan flank, the Grid rail between pull face and fan flank with ceramic bypass and clamps visible from the protected mark, the grille at the far end of the fourth aisle and the ceiling hatch above the socket. The cross-aisle before the panel and the rear service walk are widened for circulation. | **Rear rack store** behind the fourth-aisle grille: 30–60 enter, cross the rear walk and come down all four aisles. **Ceiling maintenance space** above the socket: a completed Caller call releases a second stage through its hatch; cutting the alarm first prevents it but does not recall bodies already moving. **Seals:** the grille by a pull rod at the fourth aisle's panel end; the hatch by a chain beside the socket; both independent of the alarm lead and the reply. | Aisles as firing lines; fan shelter and flank; lure a rail impact; walk ceramic. **Work:** pull R4, observe the line and test the matching R3 B plate from the protected marks. **Retreat:** the approach threshold. | Nothing depends on R29 or R30; neither volume stores a plate; closures never replace pulling or testing; A face and releases. |
| **R35 Receiver Vault Approach** (E10, setpiece B; with R36) | From the entry: the widened hall, two pillars spaced to keep the tether lane readable, Siphon radius, Shutterback's shelter angle, the Caller, one feeding mouth in each side wall, and in the far wall a hatch beside R36's opening, with the iris beyond. | **Two side-wall volumes** release the hall stage (80–150 at once). A completed Caller call releases a second stage from the **far-wall volume** through its hatch. **Seals:** each side mouth from a control on its accessible side; the far hatch from a control on the hall side next to, never across, R36's opening. | Choose selector lane, fan flank or clamp route; hold the pillar line against Siphon; cut the alarm before the call completes. **Work:** in R36–R38. **Retreat:** R35's entry threshold. | R36's two side openings remain walking passages to R37 and R38 and are never sealed; R36–R40 hold no source; opening R39/R40 creates no population; without current R35 access, E10 waits. |
@@ 86,8 86,8 @@
| **M03 Glazed Control Cell — R03, R07, R30** | Compact control room with glass toward the operated fixture, a rear retreat threshold and a side service face. The operator can inspect result before committing the next stage but cannot operate safely from outside. | R03 exposes rack/shutter and bridge fasteners, R07 exposes navigation-coupler release, and R30 records regulator-panel before/after states. Reuse earns distinct extraction, assembly and evidence work; glass never grants remote operation or unseen-room knowledge. |
| **M04 Split Service Junction — R06, R10, R11, R24, R38** | Three-leg T junction with a central fixed bollard, two visible branch mouths and one shallow service recess. A worker at the recess yields the centre and can be approached from either branch. The base form has no feeding aperture. A host adds a source only where its row says so—a side-wall grille (R11) or hatches above its legs (R24)—and then keeps all three legs walkable, widens only the bollard apron and puts the closure controls on that apron. | R06 supplies the pace-bay approach and Ivo abort recess without containing the belt, R10 supplies a controlled signature refusal, R11 makes the R-3 side lane one leg rather than a long escort, R24 gives transfer records distinct viewing angles, and R38 is the second-clamp flank. R06, R10 and R38 carry no source. The module supplies a readable choice of lanes, not a permanent relationship among whatever rooms currently occupy its branches, and reuse creates no population. |
| **M05 Pace Bay — R05** | Long marked floor interval parallel to a slow service belt; both begin and end inside the same room, together with the belt return and manual stop. A detachable gait plate sits at the approach end, with hard cover off the measurement line. Past the far floor mark a belt-return duct opens onto a short apron beside, not inside, the return drum; its grille drops from the hard-cover position through a visible linkage, and arrivals walk up the open side lane opposite the belt. | Hosts the same-astronaut voluntary-grounded versus carrier comparison, Stride source, Ivo variant, one Boltspitter cover lesson and a thin continuous stream rather than a hall crowd. It cannot treat survivor steps, recoil, shove or a rolling weight as the established Stride event, and the duct is neither the belt route nor a neighbour's housing. |
- | **M06 Two-Face Service Hall — R04, R08, R40** | Rectangular hall with opposed visible service faces, a centre inspection island and release controls reachable from the interior/network side. One face can be studied without touching the other. R08 alone adds a side holding apron beside the island and one opaque alarm-only shutter into a non-playable holding volume, used only by its later death-shift variant; the apron never takes the island's side step or the path to the release. | R04 separates wall mark from pressure door, R08 teaches compatible join/refusal/release, and R40 uses the same readable separation for the profile-isolation boundary. R04 and R40 carry no source. Reuse makes old release geometry newly meaningful, but latch compatibility does not explain biological coupling and an isolation mode does not release a walking join. |
