2026-09-07 10:16:57
Anonymous:
COL102 r2: apply PMR007 D026 receiver simplification and current Tram issue boundary
hold the flood/colony.md ..
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# Hold the Flood — Colony and Persistent Progression
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**COL102 r1 / Colony r5 · 2026-09-07 UTC · Colony and Progression Designer · Submitted for review.** Adds two refuge-development approaches across proposed Tram returns for PM’s DES105 handoff; recommends retaining one assembly, exposes the comparative reader’s weaker case and the integrated Tram departure’s issue conflict. Mirrors the current canal/rescue and one-berth-city-wide rules. COL101’s structure remains accepted at PMR006; this submission claims no later PM acceptance or owner approval.
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**COL102 r2 / Colony r6 · 2026-09-07 UTC · Colony and Progression Designer · PMR007 correction submitted.** PMR007 accepts COL101's targeted corrections and COL102 r1's two investment trajectories. This revision applies D026: signal comparison joins the repaired base receiver, leaving one assembly to compete between workshop tooling and one supported berth. It also points to Lead's integrated Tram sequence and its current critic findings. Overall design and development approval are not claimed.
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Supersedes [Colony r4, 527f2b](/Hold%20The%20Flood/Colony?revision=527f2b); [r3, 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb), [r2, 12694e](/Hold%20The%20Flood/Colony?revision=12694e) and [r1, a1046d](/Hold%20The%20Flood/Colony?revision=a1046d) remain historical evidence. Current source revisions are in §8. Lead is the sole integrated Design Document owner under D014. The attributed PM seed at the foot is preserved verbatim.
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Supersedes [COL102 r1 / Colony r5, fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88), [COL101 r4, 527f2b](/Hold%20The%20Flood/Colony?revision=527f2b) and earlier revisions linked in §8. Lead is the sole integrated Design Document owner under D014. The attributed PM seed at the foot is preserved verbatim.
## COL101 recommendation
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Build a refuge that remembers what the player has made possible, with **one reusable support assembly assigned to one advanced service for the next expedition**. Banked salvage buys permanent repairs and fittings once. Moving that assembly between an additional berth, workshop tooling and comparative observation is free at the refuge. The competition is which opportunity to support on this trip, not a tax for changing one's mind.
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Build a refuge that remembers what the player has made possible, with **one reusable support assembly assigned to either workshop tooling or one supported berth for the next expedition**. Banked salvage buys permanent repairs and fittings once. Moving the assembly between those two uses is free at the refuge. The repaired forecast receiver compares personally observed signals without occupying the assembly. The competition is reliable preparation versus an additional place to stop, not a tax for changing one's mind.
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**Selected drafting direction:** [Brief D022–D025](/Hold%20The%20Flood/Brief?revision=77e392) selects seven external districts plus a refuge, no forced refuge defence, eight rack cells from the start, shelter-selected pickup priority, one active advanced service, reusable refits and revisit-only recorded-rack issue capped at six occupied cells. [PMR006](/Hold%20The%20Flood/PM%20Reviews/PMR006?revision=a28870) accepts COL101's structural direction as delivered. These remain provisional design decisions, not an approved district count, duration, fiction, asset plan or production scope.
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**Selected drafting direction:** [Brief D022–D026](/Hold%20The%20Flood/Brief?revision=0cba02) selects seven external districts plus a refuge, no forced refuge defence, eight rack cells from the start, shelter-selected pickup priority, one active assembly, reusable refits, revisit-only recorded-rack issue capped at six occupied cells, and base-receiver comparison. [PMR007](/Hold%20The%20Flood/PM%20Reviews/PMR007?revision=6fb181) accepts COL101's targeted corrections and COL102 r1's two investment trajectories within their stated scopes. These remain provisional design decisions, not an approved district count, duration, fiction, asset plan or production scope.
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**Current boundary:** [the shared contract r6](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) adopts one held dock plus one supported shelter, the reusable service loop, the gradual Stop cascade, no salvage-fed pump reserve, the dry/manual refuge baseline and ordinary switched-state persistence. Exact repair prices, first-visit packages, visit/recording triggers and final refuge presentation remain Colony/Equipment proposals awaiting integration. No example here depends on the separately disputed Spark or fixed-powered-water effects.
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**Current boundary:** [the shared contract r7](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4) adopts one held dock plus one supported shelter, tooling versus berth support, D026's base-receiver comparison, the gradual Stop cascade, no salvage-fed pump reserve, the dry/manual refuge baseline and ordinary switched-state persistence. Exact repair prices and final refuge presentation remain Colony proposals. Equipment owns issue packages; Campaign owns the current integrated Tram example. No example here depends on an unresolved electrical effect.
The credible alternative is to make every repair always active. That gives uncomplicated accumulation, but eventually removes the colony decision from departure. One assigned service keeps a repaired colony useful without requiring recurring payments or progressively more currencies. Its risk is domination by one service; the three strategies below expose the choices for written review, not evidence of equal balance.
## Integration against the Campaign submission that arrived during COL101
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Campaign's topology and district count belong to [Campaign](/Hold%20The%20Flood/Campaign) and [Districts](/Hold%20The%20Flood/Districts). A colony repair never substitutes for operating a canal, travelling to a place or learning its machinery. D022 resolves r1's compulsory Refuge-defence objection for the next draft: the refuge is not an obligatory punishment expedition. D023 and [Equipment's current Build Paths response](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2) persuade me to use eight cells immediately and bounded first-visit packages: retaining field growth through issuance limits is clearer than selling the missing rack area.
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Campaign's topology and district count belong to [Campaign](/Hold%20The%20Flood/Campaign) and [Districts](/Hold%20The%20Flood/Districts). A colony repair never substitutes for operating a canal, travelling to a place or learning its machinery. D022 resolves r1's compulsory Refuge-defence objection for the next draft: the refuge is not an obligatory punishment expedition. D023 and [Equipment's current Build Paths response](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7) persuade me to use eight cells immediately and bounded first-visit packages: retaining field growth through issuance limits is clearer than selling the missing rack area.
