2026-09-10 13:52:27
Anonymous:
Integrate reviewed horde-scale builds and expedition comparison
hold the flood/combat and enemy roster.md ..
@@ 39,7 39,7 @@
**Effect and work.** A hit is one external attack wave, reduces condition and gives a short shown shove. Damage alone does not stop work; the shove cancels only if it moves the astronaut off the control. Contact with a faced Barrier is an impact at that frame and can feed a Dynamo clamped there once for this wave.
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**Choice and responses.** Back out of reach during wind-up, circle fixed cover, defeat it with ordinary automatic fire or commit to the cutter when isolated. Manual Barrier buys work time; Manual → Nozzle can break the approach. The viable no-unique-part baseline is movement, hard cover and the worn cutter. Packed Pressers make lane space costly, but they share no omniscience. In a crowd they are the dense line an arc or pull build wants, and the wall a cautious player keeps to one side.
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**Choice and responses.** Back out of reach during wind-up, circle fixed cover, defeat it with ordinary automatic fire or commit to the cutter when isolated. Manual Barrier buys work time; Manual → Nozzle can break the approach. The viable no-unique-part baseline is movement, hard cover and the worn cutter. Packed Pressers make lane space costly, but they share no omniscience. In a crowd they are the dense line an arc or pull build wants, and the wall a cautious player keeps to one side. Under the proposed developed-climax rule, a Presser validly reached by Thunderhead, Foundry Drop or Furnace Burst is defeated. The finite routes and contact limits in [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) determine which bodies are reached; the coverage count is not a universal damage value or a survival rule for special creatures.
### 2. Flanker — the fast pack on the side route
@@ 99,7 99,7 @@
**Wind-up, action and recovery.** At the start of the visible plant/dust-draw warning, Bellback faces the last-seen point and the cone direction locks. The bright ripple fills within that already fixed cone. Completing the brace releases one pressure wave through it, then the chest collapses and it must unplant/refill before another brace. Leaving the cone or reaching hard cover avoids the release without cancelling it; displacing or defeating Bellback during brace interrupts it.
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**Effect and response.** The release is one external attack wave. The pressure, shoved bodies and their resulting collisions are descendants of that wave. It damages condition and displaces the astronaut, loose objects and unbraced creatures until solid structure stops them; work stops only if displacement loses the control. Manual Nozzle can break the brace and Barrier can face the impact. A Dynamo feeds only when clamped to the struck Barrier or an explicitly named fixture surface, not from remote body collisions. Baseline pillar cover, walking out of the locked cone or concentrated cutter/ordinary fire remains viable.
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**Effect and response.** The release is one external attack wave. The pressure, shoved bodies and their resulting collisions are descendants of that wave. It damages condition and displaces the astronaut, loose objects and unbraced creatures until solid structure stops them; work stops only if displacement loses the control. Manual Nozzle can break the brace and Barrier can face the impact. Temporary Inward Draft is also a Nozzle displacement: an accepted pull with clear line moves Bellback at most two metres, uses one body slot and interrupts an unfinished brace. Cover blocks that pull; a wave already released remains committed. A Dynamo feeds only when clamped to the struck Barrier or an explicitly named fixture surface, not from remote body collisions. Baseline pillar cover, walking out of the locked cone or concentrated cutter/ordinary fire remains viable.
### 8. Shutterback — turn cover into a moving angle