- | **M07 Long Pressure Hall — R17, R35** | A straight main lane with two offset pillars, one fully visible side approach and a retreat threshold seen from the work end. Any tether or bolt line is readable before the player enters its final range. Crowd hosts add feeding apertures in the side walls, each with a closure on its approach side, and widen the lane around the pillars without hiding the tether or bolt line: R17 has two ward doors deeper in than its side gallery; R35 has two side mouths and a far-wall hatch beside, never in, the onward opening. | R17 teaches the long no-language approach, a Flanker-only cue and Siphon retraction; R35 combines learned lines before the Receiver Vault. It supplies long access, never the short-rescue qualification. |
+ | **M06 Two-Face Service Hall — R04, R08, R40** | Rectangular hall with opposed visible service faces, a centre inspection island and release controls reachable from the interior/network side. One face can be studied without touching the other. R08 alone adds a side holding apron beside the island and one opaque alarm-only shutter into a non-playable holding volume, used only by its later-expedition variant; the apron never takes the island's side step or the path to the release. | R04 separates wall mark from pressure door, R08 teaches compatible join/refusal/release, and R40 uses the same readable separation for the profile-isolation boundary. R04 and R40 carry no source. Reuse makes old release geometry newly meaningful, but latch compatibility does not explain biological coupling and an isolation mode does not release a walking join. |
+ | **M07 Long Pressure Hall — R17, R35** | A straight main lane with two offset pillars, one fully visible side approach and a retreat threshold seen from the work end. Any tether or bolt line is readable before the player enters its final range. Crowd hosts add feeding apertures in the side walls, each with a closure on its approach side, and widen the lane around the pillars without hiding the tether or bolt line: R17 has two ward doors deeper in than its side gallery; R35 has two side mouths and a far-wall hatch beside, never in, the onward opening. R17 alone adds the cutter-opened internal service passage from its near side to its existing far threshold; this is not a shared M07 feature and adds no passage to R35. | R17 teaches the long no-language approach, a Flanker-only cue and Siphon retraction; R35 combines learned lines before the Receiver Vault. It supplies long access, never the short-rescue qualification. |
| **M08 Refuge/Recovery Vestibule — R12, R16, R37** | Small two-door pressure space with a closable inner door, visible gauge and a control reachable from both sides. It has standing room for recovery but no hidden continuation. | R12 is the stocked R-3 abort refuge, R16 is the `TAAN` stair-only comparison, and R37 contains the first iris clamp and a recoverable retreat. These uses differ by rescue, language and mechanism work. A vestibule is counted here; no attached panel or cupboard becomes another room. |
| **M09 Quarantine Ward — R13** | One refuge door opens onto a shallow treatment ward with fixed beds, a wall log opposite the threshold and a quarantined arc grid along a separate service edge. The occupant can operate the inner door without crossing the work lane. | Hosts the sole R-3 occupant, wall record, ward history and Arc source. The grid may be removed without erasing refuge or evidence. This module does not imply every ward is breathable, occupied or connected to the same corridor. |
| **M10 Pump/Drive Chamber — R14, R27, R31** | Tall machine room with one continuous main crossing overhead, one local machine terminating visibly at the back wall, two pillars and an accessible service apron around the terminating fixture. R14 alone adds a service gantry along the overhead main, a feeding hatch where the main enters the wall and a fixed stair descending to a landing kept clear of the service apron; the hatch chain runs down a pillar within reach of the floor. | R14 compares pump/cable mains, R27 exposes exchanger removal, and R31 turns the geometry into Foundry's outward blue-double pulse. R27 and R31 carry no source. The repeated shape lets earlier “which main ends” evidence reinterpret a later converter candidate; identical architecture does not mean identical purpose, and the gantry is R14's fitting, not the module's. |
@@ 119,7 119,7 @@
| **R05 Pace Calibration Bay — M05 — O2, encounter 2, mechanism 2** | Same astronaut crosses the marked interval grounded, then rides the belt feet-still; both start/end points, belt return and manual stop are inside R05. Stride pulses only for the first. Boltspitter/pillar and Carousel supply readable windows. Ivo may occupy this refuge variant. | Revisit with Ivo keeps his authority through a ready signal while the astronaut triggers installed Stride, or uses the fixed manual cue. If R07 is currently adjacent, its separate coupler recovery can follow; otherwise that assembly waits. | **B** face. The self-contained test record and Stride location persist; current adjacency does not, and population follows the encounter rule. Ivo's short route separately requires stocked R06. The far-end belt-return duct feeds the room but is not its route. |
| **R06 Pace Approach Junction — M04 — O2** | The route into R05 passes the central bollard and a closable, braced service recess. This is Ivo's counted abort place only when stocked and on the verified current short route; it contains no belt segment, return control or indispensable test view. | Later gives the same bay a rescue approach without changing the astronaut-only apparatus evidence. If R05 is elsewhere, R06 remains a junction and no rescue eligibility is inferred. | **A** face and network release. Stocked checkpoint persists under its owner; current adjacency does not. No feeding aperture; no R05 closure can close its path. |