## 1. Outcome to choice to changed expedition
1. **Resolve the expedition.** Extraction banks carried salvage. Rescue loses that trip's unbanked salvage and field finds; it retains observations and inspected recipes. Named world commitments follow their authored commit points, not a blanket reset or blanket persistence rule.
2. **Read what changed at the refuge.** A route board distinguishes confirmed access, the selected baseline dock, any supported additional berth, observed district settings and stale forecasts. The player can also walk into repaired spaces. A repaired workshop's open work bay remains visibly and functionally different from its shuttered starting state.
3. **Choose a permanent investment, or keep the salvage.** A displayed one-time price competes with another repair. Capital spending is not refunded, but the repaired capability remains available under its stated power/access conditions. Every preview names the later action it enables, prerequisites and what it cannot do. No repair is required for a free basic departure, ordinary return or essential clue.
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4. **Choose this expedition's support.** Once the assembly has been commissioned from the recovered crane parts, assign it, choose the baseline dock, set pickup priority and prepare the rack at the refuge. Before that milestone, the three base services and free basic departure still work, while advanced fittings display their missing assembly prerequisite. The departure preview shows actual occupied cells, empty batteries, route availability and which advanced services are inactive. All available choices are revisable until departure.
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4. **Choose this expedition's support.** Once the assembly has been commissioned from the recovered crane parts, assign it to tooling or one supported berth, choose the baseline dock, set pickup priority and prepare the rack at the refuge. Before that milestone, the three base repairs and free basic departure still work, while both advanced fittings display their missing assembly prerequisite. The departure preview shows actual occupied cells, empty batteries, route availability and which fitting is inactive. All available choices are revisable until departure.
5. **Use the changed opportunity in the field.** A second extraction option changes a retreat; a known module allows a different approach to an existing obstacle; a comparison record lets the player act on a discrepancy rather than memorise two instruments under pressure. Field action remains necessary.
6. **Return with a new reason to choose.** Newly opened physical access, a discovered module or a changed district setting can make a different assignment worthwhile. Failure need not bring salvage to count as progress: a retained recipe or a corrected inference can change the next departure for free.
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Once commissioned, the assembly is a capacity rule, not cargo. It cannot be duplicated, dropped or lost on rescue. Switching away from tooling before departure revokes its extra issued modules; switching away from berth support revokes the extra berth. There is no preparation stockpile through which the player can combine all three services.
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Once commissioned, the assembly is a capacity rule, not cargo. It cannot be duplicated, dropped or lost on rescue. Switching away from tooling before departure revokes its extra issued modules; switching away from berth support revokes the extra berth. There is no preparation stockpile through which the player can combine both assembly-backed services. Receiver comparison remains available because it is part of the paid base repair, not a third assembly use.
## 2. Minimum colony and resource model
Only **banked salvage** is a persistent spendable resource. Charge remains expedition-local, starts empty and cannot be sold, banked or used to pay settlement expenses. Recipes, observations and access states are records, not currencies.
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**Assembly acquisition, adopting [Campaign r4](/Hold%20The%20Flood/Campaign?revision=7daf34):** the refuge begins with the connections for advanced fittings but no working support assembly. Two authored crane parts are available in the Lock Flight. The player inspects and carries either or both to extraction; each occupies one rack cell and each extracted part is banked as a unique project component, not converted into salvage. These are project cargo, not equippable items, modules or recipes; Equipment owns any inventory presentation needed to keep that distinction legible. When both are banked, the workshop commissions the one reusable assembly with no additional salvage fee or timer. The repaired bay visibly holds the recovered parts before completion and the assembled frame afterward.
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**Assembly acquisition, integrated by [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202):** the refuge begins with the connections for advanced fittings but no working support assembly. Two authored crane parts are available in the Lock Flight. The player inspects and carries either or both to extraction; each occupies one rack cell and each extracted part is banked as a unique project component, not converted into salvage. These are project cargo, not equippable items, modules or recipes; Equipment owns any inventory presentation needed to keep that distinction legible. When both are banked, the workshop commissions the one reusable assembly with no additional salvage fee or timer. The repaired bay visibly holds the recovered parts before completion and the assembled frame afterward.
The parts are fixed, guaranteed offers on Campaign's route, not random drops or enemy yield. A rescued player loses only parts still carried on that expedition; unbanked parts reappear at their authored location, while any previously extracted part remains banked. The player can therefore recover with a one-cell return rather than repeat a two-cell haul. Free machinery/starter access, essential evidence, baseline docks and the three base repairs never require the assembly. Campaign owns the Lock Flight placement and reachable route; if that route cannot be completed with the free starter and local machinery, the assembly milestone must move rather than create an equipment gate.
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| Support assembly commission | Extract the two unique Lock Flight crane parts, together or separately; see them installed into one reusable frame | Makes one purchased advanced fitting assignable per expedition. The recovery trip gives up one or two rack cells that could hold salvage/modules; failure loses only currently carried parts. No salvage price, recurring fee or essential-route gate |
| Dock outlet refit | Refit the existing outlet; the board exposes reusable baseline-dock selection and the installed manifold remains visible | Change which eligible dock is held without paying on each switch. Opening with this delays workshop or forecast repair. Each reached district has its original safe baseline dock free; until refitted that default remains selected, and no switching debt accrues |
| Workshop repair | Unshutter a raised work bay and restore its manual fitting bench; inspected patterns can be laid out there | Ordinary issue of one known starting module alongside the empty default battery; occupies real rack cells. This spends salvage that could support route flexibility or forecast information |
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| Forecast repair | Repair the receiver; its face shows the known first intake and scheduled interval and marks missing/stale input | Choose approach or support with better information before departure. It does not make a dark signal mean an empty district, or reveal evidence the player has never observed |
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| Forward-berth fittings, after outlet refit | Install a second hose connection; assign the shared assembly to one eligible extra berth | Retain the baseline dock and one additional extraction option on this expedition. Forego advanced tooling and comparison; physical canal access still required |
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| Workshop tooling, after workshop repair | Fit the reusable jig; assign the assembly and preview one legal first-visit package or a revisit record | More deliberate starting combinations, with less rack room for field finds. Forego the extra berth and comparison |
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| Comparative reader, after forecast repair | Fit the receiver’s recording attachment; assign the assembly to one surveyed relay connection with two visible instrument leads | Preserve a juxtaposition of observations made during the expedition. Forego tooling and the extra berth; no remote omniscience or essential-clue purchase |
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| Forecast repair | Repair the receiver; its face shows the known first intake and scheduled interval, marks missing/stale input, and places two personally observed signal records side by side | Choose approach or support with better information before departure, or inspect a discrepancy without consuming the assembly. It does not make a dark signal mean an empty district, reveal an unobserved event or sell route-gating bank state |
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| Forward-berth fittings, after outlet refit | Install a second hose connection; assign the shared assembly to one eligible extra berth | Retain the baseline dock and one additional extraction option on this expedition. Forego advanced tooling; physical canal access still required |
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| Workshop tooling, after workshop repair | Fit the reusable jig; assign the assembly and preview one legal first-visit package or a revisit record | More deliberate starting combinations, with less rack room for field finds. Forego the extra berth |
The three base repairs remain useful independently. The advanced fittings change which combination can be exercised on a later visit; they do not buy increasingly large versions of the same numerical bonus. A player may finish investigations with no advanced fitting. No population, food, morale, housing tier, staffing schedule or autonomous resource producer is needed to make these choices work.
