Commit 542a18

2026-09-10 11:15:20 Anonymous: Outcome47 coordination: align progression eligibility to break-or-seal and persistent spent source state
hold the flood/equipment acquisition and rig growth.md ..
@@ 53,7 53,7 @@
- **Temporary expedition power:** resolving a new crowd crest can offer an upgrade to a connection already active. A first ordinary crest offers a foundation choice, a second distinct crest a branch or refinement, and an optional larger wake may offer a rarer transformation. Every temporary upgrade resets when the astronaut returns aboard, alive or revived.
- **Knowledge:** observed part behaviour, source locations, crowd traits and useful combinations remain recorded. Knowledge neither creates a part nor preserves a temporary upgrade; it lets the player plan the next fresh climb.
- A crest pays once for the current station arrangement when the player resolves its committed arrival: defeating the arrivals, sealing their route or crossing the named escape boundary closes it. The visible high-pressure beat is the latest safe resolution window, not a danger quota the player must wait to fill. A strong build that clears the first arrivals, or a prepared player who seals their route before crowd pressure peaks, earns the crest immediately at that successful break. Stepping back across the same boundary cannot pay again. A genuinely new crest requires another physical source, machinery wake or authored escalation. Living return preserves cleared areas and spent crest rewards. This makes skilled prevention and forward exploration sources of renewed power instead of instant repopulation, deliberate stalling or deliberate death.
+ A crest pays once for the current station arrangement when the player resolves its committed arrival: exhausting or out-killing the source flow until the room visibly releases, or completing a physical seal. The visible high-pressure beat is the latest safe resolution window, not a danger quota the player must wait to fill. A strong build that clears the first arrivals, or a prepared player who seals their route before crowd pressure peaks, earns the crest immediately at that successful break. Escaping earns nothing and re-entry resumes the same unresolved crest. A resolved crest remains spent across a living return. A genuinely new crest requires another announced physical source, machinery wake or authored escalation, even when it occurs later in the same area. This makes skilled prevention and forward exploration sources of renewed power instead of instant repopulation, deliberate stalling or deliberate death. Its accepted cost is that an unsuccessful escape provides no temporary help and a conveniently placed seal could become the default reward route, so encounter placement must make sealing a real tactical choice.
## Legal rigs and a same-budget choice
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