| **R07 Navigation Service Room — M03 — O2/O10** | Self-contained glazed coupler housing has its own release and capacity-check position. It contributes to O2 only when a visible current service throat connects it to reached R05; absence defers the coupler but not Stride testing. | After installation aboard, a return shows an empty housing and confirms assembly versus portable-part identity. | **R** face; release work and coupler location persist. No control crosses to R05, and the glass reports this fixture only. |
- | **R08 First Local Latch Hall — M06 — O3, encounter 3, mechanism 3** | Two observed faces, wall-fixed charged diagnostic cradle, Triage Relay and Clampcrawler operator arc. Attempt one valid or refused join, then walk to the network-side release. The first lesson is quiet; only a later death-shift variant fills the holding volume behind its opaque alarm-only shutter. | A later wrong occupied bridge face can be recovered using this learned mechanical pattern. The record also helps reinterpret R40's separated walk/junction and isolation controls. | **A/B** faces. Join/checkpoints persist; cradle charge does not, and population follows the encounter rule. Both-side releases are mandatory and mismatch spends no pulse. |
+ | **R08 First Local Latch Hall — M06 — O3, encounter 3, mechanism 3** | Two observed faces, wall-fixed charged diagnostic cradle, Triage Relay and Clampcrawler operator arc. Attempt one valid or refused join, then walk to the network-side release. The first lesson is quiet; only a later-expedition variant fills the holding volume behind its opaque alarm-only shutter. | A later wrong occupied bridge face can be recovered using this learned mechanical pattern. The record also helps reinterpret R40's separated walk/junction and isolation controls. | **A/B** faces. Join/checkpoints persist; cradle charge does not, and population follows the encounter rule. Both-side releases are mandatory and mismatch spends no pulse. |
| **R09 Release Walk — M01 — O3** | Straight return leg lets the player cross the new latch and operate its far/network-side release before relying on it. | After a shift, the walk proves the joined pair stayed traversable even if the next unbound neighbour changed. | **B** face. Selected seam state persists; outer adjacency remains current. Its corridor cannot be relabelled a refuge or objective room. |
| **R10 Collar Service Spur — M04 — O3** | Quiet third leg exposes one incompatible outward/outward signature and a safe inspection angle; it is the objective's controlled refused case, not another mechanism. | Later Foundry/Archive opposition gives the old refusal larger network meaning. | **R** face, interior release and no hidden source or M04 source variant. Capture persists; compatibility with a future neighbour must be observed anew. |
@@ 133,7 133,7 @@
| **R14 Pump Hall — M10 — O5, encounter 5 part 1** | `KETH SORAN VEL`, pump main ending, cable main crossing, A/B plate and addressed workstation. Boltspitter line/pillar supplies the first separated cue. Bodies arrive along the overhead main's service gantry and down its stair while records are framed. | Compare R15 to infer first-position purpose; later apply or challenge that rule at pressure controls and Foundry-like rooms. | **B** face; records persist with provenance, machinery state separately. Capturing takes time while the game runs, and the continuing main does not define a route to R15. The gantry hatch closure persists and never closes the R14→R15 floor threshold. |
| **R15 Cable Junction — M11 — O5, encounter 5 part 2, mechanism 4** | `SORAN KETH VEL`, cable main ending, pump main crossing, second A/B/address case, open wall crawl, `OSH·a` continuation, Thermal Lens/exchanger and Carousel. Veilbearer screens a group held behind the rail gate, fed by the cable-duct grille beside the crawl; surviving Boltspitter may arrive through the cued approach. | Revisit can reclaim Lens, test the crawl or use later transfer evidence to predict its far terminal. Removed Lens leaves the language and wall observations. | **A/R** faces. Record, panel and object state persist; veil and current continuation do not; the grille closure persists and leaves the crawl open. Transparent rail and two cue bays are internal staging, not extra rooms. |
| **R16 TAAN Stair Vestibule — M08 — O5** | Stair-only terminating space under the single run `TAAN`; player records that a third builder string can name a different primary end. | Corrects a two-case overfit without proving translation; its pressure vestibule geometry later contrasts with rescue use of M08. | **R** face and reachable release. Capture persists. Stair ends here and hides no free upper room. |
- | **R17 Jammed Pressure Approach — M07 — O6/chain L2, encounter 6 cue** | Long route, a Flanker-only approach along the fully visible side gallery, two pillars, two ward doors with hall-side locks deeper in, and a marked blank wall panel sharing a far-side lamp/crew-name sightline. The wards release one stage once the player is mid-hall. Cutter stages test the candidate bypass; Siphon is previewed before loop work. | Language-first order gives a reason to cut; build-first can complete via long route and reinterpret the mark later. Collapse or pinch-out is still evidence. | **A** face. Cut fasteners/moved panel and thrown ward locks persist; route and Siphon state do not. Neither opening nor historical name guarantees current passage. |
