2026-09-10 12:05:15
Anonymous:
Make Thunderhead a single manual special with automatic charging restoration
hold the flood/mechanical interfaces and opening quantities.md ..
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**Status.** Conditional first-pass operating candidate. It makes the advertised opening, Counterwall and heat-lance examples determinate enough for paper accounting. The owner-selected directions are connected reusable parts, mostly automatic ordinary fire, manual specials, limited carried oxygen, unlimited ship oxygen, one shared carrying capacity, carried-property return and reset of temporary combat upgrades on every return home. The **10 C / 4 A comparison baseline, four-part starting inventory, every amount and threshold, power/heat limit and fixture detail introduced here are proposed**, replaceable and unvalidated. This article adds no implementation, asset, balance result, campaign claim or answer to any pending owner question.
| [Connecting The Station](/Hold%20The%20Flood/Connecting%20The%20Station) | `fa385ca5f2d530a1ac1fc0dfcb4e8926c920a66effd0e7e8f9574da032a6bcce` |
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| [Death Shift And Rescue Continuity](/Hold%20The%20Flood/Death%20Shift%20And%20Rescue%20Continuity) | `577236e70c61bdf7c8af7a58ebdb982a4742fcfd16115f2b8dae6de93b3bd951` |
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| [Player Information And Options](/Hold%20The%20Flood/Player%20Information%20And%20Options) | `61e0be4a01b4a6ac60da3dde999dff7c76422252aaade5cb614a1c6f63afda22` |
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The first seven design packages above own their accepted inventories, rigs, encounters, rooms and home participation. Build Rules owns the connected grammar; Connecting owns A/B/R service behavior versus walking joins; the continuity article owns death, shift and property ordering; Information34 owns presentation. This article supplies only the missing operating quantities and local interface states. The PM's mechanical-interface scope memo routed those gaps but is not design canon. No parent is edited here.
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[Build Rules](/Hold%20The%20Flood/Build%20Rules) explains connected machines and temporary upgrades. The [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) describes each reusable part; [Equipment Acquisition and Rig Growth](/Hold%20The%20Flood/Equipment%20Acquisition%20And%20Rig%20Growth) covers finding and carrying them. [Survival and Loadout](/Hold%20The%20Flood/Survival%20And%20Loadout) explains oxygen and packing choices.
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Enemy behavior is in the [Combat and Enemy Roster](/Hold%20The%20Flood/Combat%20And%20Enemy%20Roster), individual challenges in [Encounter and Mechanism Placement](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory), and their spaces in [Station Rooms](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory). [Home and Colony](/Hold%20The%20Flood/Home%20And%20Colony%20Loop) and [Discovery in a Changing Station](/Hold%20The%20Flood/Connecting%20The%20Station) explain why these systems matter to the expedition and the people aboard.
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[Death, Shift and Rescue Continuity](/Hold%20The%20Flood/Death%20Shift%20And%20Rescue%20Continuity) owns return and property ordering. [Player Information and Options](/Hold%20The%20Flood/Player%20Information%20And%20Options) owns presentation and accessibility. The [Owner Brief](/Hold%20The%20Flood/Brief) records the requirements; the quantities and local interface examples here remain design proposals.
## Candidate in one paragraph
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Stride Switch emits only for its accepted deliberate grounded-movement gate. Conveyor motion, shove and recoil remain invalid. A qualifying traversal may therefore launch its connected ready actuator while a Sensor path independently watches another arc, or may end in a non-launch response such as a configured Capacitor→Barrier release. Shared physical inputs, port compatibility and target rules still apply locally; legal possession never guarantees that two plugs fit the same socket.
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The rig preview checks compatible links and visible operating demand before a link edit commits. It sums components that can operate in the same causal interval. Mutually exclusive link layouts, gated modes and buffered charge-versus-discharge states show separate peak demands rather than one impossible all-maxima total; every state that can actually overlap must fit supply. A proposal with an unsafe state refuses without changing current links. A legal multi-output rig pays for its coverage in active space, carrying space, power and heat. Firing and returns add their stated heat; a hot component follows its inspected pause or weakening rule instead of a hidden global firing priority. Exact supply, draw, heat thresholds and cooling rates remain open quantities rather than a disguised single-launch cap.
