| [Connecting The Station](/Hold%20The%20Flood/Connecting%20The%20Station) | `fa385ca5f2d530a1ac1fc0dfcb4e8926c920a66effd0e7e8f9574da032a6bcce` |
| [Death Shift And Rescue Continuity](/Hold%20The%20Flood/Death%20Shift%20And%20Rescue%20Continuity) | `577236e70c61bdf7c8af7a58ebdb982a4742fcfd16115f2b8dae6de93b3bd951` |
| [Player Information And Options](/Hold%20The%20Flood/Player%20Information%20And%20Options) | `61e0be4a01b4a6ac60da3dde999dff7c76422252aaade5cb614a1c6f63afda22` |
@@ 23,7 23,7 @@
## Candidate in one paragraph
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Support several **independent ordinary launch paths** when the mounted rig, carrying manifest and visible power budget allow them. Every automatic actuator owns its shown reach, target rule and readiness; each commits its own launch when ready with a valid target. Fork may also carry one committed event to compatible descendants. Repeated arcs, rebounds and returns spend a visible finite echo budget and add heat; a descendant cannot refill the budget, readiness or power that created it. Manual Trigger and chosen Capacitor release remain distinct manual sources. In normalized packet examples a committed Dynamo or either stated Cycler response carries **2 usable units (U)**, Fork divides usable payload in a fixed output order without amplification, Capacitor holds **4 U**, and chosen manual release spends **2 U** only after its first receiver accepts. Failed later receivers never rewind an upstream commit. For the proposed opening comparison, use **10 C / 4 A**, a **12 O** suit tank, **8 O** ordinary canister, **12 O** prepared canister, continuous base drain of **1 O per 30 seconds**, transfer of up to **3 O per 30 seconds** while breathing continues, and a player-set suit reserve mark defaulting to **4 O**. These numbers determine the following paper cases only; they prove no route safe or build balanced.
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Support several **independent ordinary launch paths** when the mounted rig, carrying manifest and visible power budget allow them. Every automatic actuator owns its shown reach, target rule and readiness; each commits its own launch when its connected event source offers a valid target and it is ready. Fork may also carry one committed event to compatible descendants. Repeated arcs, rebounds and returns spend a visible finite echo budget and add heat; a descendant cannot refill the budget, readiness or power that created it. Manual Trigger and chosen Capacitor release remain distinct manual sources. In normalized packet examples a committed Dynamo or either stated Cycler response carries **2 usable units (U)**, Fork divides usable payload in a fixed output order without amplification, Capacitor holds **4 U**, and its default chosen manual release spends **2 U** only after its first receiver accepts. Failed later receivers never rewind an upstream commit. For the proposed opening comparison, use **10 C / 4 A**, a **12 O** suit tank, **8 O** ordinary canister, **12 O** prepared canister, continuous base drain of **1 O per 30 seconds**, transfer of up to **3 O per 30 seconds** while breathing continues, and a player-set suit reserve mark defaulting to **4 O**. These numbers determine the following paper cases only; they prove no route safe or build balanced.
## 1. Supported controller and receiver envelope
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An ordinary launch path consists of one event source, one named automatic actuator and any compatible changing or delivery parts between or after them. Threat Sensor observes its shown arc; each connected Pulse Projector or other automatic actuator owns its own reach, readiness and target validity. While an actuator is ready, the nearest visible valid hostile inside the intersection of source arc and actuator reach is selected. Positioning may change that candidate until this actuator commits. No candidate holds another path ready, spends its readiness or creates a shared reservation. At commitment, that actuator seals one target and spends its own readiness; its projectile never retargets.
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Several such paths may coexist. Sensor→Projector and Stride→a second Projector are legal if both mounted chains fit and the previewed simultaneous demand does not exceed the rig's visible power supply. Each checks and fires independently. The same is true of two automatic actuators behind a compatible Fork: the event is shared, but each receiver keeps its own readiness and target. One refusing branch never suppresses a ready sibling. Manual Trigger and chosen manual Capacitor release remain independent manual sources under their own rules.
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Several such paths may coexist. Sensor→Projector and Stride→a second Projector are legal if both mounted chains fit and the previewed concurrent demand does not exceed the rig's visible power supply. Each checks and fires independently. The same is true of two automatic actuators behind a compatible Fork: the event is shared, but each receiver keeps its own readiness and target. One refusing branch never suppresses a ready sibling. Manual Trigger and chosen manual Capacitor release remain independent manual sources under their own rules.
