Commit 6a29cf

2026-09-10 11:49:01 Anonymous: Clarify remaining threats, persistent-open staging and finite return summary
hold the flood/combat and enemy roster.md ..
@@ 18,7 18,7 @@
| **Ordinary automatic fire** | Each ordinary weapon output shows its reach, readiness and the nearest visible valid hostile it has selected. A rig may carry more than one ordinary output; power, heat, rig space and carrying capacity limit them, as [Build Rules](/Hold%20The%20Flood/Build%20Rules) and [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) define. | No target means the output holds ready, and a launch spends that output's readiness once. How outputs share a trigger and which feedback behaviours stay bounded belong to those rule owners, not to this roster. |
| **Readiness and occlusion** | Each actuator shows reach, readiness and its selected target. Hard cover, Shutterback plates and a Veilbearer sheet make hostiles across them invalid where they block the actuator's required sight. | Readiness finishing without a target remains ready. Visual occlusion appearing after launch does not erase or retarget an existing projectile; physical cover may intercept it. Journal pause advances no readiness. |
| **Manual special** | The mapped action shows availability and any facing, selected target or material. The player aims/faces first, then presses. | The manual source starts its external wave under its own rule. Its first and later receivers each check locally; a later refusal does not rewind the wave or refund already consumed material. Rig descendants retain that wave and cannot ready their source. |
- | **Enemy warning / action / recovery** | Every attack has a named wind-up cue, one committing action and a readable recovery. Simultaneous warnings remain individually visible; none waits politely for another. | Each committed enemy attack is its own external wave. Contact-time order resolves simultaneous attacks; no hidden turn order or invulnerability is added. A part resolves at most once per wave. |
+ | **Enemy warning / action / recovery** | Every attack has a named wind-up cue, one committing action and a readable recovery. Simultaneous warnings remain individually visible; none waits politely for another. | Each committed enemy attack is its own external wave. Contact-time order resolves simultaneous attacks; no hidden turn order or invulnerability is added. Parts follow their normal per-wave rules and any explicitly named finite return allowance in [Build Rules](/Hold%20The%20Flood/Build%20Rules); an enemy attack is not permission to invent new energy or readiness. |
| **Barrier, projectile and fixed cover** | Hard structure blocks sight and physical projectiles according to geometry. A faced Barrier intercepts qualifying physical strikes until bypassed or broken; it has no assumed protection from heat, drain or occlusion. | A physical enemy strike or bolt hitting a Barrier is an impact on that Barrier frame. A Dynamo feeds only if locally clamped to that named frame. Player Projector impacts can feed only a Dynamo clamped to that Projector's physical-output feed. Remote collisions never feed it. |
| **World-time work** | A control shows current stage, completed checkpoints, occupied state and any cued alarm entrance. Continue, cancel, defend or withdraw remain available. | Damage alone reduces condition but does not cancel. Explicit cancel, displacement out of reach or a creature occupying the control loses the unfinished stage. Re-entering begins that stage again; completed physical checkpoints persist. Incremental oxygen transfer keeps its separately committed increments. |
| **Tethered drain / consumed oxygen** | Ordinary suit drain is continuous and visible. Glass Siphon adds a separately shown tether/radius and higher drain only while attached. | Tether launch is an attack; the continuing tether is one ongoing state, not fresh waves or an inventory subtraction. Gas already breathed stays spent. Breaking the tether stops only its extra drain; no offscreen or instant canister loss occurs. |
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