+ | **R17 Jammed Pressure Approach — M07 — O6/chain L2, encounter 6 cue** | Long route, a Flanker-only approach along the fully visible side gallery, two pillars, two ward doors with hall-side locks deeper in, and a marked blank wall panel sharing a far-side lamp/crew-name sightline. The wards release one physical stage once the player is mid-hall; standing Flankers and the two ward portions supply three visibly previewed growth bands. Successful cutter work opens a narrow two-way internal service passage from the near side to the existing far threshold; Siphon is previewed before loop work. | Language-first order gives a reason to cut; build-first can complete via the long route and reinterpret the mark later. The opened local passage offers a shorter return or an outward bypass that forgoes the long lane's bands; a record alone opens nothing. | **A** face. Cut fasteners, moved panel, the completed internal passage and thrown ward locks persist; current external adjacency and Siphon state do not. The passage reaches R17's existing far threshold, whose current neighbour still requires observation; no new station-joining face or rescue qualification is created. |
| **R18 Sealed Receiving Section — M18 — O6** | Dorn refuge; verified side route, committed direct-hoist alternative, far-bay `OSH·b` receiving fitting, destination drawer/card and exposed non-reversing ratchet. | Comparing ratchet/card with R13 wall impression narrows one transfer order and changes testimony without naming a passenger. | **B/R** faces. Direct opening persists even if its route fails verification; side checkpoints persist. Rescue waits for a walked short route. Fork carries control only; hoist supply provides motion. |
| **R19 Pressure Annex / Clinical Comparison Bay — M19 — O6/story 2, mechanism 11** | Mutually exclusive later Yeva host plus shielded active/bypass treatment trays, profile-commissioning card and matching tissue record. Two equivalent patches from one recorded source support the controlled comparison. | Full live comparison supports a human-configured harmful profile; only post-isolation ordinary closure shows present disconnection. No missing live record regenerates. | **A** face outside the refuge threshold, approach-side bypass and abort control. Culture patches are distinct from Mara's M1 rack and M2 salvage. Card, capture and survivor state persist independently. |
| **R20 Sampling Loop — M12 — O6, encounter 6, mechanism 5** | Breath Bank, Siphon/Flanker valve pressure, Impact Dynamo, regulator-core assembly, cap stages and source-side pressure counter. Perform cap/hand-cycle, then choose which rewards fit. | Later storage knowledge turns incoming impacts into a build opportunity; later language reinterprets the same redirected line without changing completed caps. | **B** face and a second **A** face, each a walking threshold onto the dry outer arc; both pillars and retreat remain intelligible from either. Caps, freed objects and captures persist; population follows the encounter rule; Bank cadence and unbound destination do not persist. No feeding aperture; E06's crowd reaches the loop only through the shown R17 threshold. |
@@ 190,7 190,7 @@
| Obligation | Physical hosts and non-duplication boundary |
|---|---|
| **Language I chain 1** | Ordered runs and ending mains: R14 pump, R15 cable, R16 `TAAN`. Same captures later inform R17/R20 pressure work and R36 selector; they are not new clues each time referenced. |
- | **Language I chain 2** | Marked closed panel R04; open crawl R15; marked standing passage and unmarked welded duct R26; chosen cutter test R17. Panels and openings belong to their rooms and add none. |
+ | **Language I chain 2** | Marked closed panel R04; open crawl R15; marked standing passage and unmarked welded duct R26; chosen cutter test R17, whose successful work opens its local service passage. Knowledge guides the test but does not perform it. Panels and openings belong to their rooms and add none. |
| **Language II chain 3** | Three complete transfer cases R21, R22, R23; `OSH·a` continuation R15 and far-bay `OSH·b` receiver R18. A traversal result is an evidence state, not another site. |
| **Language II chain 4** | Five A/B contrasts R14, R15, R21, R22, R23; address-slot cases R14, R15, R23; body-slot recurrence R22; R1–R4 gallery/reply R28–R30; later inlet plate/reply/equality R36. Objective 8's R27 plate remains optional redundancy. |
| **Story chain 1 / history anchors** | Berth intake trace/profile revision is aboard; installed Fork R02 and fasteners R03 demonstrate persistence; ward restoration location R13 supplies the non-berth comparison. The berth is not station room 41. |
@@ 209,7 209,7 @@
In **Arrangement A**, R01's one outer threshold leads only to **R11**. R11's three legs are: R01 entry, **R12→R13** rescue branch, and an exploration branch toward R17. Thus the rescue route is **R01→R11 (one contested junction)→R12 (stocked abort vestibule)→R13 (R-3 refuge)**, not a second R01 exit. The astronaut walks this exact current route, checks flow and both controls, and makes the crossing quiet or separated before transfer. Yeva or Aster operates the R13 inner door, walks under their own power and may call abort. Ordinary abort reaches R12; Sent exists only after that same person reaches the ship and its airlock closes. The encounter does not move with them or grow into another junction.