Stride Switch emits only for its accepted deliberate grounded-movement gate. Conveyor motion, shove and recoil remain invalid. A qualifying traversal may therefore launch its connected ready actuator while a Sensor path independently watches another arc, or may end in a non-launch response such as a configured Capacitor→Barrier release. Shared physical inputs, port compatibility and target rules still apply locally; legal possession never guarantees that two plugs fit the same socket.
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The rig preview checks compatible links and total visible operating demand before a link edit commits. A proposal above supply refuses without changing the current links. A legal multi-output rig pays for its coverage in active space, carrying space, power and heat. Firing and returns add their stated heat; a hot component follows its inspected pause or weakening rule instead of a hidden global firing priority. Exact supply, draw, heat thresholds and cooling rates remain open quantities rather than a disguised single-launch cap.
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The rig preview checks compatible links and visible operating demand before a link edit commits. It sums components that can operate in the same causal interval. Mutually exclusive link layouts, gated modes and buffered charge-versus-discharge states show separate peak demands rather than one impossible all-maxima total; every state that can actually overlap must fit supply. A proposal with an unsafe state refuses without changing current links. A legal multi-output rig pays for its coverage in active space, carrying space, power and heat. Firing and returns add their stated heat; a hot component follows its inspected pause or weakening rule instead of a hidden global firing priority. Exact supply, draw, heat thresholds and cooling rates remain open quantities rather than a disguised single-launch cap.
### Boundary order
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1. **Edit preview:** in the fully paused journal, accessible port direction/type and total visible operating demand are checked. Invalid or over-supply proposals refuse without changing the current links. Physical pickup, mounting and removal remain live-world actions.
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1. **Edit preview:** in the fully paused journal, accessible port direction/type and each possible concurrent demand state are checked. Invalid or over-supply proposals refuse without changing the current links. Physical pickup, mounting and removal remain live-world actions.
2. **Ordinary hold:** each automatic actuator checks its own readiness and source/actuator shared valid-target condition. Failure holds that actuator ready; it creates no launch or downstream delivery and does not block another path.
3. **Launch commit:** that actuator seals one selected target and spends one readiness as its external event starts. The physical launch executes once and cannot retarget.
4. **Descendant delivery:** every receiving branch checks its own link, type, readiness/storage, target, heat state and allocated threshold when the packet arrives. Refusal affects only that branch and refunds no already committed upstream state.
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5. **Return:** an arc jump, projectile rebound or other named return spends one echo from that causal sequence and adds its stated heat. With no echo, target or heat headroom, the branch ends visibly. A descendant cannot refill the echo budget, readiness or power that created it.
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5. **Return:** an arc extension, projectile rebound or other named return spends one echo from that causal sequence and adds its stated heat. With no echo, target or heat headroom, the branch ends visibly. A descendant cannot refill the echo budget, readiness or power that created it.
6. **Recovery:** each ordinary actuator becomes ready only through its stated world time. Readiness completion creates no target, trigger or wave.
The credible smaller tuning variant is a low-supply opening backplane that powers one ordinary path until the player installs a discovered supply assembly. It uses the same rules and makes the restriction a visible build cost rather than a universal topology ban. Whether the opening should begin that constrained remains an owner-facing quantity choice.
@@ 63,7 63,7 @@
| Capacitor input | Minimum **1 U**; accepts up to free space in its **4 U** store |
| Thermal Lens | Minimum **2 U** charge; accepts and converts the delivered charge to one heat packet in the same wave |
| Barrier charged refresh | Minimum **1 U** if using a charged rather than bare trigger |
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| Capacitor chosen manual release | Requires and emits exactly **2 U**; it cannot release at 0–1 U |
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| Capacitor chosen manual release | Default requires and emits exactly **2 U**; it cannot release at 0–1 U. Temporary Thunderhead's full-store exception is defined below. |
These amounts say only whether an action accepts; they assign no damage, duration, barrier strength or enemy statistic.
