Commit 535d45

2026-09-15 13:22:32 Anonymous: Integrate renewed hordes along the sealed-source expedition route
hold the flood/encounter and mechanism placement inventory.md ..
@@ 10,11 10,13 @@
## Shared encounter contract
- Warnings remain visible independently when they overlap. **Every placement except E03's deliberately quiet first latch lesson is a crowd encounter fed by named source areas** — wards, lift wells, ducts or sealed volumes that physically hold bodies. Sources release their crowds through **feeding apertures** — grilles, hatches, ward doors, ducts, gantry mouths — shown before anything arrives. Feeding apertures are distinct from the walking passages a room needs for the ship, rescue, records, clamps or exploration, and sealing an aperture never closes a walking passage. A placement's first readable cue may be one creature, but the route to and through it carries a crowd, following [Combat Rules](/Hold%20The%20Flood/Combat%20Rules). Nothing enters except through a shown aperture or route, no creature materializes without a physical approach, and no source reacts to build strength, kill speed or reward. A shown route can still carry creatures behind the player. Defeated creatures stay defeated for the expedition. Combat populations renew for every new expedition after living return or revival. A living return keeps room arrangement and permanent changes; death additionally shifts unjoined rooms. Loading the ongoing expedition preserves its actual population and growth state. Permanent source seals and completed work remain changed, so renewed arrivals need viable sources and routes within that altered station. E06 and E08 below map one representative renewal route; other placements and permanent-seal configurations still need their pass. Population changes are not a reaction to how efficiently the player fought.
+ Warnings remain visible independently when they overlap. **Every placement except E03's deliberately quiet first latch lesson is a crowd encounter fed by named source areas** — wards, lift wells, ducts or sealed volumes that physically hold bodies. Sources release their crowds through **feeding apertures** — grilles, hatches, ward doors, ducts, gantry mouths — shown before anything arrives. Feeding apertures are distinct from the walking passages a room needs for the ship, rescue, records, clamps or exploration, and sealing an aperture never closes a walking passage. A placement's first readable cue may be one creature, but the route to and through it carries a crowd, following [Combat Rules](/Hold%20The%20Flood/Combat%20Rules). Nothing enters except through a shown aperture or route, no creature materializes without a physical approach, and no source reacts to build strength, kill speed or reward. A shown route can still carry creatures behind the player. Defeated creatures stay defeated for the expedition. Combat populations renew for every new expedition after living return or revival. A living return keeps room arrangement and permanent changes; death additionally shifts unjoined rooms. Loading the ongoing expedition preserves its actual population and growth state. Permanent source seals and completed work remain changed, so renewed arrivals need viable sources and routes within that altered station. E06/E08/E10 below map the open-local-source route and one conditional sealed-local-source allocation; other placements and shifted arrangements still need their pass. Population changes are not a reaction to how efficiently the player fought.
+
+ **One-time population placement.** Before departure, a mapped finite group may already have walked from a named unsealed aperture along the current open route to its standing positions. Those bodies are deducted from the source, not copied. Standing-band warning and commitment occur when it wakes into the player's route, not as an offscreen reward event. Once play begins, further arrivals physically emerge through shown apertures or cross visible neighbouring thresholds after warning. Load, retreat, re-entry, waiting and efficient fighting never initialize another group. This mapped pass supplies no ongoing-expedition replenishment.
**Stages and temporary growth.** A **stage** is a finite, announced pressure release from an identified physical source. Its peak — feeding apertures fully open, overlapping movement patterns, warning lights and music shifting — is what the player reads as the crest. Killing faster than arrivals suppresses a lane while the source still feeds. Clearing the committed attackers or completing a physical seal resolves the release; already-arrived creatures remain active until cleared, bypassed or physically separated. A preventive closure blocks the release and provides safety and access. Regular fighting now supplies temporary growth independently of full release resolution, while major horde milestones supply larger transformations. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns the proposed band cadence, queued Tunes and major milestones. Each source preview counts the actual unpaid marks in its still-uncommitted bands that an early seal would prevent; earned marks, queued Tunes and partial progress are preserved until home. A physical seal does not itself grant growth. Other placements still need their milestone mapping. Retreat preserves growth already earned until the expedition ends; every temporary upgrade and unchosen offer expires aboard. Each new expedition provides fresh combat and growth opportunities while permanent work remains. Loading or re-entering a room does not create a new expedition. Rescue eligibility remains separate, as stated below.