- R11's exploration leg currently reaches **R17**, whose far threshold meets **R20**'s B face; R20's second walking threshold, its A face, meets **R25**'s A face, and R25 leads on to R26–R27 for Balance/Nozzle/exchanger. The ordinary encounter at R17/R20 therefore stands between cleared R11 and setpiece A; Trace A gives the checks and the travel cost. Gauges allow objective 6 before formal language work; later records from R14/R15 and R21–R23 reinterpret the already captured pressure destinations. R20's completed caps and removed Dynamo remain true, while any later death makes these current routes historical. Installing all four assemblies aboard exposes objective 10's readiness report, not departure or credits.
+ R11's exploration leg currently reaches **R17**, whose far threshold meets **R20**'s B face; R20's second walking threshold, its A face, meets **R25**'s A face, and R25 leads on to R26–R27 for Balance/Nozzle/exchanger. The ordinary encounter at R17/R20 therefore stands between the sealed R11 source and setpiece A; Trace A shows renewed fighting along the long lane and the completed local passage used on return. That passage remains inside R17 and reaches the same existing far threshold into R20; it creates no second ship exit or exterior face. Gauges allow objective 6 before formal language work; later records from R14/R15 and R21–R23 reinterpret the already captured pressure destinations. R20's completed caps and removed Dynamo remain true, while any later death makes these current routes historical. Installing all four assemblies aboard exposes objective 10's readiness report, not departure or credits.
In any later eligible arrangement for Dorn, R18's side route must be walked while the direct boundary remains sealed. Choosing the direct hoist opens it persistently; only after the astronaut walks the newly exposed route and finds it short may rescue proceed. Finding an extra junction leaves the opening committed and Dorn waiting; a separately verified current side route is the alternative.
@@ 225,37 225,35 @@
## Two living returns
- Both traces follow a living return in an unchanged arrangement. Nothing shifts, nothing refills, no seal pays twice and no death is needed. Temporary upgrades and unchosen offers were lost aboard; carried property, completed work and knowledge remain. A **mouth** is a feeding aperture; a **reward stage** is a sourced release that pays once when cleared or closed; a **work stage** is a step, taken while the game runs, on a mechanism or objective, which pays nothing and may warn again from neutral.
+ Both traces follow a living return without a room shift. Temporary upgrades and unchosen offers ended aboard; carried property, permanent work and knowledge remain. The new expedition renews combat populations and regular-growth opportunities through viable sources and routes. A **mouth** is a feeding aperture; a **release stage** is a finite sourced crowd whose resolution changes pressure; a **work stage** is a physical step on a mechanism or objective, with its own checkpoint and warning rules. Major-milestone rewards follow Combat Rules rather than automatically attaching to every resolved release.
- ### Trace A — through cleared R11 to R17's ward doors (Arrangement A)
+ ### Trace A — fresh ward bands and a lasting local passage (Arrangement A)
- **Route.** R11's exploration leg leads to R17, R17 to R20 and R20 to R25, with R26–R27 beyond, so the ordinary encounter at R17/R20 stands between cleared R11 and setpiece A.
+ **Route.** R01→R11→R17→R20→R25. R11's rescue leg remains R12→R13; R17's existing far threshold meets R20's B face, and R20's A face meets R25. There is no extra ship exit.