@@ 60,28 59,28 @@
| Strategy | Early choice | Middle choice | Late choice | Opportunity cost, reversal and failed investigation |
| --- | --- | --- | --- | --- |
| **Route builder** | Buy the outlet refit and choose a surveyed approach that suits the next investigation; keep basic Cutter/battery preparation | Recover the Lock Flight parts while opening the upper canal; after commissioning, buy forward fittings and support summit extraction while keeping the depot baseline | Assign that same assembly to an eligible extra retreat point for a consequential revisit; or release it to tooling after route knowledge makes a single exit sufficient | Gives up early known-module issue; carrying the parts gives up up to two cells on that Lock Flight return. Dock/assembly selection reverses freely at shelter. Rescue loses only carried parts, not banked parts, fittings or survey knowledge. After Stop, a powered berth works only until its district circuit dies; the guaranteed route does not depend on it |
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| **Outfitter** | Repair the workshop; inspect a Coil or utility module and issue that known module on the next departure, empty of charge | Recover the crane parts, commission the assembly and buy tooling; on a new district take either a primary/tool package or a small two-module circuit | On a revisit, choose a recorded six-cell rack to pursue a specific manipulation; leave two cells for discoveries, or deliberately issue fewer | Gives up forecast investment and the part-carrying cells; while tooling is assigned, gives up additional exit/comparison. Rescue retains banked parts, inspected recipes and eligible records. After Stop, advanced tooling remains until the refuge circuit fails; the manual one-module bench survives |
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| **Signal investigator** | Repair the forecast receiver; compare its first-dispatch information with what actually arrives, using free field indicators and notes | Recover the crane parts, commission the assembly and buy the comparative reader; record two signals only when personally observed | Revisit after an authored network change, compare current observations with dated records, then choose a local intervention or leave it intact | Gives up early build access and the part-carrying cells; while observation is assigned, gives up tooling/extra extraction. The reader reduces observation burden, not evidence cost. Records and banked parts survive rescue/power loss. After Stop, the board announces the next circuit loss; stored observations persist without reserve payment |
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| **Outfitter** | Repair the workshop; inspect a Coil or utility module and issue that known module on the next departure, empty of charge | Recover the crane parts, commission the assembly and buy tooling; on a new district take either a primary/tool package or a small two-module circuit | On a revisit, choose a recorded six-cell rack to pursue a specific manipulation; leave two cells for discoveries, or deliberately issue fewer | Gives up forecast investment and the part-carrying cells; while tooling is assigned, gives up the additional exit. Rescue retains banked parts, inspected recipes and eligible records. After Stop, advanced tooling remains until the refuge circuit fails; the manual one-module bench survives |
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| **Signal investigator** | Repair the forecast receiver; compare its first-dispatch information with what actually arrives, using free field indicators and notes | Repair the workshop for one known module while the base receiver keeps two personally observed records side by side; recover the crane parts when the Lock Flight route offers them | On a revisit, assign the assembly to tooling for a controlled reconstruction or to a berth for two possible observation exits; then act locally on the discrepancy or leave the machine intact | Gives up early dock flexibility and spends on two base repairs before either advanced fitting. Comparison costs field attention but no assembly slot. Rescue retains observations, recipes and banked parts. After Stop, the board announces circuit loss and stored observations persist even when its powered display goes dark |
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**Illustrative sequence:** a failed workshop-first expedition loses its Coil find but retains the inspected recipe. The player can issue a Coil next time without another salvage run, then discover the upper-canal opportunity. Banking salvage later permits forward fittings; assigning them sacrifices advanced circuit preparation for a second extraction. After recording a district discrepancy, the player may instead use comparison on a revisit. These are written consequences of the proposal, not played results.
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**Illustrative sequence:** a failed workshop-first expedition loses its Coil find but retains the inspected recipe. The player can issue a Coil next time without another salvage run, then discover the upper-canal opportunity. Banking salvage later permits forward fittings; assigning them sacrifices advanced circuit preparation for a second extraction. A recorded district discrepancy remains comparable at the repaired receiver whichever assembly use is selected. These are written consequences of the proposal, not played results.
## COL102 — Two development approaches across Tram returns
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**COL102 r1 · 2026-09-07 · Proposal for DES105; awaiting PM review.** PM's [resumed handoff](/Hold%20The%20Flood/Tasks?revision=6526ed) asks whether refuge choices sustain changed returns. I recommend retaining one active assembly, with the limits below. The district sequence here is an offered common case for Lead, Campaign, Equipment and World to reconcile, not a claim that DES105 has already selected or validated it.
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**COL102 r2 · 2026-09-07 · Accepted contribution; D026 correction submitted.** [PMR007](/Hold%20The%20Flood/PM%20Reviews/PMR007?revision=6fb181) accepts the two investment trajectories within their stated scope, conditional on Lead's route/acquisition integration. [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) now integrates that common case. The sequence remains a written design example rather than validated duration, balance or play behavior, and its scene-specific revisions remain Lead's responsibility.
