Commit 4dd8c1

2026-09-10 11:11:42 Anonymous: Outcome47: separate permanent gear, reset expedition power and knowledge; align rig examples and paused link edits
hold the flood/equipment acquisition and rig growth.md ..
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# Hold The Horde — Equipment Acquisition And Rig Growth
- **Status.** First-pass SMALL-band proposal, not owner-approved acquisition, starting equipment, active-area growth, balance, duplicate frequency, fabrication economy or implementation. The owner has selected reusable linked parts, shared carrying space, return of everything still carried on death, mostly automatic ordinary fire and manually activated specials. The four-part opening rig, ten-unit carrying example, four/eight later acquisitions and every active-area number below remain replaceable proposals.
+ **Status.** First-pass equipment and acquisition proposal. The owner has selected reusable linked parts, shared carrying space, return of everything still carried on death, mostly automatic ordinary fire, manual specials and reset of temporary combat upgrades on every return home. Acquisition method, starting equipment, active-area growth, duplicate frequency, fabrication, link editing and all quantities remain proposals.
## What is selected and what is proposed
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More A is not more carrying. Under ten C, an 8 C active rig plus one proposed 2 C canister leaves no room for new loot. A player may deliberately field four or five active spaces late to preserve oxygen and discoveries.
+ ## Permanent equipment, temporary power and knowledge
+
+ These are separate forms of progress:
+
+ - **Permanent equipment:** a physical reusable part carried aboard remains in the collection. Taking it still costs room that could hold oxygen or salvage.
+ - **Temporary expedition power:** resolving a new crowd crest can offer an upgrade to a connection already active. A first ordinary crest offers a foundation choice, a second distinct crest a branch or refinement, and an optional larger wake may offer a rarer transformation. Every temporary upgrade resets when the astronaut returns aboard, alive or revived.
+ - **Knowledge:** observed part behaviour, source locations, crowd traits and useful combinations remain recorded. Knowledge neither creates a part nor preserves a temporary upgrade; it lets the player plan the next fresh climb.
+
+ A crest pays once for the current station arrangement when the player resolves its committed arrival: defeating the arrivals, sealing their route or crossing the named escape boundary closes it. The visible high-pressure beat is the latest safe resolution window, not a danger quota the player must wait to fill. A strong build that clears the first arrivals, or a prepared player who seals their route before crowd pressure peaks, earns the crest immediately at that successful break. Stepping back across the same boundary cannot pay again. A genuinely new crest requires another physical source, machinery wake or authored escalation. Living return preserves cleared areas and spent crest rewards. This makes skilled prevention and forward exploration sources of renewed power instead of instant repopulation, deliberate stalling or deliberate death.
+
## Legal rigs and a same-budget choice
- Costs below use Catalogue C/A and do not assert damage, dominance or sufficient oxygen. [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) supplies the bounded first-pass controller, Fork, storage, overflow and release rules. One active rig supports one independent ordinary launch path sourced by Sensor or qualifying Stride, with one designated ordinary actuator owning target/readiness and executing once when its reserved wave arrives. A second independent ordinary-launch path refuses before edit commitment; unrelated manual sources and non-launch descendants remain legal. Field rewires take world time even though consulting the journal pauses everything.
+ Costs below use the existing illustrative C/A values and assert no balance. Several ordinary outputs are legal when the installed rig, carrying manifest and visible power budget support them. Each automatic actuator keeps its own target and readiness; firing and returns add heat. Compatible link changes occur in the fully paused journal under this reversible proposal. Mounting, removing or picking up a physical part remains a live-world action.