- **Cadence and route support.** The ten placements retain one or two announced physical stages each, their named crowd sources and resolution conditions. Growth bands subdivide real standing groups or finite releases; they add no source or counted encounter. In Arrangement A, **R01→R11→R17→R20→R25** now maps one renewed climb: R11's grille stays sealed; R17's standing Flankers and two still-unsealed ward portions provide three bands before the R25 major opportunity. Its cutter-opened internal passage gives a shorter return or an outward bypass that forgoes those bands. R20 has no source of its own. This configuration assumes the R17 wards and R25 mouths remain viable; other seal combinations and changed connections still need mapping. Every major placement keeps a baseline approach requiring no temporary upgrade. Too many choice interruptions can make the rhythm a chore; too little growth can leave a build unchanged between climaxes.
+ **Cadence and route support.** The ten placements retain one or two announced physical stages each, their named crowd sources and resolution conditions. Growth bands subdivide real standing groups or finite releases; they add no source or counted encounter. In Arrangement A, **R01→R11→R17→R20→R25** now maps one renewed climb: R11's grille stays sealed; R17's standing Flankers and two still-unsealed ward portions provide three bands before the R25 major opportunity. Its cutter-opened internal passage gives a shorter return or an outward bypass that forgoes those bands. R20 has no source of its own. That first configuration assumes the R17 wards and R25 mouths remain viable. The sealed-local-source variant instead uses R35-owned migrants: two R17 bands plus one R20 approach band supply the three pre-gallery marks, followed by two R25 bands. It requires the proposed R27 second walking exit and current R27→R35 relation; other combinations and changed connections still need mapping. Every major placement keeps a baseline approach requiring no temporary upgrade. Too many choice interruptions can make the rhythm a chore; too little growth can leave a build unchanged between climaxes.
Ordinary weapons fire automatically at the nearest visible valid target. A rig may carry more than one ordinary output; [Build Rules](/Hold%20The%20Flood/Build%20Rules) and [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) own their limits, triggers and feedback accounting, and examples below name the rig they assume. Manual Trigger starts one manual wave after facing/target/material preview. Fork copies trigger/type/wave and conserves usable payload; fixed machinery supplies its own power. Stride triggers only from the astronaut's deliberate grounded traversal. No example assumes an unseen target, universal Arc permission or stat tier.
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### E06 — Pressure ledger under drain
- **Host and warning.** One staged placement across current R17 Jammed Pressure Approach and R20 Sampling Loop, objective 6, P05 Breath Bank. R17 first exposes a Flanker side lane with the side wards still quiet, then a Glass Siphon's hose radius/bladder flash across two pillars. If the Flanker survives or follows the visibly connected route, it can reach R20; no replacement pack appears. R20's three-beat Bank indicator, draw lane and cap control are visible before the hand-cycle.
+ **Host and warning.** One staged placement across current R17 Jammed Pressure Approach and R20 Sampling Loop, objective 6, P05 Breath Bank. In the open-local-source pass, R17 first exposes a Flanker side lane with the side wards still quiet, then a Glass Siphon's hose radius/bladder flash across two pillars. If the Flanker survives or follows the visibly connected route, it can reach R20; no replacement pack appears. R20's three-beat Bank indicator, draw lane and cap control are visible before the hand-cycle.