### The same place, three different reasons to go
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Use the Tram Incline's existing depot, rail, summit station and timetable from [Campaign r5 §3.2](/Hold%20The%20Flood/Campaign?revision=9366c8). Visits are separated by ordinary campaign exploration, not consecutive compulsory trips. Both approaches require the two banked crane parts before their changed return can use an advanced service. The two approaches face the same objective and observed state at each step; investment changes the options they can rely on. The proposed four-bundle prices below compare three equal spending opportunities (4, then 4, then 4), not earnings guaranteed at those points. If normal exploration does not fund them, Lead changes price or placement; no extra hauling visit is added.
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Use the Tram Incline's existing depot, rail, summit station and timetable from [Campaign DES105 r1 §3.2](/Hold%20The%20Flood/Campaign?revision=ee4202). Visits are separated by ordinary campaign exploration, not consecutive compulsory trips. Both approaches require the two banked crane parts before their changed return can use an advanced service. The two approaches face the same objective and observed state at each step; investment changes the options they can rely on. The proposed four-bundle prices below compare three equal spending opportunities (4, then 4, then 4), not earnings guaranteed at those points. If normal exploration does not fund them, Lead changes price or placement; no extra hauling visit is added.
| Return and changed understanding | A — protect two possible exits | B — make one equipment combination dependable |
| --- | --- | --- |
| **First visit: discover what the rail powers and physically reach/survey the summit.** The working belief is that lighting the rail simply supplies transport. At the depot, Rail visibly darkens the gates while lighting the pass gate; the moving lamp draws the crowd. The new fact is that moving the crowd also changes the way home. | Spend the first four bundles on the outlet refit. Start with free Cutter and empty battery, using the original depot baseline; an unsurveyed summit cannot be selected or supported. This first trip gains no remote summit access from the purchase. It earns a later choice of which surveyed dock to hold. The opportunity given up now is known-module issue. | Spend four on the manual workshop. If the Coil recipe was inspected during earlier exploration, issue Coil plus the empty battery: three occupied cells. The Coil is an emergency option only after ten charge units are actually collected; it does not power the dry rail. This gives up dock reselection and uses two more cells than A. Without the recipe, depart basic and retain the repair; the shop cannot invent discovery. |
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| **Changed return: use the surveyed upper route to inspect the pass toward the Exchange.** The player now knows that Rail opens the pass but closes the convenient depot gates, and the board shows the tram and canal states left by previous actions. The choice is whether to preserve two retreat options or prepare to cope with the incline while committing to one. | After both crane parts have banked and the assembly is commissioned, spend the next four on forward-berth fittings. Hold the depot and assign the one city-wide extra berth to the surveyed summit, provided the board shows the upper canal joined. Start basic; use the local tram/lamp and panel. If work above becomes costly, extract at the summit; if the incline is blocked before reaching it, retreat below. This gives up advanced tooling and comparative observation. The two docks do not remove pursuit, a blocking Heavy or the need to reach either dock. | Spend the next four on tooling. If Coil and Insulation have actually been assembled and recorded in a shelter, issue that four-cell revisit rack (two Coil cells, one Insulation, one empty battery). Keep the original depot baseline; the summit is not a second supported exit. Insulation permits a powered-yard approach and Coil can buy a stun after earned fuel, at the cost of four cells and a return down the incline or Campaign's manual gate route. Reversing the tram when a Heavy blocks it remains the zero-fuel alternative. Do not promise a powered Coil at departure or claim a safe clearing time. |
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| **Later return: check a supply intervention, then leave the tram where the next approach should begin.** After the player deliberately withholds the Tram's first supply at the Collector while leaving it permitted, the prior belief “a flash guarantees an incoming crowd” becomes a question. Observe a permitted flash without bodies at the yard, then distinguish that interval from later arrivals and local enemies. This is an optional verification of World/Campaign's existing supply rule, not a new mandatory evidence flag. | Spend the third four on the workshop. Now issue one known Coil with the empty battery while retaining berth support. Use the lower dock to observe the yard; continue to the summit only if the actual crowd and pass state permit it. An empty first dispatch reduces the need for two exits, but the second exit still lets the player abandon the upper leg without undoing all lower work. The cost is foregoing Insulation alongside the issued Coil and foregoing comparative recording. A may instead select just the summit baseline and leave the assembly idle; buying a service never obliges its use. | Spend the third four on the outlet refit. Keep tooling assigned and select one surveyed baseline dock according to the objective: depot for the yard observation and a shorter abort, summit for upper work after accepting the lower observation's round trip. The same four-cell record protects an energized-yard approach but cannot manufacture charge from an absent surge. Use manual routing if the bank remains empty. Give up the second hard stop. Leave the tram/panel in a deliberate local state and record it for the next visit. |
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| **Changed return: use the surveyed upper route to inspect the pass toward the Exchange.** The player now knows that Rail opens the pass but closes the convenient depot gates, and the board shows the tram and canal states left by previous actions. The choice is whether to preserve two retreat options or prepare to cope with the incline while committing to one. | After both crane parts have banked and the assembly is commissioned, spend the next four on forward-berth fittings. Hold the depot and assign the one city-wide extra berth to the surveyed summit, provided the board shows the upper canal joined. Start basic; use the local tram/lamp and panel. If work above becomes costly, extract at the summit; if the incline is blocked before reaching it, retreat below. This gives up advanced tooling. The two docks do not remove pursuit, a blocking Heavy or the need to reach either dock. | Spend the next four on tooling. If Coil and Insulation have actually been assembled and recorded in a shelter, issue that four-cell revisit rack (two Coil cells, one Insulation, one empty battery). Keep the original depot baseline; the summit is not a second supported exit. Insulation permits a powered-yard approach and Coil can buy a stun after earned fuel, at the cost of four cells and a return down the incline or Campaign's manual gate route. Reversing the tram when a Heavy blocks it remains the zero-fuel alternative. Do not promise a powered Coil at departure or claim a safe clearing time. |
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| **Later return: check a supply intervention, then leave the tram where the next approach should begin.** After the player deliberately withholds the Tram's first supply at the Collector while leaving it permitted, the prior belief “a flash guarantees an incoming crowd” becomes a question. Observe a permitted flash without bodies at the yard, then distinguish that interval from later arrivals and local enemies. This is an optional verification of World/Campaign's existing supply rule, not a new mandatory evidence flag. | Spend the third four on the workshop. Now issue one known Coil with the empty battery while retaining berth support. Use the lower dock to observe the yard; continue to the summit only if the actual crowd and pass state permit it. An empty first dispatch reduces the need for two exits, but the second exit still lets the player abandon the upper leg without undoing all lower work. The cost is foregoing Insulation alongside the issued Coil. A may instead select just the summit baseline and leave the assembly idle; buying a service never obliges its use. | Spend the third four on the outlet refit. Keep tooling assigned and select one surveyed baseline dock according to the objective: depot for the yard observation and a shorter abort, summit for upper work after accepting the lower observation's round trip. The same four-cell record protects an energized-yard approach but cannot manufacture charge from an absent surge. Use manual routing if the bank remains empty. Give up the second hard stop. Leave the tram/panel in a deliberate local state and record it for the next visit. |
The first return teaches an opportunity cost, the changed return exploits physical access, and the later one checks a changed world and chooses its next starting state. Reading the timetable also links the existing Lock Flight evidence to the Exchange; World owns the explanation and its redundant evidence. If the player already understands the supply rule and has no reason to reposition the tram or inspect upper evidence, cut the later trip from their path. It is not required to unlock the next price tier.
