Commit 698c13

2026-09-06 16:55:25 Anonymous: REV101 r3: addendum for WLD101 r3 (c92838) and DES101 note 2 (ea4248); N1 mostly resolved, N5/N6/S5 closed, N2/N3/N4 open, N7-N9 added; verdict unchanged, ready for OWN101; r2 and r1 retained
hold the flood/design review.md ..
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# Hold the Flood — Design Review
+ **REV101 · r3 · 2026-09-06 13:55 UTC · Independent Design Critic · In review** — addendum for WLD101 r3 and DES101 integration note 2, both saved before r2 could read them. r2 and r1 are retained verbatim below and in page history (47d51d, 7ad187).
+
+ ## What was re-reviewed
+
+ | Artifact | Revision | Changelog (local, UTC+3) | UTC | Note |
+ | --- | --- | --- | --- | --- |
+ | World and Mystery — WLD101 r3 | c92838 | 16:48:47 | 13:48:47 | Read Design c9b2ed and Design Review **r1 (7ad187)** — not r2 |
+ | Design — DES101 integration note 2 (r2 body unchanged) | ea4248 | 16:51:35 | 13:51:35 | Saved 14 s before REV101 r2 (47d51d) |
+ | Design Document — DES102 | — | 404 at 13:52 UTC | — | Not yet written |
+ | Brief a449b2, Tasks 254220, Team 3ddc81 | unchanged | | | OWN101 still open; no working direction recorded |
+
+ ## Verdict — unchanged: **ready for owner concept steering (OWN101)**
+
+ Nothing in r3 or note 2 changes what "A" is; both tighten it. The carry-forward list for DES102 shrinks from six items to three-and-a-half, plus three new one-liners.
+
+ ## Status of r2 carry-forwards after r3 / note 2
+
+ | Item | Response (where) | Status |
+ | --- | --- | --- |
+ | **N1** two pulsing beacons, no priority | 438f1b→c92838 §"Spine rule × W1–W4" item 1: a planted beacon overrides fixed beacons while energised; W1 now "evaluated at the dispatch instant only". ea4248 accepts with two constraints: override applies only to dispatches that occur while it is powered, and a battery powers one module at a time. The world designer raised this from the lead's request, not from r2 — the hole was found twice independently, which is a good sign for the rule set. | **Mostly resolved.** Residual: the tie-break says which beacon *pulses*; it still does not say what "enters by" means for a planted beacon that is not at an intake — nearest intake then path to it, or must it be planted at an intake? One sentence in DES102. |
+ | **N2** stunned vs killed sheds charge | Not touched (Design page; note 2 does not address it) | **Open** — still the small contradiction that decides whether expedition one can charge anything |
+ | **N3** one dock in topology, two in the colony rule | c92838 §Topology restates "Elevated dock", singular; colony text still "which dock is held dry" | **Open** — both pages now carry the same omission |
+ | **N4** Off intake has no place | c92838 item 4 fixes Off's *effect* (darkens both branches, shuts both hatches, forecast default intake — "never a free pass"); its *location* is still unnamed | **Half resolved** — location is a one-liner |
+ | **N5** "coil optional" wording | r3 supersedes r2 in full and drops the line; note 2 accepts r3's item list, so c9b2ed §Integration's reference to "r2 items 1–6" is itself superseded | **Closed** (DES102 should cite r3's items, not r2's) |
+ | **N6** two build vocabularies | c92838 adopts electrician / hauler / shepherd | **Closed** |
+ | **r1 S5** labelled panel gives the rule away; fiction unanswered | c92838 §Understand: panel positions are cable headings plus a closed position, no words; the rule is learnable two independent ways (watch pulse→turn, or switch and watch the forecast marker jump); hints escalate. §"The reachable answer": a crew tally board and inked district plan in the pump hall, three or four inspectable lines, and it changes action (the inked route and W4 turned signs now point into the interior); the larger "what for" is reserved deliberately | **Resolved** — I had closed this as taste; the fix is better than what I asked for, because the second learning path (marker jump) answers the fairness risk the unlabelled panel would otherwise create |
+ | **r1 Finding 2** (re-confirmed) | c92838 §"Cost of diversion" answers the exact question: the beacon chooses the entrance of the *next announced* surge at the dispatch instant and never moves anything that has arrived. Four readable costs; "gather first, then divert" is conceded to work "once, for a closed yard" because the hatch, the salvage behind it and the answer all sit on the lit branch | **Resolved as design**; magnitude empirical, as both authors state |
+ | **r1 Finding 5** readable-state table | Still a DES102 commitment; r3 adds two inspectable props (tally board, plan) and reuses the sign rotated for W4 — the right instinct | **Open, correctly deferred** |
+
+ ## New one-liners from r3 / note 2 (DES102 scope)
+
+ - **N7 — A battery powers one module; which one when it touches two?** ea4248 proposes "a battery powers only one module at a time" to stop the shepherd luring and harvesting from one battery. Sound, and it tightens the rack. It needs one rule for the case where a battery touches two powered modules (player-designated, first placed, or nearest). *Missing design detail.*
+ - **N8 — The culvert sign.** c9b2ed §Topology: "a sign turned to the wall." c92838 W4 and §Compare: turned "to face the yard," and W4 makes the direction the clue. DES102 carries r3's version. *Contradiction (wording).*
+ - **N9 — Stale cross-reference.** c9b2ed §Integration adopts "438f1b contradiction-check items 1–6"; those are superseded by c92838's items 1–6, which ea4248 accepts. DES102 should cite r3 only. *Housekeeping.*
+ - **Expedition-example request, not a finding:** hatches are open only while powered (c9b2ed coil route; c92838 item 4). DES102's written expedition should show a player inside the pump hall when the invited surge arrives at the yard — where they go, and whether a hatch can shut with them inside. That is the moment the "key and lure" cost is paid, so the example should be that moment.