**Checks.** *Walking:* each step uses one current threshold: R01→R11's ship leg; R11's exploration leg→R17's near threshold; R17's far threshold→R20's B face; R20's A face→R25's approach threshold at its A face. *Rescue:* R01→R11→R12→R13 is unchanged, with one contested junction. Mara's route to R26 crosses R11, R17, R20 and R25, so her rescue waits in this arrangement; Dorn and later Yeva stay unclaimed. *Discovery orders:* the build-first player uses R17's long route and R20's gauges before any language; a player holding R04's marked-wall capture can choose the cutter panel instead; R14/R15 records reinterpret R20's destinations whenever they arrive. Breath Bank is met at R20 before R25, matching the Encounter inventory's assumption that its warning is learned at P05. *Boundary:* E08's withdrawal crossing is R25's threshold toward R20.
- **Checkpoint.** The rescue expedition resolved E04 by closing the quarantine-wing grille and cleared the bodies already inside, so the route was quiet. It stocked R12, captured R13's wall log, and brought the R-3 survivor aboard with the airlock closed: Sent.
+ **Checkpoint.** The rescue expedition closed R11's quarantine-wing grille and cleared the bodies already inside, stocked R12, captured R13's wall log, and brought the R-3 survivor aboard with the airlock closed: Sent. On the earlier ward-hall visit, the astronaut fought through R17 without permanently locking its wards. R04's marked-wall capture made the panel an informed cutter test. Completed cutter work opened R17's narrow two-way service passage from its near side to its existing far threshold into R20. Returning alive kept this arrangement and every permanent change, while ending temporary power.
- **The next expedition.** R01 is unchanged. In R11 the bollard apron is still, the grille wheel stands closed where it was left, and the R12 leg leads to an empty refuge. Nothing has refilled. The exploration leg opens onto R17.
+ **Fresh pressure.** R11's closed grille sends no new bodies. Sound and movement on the exploration leg warn of the fresh Flanker band in R17's visible side gallery; alerted Flankers can follow through the shown near threshold. Both still-unsealed wards hold fresh Pressers and release through their own doors. The gallery approach and each ward door show one band preview. The long lane retains two pillars, its two hall-side locks and one physical ward-release stage of 40–80; the standing pack plus two ward portions are three growth bands, not three new releases.
- **First unresolved source.** From R17's near threshold the player sees the long lane, a Flanker pack in the side gallery and, deeper between the pillars, two ward doors with their locks: E06's one reward stage, which releases once they are mid-hall. The Flankers are standing opposition, not a stage. *Knowledge-led choice:* the locks sit mid-hall, where the release commits, so here a closure cannot prevent the stage, only seal it early. R11 taught that a completed seal resolves a stage at once, so the player can plan a pillar-to-pillar line to both locks instead of waiting out the crest. A player holding R04's marked-wall capture can instead cut R17's marked panel as a candidate bypass.
+ **Outward choice.** With the starting rig, meet the Flankers from the first pillar, then move along the long lane. Breaking the pack and both ward bands banks one ordinary Tune before R25. A queued Tune and partial progress survive taking another choice or retreating within this expedition; [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns the detailed queue and thresholds. The player can take a choice during the journal's full pause or keep fighting. Throwing the ward locks stops their access, not bodies already through; each seal previews the actual uncommitted marks it would prevent. The local passage is also available outward, forgoing these bands rather than granting their growth. R25 retains its no-upgrade baseline.
- **Baseline without upgrades.** Meet the Flankers from the first pillar with the starting rig; move pillar to pillar; throw the near lock, then the far one; clear or slip past what already came through. The near threshold stays visible as the retreat. Escaping earns nothing, and re-entering resumes the same stage.
+ **Work and climax.** Earn quiet by clearing or separating the arrived bodies, then inspect the panel and its lamp/crew-name sightline. R20 has no source: only real, visible followers from R17 plus the existing Glass Siphon can apply creature pressure there. Its Bank caps, regulator-core assembly, Dynamo and source counter retain their own work and property rules. At R25, the two unsealed mouths announce finite bands. The mouth commitment and Bellback answer are remembered in either order, and the gallery shows which fact has occurred. Leaving the locked cone, sheltering at the rib through its wave, catching it with a faced Barrier, interrupting the unfinished brace by displacement, or defeating Bellback can supply the answer. When both facts exist, transformation ready appears once while later crowd remains. No immunity or replacement creature protects the milestone. Caps and rib pins remain physical work; Nozzle and the exchanger core remain in R26–R27.
