2026-09-15 15:58:24
Anonymous:
Clarify current readiness and station versus home fixture scope
hold the flood/equipment acquisition and rig growth.md ..
@@ 94,7 94,7 @@
| State/action | One-instance transition and capacity | Voluntary return or death | Function and reversal |
|---|---|---|---|
| **Found part at source** | Remains one world-source object until pickup commits. Capacity is checked first; refusal leaves it visibly in place. | It does not return if pickup did not commit. Once carried, the same instance returns. | Its source fixture continues or loses only the function named above. |
-
| **Installed fixture part** | Completed installation moves the object out of carried property; it uses no C/A in the rig. | It remains attached to its stable fixture through return/death and a shift; it is never also aboard. | Function exists only while that instance is present. Reclaim happens while the game runs, needs a capacity check and may remove the function. |
+
| **Installed station fixture part** | Completed installation moves the object out of carried property; it uses no C/A in the rig. | It remains attached to its stable fixture through return/death and a shift; it is never also aboard. | Function exists only while that instance is present. Reclaim happens while the game runs, needs a capacity check and may remove the function. |
| **Reclaimed or inactive part** | Completed removal makes the same object carried; active installation pays its C once plus A, inactive carriage pays C and no A. | Everything still carried returns aboard once, preserving active/inactive substate. | Ship rearrangement is safe. In the station, mounting or removing the physical part takes time while the game runs; compatible link edits among mounted, accessible parts occur in the fully paused journal and do not alter ownership or capacity. |
| **Dropped part** | Completed drop gives it one recorded station location and removes it from carrying/rig use. | Death does not move or duplicate it; the station shifts and the old route becomes historical. | A later reachable visit may reclaim it. Convenient adjacency is never promised. |
| **Duplicate** | Exists only as a separate found or fabricated object with its own identity, source and full C/A cost. | Each actually carried instance returns once; no collection, install or death creates another. | Duplicate legality, stacking and frequency are open per-part questions. |