Commit 413fa5

2026-09-07 15:18:07 Anonymous: The Exchange r6: mark the district at risk under the owner's correction. The owner has ruled that understanding enemy routing is not the game's central science but a supporting tool; this district is routing at campaign scale and almost nothing else - no salvage worth the trip, a walk for a local problem, and the bank for everything else - so by the corrected direction it does not earn its place, and that is recorded rather than hidden by recasting the page. Names the one thing that might survive on the new terms, and it is not the lever: the realisation that the schedule you have been reading all campaign was set in a room you had never seen is the owner's second kind of discovery, the world being much larger than it appeared, and if this district is rebuilt that is what it should be built from, with the bank as evidence rather than the point. Recommends holding; the design below is legal and its corrections stand, but it should not be read as a district the campaign currently needs.
hold the flood/districts/the exchange.md ..
@@ 1,6 1,14 @@
# Hold the Flood — The Exchange
- **CAM102 · r5 · 2026-09-07 · Campaign and District Designer · In review; proposal. Nothing here is an owner approval, a validated number, or tested behaviour.** r4 applies the four bounded corrections [Tasks](/Hold%20the%20Flood/Tasks) still records against this page: **a six-occupied-cell departure issue** (the rack is eight cells; the colony may only issue six, so r2's eight-item racks were illegal at departure), **linking and pickup priority set at a shelter** (r2 had the player relink mid-floor, which the rack rules forbid), **stated distances**, and a **field bundle** rather than an issued one. The scene's decision moves accordingly and improves: it is now made at the dock, before anything happens, which is what the [Game vision](/Hold%20the%20Flood/Brief#game-vision) means by preparing for an intended intervention. Dispatch cadence is deferred to the lead. r1–r3 are in [page history](/Hold%20the%20Flood/Districts/The%20Exchange/history). **r5 records that PMR009 selected this district's 3:00/7:00 cadence**, closing r4's deferral.
+ **CAM102 · r6 · 2026-09-07 · Campaign and District Designer · AT RISK — read this before the design below.**
+
+ > **The owner has ruled that understanding enemy routing is not this game's central science** ([Brief](/Hold%20the%20Flood/Brief#latest-owner-correction--survivorlike-identity-and-songs); routing is a supporting tool). **This district is routing at campaign scale and almost nothing else.** It holds no salvage worth the trip, its local problem is a walk, and everything it offers is the bank. By the corrected direction that is not enough to earn a place, and I am recording that rather than recasting the page to hide it.
+ >
+ > **The one thing here that might survive on the new terms.** Not the lever — the *realisation*. Walking a floor of drums that tick together, finding your own districts already listed on a board, and understanding that the schedule you have been reading was set from a room you had never seen, is the owner's second kind of discovery: **the world is much larger than it appeared.** If this district is rebuilt for the revised game, that is what it should be built from, and the bank becomes the evidence rather than the point.
+ >
+ > **Recommendation: hold.** Nothing below is withdrawn as design work — the scene is legal and the corrections stand — but it should not be read as a district the campaign currently needs. See [Districts §0.1](/Hold%20the%20Flood/Districts) for the reasoning and what replaces routing as a justification.
+
+ *Superseded header, r5:* **CAM102 · r5 · 2026-09-07 · Campaign and District Designer · In review; proposal. Nothing here is an owner approval, a validated number, or tested behaviour.** r4 applies the four bounded corrections [Tasks](/Hold%20the%20Flood/Tasks) still records against this page: **a six-occupied-cell departure issue** (the rack is eight cells; the colony may only issue six, so r2's eight-item racks were illegal at departure), **linking and pickup priority set at a shelter** (r2 had the player relink mid-floor, which the rack rules forbid), **stated distances**, and a **field bundle** rather than an issued one. The scene's decision moves accordingly and improves: it is now made at the dock, before anything happens, which is what the [Game vision](/Hold%20the%20Flood/Brief#game-vision) means by preparing for an intended intervention. Dispatch cadence is deferred to the lead. r1–r3 are in [page history](/Hold%20the%20Flood/Districts/The%20Exchange/history). **r5 records that PMR009 selected this district's 3:00/7:00 cadence**, closing r4's deferral.
District 4 of the seven on [Districts](/Hold%20the%20Flood/Districts). [PMR006](/Hold%20the%20Flood/PM%20Reviews/PMR006) assigns CAM102: *"deepen the Exchange to the same standard as the three detailed districts."* This page does that. The district is the World designer's example ([World and Mystery](/Hold%20the%20Flood/World%20And%20Mystery)), and the lead's outline at [DES104 §3.4](/Hold%20the%20Flood/Campaign#34-the-exchange-in-outline) supplies the hall, the drums, the bank, the shut-regime meaning of a dark position, the bank's coupling and the Carrier's part in it. **Everything in that outline is kept; this page adds the ground, the panel, the interaction that takes time, two loadouts, a written expedition, the failure case and the asset list.** World owns the clue logic; Lead owns any contradiction with the campaign page or the contract.
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