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**Preparation and geography dependencies.** The four-cell record is `Coil / Coil / Battery / empty` over `Insulation / empty / empty / empty`, battery linked to Coil; all cells and fuel obey [Build Paths r3](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2). This is a legal proposed record only after it was assembled, never a free template. Equipment/Campaign must locate the first Insulation offer and a shelter opportunity before using B's changed-return example in DES105. Until then B issues its known Coil and takes the manual route; no unknown recipe or extra item is granted. Campaign owns the actual safe baseline/manual gate path, Collector withholding duration and the surveyed summit eligibility. No numerical survival or timing outcome is claimed here.
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**Preparation and geography dependencies.** The four-cell record is `Coil / Coil / Battery / empty` over `Insulation / empty / empty / empty`, battery linked to Coil; all cells and fuel obey [Build Paths r4](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7). This is a legal proposed record only after it was assembled, never a free template. Equipment proposes the first Insulation on the dry road outside the Lock Flight house and requires recording at an actual shelter. Campaign's DES105 still names the Lock Flight house as that shelter without establishing it; Lead must name an existing dock/shelter or add the shelter to Campaign geography before the record can be issued. Until then B issues its known Coil and takes the manual route; no unknown recipe or extra item is granted. Campaign owns the actual safe baseline/manual gate path, Collector withholding duration and the surveyed summit eligibility. No numerical survival or timing outcome is claimed here.
### What failure changes, and what can be reversed
@@ 97,29 96,29 @@
The credible alternative is two simultaneous services: berth plus tooling would support experimentation with less retreat risk. I reject that change at this stage because it removes precisely the competing choice the Tram currently supplies; it also lets a nominal preparation limit be bypassed by always pairing its solution with the extra exit. This is a written design argument, not demonstrated balance. The risk of one service is real: if every useful objective sits beside one freely selected baseline dock, forward support becomes redundant. Campaign should price an actual lower/upper decision or omit the extra berth there, not add danger or a new toll solely to force its purchase.
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**The comparative reader remains the weakest third option.** World's [r24](/Hold%20The%20Flood/World%20And%20Mystery?revision=351f4c) accepts its accessible-observation boundary, but a repeat visitor who can already compare notes may prefer either route insurance or reliable equipment. Keep it optional and do not claim all three services equally compelling. For WLD104's actual observation sequence, its case must be that recording two personally reached instrument readings reduces a concrete revisit/attention cost while the player surrenders tooling or berth support. If the integrated scene supplies no such cost, my recommendation is to fold comparison into the base receiver instead of inventing a mandatory clue purchase. That fallback needs Lead/World integration; it is not adopted by this submission.
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**D026 adopts the fallback:** the separate comparative-reader fitting is removed from the live recommendation. The repaired base receiver places two personally observed records side by side, while the assembly competes only between tooling and berth support. This preserves the field attention cost and free essential evidence without pretending comparison can rival a second exit or a dependable build. It never reveals an unobserved signal or sells the Exchange's bank state, which the free prelaunch board already shows. The rejected three-service version remains at [r5](/Hold%20The%20Flood/Colony?revision=fe7d88).
### Focused handoff and remaining correction
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Lead/Campaign: [Campaign r5 §3.2](/Hold%20The%20Flood/Campaign?revision=9366c8) starts its second Tram visit with the summit berth supported **and** seven equipment cells (Coil, Arc, two batteries, Insulation, Kit). Under the one-service/issue contract, that is not a legal departure: even tooling allows at most six issued cells, and tooling is not assigned while supporting the berth. Smallest repair: state the ordinary starting issue and put any additional items at explicit field offers/shelter assembly before their use, revising the scene for that acquisition cost; or reduce the rack to ordinary issue and rewrite its charge needs. Do not silently allow both services. I have left the Lead-authored example untouched.
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**Resolved r1 finding:** [Campaign r5 §3.2](/Hold%20The%20Flood/Campaign?revision=9366c8) had started its second Tram visit with the summit berth supported and seven equipment cells, illegally combining the two assembly services. Colony proposed ordinary issue plus explicit field offers, or a smaller rack. [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) now removes that over-issued start; the older paragraph is retained only as review provenance.
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Lead: use these two investment trajectories against whichever shared district sequence DES105 selects; the Tram is my proposed fit, not a second campaign topology. Equipment: check the issue/record dependency and the Campaign over-issue noted above against EQP102. World: reconcile the optional supply observation and the reader's attention cost with WLD104; Colony assigns neither clue flags nor story outcomes. Campaign: confirm each baseline return route and cut the optional test trip when it adds no new player question. PM: review COL102 and the narrow COL101 persistence correction; task acceptance remains yours. Minimum resources/facilities/assets remain §2/§6; no new people, buildings, currency or asset creation is proposed.
