Commit 4a28ed

2026-09-16 19:34:12 Anonymous: Sensor picks the most urgent hostile (Combat Rules)
hold the flood/opening mechanism detail.md ..
@@ 41,7 41,7 @@
### Personal rig choices
- The baseline four active parts occupy 4 C / 4 A: Threat Sensor → Pulse Projector and Manual Trigger → Barrier Plate. Sensor offers a target-bearing trigger only when the designated Projector is ready and has the nearest visible valid hostile in the shared arc/reach. Target plus one readiness spend seal one reservation; Projector executes that launch once. Manual Trigger starts the separate faced Barrier wave.
+ The baseline four active parts occupy 4 C / 4 A: Threat Sensor → Pulse Projector and Manual Trigger → Barrier Plate. Sensor offers a target-bearing trigger only when the designated Projector is ready and has the nearest of the most urgent visible hostiles (see Combat Rules) in the shared arc/reach. Target plus one readiness spend seal one reservation; Projector executes that launch once. Manual Trigger starts the separate faced Barrier wave.
Fork carried inactive is 1 C / 0 A and changes no combat behavior. To use it in the rig, the player completes an edit while the game runs: Manual Trigger moves to inactive cargo, freeing one A but not its 1 C; Fork becomes active; the legal graph is Sensor → Fork → Projector + Barrier. It still has one independent ordinary launch and one designated ordinary actuator. Fork copies that committed bare wave. A ready Barrier responds on the same wave; an unready one refuses locally and queues nothing. Manual Barrier timing is unavailable until the player reverses the edit. The same Fork cannot simultaneously be in the board, inactive cargo and active rig.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9