- | Rig | Exact chain and cost | Controller, target and readiness | Distinct payoff and failure |
+ | Six-space direction | Permanent base | Temporary development | Distinct payoff and cost |
|---|---|---|---|
- | **Four-space split opening** | Threat Sensor 1/1 → Fork 1/1 → Pulse Projector 1/1 + Barrier Plate 1/1. **4 C / 4 A active**; a packed inactive Manual Trigger adds **1 C / 0 A**. | A valid hostile in Sensor's shown arc and a ready Projector gate one ordinary automatic event. Each Fork branch checks independently; unready Barrier receives nothing and queues nothing. | Ordinary fire plus sensor-timed cover, bought by losing manual Barrier timing and using Fork in the rig rather than infrastructure. A bare trigger is copied; no usable payload is amplified. |
- | **Six-space Counterwall** | Manual Trigger 1/1 → Barrier 1/1; Impact Dynamo 1/1 clamped to that Barrier frame → Capacitor 1/1; built-in manual Capacitor release → Arc Emitter 2/2. **6 C / 6 A.** | Manual Barrier is the faced special. Each eligible wave at the local clamp emits proposed **2 U**; Capacitor stores **0–4 U**, vents overflow, and a chosen **2 U** release starts only when Arc accepts as first receiver. | Defence turns repeated close pressure into a dense-target discharge. It weakens when enemies stop striking, bypass the facing, break the Barrier, remain sparse or meet saturated storage. |
- | **Six-space salvage breacher — same budget alternative** | Manual Trigger 1/1 → Salvage Cycler 2/2 → Pulse Projector 1/1; Dynamo 1/1 is clamped to Projector's impact feed → Capacitor 1/1. **6 C / 6 A.** After charge is stored, a world-time rewire can connect built-in manual Capacitor release → Projector. | For a prepared successful use, the player inspects the Cycler's shown material response and the intended Projector target/readiness, waits for the displayed firing opportunity, selects expendable pressure/fragment salvage, then presses Manual. Manual starts the wave; Cycler and Projector still check independently as the packet reaches each. If Cycler validly consumes the material but Projector later refuses, the spent material is not silently refunded and no shot occurs. | It buys a forceful ranged opening and a later manual charged shot by permanently spending loot. Unlike Counterwall it does not need enemy strikes, but it consumes return value, lacks automatic fire in this configuration and pays a vulnerable rewire. |
- | **Eight-space heat-lance network** | Threat Sensor 1/1 → Projector 1/1; Dynamo 1/1 clamped to Projector's impact feed → Fork 1/1 → Arc 2/2 + Capacitor 1/1; later world-time rewire: built-in manual Capacitor release → Thermal Lens 1/1 → Projector. **8 C / 8 A.** | Sensor reserves the designated Projector launch once. Dynamo emits **2 U**; two pre-allocation candidates receive **1 U** each, while a sole candidate receives all **2 U**. Post-split threshold failure dissipates without reallocation. The later **2 U** release requires its first receiver to accept. | Packed hordes can feed immediate Arc and a later heat special, but sparse targets, obstruction, insufficient Fork shares, saturation and the ten-C packing squeeze all break the payoff. Dynamo hears only its named Projector feed. |
+ | **Density storm** | Sensor, Projector, Dynamo, Fork and Arc use the proposed **6 C / 6 A**. Projector fires automatically; its impacts can feed an independently ready Arc descendant. | A first crest may offer **Echoing Arc**; a second may add a return branch or stored manual **Thunderhead**. | Packed bodies turn one launch into a growing electrical wave. Sparse, insulated or heavy targets break the chain; the Arc/Fork commitment leaves less defence and produces high heat. |
+ | **Ricochet control** | Sensor, Projector, Dynamo, Capacitor, Manual Trigger and Barrier use the same proposed **6 C / 6 A**. | **Rebound Disc** gives Projector a finite return path; a later **Fragment Wake** spends each rebound's remaining echo to shed projectiles. Stored impact charge instead supports the manual Barrier. | Hard corridors become a luminous impact field while the player reads angles. Open rooms and absorbing enemies kill rebounds; keeping Barrier consumes space that could extend the projectile chain. |
- Counterwall and Salvage Breacher are the meaningful same-budget pair: both occupy all 6 C/6 A, but one converts incoming pressure into reusable defence/storage while the other sacrifices carried value for a player-timed opening. Neither is a recipe prerequisite for the other or a numerical tier.