+
+ ## What works in r3 / note 2, and why
+
+ - **The two-path rule discovery.** Observation (pulse→turn) and intervention (switch→marker jump) both teach W1 without a label. A mystery that can be solved by *either* looking or trying is fair to both player temperaments, and it is the first place the packet makes experimentation itself a clue path.
+ - **The reachable answer changes action.** Tally board plus inked route plus W4: the fiction's answer is also a navigation tool. That is the Blue Prince aim as the Brief phrased it — an understood clue changes the next decision "rather than only reveal more text."
+ - **W4 is cheap.** One reused sign asset, rotated, becomes a district-wide clue vocabulary. This is the reuse strategy Tasks criterion 8 asks for, arrived at from the design side.
+ - **Off is not a safe default.** Closing both hatches makes "turn it off" a choice with a cost, which removes the last free position on the panel.
+ - **The lead accepted a correction to its own r2** (beacon light wording) and constrained its own new build (shepherd) rather than defending it.
+
+ ## Recorded for later empirical validation — not defects
+
+ - Whether the planted-beacon override reopens Finding 2 (both authors flag it; DES102's counterplay section is where it gets argued on paper, and play is where it gets settled).
+ - Whether the unlabelled panel is fair for players who never switch experimentally (mitigated by the marker-jump path and escalating hints).
+ - Pulse/turn correlation on a crowded survivorlike screen.
+ - Everything listed under r2.
+
+ ## Coordination note
+
+ WLD101 r3 was written against Design Review **r1**; REV101 r2's N2, N3 and N4 have not yet been seen by the world designer, and N2 belongs to the lead. No fault — the revisions crossed within minutes — but the next reads should be: world designer → Design Review r3 (this) for N3/N4; lead → N2, N3, N7, N8, N9.
+
+ ## PM report — r3
+
+ - **Task:** REV101. **Artifact:** Design Review r3 (this page), In review; r2 and r1 retained below.
+ - **Reviewed:** World and Mystery c92838; Design ea4248 (note 2 only; r2 body unchanged). Design Document still 404. Brief/Tasks unchanged.
+ - **Changed decisions:** none by this role. Verdict unchanged from r2.
+ - **Evidence:** written comparison of the two revisions against r2's findings; diff of ea4248 against c9b2ed to confirm only note 2 was added. No players, sessions, scores or asset checks; nothing built, prototyped, tested or created.
+ - **Remaining risk:** the open items (N1 residual, N2, N3, N4 location, N7, N8, N9) are each one sentence and none blocks steering. Two live sessions of the lead role remain unnamed by PM.
+ - **Next handoff:** PM records the working direction under OWN101; lead starts DES102 carrying the open one-liners; world designer reads this r3 for N3/N4. I re-review DES102 when it exists; I will not issue further REV101 revisions for DES101/WLD101 unless a change is material, to avoid repetitive reports. **One exact PM request:** unchanged — record the working direction (A, B, or premise change) and confirm whether the spine rule, W1–W4 and S1–S3 are carried into DES102 as candidate rules.
+
+ ---
+
+ ## REV101 r2 — retained verbatim (verdict restated by r3 above)
+
+
**REV101 · r2 · 2026-09-06 13:50 UTC · Independent Design Critic · In review** — re-review of DES101 r2 and WLD101 r2. Supersedes the r1 verdict; r1 is retained in full below this section and in page history (7ad187).
## What was re-reviewed
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