+
+ **Crowd, sources and space — open-local-source pass.** R17's first beat is a **Flanker-only approach** along the fully visible side gallery, before the side wards are disturbed — the separated cue both retained orders rely on. Deeper in, the long pressure hall's **two side wards** release one stage through their ward doors, perhaps 40–80 through the hall. Glass Siphon waits across R20's two pillars as a special pressure at the valve, not a separate stage. **Stage:** the side wards' release once the player is mid-hall. **Resolution:** clear its committed arrivals, or seal both ward doors by throwing their locks as completed acts. Completed cutter work at R17's marked panel opens a narrow two-way internal service passage from its near side to its existing far threshold into R20. The long lane remains an outward combat option; the passage offers a bypass and shorter return. It adds no room, source, objective, joining face or short-rescue qualification, and is specific to R17 rather than M07's other host R35. R20's circular walk keeps two pillars between tether line and valve. The work position sits inside one Bank lane and outside the other on alternating beats. Entering Siphon radius triggers its wind-up; touching the valve begins staged work but spawns nothing. **Rework:** R17's side wards, ward-door locks and local passage remain layout work within its existing M07 room.
- **Crowd, sources and space.** R17's first beat is a **Flanker-only approach** along the fully visible side gallery, before the side wards are disturbed — the separated cue both retained orders rely on. Deeper in, the long pressure hall's **two side wards** release one stage through their ward doors, perhaps 40–80 through the hall. Glass Siphon waits across R20's two pillars as a special pressure at the valve, not a separate stage. **Stage:** the side wards' release once the player is mid-hall. **Resolution:** clear its committed arrivals, or seal both ward doors by throwing their locks as completed acts. Completed cutter work at R17's marked panel opens a narrow two-way internal service passage from its near side to its existing far threshold into R20. The long lane remains an outward combat option; the passage offers a bypass and shorter return. It adds no room, source, objective, joining face or short-rescue qualification, and is specific to R17 rather than M07's other host R35. R20's circular walk keeps two pillars between tether line and valve. The work position sits inside one Bank lane and outside the other on alternating beats. Entering Siphon radius triggers its wind-up; touching the valve begins staged work but spawns nothing. **Rework:** R17's side wards, ward-door locks and local passage remain layout work within its existing M07 room.
+ **Growth and renewal — open-local-source pass.** The visible standing Flanker group and the two ward portions are three pressure bands, while the wards remain one physical release stage of 40–80. The gallery approach and each ward door preview one Break Mark; breaking all three bands banks an ordinary Tune under Combat Rules. The completed passage and ward seals persist between expeditions. Fresh groups use the visible gallery approach and still-unsealed ward doors; the route never reopens a seal to renew them. R20 receives only remaining creatures that visibly follow from R17 plus its existing Siphon, with no replacement pack or free mark from touching the valve. Source closure previews show the actual future unpaid marks prevented; banked Tunes and partial marks remain. With both wards sealed, the conditional variant below uses a different conserved source allocation; it does not renew these local groups.
- **Growth and renewal.** The visible standing Flanker group and the two ward portions are three pressure bands, while the wards remain one physical release stage of 40–80. The gallery approach and each ward door preview one Break Mark; breaking all three bands banks an ordinary Tune under Combat Rules. The completed passage and ward seals persist between expeditions. Fresh groups use the visible gallery approach and still-unsealed ward doors; the route never reopens a seal to renew them. R20 receives only remaining creatures that visibly follow from R17 plus its existing Siphon, with no replacement pack or free mark from touching the valve. Source closure previews show the actual future unpaid marks prevented; banked Tunes and partial marks remain. Renewal with both wards sealed remains unmapped.
+ **Sealed-local-source variant.** Under the R35 allocation described in E10, two separated R17 standing bands of 20–30 each give the first two marks; one 20–30 band on the R20-to-R25 approach gives the third. That third band includes the existing R20 Glass Siphon, not an extra Siphon added outside its count. Both ward doors stay locked, and R20 gains no source. Scuffs, facing and successive threshold movement point along the open R35→R27→R26→R25→R20→R17 path; no local group is copied. The first Tune can be taken in the paused journal during the pre-gallery counter lull. Band breaks leave any surviving Siphon active; safe discovery requires it and other pressure cleared or separated, while the Breath Bank remains an independent mechanism. The R17 passage can bypass the two standing bands at the cost of their marks or shorten return; it does not prevent pursuit.