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Lead has integrated these trajectories into [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) and removed the over-issued berth start. Its current REV105 findings concern later-return opposition, Heavy placement and pursuit-priced beats; Colony does not rewrite those Campaign-owned scenes. Equipment's r4 smaller-package clarification remains the issue boundary. World r26 mirrors D026 and owns the observation chain. Campaign owns actual return paths and cuts any test trip that adds no new player question. Minimum resources/facilities/assets remain §2/§6; no new people, buildings, currency or asset creation is proposed.
## 4. Three connected examples for the domain owners
### Route example — for Campaign, with Lead interim
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**COL-I1, adopting Campaign’s correction:** [Campaign r5](/Hold%20The%20Flood/Campaign?revision=9366c8) and [shared contract r6 §6](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) make the Lock Flight canal an ordinary switched state: L2 open and the Head basin drained into the Middle joins it; rescue preserves that actual state. I withdraw r4’s extraction condition because it would erase an accomplished physical change and charge failed investigation with a needless repeat. The Tram summit must still have been physically reached/surveyed. The refuge board shows canal joined/parted and summit eligibility before launch. Support means **one additional berth in the whole city**, with one assembly assignment; it never opens a district or creates an approach route.
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**COL-I1, adopting Campaign’s correction:** [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) and [shared contract r7 §6](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4) make the Lock Flight canal an ordinary switched state: L2 open and the Head basin drained into the Middle joins it; rescue preserves that actual state. I withdraw r4’s extraction condition because it would erase an accomplished physical change and charge failed investigation with a needless repeat. The Tram summit must still have been physically reached/surveyed. The refuge board shows canal joined/parted and summit eligibility before launch. Support means **one additional berth in the whole city**, with one assembly assignment; it never opens a district or creates an approach route.
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With the canal available, the player can **select the summit as the ordinary one held dock**, giving up the depot as the held dock. This requires the ordinary reusable outlet refit, not advanced forward fittings. Alternatively, assign forward support to **keep depot as baseline and summit as one additional berth**. This is the adopted one-extra-shelter exception in contract r6: an additional place to stop at a compatible surveyed connection, with the baseline held dock retained.
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With the canal available, the player can **select the summit as the ordinary one held dock**, giving up the depot as the held dock. This requires the ordinary reusable outlet refit, not advanced forward fittings. Alternatively, assign forward support to **keep depot as baseline and summit as one additional berth**. This is the adopted one-extra-shelter exception in contract r7: an additional place to stop at a compatible surveyed connection, with the baseline held dock retained.
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The latter lets a player enter below, tow a crowd using the Tram's own machinery, investigate above and extract at the summit without retracing that crowd. It costs the advanced assembly assignment that could have supplied tooling or observation. It does not power the rail, hold L2 open remotely, suppress enemies, transport a boat through a closed canal, or open Exchange access from a menu. Baseline arrival/return must remain possible without purchasing this option. Campaign owns the exact physical approach and return paths; the Colony preview cannot claim them complete on Campaign's behalf.
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The latter lets a player enter below, tow a crowd using the Tram's own machinery, investigate above and extract at the summit without retracing that crowd. It costs the assembly assignment that could have supplied tooling. It does not power the rail, hold L2 open remotely, suppress enemies, transport a boat through a closed canal, or open Exchange access from a menu. Baseline arrival/return must remain possible without purchasing this option. Campaign owns the exact physical approach and return paths; the Colony preview cannot claim them complete on Campaign's behalf.
Why prefer optional additional extraction to a mandatory remote outpost upgrade? The player can knowingly choose a harder return to support a different experiment. A compulsory upgrade makes salvage a gate on exploration and erases that choice.
### Preparation example — for Equipment
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**COL-I2, response to [Build Paths r3](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2):** I support its two first-visit packages because each enables a concrete combination while retaining field acquisition. Equipment owns item footprints, primary effects, adjacency and link legality; this page owns eligibility and persistence. All issued batteries are empty.
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**COL-I2, aligned to [Build Paths r4](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7):** smaller legal starts remain selectable on revisits; recorded issue is a ceiling, not a forced six-cell package. Equipment owns item footprints, primary effects, adjacency, link legality and exact package contents; this page owns service eligibility and persistence. All issued batteries are empty.
| Departure option | Colony eligibility and limits | Concrete occupied-cell example under the cited Equipment proposal |
| --- | --- | --- |
@@ 139,9 138,9 @@
### Discovery and enduring consequence — for World
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**COL-I3, checked against [World r23](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1):** the comparative reader preserves two records of signals the player can otherwise see; it does not discover trunk permission, supply or a mystery answer remotely. At the selected relay’s fixed reader, choose, for example, a visible incoming permission pulse and a local drum event. This is a supported site, not an extra carried module or an unattended remote recorder. Recording occurs only while those instruments are actually observed. The notebook labels place, observed state and order; comparing with an earlier trip never asserts a simultaneous measurement.
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**COL-I3, mirroring D026 and [World r26](/Hold%20The%20Flood/World%20And%20Mystery?revision=744b21):** the repaired forecast receiver preserves two records of signals the player could see unaided; it does not discover trunk permission, supply or a mystery answer remotely. When the player personally inspects a visible incoming permission pulse and a local drum event, record each event's place, observed state and order. At the refuge the receiver can place them side by side; comparing observations from different trips never asserts a simultaneous measurement. This is part of the receiver repair, not an extra carried module, unattended recorder or assembly-backed fitting.
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The player can put those records side by side at the refuge and choose to inspect a local relay or Collector intake next. The cost is using observation support and spending attention reaching/reading instruments while exposed. The unaided player can perform the same comparison using ordinary notes. World r23's redundant essential evidence is the right boundary: buying this convenience must not create an essential clue that is absent in the field.
