Commit 377a53

2026-09-14 19:12:49 Anonymous: Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
hold the flood/home and colony loop.md ..
@@ 1,6 1,6 @@
# Home and the People You Bring Back
- *A proposed design. The people, their projects and the story they remember are examples of the shape and remain revisable; who you reach first is not yet decided.*
+ *The people, their projects and the story they remember are examples of the shape; the details are proposals.*
## Yeva
@@ 36,17 36,15 @@
## Lending a part
- Lending equipment to people aboard is a current proposal that the owner has tentatively kept. Some people need the one thing you fight with. Dorn has built a receiver that can listen to a single pressure panel deep in the station, but it needs a splitter — the same kind of part sitting in your weapon rig. Yeva has rebuilt a packing bench that can pack canisters with more usable air than an ordinary refill, and it needs the same part.
+ Some people need the one thing you fight with. Dorn has built a receiver that can listen to a single pressure panel deep in the station, but it needs a Fork Relay (the splitter) — the same kind of part sitting in your weapon rig. Yeva has rebuilt a packing bench that can pack canisters with more usable air than an ordinary refill, and it needs the same part.
- The same part can serve both projects before you reclaim it for departure. Seat the splitter in Dorn's receiver and you get one pressure reading from the panel behind his seal. It drifts and then settles back, which is not what he expected — and he says at once that a failing sensor would look exactly the same from here. The reading proves nothing about the section or whether it is safe. It is a very good reason to go and inspect that panel yourself. Move the splitter to the bench and the canisters you pack there carry more usable air out with you. Take it back before you leave and you keep both results — the reading you heard and the canisters you packed — with your rig whole again. Leave it seated and the bench keeps working, but that part is not in your rig on this trip.
-
- Using both projects and reclaiming the part costs time aboard; you retain both the packed air and the pressure reading. If you leave the part seated, it stays aboard and is unavailable in your rig for that trip.
+ The same part can serve both projects before you reclaim it for departure. Seat the splitter in Dorn's receiver and you get one pressure reading from the panel behind his seal. It drifts and then settles back, which is not what he expected — and he says at once that a failing sensor would look exactly the same from here. The reading proves nothing about the section or whether it is safe. It is a very good reason to go and inspect that panel yourself. Move the splitter to the bench and the canisters you pack there carry more usable air out with you. Take it back before you leave and you keep both results — the reading you heard and the canisters you packed — with your rig whole again. Leave it seated and the bench keeps working, but that part is not in your rig on this trip. Using both projects and reclaiming the part costs time aboard.
## Dying, living and going back out
Whatever you were carrying comes home with you, whether you walk back or wake up aboard after dying. Temporary combat upgrades you earned during the trip end either way — each expedition starts a fresh climb toward spectacular power with the equipment and knowledge you already own.
- **Walking home alive** leaves the station as you left it: the ground you cleared stays clear and the route you learned still runs. **Dying** rearranges the unconnected parts of the station, so the next trip starts with a place that has partly changed — which renews the mystery as much as it costs you a route. People already aboard stay aboard either way. What happens to someone who is partway through their crossing when you die is not yet designed, and the example above shows only a completed arrival.
+ **Walking home alive** leaves the station as you left it: the ground you cleared stays clear and the route you learned still runs. **Dying** rearranges the unconnected parts of the station, so the next trip starts with a place that has partly changed — which renews the mystery as much as it costs you a route. People already aboard stay aboard either way.
## Why you leave again
@@ 54,7 52,7 @@
## Project reference
- The people's projects are proposals. Each one needs that person to set it up, and afterwards supports a limited amount of solo use; later new testimony or changes still need them. No project is required for basic equipment or refill, and parts such as the Salvage Cycler and Stride Switch can be found and used without these people.
+ Each project needs that person to set it up, and afterwards supports a limited amount of solo use; later new testimony or changes still need them. No project is required for basic equipment or refill, and parts such as the Salvage Cycler and Stride Switch can be found and used without these people.
| Project | Setting it up needs | Once set up, you can do alone | What remains after you take a lent part back |
|---|---|---|---|
@@ 66,6 64,10 @@
Exact fixture controls, readiness and oxygen quantities for the receiver and bench are in [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities). The Yeva and Dorn homecoming scene is [Coming Home](/Hold%20The%20Flood/Coming%20Home); its working details are in [Home Projects](/Hold%20The%20Flood/Home%20Projects). Each person's rescue and home scenes are in [Cast And Short Rescue Map](/Hold%20The%20Flood/Cast%20And%20Short%20Rescue%20Map). How carried objects are stored across return and death is in [Save And Content State](/Hold%20The%20Flood/Save%20And%20Content%20State). The expedition this page follows is in [The Game](/Hold%20The%20Flood/The%20Game).
- ## Still open
+ ## Open questions
- Who is rescued first and the final cast; what happens to a person when the astronaut dies partway through their crossing; whether rescued people can later be endangered; how much colony management exists beyond these projects; and the final story every survivor is half-remembering.
+ - Who is rescued first, and the final cast.
+ - What happens to a person when the astronaut dies partway through their crossing (the Yeva scene above shows only a completed arrival).
+ - Whether rescued people can later be endangered.
+ - How much colony management exists beyond these projects.
+ - The final story every survivor is half-remembering.
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