**Objective and approaches.** Close a cap/complete the pressure cycle, capture the source counter, then choose Dynamo and regulator core against carrying space. (1) Opening rig: Sensor→Projector attacks a visible target; Manual→Barrier can catch the hose, and only a Dynamo already locally clamped to that Barrier would receive the impact—none is assumed before recovery. Use retraction plus the Bank's opposite lane for one cap. (2) Under the later six-A allowance, Sensor→Projector plus Manual→Nozzle occupies five A/C; face Nozzle to push the committed Flanker into the draw lane while accepting recoil/clearance and one less unit of free carrying than a four-part rig. (3) Baseline: bait hose into pillars, leave radius, cross on the quiet beat, hand-close one cap and withdraw. Language may guide the marked bypass but cannot make it open.
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### E08 — Balance Gallery Hold — setpiece A
- **Host and warning.** R25 Balance Gallery, objective 8, P07 Breath Bank and P08 Phase-Balance; R26/R27 contain the optional Nozzle/Mara/exchanger follow-through. Bellback stands alone across the fixed rib so its dust draw, planted cone and collapse recovery can be read before the crowd enters from its two already shown feeding mouths. Bank frost/three-beat lane, plate outlines, plumb cage and swing arc remain simultaneously visible.
+ **Host and warning.** R25 Balance Gallery, objective 8, P07 Breath Bank and P08 Phase-Balance; R26/R27 contain the optional Nozzle/Mara/exchanger follow-through. Bellback stands alone across the fixed rib so its dust draw, planted cone and collapse recovery can be read before the crowd enters from its two shown feeding mouths in the open-local-source pass, or through the warned R26 threshold in the sealed variant. Bank frost/three-beat lane, plate outlines, plumb cage and swing arc remain simultaneously visible.
+
+ **Crowd, sources and phases — open-local-source pass.** R25's broad gallery is the right kind of room for a large fight: Bellback stands across the fixed rib while two visible **feeding mouths** from adjacent source volumes, separate from the gallery's walking passages, hold a crowd of perhaps 80–150 at once, passing several hundred through the full crest. Phase 1 reads Bellback and mechanism directions while the first bodies gather. Phase 2 is the stage from both mouths, which the player can hold, shrink by sealing one mouth early, or overpower. Still-unsealed mouths renew for a new expedition and divide this finite release into visibly announced pressure bands, without adding a source or changing the crowd range. Phase 3 is cap work, or the rib's two cutter releases and its pin, in the break. **Resolution:** clear the stage's committed arrivals, or seal both mouths. **Rework:** the two sealable mouths and crowd floor space are added layout work in M15's existing room.
- **Crowd, sources and phases.** R25's broad gallery is the right kind of room for a large fight: Bellback stands across the fixed rib while two visible **feeding mouths** from adjacent source volumes, separate from the gallery's walking passages, hold a crowd of perhaps 80–150 at once, passing several hundred through the full crest. Phase 1 reads Bellback and mechanism directions while the first bodies gather. Phase 2 is the stage from both mouths, which the player can hold, shrink by sealing one mouth early, or overpower. Still-unsealed mouths renew for a new expedition and divide this finite release into visibly announced pressure bands, without adding a source or changing the crowd range. Phase 3 is cap work, or the rib's two cutter releases and its pin, in the break. **Resolution:** clear the stage's committed arrivals, or seal both mouths. **Rework:** the two sealable mouths and crowd floor space are added layout work in M15's existing room.
