2026-09-15 18:57:44
Anonymous:
Close clinical pass; show decision-guide work and forecast F2.33
hold the flood/design plan.md ..
@@ 8,7 8,7 @@
The main reading path now begins with [The Game](/Hold%20The%20Flood/The%20Game), follows [three expeditions](/Hold%20The%20Flood/Expedition%20Proposal), returns to [the people aboard](/Hold%20The%20Flood/Coming%20Home), and opens into [discovery in the changing station](/Hold%20The%20Flood/Connecting%20The%20Station). [Hordes and Builds](/Hold%20The%20Flood/Hordes%20and%20Builds) explains the current examples; [Build Comparison](/Hold%20The%20Flood/Build%20Comparison) presents alternative controls and payoffs for owner reaction.
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Eighteen proposal or editorial packages completed review and response today: builds/expeditions, hospital story/survival, regular growth on a renewed route, a second route state after permanent source seals, the six-page reading path, the moving-scan expedition, the short-rescue comparison, the station-completion payoff, the campaign scope comparison, the language journal, the whole-campaign overview, the cast and rescue map, the equipment guide, the Receiver Vault expedition, the enemy guide, the repeated upgrade-choice comparison, the former-patient scene, and the first useful invention. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) and the room/encounter references describe the two concrete route states. They preserve completed work while giving fresh opposition a physical route. Other seal combinations and shifted layouts remain design work.
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Nineteen proposal or editorial packages completed review and response today: builds/expeditions, hospital story/survival, regular growth on a renewed route, a second route state after permanent source seals, the six-page reading path, the moving-scan expedition, the short-rescue comparison, the station-completion payoff, the campaign scope comparison, the language journal, the whole-campaign overview, the cast and rescue map, the equipment guide, the Receiver Vault expedition, the enemy guide, the repeated upgrade-choice comparison, the former-patient scene, the first useful invention, and four hospital-room descriptions. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) and the room/encounter references describe the two concrete route states. They preserve completed work while giving fresh opposition a physical route. Other seal combinations and shifted layouts remain design work.
The new Ricochet and Gravity mechanisms remain proposed replacements for parts of the detailed build rules. The [hospital-story alternatives](/Hold%20The%20Flood/Hospital%20Story%20Directions) remain revisable. Completed review does not select them for the owner or establish fun, balance or duration.
@@ 68,15 68,15 @@
The [opening rewrite](/Hold%20The%20Flood/First%20Expedition%20Options) completed review, response and integration at **18:28**. The optional personal Fork branch gives the player something useful to lend away when that same part controls station machinery. The warning on arrival gives the repair its tension; a plain explanation of the shutter latch makes the alternative approach understandable. The first discovery remains a control choice whose appeal needs later testing.
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## Working now: a hospital worth remembering
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## Ready to read: a hospital worth remembering
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Systems is developing four existing [Clinical Exchange spaces](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory#region-2-clinical-exchange-r11r20): the quarantine ward, long ward approach, clinical comparison bay and sampling loop. The pass connects what people did there to what the player sees, chooses and remembers. Crowd pressure, quiet investigation, refuge and useful equipment should feel different as parts of one hospital, even when shifts change their neighbours.
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The completed pass describes four existing [Clinical Exchange spaces](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory#region-2-clinical-exchange-r11r20): the quarantine ward, long ward approach, clinical comparison bay and sampling loop. The pass connects what people did there to what the player sees, chooses and remembers. Crowd pressure, quiet investigation, refuge and useful equipment should feel different as parts of one hospital, even when shifts change their neighbours.
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The draft arrived at **18:39**. Its independent critique found that meeting a survivor must stay separate from preparing the rescue and that a remembered patient needs a human introduction before evidence codes. Systems is making the single response, including precise shortcut and cap wording. Existing rooms, sources, mechanics, rescue variants and evidence remain. Corrected draft target **19:10**, likely **19:00–19:45**; reviewed proposal **19:30**, likely **19:00–20:15**.
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Review, response and integration completed at **18:55**. The corrected descriptions preserve discovering a survivor before preparing the rescue, introduce Nadi through her ready-signal dispute, and clarify retained growth on a shorter return and lasting cap effects. Existing rooms, sources, mechanics, rescue variants and evidence remain. The small bedside-label proposal carries future writing and placement work; the wider hospital identity still needs development.
## Working now: a current decision guide
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A separate temporary GPT writer is updating [Open Decisions](/Hold%20The%20Flood/Open%20Decisions) while independent review criteria are prepared. The guide should show what the owner has chosen, which concrete alternatives are ready to judge and what still needs design. Stale claims about missing scenes will be checked against current sources; unresolved objections and unselected alternatives will remain. No game rule changes through this editorial pass. Draft target **21:00**, likely **20:00–22:00**; reviewed guide **22:00**, likely **21:00–23:30**.
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A separate temporary GPT writer is updating [Open Decisions](/Hold%20The%20Flood/Open%20Decisions) with independent review criteria ready. The guide should show what the owner has chosen, which concrete alternatives are ready to judge and what still needs design. Stale claims about missing scenes will be checked against current sources; unresolved objections and unselected alternatives will remain. No game rule changes through this editorial pass. Draft target **21:00**, likely **20:00–22:00**; reviewed guide **22:00**, likely **21:00–23:30**.
The owner has been offered three short existing experiences for reaction: horde climax, coming home and opening. That optional taste feedback can steer priorities while authorized work continues.