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The player can use that comparison to choose whether to inspect a local relay or Collector intake next. The cost is repairing the receiver instead of another base facility and spending attention reaching/reading instruments while exposed. The unaided player can perform the same comparison using ordinary notes. World r26's redundant essential evidence is the boundary: the repair cannot create an essential clue absent in the field.
If permission flashes but supply is empty, retain both the flash and any personally observed hollow-arrival cue; do not report that no enemies can exist. After Shut/Fix/Hold or an Exchange/Head-Works commitment, mark conflicting older forecasts as historical until a new observation supports an update. Persistent notes inform an action; they do not unlock it by flag.
@@ 151,7 150,7 @@
This gives investment an enduring physical result beyond a menu and makes the world decision costly without destroying earned knowledge. It requires no new character simulation or special emergency currency. The work bay and landing are proposed scene requirements, not confirmed assets.
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**Stop interface, corrected after PMR006.** I was persuaded by the canonical [shared contract r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) to withdraw r2's immediate-loss recommendation. Stop ends harvesting; the stored supply then loses one district circuit per expedition, nearest the Head-Works first. The refuge shares the Pumping District circuit and therefore fails late in that cascade. Before departure, its board names the next circuit loss. Powered forecast, advanced tooling and a supported pumped berth remain usable only while their supplying circuit lives; when the refuge circuit dies, they visibly go dormant. The free raised landing, dry walkway, manual one-module bench, Cutter, notes, paid repairs and banked salvage remain usable.
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**Stop interface, corrected after PMR006.** I was persuaded by the canonical [shared contract r7](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4) to withdraw r2's immediate-loss recommendation. Stop ends harvesting; the stored supply then loses one district circuit per expedition, nearest the Head-Works first. The refuge shares the Pumping District circuit and therefore fails late in that cascade. Before departure, its board names the next circuit loss. Powered forecast, advanced tooling and a supported pumped berth remain usable only while their supplying circuit lives; when the refuge circuit dies, they visibly go dormant. The free raised landing, dry walkway, manual one-module bench, Cutter, notes, paid repairs, banked salvage and notebook records remain usable.
The credible immediate-shutdown alternative makes Stop's cost instant and simple, but it removes services before the player can make a last informed response and disagrees with the authored city-wide cascade. Prefer the announced gradual loss because each remaining expedition asks which powered opportunity to use before it disappears. The cadence is a provisional design value, not tested balance or duration.
@@ 187,18 186,22 @@
| Interface | Position and reason | Exact source / owner action still needed |
| --- | --- | --- |
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| COL-I0: assembly acquisition | Adopt two fixed Lock Flight crane parts as the one-time assembly material; bank each separately, charge no salvage fee and preserve base/free access | [Campaign r4 7daf34](/Hold%20The%20Flood/Campaign?revision=7daf34) supplies the parts and assembly consequence. Campaign confirms guaranteed free-route placement/reappearance; Lead/PM review this Colony recovery boundary. This replaces r3's provided-at-start assembly, not D023's one-active-service rule |
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| COL-I1: route | One freely selected baseline held dock after refit; one optional additional berth city-wide uses the assembly. Canal state survives rescue; survey/access prerequisites stay physical | [Shared rules r6](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea), [Campaign r5](/Hold%20The%20Flood/Campaign?revision=9366c8), [Districts r8](/Hold%20The%20Flood/Districts?revision=e1136a); Colony mirrors these corrections; Campaign owns each actual return path |
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| COL-I2: preparation | Support Equipment's small first-visit packages and D023 revisit cap; define failure-tolerant visit/recording triggers above | [Build Paths r3](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2), [Inventory r2](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547): Equipment reconcile item legality/effects and represent crane parts as project cargo rather than modules; Lead integrate source transfer. Footprint examples do not settle effects |
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| COL-I3: observation | Comparison records accessible observations, not purchased essential evidence; historical forecasts visibly stale | [World r23](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1) supplies redundant essential evidence and the empty-flash boundary; exact comparative-reader presentation remains a Colony proposal |
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| COL-I3–I4: persistent world/refuge | Mirror ordinary switched-state persistence and the announced Stop cascade; retain manual refuge access and no salvage reserve | [Shared rules r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) resolves the rule: the refuge dies with the Pumping District late, dry/manual access survives, and the reserve is declined. Campaign still owns each district's physical unpowered return |
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| COL-I0: assembly acquisition | Two fixed Lock Flight crane parts are the one-time assembly material; bank each separately, charge no salvage fee and preserve base/free access | [PMR007 6fb181](/Hold%20The%20Flood/PM%20Reviews/PMR007?revision=6fb181) accepts the targeted acquisition correction; [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) integrates it. Campaign owns guaranteed free-route placement/reappearance |
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| COL-I1: route | One freely selected baseline held dock after refit; one optional additional berth city-wide uses the assembly. Canal state survives rescue; survey/access prerequisites stay physical | [Shared rules r7](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4), [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202), [Districts r9](/Hold%20The%20Flood/Districts?revision=e9c413); Colony mirrors these corrections; Campaign owns each actual return path |
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| COL-I2: preparation | Support Equipment's small first-visit packages and D023 revisit cap; smaller packages remain selectable; keep failure-tolerant visit/recording triggers | [Build Paths r4](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7), [Inventory r3](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9cebc1): Equipment owns issue contents and item legality/effects; Lead's DES105 uses legal starts. Footprint examples do not settle effects |
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| COL-I3 / D026: observation | Base receiver compares personally observed records; no separate fitting, bank-state sale or purchased essential evidence; historical forecasts visibly stale | [Brief 0cba02](/Hold%20The%20Flood/Brief?revision=0cba02), [World r26](/Hold%20The%20Flood/World%20And%20Mystery?revision=744b21), [contract r7](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4) and [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) mirror the two-service assembly boundary |
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| COL-I3–I4: persistent world/refuge | Mirror ordinary switched-state persistence and the announced Stop cascade; retain manual refuge access and no salvage reserve | [Shared rules r7](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4) resolves the rule: the refuge dies with the Pumping District late, dry/manual access survives, and the reserve is declined. Campaign still owns each district's physical unpowered return |
| COL-I6: refuge obligation | D022 selects no forced refuge defence; r1's objection no longer blocks Colony drafting | [Brief 70b6b1](/Hold%20The%20Flood/Brief?revision=70b6b1): Lead remove contradictory compulsory-defence summaries during integration |
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| COL-I5: economy and acceptance | Keep one-time prices provisional; do not make investigation pay for failure or artificially extend play | [PMR006 a28870](/Hold%20The%20Flood/PM%20Reviews/PMR006?revision=a28870) accepts the structure, not the four-bundle prices. Lead/PM retain economy integration and acceptance |
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| COL-I5: economy and acceptance | Keep one-time prices provisional; do not make investigation pay for failure or artificially extend play | [PMR007 6fb181](/Hold%20The%20Flood/PM%20Reviews/PMR007?revision=6fb181) accepts the two trajectories while stating equal spending opportunities are illustrative, not guaranteed income. Lead/PM retain economy integration and acceptance |
This is a focused response and recorded handoff, not a claim those authors have read or agreed. No new owner approval is needed to continue written reconciliation. Development and any asset expenditure remain behind the owner's explicit approval gates.
