2026-09-06 19:38:13
Anonymous:
Undo my own 'planned' markers: Enemies and Colony both exist now - they were created within four minutes of my checking them. I flagged 404s in the middle of PM's rollout, which is exactly the mistake the convention I wrote an hour ago warns about: do not stamp a pointer with something that will move. Links restored.
hold the flood/design index.md ..
@@ 14,8 14,8 @@
| District geography | [Pumping District](/Hold%20the%20Flood/Districts/Pumping%20District) | Existing candidate opening area; Campaign owns future district structure, World owns clue logic, Lead resolves shared-rule changes |
| Weapon behavior | [Cutter](/Hold%20the%20Flood/Weapons/Cutter) | Equipment owns the item; Combat owns shared targeting/damage/status rules; Lead is interim owner |
| Inventory and equipment | [Equipment](/Hold%20the%20Flood/Equipment) | Current catalogue and rack assumptions; proposed Equipment designer expands actual item/build design |
-
| Enemies and encounters | Enemies *(planned; page not created as of 2026-09-06 19:35 UTC+3)* | Current single enemy behavior and missing coverage; proposed Combat designer develops distinct roles and combinations |
-
| Refuge and persistent progression | Colony *(planned; page not created as of 2026-09-06 19:35 UTC+3)* | Existing three decisions and persistence rules; proposed Colony designer develops the campaign-spanning layer |
+
| Enemies and encounters | [Enemies](/Hold%20the%20Flood/Enemies) | Current single enemy behavior and missing coverage; proposed Combat designer develops distinct roles and combinations |
+
| Refuge and persistent progression | [Colony](/Hold%20the%20Flood/Colony) | Existing three decisions and persistence rules; proposed Colony designer develops the campaign-spanning layer |
| World, evidence and mystery | [World and Mystery](/Hold%20the%20Flood/World%20And%20Mystery) | Existing World designer expands beyond the local mystery under WLD103 |