+ **Major opportunity and preview.** E08 remembers two facts once per expedition, in either order: a first band from an unsealed mouth or the explicitly mapped R26 threshold committed, and Bellback was answered. The gallery shows each fact and announces transformation ready once both are true. A valid answer is escaping the locked cone or keeping it behind the fixed rib until the wave releases, catching the wave with a faced Barrier, interrupting the unfinished brace by displacement, or defeating Bellback. An unblocked hit does not count, but a later valid counter or defeat can. Early defeat records the answer before a later mapped band commitment; prior commitment waits for an answer. The first mapped band commitment and Bellback warning occur in early gather before that gallery band can earn its mark, leaving later bands as a proving ground. Bellback gains no immunity and no replacement appears. The transformation is separate from ordinary Tunes and can be taken in the paused journal. Each mouth previews the actual unpaid marks in its uncommitted bands that a seal would prevent; sealing one early leaves the other mouth and Bellback able to satisfy the opportunity. The variant below maps both local mouths sealed; other configurations still need renewal mapping. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns the detailed event and queue rules.
- **Major opportunity and preview.** E08 remembers two facts once per expedition, in either order: a first band from an unsealed mouth committed, and Bellback was answered. The gallery shows each fact and announces transformation ready once both are true. A valid answer is escaping the locked cone or keeping it behind the fixed rib until the wave releases, catching the wave with a faced Barrier, interrupting the unfinished brace by displacement, or defeating Bellback. An unblocked hit does not count, but a later valid counter or defeat can. Early defeat records the answer before a later mouth commitment; prior commitment waits for an answer. The first mouth commitment and Bellback warning occur in early gather before a band can earn its mark, leaving later bands as a proving ground. Bellback gains no immunity and no replacement appears. The transformation is separate from ordinary Tunes and can be taken in the paused journal. Each mouth previews the actual unpaid marks in its uncommitted bands that a seal would prevent; sealing one early leaves the other mouth and Bellback able to satisfy the opportunity. Both mouths permanently sealed and other configurations still need renewal mapping. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns the detailed event and queue rules.
+ **Sealed-local-source variant.** E10 allocates two R35-owned bands of 40–65 each, 80–130 total, to R25. Exactly one renewed Bellback is included in the first cohort and already stands across the rib; only its remaining members cross from R26 after the visible approach warning. That crossing records horde engaged. The second 40–65 cohort is separately warned and may overlap the first; its motion follows the physical route, not kill speed or a reward trigger. Both local mouths remain sealed. The same order-independent Bellback answer readies the major without waiting for a Tune selection; efficient early defeat never causes a replacement. The full outward route already offered a Tune from two R17 bands and the R20 band, so a compatible ordinary transformation can be used against the first gallery density. Clearing or separating the remaining pressure earns the far-wall lull.
**Objective and approaches.** Complete one persistent cap or rib pin, then decide whether to recover exchanger core/Nozzle. (1) Four-A opening rig: Sensor→Projector supplies ordinary fire; Manual→Barrier faces Bellback's locked pressure cone or a Presser strike. Barrier does not stop oxygen drain or heat, and a Dynamo cannot feed unless locally clamped. Seal one mouth early to keep the crest manageable. (2) A developed crowd build — an arc chain fed by density, with charge stored for a manual release — turns the crest into the payoff in the neutral lane. [Build Rules](/Hold%20The%20Flood/Build%20Rules) owns how many ordinary outputs it carries and how its links change; insufficient readiness or targets safely produce less effect. (3) Baseline: leave the fixed cone, shelter at the rib, cross on the Bank's opposite beat, occupy the stirrup and hand-cycle one cap before retreating.
- **Mara rescue extension.** After a real quiet window, R26 can host M1 only if the astronaut has walked its one-junction route and stocked counted R27 as clean abort. Mara chooses/operates her inner curtain and walks; her rack purge or seal is distinct from the R19 culture comparison. Nozzle removal changes the air knife, not the A↔B service transformer. Missing geometry waits rather than adding refuge stages.
