2026-09-15 13:43:41
Anonymous:
Align expedition renewal and combat growth with the owner answers
hold the flood/traps and encounter progression.md ..
@@ 71,7 71,7 @@
| **Ascension Works** | Open galleries alternate with narrow force rooms; safe-looking shortcuts demand local testing. Work is sparse but displacement can cost an unfinished stage. | Denser pressers plus Bellback and Shutterback appearances; Phase-Balance chambers and stronger Breath Banks. | Hazards affect enemies too, cover changes automatic targeting, and observed cadence can be prepared for rather than stat-checked. |
| **Core Transfer Fringe** | Several objectives can be approached from whichever current adjacency exists; selective high-pressure mechanisms guard evidence or reusable infrastructure, not every path. | Mixed ordinary groups, callers, and one of the special roles at a time; layered Resuscitation Grids, Carousels, and a composite relay instance. | Earlier signals combine into practical predictions. The player chooses safe disable, dangerous reuse, or overpowering combat while preserving capacity for findings. |
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A living return preserves the arrangement, defeated creatures and spent releases; surviving groups may still move along readable routes. Death resets transient crowds under [Combat Rules](/Hold%20The%20Flood/Combat%20Rules). Clearing a crowd never causes a compensating elite or extra release. An arriving group uses a readable physical route, with perception, a Caller or a mechanism alert able to wake an announced source. The individual mechanism timing resets above remain separate from population persistence.
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A living return preserves the arrangement and completed physical work. Each new expedition renews enemies and combat-growth opportunities through viable sources and routes while permanent seals and other completed changes remain. Regular fighting supplies temporary growth, with larger transformations at major horde milestones; every return aboard ends temporary combat upgrades and unchosen offers. Death also shifts unbound geography. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns the detailed growth and renewal proposals. Within an ongoing expedition, defeated creatures and spent releases remain spent, and local re-entry does not replenish them. Clearing a crowd never causes a compensating elite or extra release. An arriving group uses a readable physical route, with perception, a Caller or a mechanism alert able to wake an announced source. The individual mechanism timing resets above remain separate from expedition population renewal.