+ These are contrasting directions, not prescribed sets or newly allocated permanent parts. Echoing Arc, Rebound Disc, Fragment Wake and Thunderhead are illustrative temporary effects tied to the existing collection. The player can hybridize, stop after one choice or change links without finding a duplicate. Exact power, heat and echo values remain open.
## Property lifecycle
@@ 64,7 72,7 @@
|---|---|---|---|
| **Found part at source** | Remains one world-source object until pickup commits. Capacity is checked first; refusal leaves it visibly in place. | It does not return if pickup did not commit. Once carried, the same instance returns. | Its source fixture continues or loses only the authored function named above. |
| **Installed fixture part** | Completed installation moves the object out of carried property; it uses no C/A in the rig. | It remains attached to its stable fixture through return/death and a shift; it is never also aboard. | Function exists only while that instance is present. Reclaim is a world-time action with a capacity check and may remove the function. |
- | **Reclaimed or inactive part** | Completed removal makes the same object carried; active installation pays its C once plus A, inactive carriage pays C and no A. | Everything still carried returns aboard once, preserving active/inactive substate. | Ship rearrangement is safe; field installation/removal/rewiring takes world time. |
+ | **Reclaimed or inactive part** | Completed removal makes the same object carried; active installation pays its C once plus A, inactive carriage pays C and no A. | Everything still carried returns aboard once, preserving active/inactive substate. | Ship rearrangement is safe. In the station, mounting or removing the physical part takes live-world time; compatible link edits among mounted, accessible parts occur in the fully paused journal and do not alter ownership or capacity. |
| **Dropped part** | Completed drop gives it one recorded station location and removes it from carrying/rig use. | Death does not move or duplicate it; the station shifts and the old route becomes historical. | A later reachable visit may reclaim it. Convenient adjacency is never promised. |
| **Duplicate** | Exists only as a separately authored found or fabricated object with its own identity, source and full C/A cost. | Each actually carried instance returns once; no collection, install or death creates another. | Duplicate legality, stacking and frequency remain explicit per-part questions, not an assumed common supply. |
| **Consumed material** | Cycler activation or a committed fabrication/repair step moves only the stated material to consumed. | It never returns on living return or death. Unspent carried salvage does. | Cancelled/uncommitted work spends nothing; protected objectives refuse selection. |
@@ 83,7 91,7 @@
After completed pickups, the proposed **1 C Dynamo** and **2 C regulator core** fill the remaining three units exactly. A deliberate death at that point legitimately returns the 5 C active rig, the carried canister in its current fill state, Dynamo and regulator core once each; oxygen already breathed stays spent, the removed Nozzle is not duplicated at its old fixture, and the station shifts. A living return brings the same manifest without a shift. Death before either pickup commits does not collect it.
- The lateral alternative remains meaningful: leave Nozzle installed and take the four-space Sensor/Projector plus Manual/Barrier rig. Use hard cover, the Breath Bank tell and one persistent cap checkpoint, then withdraw or return for another attempt. It has less positional control but one more carrying unit free and preserves the decontamination air knife. Journal comparison fully pauses enemies, oxygen and readiness; neither the journal nor optional home help performs the world-time rig edit, pickup or valve work. The nearby R-3 rescue, if attempted, stays one short cooperative crossing and the person is never cargo.
+ The lateral alternative remains meaningful: leave Nozzle installed and take the four-space Sensor/Projector plus Manual/Barrier rig. Use hard cover, the Breath Bank tell and one persistent cap checkpoint, then withdraw or return for another attempt. It has less positional control but one more carrying unit free and preserves the decontamination air knife. Journal comparison and compatible link edits fully pause enemies, oxygen and readiness. The journal never performs the live pickup, physical mounting or removal, fixture operation, valve work or movement that makes a link possible. The nearby R-3 rescue, if attempted, stays one short cooperative crossing and the person is never cargo.