- **Beyond.** R20 holds work stages under pressure, not further reward stages: the Bank caps and the regulator-core assembly, with Glass Siphon as a special pressure at the valve and the Dynamo nearby. R25 follows with the setpiece's reward stage from two mouths, and P07's caps and P08's rib releases as work stages. Nozzle and the exchanger core wait in R26–R27.
+ **Return and next visit.** The completed R17 passage provides the local return shortcut; it does not automatically qualify any survivor route. Going home ends the temporary climb again. R11's seal and the passage remain, and fresh bands can return through R17/R25 sources that are still viable. R20's Bank phases warn again from neutral unless a cap was closed. This trace covers that explicit open-ward/open-mouth configuration. It does not establish renewal after all ward doors or gallery mouths have been permanently sealed, or after a shift changes an external neighbour.
- **The return after that.** Once E06 is spent too, the next expedition crosses R11, R17 and R20 before reaching R25, with no award stage between. R20's Bank phases warn again from neutral unless a cap was closed, which is pressure without reward. It is a long cleared walk; R17's panel is only a candidate bypass, so there is no shortcut, and the setpiece keeps its baseline approach. As cleared ground grows, the frontier recedes.
+ ### Trace B — through R14 and R15 to R24's transfer-gallery loft (Arrangement B)
- ### Trace B — through spent R14 and R15 to R24's transfer-gallery loft (Arrangement B)
+ **Checkpoint.** A living return after E05. R14's gantry hatch was dropped and R15's rail group cleared during that expedition. Both builder runs and the A/B/address plates are captured, the Boltspitter was defeated, and the Lens was carried home. P04's first clamp is cut but its final detent is not locked.
- **Checkpoint.** A living return after E05. R14's gantry hatch was dropped and R15's rail group cleared, so both stages are spent. Both builder runs and the A/B/address plates are captured, the Boltspitter was defeated, and the Lens was carried home. P04's first clamp is cut but its final detent is not locked.
+ **The next expedition.** R01→R14 across its floor: the stair landing is quiet and the hatch is closed. R14→R15: the rail gate stands open, and P04 warns from neutral again because its detent is unlocked. The player crosses between sweeps using the cool bays. New-expedition population placement must respect the closed R14 hatch and use the still-available approaches; the previous clearance does not preserve an empty R15 forever. R15's R11 arm leads towards R-3 by a route with two exposed junctions, so that rescue still waits. R15's third arm opens onto R24.
- **The next expedition.** R01→R14 across its floor: the stair landing is quiet and the hatch is closed. R14→R15: the rail gate stands open with no group behind it, but P04 warns from neutral again because its detent is unlocked. The player crosses between sweeps using the cool bays, which is pressure without reward. R15's R11 arm leads towards R-3 by a route with two exposed junctions, so that rescue still waits. R15's third arm opens onto R24.
-
- **First unresolved source.** From R24's entry leg the player sees the bollard, three closed hatches above the legs with dust sifting from the occupied **transfer-gallery loft**, three dog wheels on the apron, the closable recess, R22's booth down one leg and the approach to R23's bay down the other. The loft is E07's reward stage. It releases only when R23's corrective pair is operated or a capture of it is committed; looking at or recording a clean pair releases nothing. *Knowledge-led choice:* R14 and R15's address plates point to R23's third workstation as the test that matters. The player can first slip along R23's receiving floor past its Veilbearer and Boltspitter to R21 and read the clean pair, then come back to the corrective test knowing which direction to expect. At the apron they choose: dog all three hatches before starting, which prevents the release and keeps the gallery safe but brings no upgrade offer, or leave them open, let the release commit, and clear it or dog the hatches as a seal for one choice.
+ **Next sourced encounter.** From R24's entry leg the player sees the bollard, three closed hatches above the legs with dust sifting from the occupied **transfer-gallery loft**, three dog wheels on the apron, the closable recess, R22's booth down one leg and the approach to R23's bay down the other. The loft supplies E07's release stage. It releases only when R23's corrective pair is operated or a capture of it is committed; looking at or recording a clean pair releases nothing. *Knowledge-led choice:* R14 and R15's address plates point to R23's third workstation as the test that matters. The player can first slip along R23's receiving floor past its Veilbearer and Boltspitter to R21 and read the clean pair, then come back to the corrective test knowing which direction to expect. At the apron they choose: dog all three hatches before starting to prevent the release, or leave them open and clear the released crowd or dog the hatches afterward. These choices change pressure and access; their growth and milestone consequences follow Combat Rules rather than a guaranteed choice for stage resolution.