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The rig preview checks compatible links and visible operating demand before a link edit commits. It sums components that can operate in the same causal interval. Mutually exclusive link layouts, gated modes and buffered charge-versus-discharge states show separate peak demands rather than one impossible all-maxima total; every state that can actually overlap must fit supply. Thunderhead's journal preview includes both of its visible modes and demand that can overlap from already launched effects: gating new launches does not erase projectiles or their remaining effects. A proposal with an unsafe state refuses without changing current links. A legal multi-output rig pays for its coverage in active space, carrying space, power and heat. Firing and returns add their stated heat; a hot component follows its inspected pause or weakening rule instead of a hidden global firing priority. Exact supply, draw, heat thresholds and cooling rates remain open quantities rather than a disguised single-launch cap.
### Boundary order
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An external launch, manual activation, enemy strike or environmental event starts one causal sequence. A permanent part or temporary expedition upgrade may attach a visible finite **echo budget** to that sequence. Each named arc extension, projectile rebound or explicitly authored signal return spends one echo and adds its stated heat. A physical effect cannot revisit signal receivers unless its effect actually supplies a signal output; ordinary Arc Emitter arcs do not. With no echo, valid target or heat headroom, that branch stops. A descendant cannot refill the same sequence's echo budget, refresh the readiness already spent to create it or mint usable U from its own output. A later automatic firing cycle, new manual activation or separate enemy strike starts a new sequence with its own budget.
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The proposed temporary **Echoing Arc** changes only Arc Emitter's target allowance for that accepted action: it grants two echoes, each extending the same physical discharge to one additional nearby valid target and adding heat. It creates no packet, signal output or U, so it cannot feed Dynamo. The proposed temporary **Thunderhead** changes Capacitor's release allowance while the store is full: a chosen manual 4 U release empties the store and adds a high heat pulse instead of using the default 2 U release. After a compatible paused relink, Capacitor→Fork→Arc + Projector gives 2 U to each ready pre-allocation branch. Arc spends its packet on one action, Projector launches its packet, and neither output refills Capacitor. Recharge requires later external impacts. Exact power and heat values remain open, but 4 stored U, one manual source, Fork conservation and finite Arc echoes are required.
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The proposed temporary **Echoing Arc** changes only Arc Emitter's target allowance for that accepted action: it grants two echoes, each extending the same physical discharge to one additional nearby valid target and adding heat. It creates no packet, signal output or U, so it cannot feed Dynamo.
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### Thunderhead: one manual command, two visible modes
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Thunderhead is a proposed temporary modifier of the same six-part **7 C / 7 A Storm Choir**: Threat Sensor (1), Pulse Projector (1), Impact Dynamo (1), Fork Relay (1), Arc Emitter (2) and Capacitor (1), with each amount applying to both carrying and active space. The Capacitor's built-in chosen-release control supplies the manual command; no separate Manual Trigger, Barrier or permanent switching part is granted. Thunderhead provides two visible, mutually gated connection modes, previewed in the journal. Once the compatible mounted arrangement is configured, a burst and the return to charging require no journal link edit.
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| Mode | Actual connections and compact amount trace | Boundary |
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| **Charging** | Sensor→Projector supplies ordinary fire. Dynamo remains locally clamped to Projector's physical-output feed; its output reaches Fork, whose output 1 feeds Arc and output 2 feeds Capacitor. One eligible external Projector wave produces one 2 U Dynamo contribution. When both branches accept, Fork divides 1/1: Arc spends 1 U on its action and Capacitor stores 1 U. Four separate such contributions fill an initially empty store to 4 U. | Each ordinary launch still needs its actual source, target, readiness and allowed power/heat. If a branch is blocked, Fork's existing allocation rule applies instead of assuming a 1/1 split. Fullness creates no event. |
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| **Discharge** | One accepted manual command routes Capacitor→Fork, with output 1→Arc and output 2→Projector. A full-store release spends 4 U; with both branches eligible, Fork divides 2/2. Arc spends its packet on one physical action and Projector launches its packet in the same manual wave. | New ordinary launches and the charging connections are gated during dispatch, so neither Fork nor Projector receives two simultaneous plugs at its one input. A sole eligible branch receives the full payload under Fork's existing rule. Existing committed projectiles/effects are not erased or restarted. |
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**Before commitment.** The command requires a full 4 U store, a compatible and accepting directly connected Fork, at least one branch that passes its existing link/type/readiness/target and allocation checks, and permitted power/heat for the actual possible overlap. The preview and command check include remaining demand from already in-flight effects, not only the selected mode's new work. If the command refuses, it starts no release wave, spends no charge or burst heat and leaves charging mode connected; a full store remains 4 U. The normal per-receiver checks still apply at delivery if conditions change after this preflight.
