Commit 67aa06

2026-09-15 13:23:28 Anonymous: Clarify the player journey, current growth rules and onward reading
hold the flood/build comparison.md ..
@@ 2,11 2,11 @@
Storm Choir runs toward a connected knot and watches its charge meter. Ricochet Foundry circles for hard angles, watching several discs cross the room. Gravity Furnace stays just ahead of a tail, preserving a rhythm of glowing footsteps. All three can become absurd; they do not ask the player to watch, move or press for the same reason.
- These are **proposed directions**, not settled recipes or balance. The [Owner Brief](/Hold%20The%20Flood/Brief) selects connected reusable parts, mostly automatic ordinary fire, regular temporary growth through fighting with major transformations, fresh hordes each expedition, and loss of temporary power on every return. Physical carried parts remain. Exact growth cadence and numbers stay open. Common connections are in [Build Rules](/Hold%20The%20Flood/Build%20Rules), parts in the [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue), encounter rhythm in [Hordes and Builds](/Hold%20The%20Flood/Hordes%20And%20Builds), and current limits in [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities).
+ These are **proposed directions**, not settled recipes or balance. The [Owner Brief](/Hold%20The%20Flood/Brief) selects connected reusable parts, mostly automatic ordinary fire, regular temporary growth through fighting with major transformations, fresh hordes each expedition, and loss of temporary power on every return. Physical carried parts remain. Exact growth cadence and numbers stay open.
## Storm Choir — conduct the crowd
- In ordinary combat, Sensor keeps Projector firing. Its impacts feed the locally clamped Dynamo; Fork divides each charge between Arc and Capacitor. The player reads the crowd as a circuit, crossing toward mutually visible bodies so one arc keeps finding the next. That dangerous move also fills the store.
+ A **rig** is the equipment mounted on the astronaut and the links that make it work together. Here, the Threat Sensor triggers the Pulse Projector automatically. Its impacts feed the Impact Dynamo; the Fork Relay divides that charge between the Arc Emitter and a Capacitor, which stores it for later. The player reads the crowd as a circuit, crossing toward mutually visible bodies so one arc keeps finding the next. That dangerous move also fills the store.
Regular growth first lengthens or branches the local song: **Echoing Arc** turns one useful route into several. At a major transformation, **Thunderhead** keeps the current full-store rule. The player sees three chain heads and a pressure-lance corridor previewed across the crest, then chooses whether to spend now on a merely good knot or risk holding for the dense centre. At its peak, blue-white routes tear open a lane while ordinary fire later rebuilds charge.
@@ 16,7 16,7 @@
## Ricochet Foundry — compose the room
- At expedition start, Sensor fires ordinary Projector pulses—not discs. Manual→Nozzle moves eligible bodies or loose cover while the modest automatic fire holds a lane.
+ At expedition start, the Threat Sensor triggers ordinary Pulse Projector shots. A Manual Trigger controls the Vector Nozzle, a directional shove that moves loose cover or bodies it can affect while the automatic fire holds a lane.
Regular fighting can grant **Rebound Disc**, changing later accepted shots into bounded banking flights. **Fragment Wake** then gives each normal terminal a shown fan. The player starts circling and deciding whether Nozzle should shape the crowd, move cover or preserve an escape.
@@ 28,7 28,7 @@
## Gravity Furnace — make pursuit into fuel
- Stride→Nozzle rewards deliberate movement; **Inward Draft** later turns each qualifying traversal into a rear pull. Sensor→Projector supplies modest automatic pressure while the player kites a tail. The player watches spacing and cadence, not an impact-fed battery.
+ The Stride Switch triggers the Vector Nozzle through deliberate movement; **Inward Draft** later turns each qualifying traversal into a rear pull. The Threat Sensor and Pulse Projector supply modest automatic fire while the player draws a pursuing tail. The player watches spacing and cadence, not an impact-fed battery.
This direction also proposes replacing Dynamo and Capacitor. A regular **Heatstep** transformation makes each deliberate Stride-powered pull scorch one visible ember into the floor wake. Only the three newest remain; the oldest visibly dims and goes out after a short shown interval. Forced motion, recoil and conveyor travel leave none. These are not battery charges: they show that the astronaut has kept the hot pursuit rhythm alive.
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The accepted cost is three clearer fantasies but two new temporary exceptions and more preview work. Current shared Mechanical rules continue to govern until these replacements are separately reconciled; this comparison does not silently change their power, heat, flight-slot or finite-route safeguards. Written scenes cannot prove that any direction is fun, balanced or sufficiently discoverable.
- ## Open questions
+ ## What remains to design
- Are Ricochet's forced terminal and Gravity's three-ember heat rule understandable without turning the journal into a recipe list?
- Does Ricochet's smaller permanent footprint need another physical part or higher operating cost, or is its dependence on room geometry enough?
- What regular-growth choices lead toward each major transformation, and what milestone triggers it?
- How should renewed hordes occupy permanently opened and joined rooms without making return travel repetitive?
- Which exact power, heat, duration and coverage values preserve overpowering success without making one build universal?
+
+ For the common equipment rules, see [Build Rules](/Hold%20The%20Flood/Build%20Rules) and the [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue); [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) holds the detailed quantities.
+
+ See these ideas in [Three expeditions into the observation ward](/Hold%20The%20Flood/Expedition%20Proposal), or return to [Hordes and Builds](/Hold%20The%20Flood/Hordes%20and%20Builds). [Back to The Game](/Hold%20The%20Flood/The%20Game).
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