@@ 91,7 91,19 @@
### Return effects and echo conservation
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An external launch, manual activation, enemy strike or environmental event starts one causal sequence. A permanent part or temporary expedition upgrade may attach a visible finite **echo budget** to that sequence. Each named arc jump, projectile rebound or signal return spends one echo and adds its stated heat before it can revisit compatible descendants. With no echo, valid target or heat headroom, that branch stops. A descendant cannot refill the same sequence's echo budget, refresh the readiness already spent to create it or mint usable U from its own output. A later automatic firing cycle, new manual activation or separate enemy strike starts a new sequence with its own budget. Exact echo grants and heat values remain open; the conservation boundary does not.
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An external launch, manual activation, enemy strike or environmental event starts one causal sequence. A permanent part or temporary expedition upgrade may attach a visible finite **echo budget** to that sequence. Each named arc extension, projectile rebound or explicitly authored signal return spends one echo and adds its stated heat. A physical effect cannot revisit signal receivers unless its effect actually supplies a signal output; ordinary Arc Emitter arcs do not. With no echo, valid target or heat headroom, that branch stops. A descendant cannot refill the same sequence's echo budget, refresh the readiness already spent to create it or mint usable U from its own output. A later automatic firing cycle, new manual activation or separate enemy strike starts a new sequence with its own budget.
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The proposed temporary **Echoing Arc** changes only Arc Emitter's target allowance for that accepted action: it grants two echoes, each extending the same physical discharge to one additional nearby valid target and adding heat. It creates no packet, signal output or U, so it cannot feed Dynamo. The proposed temporary **Thunderhead** changes Capacitor's release allowance while the store is full: a chosen manual 4 U release empties the store and adds a high heat pulse instead of using the default 2 U release. After a compatible paused relink, Capacitor→Fork→Arc + Projector gives 2 U to each ready pre-allocation branch. Arc spends its packet on one action, Projector launches its packet, and neither output refills Capacitor. Recharge requires later external impacts. Exact power and heat values remain open, but 4 stored U, one manual source, Fork conservation and finite Arc echoes are required.
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The proposed temporary **Rebound Disc** changes a Projector shot's physical output and gives that sequence two echoes; each rebound spends one and adds Projector heat. **Fragment Wake** may change the final rebound into one terminating fragment burst with added demand and heat. The fragments retain the original sequence, grant no echo and cannot make Dynamo contribute again after its one contribution for that external wave. These named effects are examples of explicit temporary exceptions, not blanket permission for every physical output to return.
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### Temporary stage reward state
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An eligible stage is one finite, announced pressure release from an identified physical source. It moves from **uncommitted** to **unresolved** when that release's attackers/arrivals commit. It moves to **spent** and offers one temporary choice when the player clears all attackers committed to that release or completes a physical seal that ends their access. Clearing the current lane while further committed attackers still feed is suppression, not resolution. If the finite release is cleared or its access is sealed before the announced peak, it pays immediately; no struggle threshold is required. Break and seal present the same choice even though their combat, oxygen and access costs may differ.
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Escape leaves the stage unresolved and re-entry resumes it. A spent stage stays spent for the current station arrangement across a living return; reopening the same seal cannot pay again, and physical seal persistence follows its mechanism. A later release is a new eligible stage only when separately authored, announced and sourced. Death itself pays nothing. Every chosen temporary upgrade and any earned-but-unchosen offer expires on return aboard. Carried property, recorded knowledge and the unresolved stored-Capacitor persistence question remain separate.
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Three to five meaningful choices are an illustrative sustained-outing cadence, not a quota or current-route claim: foundation, branch, then refinements or changes, with an optional larger authored stage able to offer a transformation. A short trip can earn one and cleared travel earns none. The state rule does not guarantee that the next eligible frontier is near after reset.