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**Commit, dispatch and automatic restoration.** Acceptance commits one new manual wave, removes all 4 U immediately and adds the burst's high heat pulse. Thunderhead selects the discharge connections, hands the allocated payload to the branches and automatically restores the charging connections after that dispatch. A later receiver refusal dissipates its already committed share under the normal rules: it neither refunds the release nor prevents restoration. Already launched effects keep their committed wave, target and finite allowance; restoration does not replay a packet, erase a projectile or reset readiness, heat or echoes. Ordinary automatic firing resumes through Sensor when its existing target, world-time readiness and power/heat gates allow. Another burst requires a later source-backed recharge and another chosen command; it is not automatically repeated.
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**No self-recharge.** This modifier makes every descendant of its burst wave ineligible to produce a Dynamo contribution, including a later physical Projector impact after charging mode has been restored. Arc already has no signal output or usable U. Restored links supply neither energy nor a new event: only later independent eligible external impacts can refill the store. If both charging branches accept those impacts, the same 1/1 trace builds toward the next 4 U burst. Echoing Arc's two finite extensions apply only if that separate temporary effect was earned; Thunderhead itself grants no extra echo, permanent part, U or readiness. Exact power and heat values remain open; the full-store spend, branch conservation, burst-ancestry exclusion and automatic mode restoration are explicit proposed rules.
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### Rebound Disc and Fragment Wake
The proposed temporary **Rebound Disc** changes a Projector shot's physical output and gives that sequence two echoes; each rebound spends one and adds Projector heat. **Fragment Wake** may change the final rebound into one terminating fragment burst with added demand and heat. The fragments retain the original sequence, grant no echo and cannot make Dynamo contribute again after its one contribution for that external wave. These named effects are examples of explicit temporary exceptions, not blanket permission for every physical output to return.
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| Owning source | Finite alignment after acceptance |
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| **Equipment Catalogue** | Replace Fork's open split/threshold and Capacitor's open storage/overflow language with the fixed output order, 4 U hold, vent overflow and 2 U release. Preserve all twelve parts and bare-trigger copying. A later catalogue pass may give a named part or temporary effect an echo allowance; descendants cannot refill the event that created them. |
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| **Equipment Catalogue** | Replace Fork's open split/threshold and Capacitor's open storage/overflow language with the fixed output order, 4 U hold, vent overflow and default 2 U release, plus Thunderhead's temporary full-store 4 U release and automatic two-mode routing. Preserve all twelve parts and bare-trigger copying. A later catalogue pass may give a named part or temporary effect an echo allowance; descendants cannot refill the event that created them. |
| **Survival And Loadout** | Reference the proposed O/C sheet, reserve mark and transfer arithmetic; keep incremental conservation, free ordinary refill and non-restoration of prepared surplus. |
| **Equipment Acquisition And Rig Growth** | Fill navigation-coupler/thermal-core at 2 C each, retain bridge/regulator at 2 C, and align reclaim/rig examples to multi-output legality, paused link editing and temporary-upgrade reset without changing twelve sources or reversible ship states. |
| **Combat And Enemy Roster** | Align the multiple-ordinary-actuator gap to independent per-actuator target/readiness plus visible shared power and heat. Keep ordinary/manual distinction, causal waves, roster and encounter counts; combat owns crest arrival, pressure and break presentation. |
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| **Station Room / Encounter inventories** | Reference the R26/R33 cards and normalized rig outcomes where useful. Add no room, encounter, major mechanism, part source or route. |
| **Build Rules** | Adopt the same multi-output envelope, paused mounted-link editing, finite echo conservation and numeric split/storage example without turning it into an exhaustive port/duplicate grammar. Keep physical pickup, mounting and removal in live world time. |
| **Connecting The Station** | Explains the discovery direction and leaves the joining mechanism open. The R26/R33 cards here remain part of the conditional technical candidate, not required rules for that entry page. |