**Baseline without upgrades.** Walk the ceramic strips; use the Boltspitter's locked line to lure one rail impact; wait out the discharge; frame from cover, since R15 showed that a veil invalidates targets. Dog the hatches first, or step back to the apron to dog them once the release has come, and clear or slip past what landed. The retreat runs R23→R24→R15.
- **Beyond.** R21 is a dead end in this arrangement: its one face is the threshold from R23, and its clean pair has no stage. R22's booth is next to the apron. A later Aster rescue there would need her to be the non-first host, R24 stocked, E07 quiet or separated and a walked one-junction route. The next reward stages in this arrangement lie off this branch: R17's side wards, R28's rack store and ceiling space, and R35's mouths. On the return after that, R14, R15 (with P04 unless locked) and R24 are cleared crossings, and the travel burden grows.
+ **Beyond.** R21 is a dead end in this arrangement: its one face is the threshold from R23, and its clean pair has no stage. R22's booth is next to the apron. A later Aster rescue there would need her to be the non-first host, R24 stocked, E07 quiet or separated and a walked one-junction route. Further crowd sources in this arrangement lie off this branch: R17's side wards, R28's rack store and ceiling space, and R35's mouths. On another expedition, renewed crowds must fit the surviving open routes and permanent hatch states. P04 still warns unless locked. The full renewal mapping for this branch remains to be designed.
## Whole-station eligibility
@@ 280,7 278,7 @@
**Strongest useful experience.** A familiar spatial grammar gains a different meaning: a pump-shaped room teaches that architecture is not purpose; a two-face hall first teaches recoverable joins and later helps separate walking access from biological isolation; old language and pressure records make a later action intelligible without turning notes into a map. The station becomes a set of persistent places the player can remember and physically assemble, not forty interchangeable skins.
- **Accepted costs.** Forty room identities still require forty distinct state/revisit briefs and later layout work. Multi-room encounters and the iris need careful boundary ownership. Seven rescue-host variants across six rooms increase arrangement constraints. Publishing a 40-room roster exposes a known hidden count. Twelve rooms first designed for small fights now reserve receiving floors, apertures and closures; that is real layout work, and it risks making discovery rooms look alike. Arrangement A's route makes the cleared walk to setpiece A long once R17/R20 is spent, and R20 and R23 each need a second face. Three signature families, a reversible converter, Decontamination mode and one fixed converter may still be too much network notation—or too little late-puzzle depth. Zero added rooms depends on future geometry fitting every named refuge, fixture and release inside these counted rooms.
+ **Accepted costs.** Forty room identities still require forty distinct state/revisit briefs and later layout work. Multi-room encounters and the iris need careful boundary ownership. Seven rescue-host variants across six rooms increase arrangement constraints. Publishing a 40-room roster exposes a known hidden count. Twelve rooms first designed for small fights now reserve receiving floors, apertures and closures; that is real layout work, and it risks making discovery rooms look alike. Renewed populations and growth must fit routes altered by permanent seals; the R17 local passage and representative open-ward/open-mouth route above still need later geometry and experience validation. R20 and R23 each need a second face. Three signature families, a reversible converter, Decontamination mode and one fixed converter may still be too much network notation—or too little late-puzzle depth. Zero added rooms depends on future geometry fitting every named refuge, fixture and release inside these counted rooms.
## Open questions
@@ 290,7 288,7 @@
- Common versus rare module repetition.
- Exact populations, warning, rearm, recovery, combined and transient variants for the ten encounters and the thirteen placed mechanisms.
- Exact dimensions, sightlines at crowd density, traversal time and performance of the widened spaces (later layout work).
- - Whether temporary growth comes only from resolved stages, or also from defeated enemies and milestones; this page uses the stage rule.
+ - Placement of the selected regular fighting growth and larger horde milestones, following the current Combat Rules proposal.
- Found parts versus fabrication (the acquisition model).
- Final cast and first survivor.
- Survivor mortality, including post-Sent mortality; transfer/death/shift ordering; death during a transfer (R13).
@@ 300,5 298,5 @@
- Whether a valid complete assembly exists, whether the converters suffice, how often useful adjacencies occur, and whether death-farming is possible.
- Full scripts, and exact survivor geometry in every allowed arrangement.
- The survivor retreat-line clearance at each eligible rescue host is pending owner decision.
- - As cleared ground grows, the frontier recedes and the travel burden grows; this page does not solve that.
+ - Renewal across other permanent-seal and joined-room configurations; the mapped R17 shortcut route does not establish all cases.
- These rules are untested; numbers are proposals.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9