+ **Mara rescue extension.** After a real quiet window, R26 can host M1 only if the astronaut has walked its one-junction route and stocked counted R27 as clean abort. The proposed second R27 walking threshold meets R35 only in this variant and lies away from the exchanger release, cooling fixture, R face and clean abort apron. Its live pressure must be cleared or separated before R27 qualifies; it supplies no network signal, extra room or rescue shortcut. Mara chooses/operates her inner curtain and walks; her rack purge or seal is distinct from the R19 culture comparison. Nozzle removal changes the air knife, not the A↔B service transformer. Missing geometry waits rather than adding refuge stages.
**Persistence.** Completed cap/pin, rack choice, wall panel, converter mode, Nozzle/exchanger locations, and committed captures persist. Unpinned balance returns neutral and uncapped Bank phase resets on withdrawal/death. Placed loose mass stays where placed and warns/retriggers normally. Death creates no rescue conclusion the astronaut can read: under the safeguard (pending owner decision) Mara's armed retreat reaches her counted clean abort room alive and unsent, and that fact stays a local tell there rather than anything transmitted aboard.
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**Crowd, sources and phases.** R35's long approach hall carries the main crowd from two sealable **feeding mouths** in its side walls, perhaps 80–150 at once, with Shutterback sheltering part of it and Siphon holding the pillar line. A completed Caller call releases a second stage through a **feeding hatch in R35's far wall**. R36's two side openings remain the walking passages to the clamp rooms and are never sealed. Phase 1 chooses exposed selector, longer flank or first clamp while the hall wakes. Phase 2 resolves or accepts the second stage and the special pressures inside the surge. Phase 3 equalises and hand-cycles the iris in the break. **Stages:** the hall mouths' release, and the far-wall hatch release if the call completes. **Resolution:** clear each stage's committed arrivals, or seal its mouths or hatch. Opening R39/R40 creates no new combat population. **Rework:** R35's side mouths, far-wall hatch and crowd floor space are added layout work in M07.
+ **Conditional source allocation for the sealed route.** For this arrangement only, the two existing side-mouth volumes receive a proposed finite total of **220–370 bodies**: two R17 bands of 20–30 (**40–60**), one R20-to-R25 band of **20–30 including its Glass Siphon**, two R25 bands of 40–65 (**80–130 including one Bellback**), and **80–150 retained at R35 at once**. Thus **140–220** migrate and **80–150** remain; this preserves the receiver hall's simultaneous occupancy rather than treating it as the whole finite source. Its existing Shutterback, Siphon and Caller behaviors remain. The far-wall stage is separate from this total and still requires the Caller.
+
+ The mapped walking route is R35→R27→R26→R25→R20→R17. R27 needs the explicitly proposed second ordinary threshold, away from its R face, exchanger release, cooling fixture and clean abort apron; it meets R35's existing entry here and adds no source or room. The source ledger deducts every migrated body once; reaching R35, loading, retreat or re-entry never restores it. A living return with this arrangement initializes a new allocation next expedition. Death can change the unjoined R27→R35 relation; another source needs its own finite allocation, open path and warnings. An unmapped source-disconnected corridor remains quiet in this pass while fresh combat and growth require another frontier, an unresolved coverage limit rather than an owner-rule exception. R36–R40 remain source-free and their core access rules are untouched.
+
**Objective and approaches.** Open the passage and inspect evidence; language is guidance, not a gate. (1) A developed build takes the crest head-on: automatic fire strips the exposed Shutterback, the fan collapses, and a stored manual release clears the packed hall and Siphon; a player who wants the spectacle may let the Caller wake the second source and break both. [Build Rules](/Hold%20The%20Flood/Build%20Rules) owns the rig's outputs and link changes. (2) Four-A opening rig seals the nearest mouth, uses the pillars to break Siphon tether, Manual→Barrier for one physical hose/strike and automatic Projector only on visible targets, then finishes one clamp. (3) Baseline: bait hose into a pillar, cross during full retraction, cut the alarm, use the long flank outside the fan and complete one clamp before withdrawing. Gauges and the two-clamp route remain sufficient without language, parts or people.