## 8. Source revisions used
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**COL102 r2 / Colony r6 processed sources, 2026-09-07:** compared live Markdown with accepted [Colony r5 fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88) and its [task submission b68997](/Hold%20The%20Flood/Tasks?revision=b68997). Read index and log, then current [Tasks 575001](/Hold%20The%20Flood/Tasks?revision=575001), [PM Reviews e8a263](/Hold%20The%20Flood/Pm%20Reviews?revision=e8a263), [PMR007 6fb181](/Hold%20The%20Flood/Pm%20Reviews/Pmr007?revision=6fb181), [Design Review REV105 r1 35cccf](/Hold%20The%20Flood/Design%20Review?revision=35cccf), [Brief 0cba02](/Hold%20The%20Flood/Brief?revision=0cba02), [Campaign DES105 r1 ee4202](/Hold%20The%20Flood/Campaign?revision=ee4202), [shared contract r7 5322f4](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4), [Equipment r5 0efeb4](/Hold%20The%20Flood/Equipment?revision=0efeb4), [Build Paths r4 6bc3f7](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7), [World r26 744b21](/Hold%20The%20Flood/World%20And%20Mystery?revision=744b21) and [Districts r9 e9c413](/Hold%20The%20Flood/Districts?revision=e9c413). Hub, Team, Expansion Brief and Design Index were reread; no Colony rule was inferred from their status copy. Wiki Conventions was reread before this revision. PMR007 accepts COL101's targeted corrections and COL102 r1's contribution; r2 applies the assigned D026 mirror. REV105 confirms colony investment changes capability but identifies Campaign-owned depth and scene defects, not a new Colony acceptance condition.
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**Earlier source ledgers below remain provenance; this paragraph is r2's processed checkpoint.**
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**COL102 r1 / Colony r5 processed sources, 2026-09-07:** compared actual current Markdown with Colony r4 [527f2b](/Hold%20The%20Flood/Colony?revision=527f2b) and its task submission [13c20b](/Hold%20The%20Flood/Tasks?revision=13c20b). Read index and log, then the current [Tasks 6526ed](/Hold%20The%20Flood/Tasks?revision=6526ed), [PM Reviews f62987](/Hold%20The%20Flood/Pm%20Reviews?revision=f62987) (PMU007 assignment; PMR006 remains the completed review), [Design Review ce94e4](/Hold%20The%20Flood/Design%20Review?revision=ce94e4), [Hub 693f1b](/Hold%20The%20Flood?revision=693f1b), [Campaign 9366c8](/Hold%20The%20Flood/Campaign?revision=9366c8), [shared contract 8644ea](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea), [Districts e1136a](/Hold%20The%20Flood/Districts?revision=e1136a), [World 351f4c](/Hold%20The%20Flood/World%20And%20Mystery?revision=351f4c), [Equipment dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2), [Build Paths 7b7bf2](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2), and [Wiki Conventions 72bb0f](/Wiki%20Conventions?revision=72bb0f). Brief 77e392, Team 3e5ce6, Expansion Brief 8e517e and Design Index 8edf4e were reread and unchanged from the preceding intake; their live navigation is below. World’s acceptance of COL-I3/I4 is domain agreement; the critic’s page-level closure is not PM acceptance. No DES105 combined return sequence was on Campaign at the cited revision, so COL102 offers the Tram case for integration.
**Earlier source ledger retained as provenance; the paragraph above is this submission’s processed checkpoint.**
| [Hold The Flood/Colony](/Hold%20The%20Flood/Colony) | [a1046d](/Hold%20The%20Flood/Colony?revision=a1046d) | Own r1 baseline, full source and author-preservation proof |
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**Deliberately superseded:** r1's conditional six-cell examples, discussion of purchasing a third rack row and still-pending first staffing acknowledgment; r2's immediate refuge shutdown; r3's assembly-provided-with-the-refuge sentence; r4's extraction condition on the Lock Flight canal; and the historical PM seed's blanket statement that panel/field state resets. D023, PMR006, shared contract r6 and Campaign r5 replace those assumptions. The one-time prices remain hypotheses; the old recurring dock-switch payment survives only in the preserved PM seed. Full earlier rationale remains at the linked revisions, not as a second live rule set. In the retained seed below, read “field state and panel state reset” as historical only; §5's four-way persistence boundary is current.
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**Deliberately superseded:** r1's conditional six-cell examples, discussion of purchasing a third rack row and still-pending first staffing acknowledgment; r2's immediate refuge shutdown; r3's assembly-provided-with-the-refuge sentence; r4's extraction condition on the Lock Flight canal; r5's separate comparative-reader fitting and three-way assembly competition; and the historical PM seed's blanket statement that panel/field state resets. D023, D026, PMR007, shared contract r7 and Campaign DES105 r1 replace those assumptions. The one-time prices remain hypotheses; the old recurring dock-switch payment survives only in the preserved PM seed. Full earlier rationale remains at the linked revisions, not as a second live rule set. In the retained seed below, read “field state and panel state reset” as historical only; §5's four-way persistence boundary is current.
## PM seed — retained source material from before COL101