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| **Player Information And Options** | Represent exact 0–4 U storage, full/partial/saturated, branch blocked versus sub-threshold, first-receiver pre-release refusal, actual O amounts and the four fixture active/incomplete states. A rig proposal also shows per-actuator source/target/readiness, demand for each possible concurrent mode, heat and remaining echoes where applicable. Presentation/default/accessibility remain Information34-owned. |
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| **Player Information And Options** | Represent exact 0–4 U storage, full/partial/saturated, branch blocked versus sub-threshold, first-receiver pre-release refusal, actual O amounts and the four fixture active/incomplete states. A rig proposal also shows per-actuator source/target/readiness, demand for each possible concurrent mode including already in-flight effects, heat and remaining echoes where applicable. Thunderhead shows charging/discharge mode, command availability or refusal, the full-store spend and automatic restoration. Presentation/default/accessibility remain Information34-owned. |
| **Save / global04 continuity** | Store exact canister O, Capacitor U, Fork/object location, rig links, fixture stage/commits, reward-stage uncommitted/unresolved/spent state, R26 mode and completed evidence. Apply property-first death and stable room/object identity. Retained charge across death/return remains with that owner and is not decided here. Temporary choices and unchosen offers expire aboard. |
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The mechanical handoff is therefore finite: each ordinary launch source and actuator identity, each actuator's selected target/readiness commit, one causal-sequence identity, remaining echo count and heat where a return effect uses them, possible concurrent demand state, per-branch block/allocation/refusal, exact stored U, exact vessel O/fill label, installed/carried fixture location, reward-stage identity/state, current mechanism stage, last committed checkpoint, fixed/reversible mode and whether an observation was locally performed or separately captured. It is not a complete scheduler or exhaustive engine state matrix.
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The mechanical handoff is therefore finite: each ordinary launch source and actuator identity, each actuator's selected target/readiness commit, one causal-sequence identity, remaining echo count and heat where a return effect uses them, Thunderhead's temporary mode and burst ancestry, possible concurrent demand state including already launched effects, per-branch block/allocation/refusal, exact stored U, exact vessel O/fill label, installed/carried fixture location, reward-stage identity/state, current mechanism stage, last committed checkpoint, fixed/reversible mode and whether an observation was locally performed or separately captured. It is not a complete scheduler or exhaustive engine state matrix.
## Decision record, costs and open work
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**Candidate choice.** Allow several independent ordinary launch paths, each with its own source, target and readiness, bounded by visible rig space, carrying, concurrent power demand and heat. Use finite echo conservation for named return effects, conservative fixed-order Fork division, hold-and-vent Capacitor storage, default 2 U manual release with one explicit full-store Thunderhead exception, the finite reward-stage state and the one provisional opening quantity sheet. This keeps Sensor/Stride coexistence, manual specials and derived cascades while making all eight traces determinate.
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**Candidate choice.** Allow several independent ordinary launch paths, each with its own source, target and readiness, bounded by visible rig space, carrying, concurrent power demand and heat. Use finite echo conservation for named return effects, conservative fixed-order Fork division, hold-and-vent Capacitor storage, default 2 U manual release with Thunderhead's explicit full-store exception and automatic two-mode routing, the finite reward-stage state and the one provisional opening quantity sheet. This keeps Sensor/Stride coexistence, manual specials and derived cascades while making all eight traces determinate.
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**Accepted cost.** Multi-output rigs require the interface and encounter language to expose several targets, readiness states, concurrent power and heat without hiding causality. Echoing effects add return-state pressure even with a finite counter. Fork output order can matter, a sub-threshold share can be visibly lost, and vented overflow may feel punitive. The fixed default 2 U release reduces fine control, while Thunderhead's temporary 4 U exception adds another visible state. Exact oxygen numbers may over- or under-pressure the opening, and 2 C assemblies can make area growth feel like a mandatory packing ladder. Four local cards add authored interruption and recovery states. None of those costs is validated.
