Commit 541734

2026-09-09 12:45:31 Anonymous: PM563 final coherence38: align accepted contracts and date completed preparation
hold the flood/traps and encounter progression.md ..
@@ 89,6 89,6 @@
**This first-pass package:** five family rules, a four-region pressure map, two encounter traces, and persistence checks. Planning envelope: Systems authoring **6–10 role-hours**, focused review **3–5**, response **2–4**; **11–19 total**. It advances narrower portions of the outline's separate trap and encounter rows; it does not complete both original allowances or recount creature, equipment, survival, combat, or interface work.
- **Later finite SMALL inventory:** author the outline's proposed **12 placed mechanism instances** across the five families, plus four detailed regional pressure briefs and their cross-instance dependency check: Systems **24–40 author role-hours**, focused review **6–10**, response **3–5**; **33–55 total**. Each instance would specify geometry, warning, stages, state transitions, alternatives, current-region placement, what counts as withdrawal, persistent-mass rearming, and safe or unsafe Nozzle-recoil clearance. This excludes creature roster/behaviour, equipment definitions, interface and accessibility cue design, survivor scenes, language-chain writing, reusable room-module and objective authoring, implementation, assets, numerical tuning, simulation, and playtesting. A room, scene, clue, or set-piece hosting a mechanism is one cross-listed content unit, not additive labor in every category. TARGET/STRETCH remain unestimated.
+ **Dated 8 September planning envelope, before the placed inventory:** the proposed **12 placed mechanism instances** across five families, four detailed regional pressure briefs and their cross-instance dependency check were estimated at Systems **24–40 author role-hours**, focused review **6–10**, response **3–5**; **33–55 total**. The current first-pass inventory is already provided by [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory): **13 major placed mechanisms**, including the separately cross-listed core isolation, alongside the existing regional pressure map. Later detailed work extends those briefs through exact geometry, warning and stage variants, state transitions, alternatives, current-region placement, withdrawal boundaries, persistent-mass rearming and safe or unsafe Nozzle-recoil clearance. The non-v1 remainder of this historical envelope is absorbed by [Production Scope](/Hold%20The%20Flood/Production%20Scope)’s M4 **Encounters and mechanisms** roll-up; do not add33–55 again. The envelope excludes creature roster/behaviour, equipment definitions, interface and accessibility cue design, survivor scenes, language-chain writing, reusable room-module and objective authoring, implementation, assets, numerical tuning, simulation, and playtesting. A room, scene, clue, or set-piece hosting a mechanism is one cross-listed content unit, not additive labor in every category. TARGET/STRETCH remain unestimated.
Later owner-authorized implementation and observation must test readability under horde density, whether five families remain distinct, whether bypass and overpower routes are viable, whether reusable hazards feel discovered rather than scripted, and whether death shifts preserve understanding without creating route confusion. This paper design establishes none of those outcomes.
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