## No-survivor baseline and optional home help
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This first pass advances only the acquisition/rig-growth portion of Production Scope's remaining **Acquisition, build/combat interfaces and roster** row. It reuses all twelve prepared Catalogue definitions, the four proposed Survival starters and five existing Regional part rewards. Unique v1 increments are the three source fixtures counted above, two reversible ship-side area-configuration states, one provisional repair/paired-adapter operation template, and this one cross-objective expedition trace. The template does not count an authored recovery route until its exemplar/ports, material, source and recovery details exist. The future room/mechanism inventory must place the three fixtures and their recovery controls; the roster portion of the Production row remains untouched. Do not add the Catalogue, Regional, Survival or Save first-pass envelopes again.
- Self-check: exactly twelve catalogue parts have a start/source, observable behavior, object consequence and next use; four are proposed starters and eight are later sources. Four legal rigs show 4, 6 and 8 A, actual C/A totals, source/manual control, targeting/readiness and one same-budget alternative. Fork uses pre-allocation candidates, conservative division and no reallocation; Dynamo is locally clamped and emits proposed 2 U; Capacitor uses 0–4 U storage and 2 U release. One installed-part revisit and one deliberate-death return are explicit. Carried, installed, reclaimed, dropped, duplicate, consumed, repaired and adapted states conserve identities. No part, survivor, translation, treatment, fabrication pattern, active-area expansion or story decision is mandatory for its own acquisition.
+ Self-check: exactly twelve catalogue parts have a start/source, observable behavior, object consequence and next use; four are proposed starters and eight are later sources. The worked rigs show 4, 5, 6 and 8 A, actual C/A totals, automatic and manual control, targeting/readiness and two same-budget six-space directions. Several automatic outputs may coexist when the installed rig, carrying manifest, visible power and heat permit; each keeps its own readiness and target. Fork uses pre-allocation candidates and conservative division; Dynamo is locally clamped and emits proposed 2 U; Capacitor uses 0–4 U storage and 2 U release. Physical pickup/mount/removal remains live while compatible mounted-link editing is paused. One installed-part revisit and one deliberate-death return are explicit. Carried, installed, reclaimed, dropped, duplicate, consumed, repaired and adapted states conserve identities. No part, survivor, translation, treatment, fabrication pattern, active-area expansion or story decision is mandatory for its own acquisition.
- Remaining decisions/interfaces are the owner's acquisition preference; true starting kit, carrying and active-area values; alternatives or tuning to proposed assembly/objective-item sizes; later content policy for multiple independent ordinary-launch paths beyond the accepted one-path envelope; part quantities, duplicate stacking and salvage availability; which fixtures may be stripped and their recovery geometry; adapter presentation; alternate overflow/readiness/target policies; alive-return population behavior; ship-readiness interaction; optional home projects/cast; and final shift, story, corruption and ending rules. Later authorized implementation and real-player evidence must establish discovery clarity, field-edit usability, viable-build diversity, packing pressure, dominance, combat value and pacing. This design-only article proves none of them.
+ Remaining decisions/interfaces are the owner's acquisition preference; true starting kit, carrying and active-area values; alternatives or tuning to proposed assembly/objective-item sizes; exact automatic-output power supply, heat limits and echo budgets; part quantities, duplicate stacking and salvage availability; which fixtures may be stripped and their recovery geometry; adapter presentation; alternate overflow/readiness/target policies; alive-return population behavior; ship-readiness interaction; optional home projects/cast; and final shift, story, corruption and ending rules. Later authorized implementation and real-player evidence must establish discovery clarity, paused-link usability, viable-build diversity, packing pressure, dominance, combat value and pacing. This design-only article proves none of them.
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