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**Accepted cost.** Multi-output rigs require the interface and encounter language to expose several targets, readiness states, concurrent power and heat without hiding causality. Echoing effects add return-state pressure even with a finite counter. Fork output order can matter, a sub-threshold share can be visibly lost, and vented overflow may feel punitive. The fixed default 2 U release reduces fine control, while Thunderhead's temporary 4 U exception adds two visible modes and their automatic transition; their availability, heat and any refusal must remain understandable during movement. Exact oxygen numbers may over- or under-pressure the opening, and 2 C assemblies can make area growth feel like a mandatory packing ladder. Four local cards add authored interruption and recovery states. None of those costs is validated.
**Smaller supported variant.** Give the opening backplane a visible supply that powers one direct Sensor→Projector or Stride→Projector path, while keeping the same general legality and later allowing additional automatic outputs through found supply. Keep the quantity sheet and fixed storage policy, and omit Fork branching from opening ordinary fire. Counterwall, Cycler and paused-link descendants remain. This loses the opening's Sensor→Fork→Projector+Barrier control trade but does not impose a universal one-launch rule or delete any accepted part or rig source.
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## Author self-check and finite count
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The article contains the bounded controller/reward correction, one quantity sheet, four existing local interface cards and exactly eight paper cases. It keeps the proposed comparison **10 C / 4 A**, existing bridge **2 C** and regulator **2 C**; proposes suit **12 O**, ordinary/prepared vessels **8/12 O**, base drain **1 O/30 s**, transfer up to **3 O/30 s** with a 12 O ceiling/empty stop, reserve default **4 O**, both new assembly values **2 C**, Dynamo **2 U per eligible external wave regardless of batch count**, conductive response **2 U charge**, pressure response **2 U force**, Capacitor **4 U** and default release **2 U**. Temporary Thunderhead is the explicit full-store 4 U exception. Case arithmetic accounts for active versus inactive C/A, one Fork/object instance, gas transferred/breathed and retained at both bounds, material consumption, charge allocation/storage/vent/release and upstream versus downstream commitment. Multiple Sensor/Stride launch paths are legal under per-actuator source/target/readiness and visible concurrent power/heat; finite named echoes cannot refill the same event. Reward state distinguishes uncommitted, unresolved and spent stages, early break/seal, unresolved escape, living-return persistence and aboard expiration. No readiness-created event, first-receiver pre-release refusal, sole-pre-allocation-candidate full payload, local test/evidence/walking separation and completed-work persistence remain intact.
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The article contains the bounded controller/reward correction, one quantity sheet, four existing local interface cards, eight unchanged A–H paper cases and the compact Thunderhead mode trace. It keeps the proposed comparison **10 C / 4 A**, existing bridge **2 C** and regulator **2 C**; proposes suit **12 O**, ordinary/prepared vessels **8/12 O**, base drain **1 O/30 s**, transfer up to **3 O/30 s** with a 12 O ceiling/empty stop, reserve default **4 O**, both new assembly values **2 C**, Dynamo **2 U per eligible external wave regardless of batch count**, conductive response **2 U charge**, pressure response **2 U force**, Capacitor **4 U** and default release **2 U**. Temporary Thunderhead is the explicit full-store 4 U exception on six mounted parts totaling 7 C/7 A; one manual command dispatches the burst and restores charging without a per-burst journal edit, resets no readiness and bars its descendants from Dynamo recharge. Case arithmetic accounts for active versus inactive C/A, one Fork/object instance, gas transferred/breathed and retained at both bounds, material consumption, charge allocation/storage/vent/release and upstream versus downstream commitment. Multiple Sensor/Stride launch paths are legal under per-actuator source/target/readiness and visible concurrent power/heat; finite named echoes cannot refill the same event. Reward state distinguishes uncommitted, unresolved and spent stages, early break/seal, unresolved escape, living-return persistence and aboard expiration. No readiness-created event, first-receiver pre-release refusal, sole-pre-allocation-candidate full payload, local test/evidence/walking separation and completed-work persistence remain intact.
Content counts remain **12 catalogue parts, four opening starters, eight later part sources, four ship assemblies, 24 modules/40 station rooms, 10 encounters including two setpieces, 13 major mechanisms and five home projects**. This article adds zero portable parts, resources, rooms, encounters, major mechanisms, survivors, story scenes or unseen destinations. It performs no code, executable/modelled simulation, asset work, playtest or validation and answers none of the five owner questions.