**Mechanism/story boundary.** Pump/inward can equalise P10 directly; purge/outward visibly lowers the gauge and is reversible through neutral. P10 opens access but does not operate P13. R39 baffle evidence and R40 isolation are later choices made while the game runs; re-seating isolation does not close the iris or walking joins. No treatment, survivor or diagnostic is required.
@@ 179,11 189,11 @@
| **E03** | O3, R08 with current R09 | First lesson: Clampcrawler alone, no crest; later death-shift variant releases a holding-volume crowd, alarm-only; P03 | First local latch/refusal/release; no part source |
| **E04** | O4, R11–R13 current short route | Flanker pack; Presser river through the ward-wing grille; no major mechanism | Arc R13; Y1/A1 mutually exclusive first rescue; wall/ward records |
| **E05** | O5, current R14–R15 relation | Boltspitter, Veilbearer; crowds from gantry and cable duct; P04 | Builder runs, A/B/address, wall crawl, Lens R15 |
- | **E06** | O6, current R17→R20; optional R18/R19 | Flanker-only approach, then one physical stage from two side wards: three growth bands in total; R17 local cutter passage; Siphon at the valve; P05, with P11 extension | Dynamo/core R20; last-transfer evidence; D1 R18/Y1-later R19 rescues |
+ | **E06** | O6, current R17→R20; optional R18/R19 | Open-source: Flankers plus one ward-release stage, three bands; sealed variant: two R17 bands plus one R20 band from E10, including R20 Siphon; R17 local passage; P05, with P11 extension | Dynamo/core R20; last-transfer evidence; D1 R18/Y1-later R19 rescues |
| **E07** | O7, R24→R23→R21 walking route; R22 and R23 approach visible from R24 | Veilbearer, Boltspitter; one transfer-gallery loft feeds three R24 hatches; release answers R23 corrective-pair operation or committed capture; P06 | Three transfer pairs, Cycler R23, A1-later R22/R24 rescue |
- | **E08 — setpiece A** | O8, R25; optional R26/R27 | Bellback; finite visible crowd bands from two feeding mouths; major opportunity remembers mouth commitment and valid Bellback answer in either order; P07/P08 | Nozzle R26, exchanger core R27, A↔B clue, M1 rescue R26/R27 |
+ | **E08 — setpiece A** | O8, R25; optional R26/R27 | Open-source: two feeding mouths; sealed variant: two E10-owned 40–65 bands through R26, first includes Bellback; major remembers mapped band commitment and valid answer in either order; P07/P08 | Nozzle R26, exchanger core R27, A↔B clue, M1 rescue R26/R27 |
| **E09** | O9, R28; optional R29/R30 | Shutterback-sheltered crowd from R28's aisle grille; Caller releasing a second stage through R28's ceiling hatch; P09 | Regulator reply, Capacitor R28; no rescue |
- | **E10 — setpiece B** | O11, current R35 into compact R36–R40 | Shutterback, Siphon; large hall crowd from two side mouths; Caller releasing a second stage through R35's far-wall hatch; P10, then P13 | Inlet reply, strip, evidence cell, isolation. P12/O12 is separate and has no encounter. |
+ | **E10 — setpiece B** | O11, current R35 into compact R36–R40 | Shutterback, Siphon; 80–150 hall crowd from two side mouths; sealed-route allocation 220–370 total, shared with E06/E08; separate Caller-gated far-wall stage; P10, then P13 | Inlet reply, strip, evidence cell, isolation. P12/O12 is separate and has no encounter. |
The ledger contains six ordinary roles—Presser, Flanker, Caller, Boltspitter, Clampcrawler and Veilbearer—and all three special roles—Bellback, Shutterback and Glass Siphon.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9