## 3. Opening quantity sheet
@@ 236,25 248,25 @@
| **Station Room / Encounter inventories** | Reference the R26/R33 cards and normalized rig outcomes where useful. Add no room, encounter, major mechanism, part source or route. |
| **Build Rules** | Adopt the same multi-output envelope, paused mounted-link editing, finite echo conservation and numeric split/storage example without turning it into an exhaustive port/duplicate grammar. Keep physical pickup, mounting and removal in live world time. |
| **Connecting The Station** | Explains the discovery direction and leaves the joining mechanism open. The R26/R33 cards here remain part of the conditional technical candidate, not required rules for that entry page. |
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| **Player Information And Options** | Represent exact 0–4 U storage, full/partial/saturated, branch blocked versus sub-threshold, first-receiver pre-release refusal, actual O amounts and the four fixture active/incomplete states. A rig proposal also shows per-actuator target/readiness, total visible power demand, heat and remaining echoes where applicable. Presentation/default/accessibility remain Information34-owned. |
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| **Save / global04 continuity** | Store exact canister O, Capacitor U, Fork/object location, rig links, fixture stage/commits, R26 mode and completed evidence. Apply property-first death and stable room/object identity. Retained charge across death/return remains with that owner and is not decided here. |
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| **Player Information And Options** | Represent exact 0–4 U storage, full/partial/saturated, branch blocked versus sub-threshold, first-receiver pre-release refusal, actual O amounts and the four fixture active/incomplete states. A rig proposal also shows per-actuator source/target/readiness, demand for each possible concurrent mode, heat and remaining echoes where applicable. Presentation/default/accessibility remain Information34-owned. |
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| **Save / global04 continuity** | Store exact canister O, Capacitor U, Fork/object location, rig links, fixture stage/commits, reward-stage uncommitted/unresolved/spent state, R26 mode and completed evidence. Apply property-first death and stable room/object identity. Retained charge across death/return remains with that owner and is not decided here. Temporary choices and unchosen offers expire aboard. |
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The mechanical handoff is therefore finite: each ordinary launch source and actuator identity, each actuator's selected target/readiness commit, one causal-sequence identity, remaining echo count and heat where a return effect uses them, per-branch block/allocation/refusal, exact stored U, exact vessel O/fill label, installed/carried fixture location, current stage, last committed checkpoint, fixed/reversible mode and whether an observation was locally performed or separately captured. It is not a complete scheduler or exhaustive engine state matrix.
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The mechanical handoff is therefore finite: each ordinary launch source and actuator identity, each actuator's selected target/readiness commit, one causal-sequence identity, remaining echo count and heat where a return effect uses them, possible concurrent demand state, per-branch block/allocation/refusal, exact stored U, exact vessel O/fill label, installed/carried fixture location, reward-stage identity/state, current mechanism stage, last committed checkpoint, fixed/reversible mode and whether an observation was locally performed or separately captured. It is not a complete scheduler or exhaustive engine state matrix.
## Decision record, costs and open work
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**Candidate choice.** Allow several independent ordinary launch paths, each with its own target and readiness, bounded by visible rig space, carrying, power and heat. Use finite echo conservation for named return effects, conservative fixed-order Fork division, hold-and-vent Capacitor storage, fixed 2 U manual release and the one provisional opening quantity sheet. This keeps Sensor/Stride coexistence, manual specials and derived cascades while making all eight traces determinate.
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**Candidate choice.** Allow several independent ordinary launch paths, each with its own source, target and readiness, bounded by visible rig space, carrying, concurrent power demand and heat. Use finite echo conservation for named return effects, conservative fixed-order Fork division, hold-and-vent Capacitor storage, default 2 U manual release with one explicit full-store Thunderhead exception, the finite reward-stage state and the one provisional opening quantity sheet. This keeps Sensor/Stride coexistence, manual specials and derived cascades while making all eight traces determinate.
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**Accepted cost.** Multi-output rigs require the interface and encounter language to expose several targets, readiness states, total power and heat without hiding causality. Echoing effects add return-state pressure even with a finite counter. Fork output order can matter, a sub-threshold share can be visibly lost, and vented overflow may feel punitive. Fixed 2 U release reduces fine control. Exact oxygen numbers may over- or under-pressure the opening, and 2 C assemblies can make area growth feel like a mandatory packing ladder. Four local cards add authored interruption and recovery states. None of those costs is validated.
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**Accepted cost.** Multi-output rigs require the interface and encounter language to expose several targets, readiness states, concurrent power and heat without hiding causality. Echoing effects add return-state pressure even with a finite counter. Fork output order can matter, a sub-threshold share can be visibly lost, and vented overflow may feel punitive. The fixed default 2 U release reduces fine control, while Thunderhead's temporary 4 U exception adds another visible state. Exact oxygen numbers may over- or under-pressure the opening, and 2 C assemblies can make area growth feel like a mandatory packing ladder. Four local cards add authored interruption and recovery states. None of those costs is validated.
**Smaller supported variant.** Give the opening backplane a visible supply that powers one direct Sensor→Projector or Stride→Projector path, while keeping the same general legality and later allowing additional automatic outputs through found supply. Keep the quantity sheet and fixed storage policy, and omit Fork branching from opening ordinary fire. Counterwall, Cycler and paused-link descendants remain. This loses the opening's Sensor→Fork→Projector+Barrier control trade but does not impose a universal one-launch rule or delete any accepted part or rig source.
