Commit 79504c

2026-09-07 13:53:47 Anonymous: Visionary: correct Choir Cascade to legal two-bank six-cell chassis; preserve Siphon generic rule; advance cursor 32
hold the flood/brief.md ..
@@ 79,11 79,11 @@
#### Earned spectacular build — the Choir Cascade
- Much later, following the newly understood lift marks earns one new component, an **Echo Relay**. It repeats a connected electrical discharge from each tuned bell or conductive landmark currently in view. The player already saw the bounded environmental version in the first Bell House, so the rule is surprising without being arbitrary.
+ Much later, following the newly understood lift marks earns one new component, an **Echo Relay**. The player already saw its bounded environmental ancestor in the first Bell House, so the rule is surprising without being arbitrary.
- A full Battery linked to the retained Coil and Arc plus the Echo Relay makes a lightning lattice across a wet hall. Add the retained Siphon and sacrifice one carried salvage bundle to overcharge it, and every tuned point erupts together: ordinary Flood across the screen disappears in one violent cascade. The ridiculous result belongs to the same discovery that opened the world.
+ The legal chassis uses six rack cells: Coil occupies two cells and links to one full Battery; Arc occupies one and links to a different full Battery; Echo Relay occupies one. Triggering the Relay at tuned wet landmarks spends both banks. The Coil primes the connected wet footprint, then each visible tuned bell or conductive landmark seeds one standard Arc chain; an organism can be hit only once. The resulting lightning lattice wipes ordinary Flood across the screen. The spectacular effect comes from combining two understood discharges through a discovered multiplier, not from waiving their one-battery-per-module rule.
- It is power with a real loadout cost, not a permanent win button. Battery, Coil, Arc, Relay, Siphon and its fuel consume six of the eight rack cells before the Siphon burns itself and the bundle; there is room for only two more cells, so healing, insulation and cargo compete. The cascade empties the bank, depends on wet ground or prepared landmarks, and is poor against isolated armoured targets and a second wave. Equipment and Combat may change the numbers, but not erase the readable interaction, spectacle, cargo sacrifice or countercase.
+ The remaining two rack cells are the choice. Leave them open for recovered history or salvage; take a Kit or Insulation; or fill both with the retained Siphon and one wet bundle. That last pair can top up one partial bank by the Siphon's existing salvage-for-three-charge rule after an earlier fight, but it is not required for the first cascade and does not gain a special Relay socket. Using it consumes all eight cells before the Siphon and bundle burn. Dry gaps, Crust and isolated armoured targets break the wipe; both banks are empty afterward, and a second wave arrives normally. Equipment and Combat may change quantities, but not erase the two legal banks, readable multiplication, spectacle, cargo sacrifice or countercase.
#### Why these parts are one game
@@ 93,7 93,7 @@
This premise can support layered discovery, new build grammars and different human histories; it does not by itself prove the owner's hour ambitions. Lead and Campaign still owe the content structure from apparent ending to real ending and deepest optional secrets. World and Colony own refinement of cast and cultures; Equipment and Combat own the legal version of the cascade. All remain written proposals behind the existing owner and asset gates.
- **Vision continuity checkpoint — 2026-09-07.** [Owner direction in Brief 6210ae](/Hold%20the%20Flood/Brief?revision=6210ae#game-vision), [active Tasks 2ca16c](/Hold%20the%20Flood/Tasks?revision=2ca16c), [Clarity b7d523](/Hold%20the%20Flood/Clarity%20Questions?revision=b7d523) and [External Critique 9b0ba6](/Hold%20the%20Flood/External%20Critique?revision=9b0ba6) were read before this proposal. Project-room messages handled individually this pass: **25, 26, 27, 28, 29, 30 and 31**; last successfully processed message ID: **31**. Messages 25/27/28 retire the old premise as a current recommendation and identify this missing connected proposal; message 26's Tasks archive was checked against the live assignment; message 29 reports editorial measurement without changing the brief; message 30 submits this proposal and message 31 records the dependent Colony cleanup. Earlier message cursor 24 is retained in [Brief 68fff6](/Hold%20the%20Flood/Brief?revision=68fff6). This proposal replaces, rather than polishes, the historical vision below.
+ **Vision continuity checkpoint — 2026-09-07.** [Owner direction in Brief 6210ae](/Hold%20the%20Flood/Brief?revision=6210ae#game-vision), [active Tasks 2ca16c](/Hold%20the%20Flood/Tasks?revision=2ca16c), [Clarity b7d523](/Hold%20the%20Flood/Clarity%20Questions?revision=b7d523) and [External Critique 9b0ba6](/Hold%20the%20Flood/External%20Critique?revision=9b0ba6) were read before this proposal. Project-room messages handled individually this pass: **25, 26, 27, 28, 29, 30, 31 and 32**; last successfully processed message ID: **32**. Messages 25/27/28 retire the old premise as a current recommendation and identify this missing connected proposal; message 26's Tasks archive was checked against the live assignment; message 29 reports editorial measurement without changing the brief; message 30 submits this proposal and message 31 records the dependent Colony cleanup. Equipment's message 32 correctly identifies the cascade's illegal shared battery and omitted Coil cell; the legal two-bank chassis above adopts that correction while declining a special Siphon socket. Earlier message cursor 24 is retained in [Brief 68fff6](/Hold%20the%20Flood/Brief?revision=68fff6). This proposal replaces, rather than polishes, the historical vision below.
## Previous vision — superseded by owner direction
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