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**Open rather than invented.** Duplicate quantity/stacking, exact supply/draw/heat/echo numbers, final target override, odd payload sources beyond the stated rule, damage/strength/timing, exact encounter delays, every overflow/port/geometry variant, final screens and accessibility equivalents, fabrication versus found parts, retained charge across death, survivor air/mortality, population continuity, save policy, completed-station stabilization and all campaign/economy tuning remain with their owning decisions. Pending owner questions are unanswered.
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**Open rather than invented.** Duplicate quantity/stacking, exact supply/draw/heat/echo numbers, final target override, odd payload sources beyond the stated rule, damage/strength/timing, exact encounter delays and reward cadence, actual route support, every overflow/port/geometry variant, final screens and accessibility equivalents, fabrication versus found parts, retained charge across death, survivor air/mortality, population continuity, save policy, completed-station stabilization and all campaign/economy tuning remain with their owning decisions. Pending owner questions are unanswered.
**Later discrimination.** Only a later owner-authorized implementation and observation could test whether multiple target/readiness displays, power/heat, echoes, lost shares, storage, fixture recovery, reserve marking and packing choices are comprehensible or enjoyable; whether the numbers create useful pressure; or whether multi-output rigs dominate focused chains. This paper arithmetic demonstrates conservation and determinacy only.
## Author self-check and finite count
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The article contains the bounded controller correction, one quantity sheet, four existing local interface cards and exactly eight paper cases. It keeps the proposed comparison **10 C / 4 A**, existing bridge **2 C** and regulator **2 C**; proposes suit **12 O**, ordinary/prepared vessels **8/12 O**, base drain **1 O/30 s**, transfer up to **3 O/30 s** with a 12 O ceiling/empty stop, reserve default **4 O**, both new assembly values **2 C**, Dynamo **2 U per eligible external wave regardless of batch count**, conductive response **2 U charge**, pressure response **2 U force**, Capacitor **4 U** and release **2 U**. Case arithmetic accounts for active versus inactive C/A, one Fork/object instance, gas transferred/breathed and retained at both bounds, material consumption, charge allocation/storage/vent/release and upstream versus downstream commitment. Multiple Sensor/Stride launch paths are legal under per-actuator target/readiness and visible shared power/heat; a finite echo budget permits named returns while descendants cannot refill the same event. No readiness-created event, first-receiver pre-release refusal, sole-pre-allocation-candidate full payload, local test/evidence/walking separation and completed-work persistence remain intact.
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The article contains the bounded controller/reward correction, one quantity sheet, four existing local interface cards and exactly eight paper cases. It keeps the proposed comparison **10 C / 4 A**, existing bridge **2 C** and regulator **2 C**; proposes suit **12 O**, ordinary/prepared vessels **8/12 O**, base drain **1 O/30 s**, transfer up to **3 O/30 s** with a 12 O ceiling/empty stop, reserve default **4 O**, both new assembly values **2 C**, Dynamo **2 U per eligible external wave regardless of batch count**, conductive response **2 U charge**, pressure response **2 U force**, Capacitor **4 U** and default release **2 U**. Temporary Thunderhead is the explicit full-store 4 U exception. Case arithmetic accounts for active versus inactive C/A, one Fork/object instance, gas transferred/breathed and retained at both bounds, material consumption, charge allocation/storage/vent/release and upstream versus downstream commitment. Multiple Sensor/Stride launch paths are legal under per-actuator source/target/readiness and visible concurrent power/heat; finite named echoes cannot refill the same event. Reward state distinguishes uncommitted, unresolved and spent stages, early break/seal, unresolved escape, living-return persistence and aboard expiration. No readiness-created event, first-receiver pre-release refusal, sole-pre-allocation-candidate full payload, local test/evidence/walking separation and completed-work persistence remain intact.
Content counts remain **12 catalogue parts, four opening starters, eight later part sources, four ship assemblies, 24 modules/40 station rooms, 10 encounters including two setpieces, 13 major mechanisms and five home projects**. This article adds zero portable parts, resources, rooms, encounters, major mechanisms, survivors, story scenes or unseen destinations. It performs no code, executable/modelled simulation, asset work, playtest or validation and answers none of the five owner questions.