Commit 32417d

2026-09-16 15:44:21 Anonymous: Rotation on Q alone; E stays interact (owner, 2026-09-16)
hold the flood/brief.md ..
@@ 61,7 61,7 @@
Closed as implementation gaps, not design changes: the Dock Mouth window (painted R-3 label, lit indicator with its state word, repeated knock, recordable) and the collar back-feed trace described in [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory) were missing from the build, and the context prompt is now drawn at the physical object as [What the Astronaut Sees and Controls](/Hold%20The%20Flood/Player%20Information%20And%20Options) already proposes. Team convention, not an owner decision: a human-made label, lit indicator or named sound on a fixture is recorded as a *sign*, separate from the alien inscriptions, and joins no language comparison.
- **Second review, same day (owner decisions):** the view turns in 90-degree steps on Q and E, so interact moves to F and talk/signal to T, and the wall nearest the camera drops to a kerb so the turned view is not blocked; fixture names show only within a few metres of the astronaut, while painted marks stay visible; a threshold with no neighbour in the current arrangement is a sealed, braced bulkhead, labelled unbound when near; the text-scale range widens to 0.8–2.0 and the overall scale never drops below 0.8, because the owner's Game view renders at 4K into a small pane. Closed as implementation gaps: unbound thresholds were open gaps the astronaut could fall through, and the floor light spill under the window, an implementer's stopgap, was removed.
+ **Second review, same day (owner decisions):** the view turns a quarter turn per press of Q (Shift+Q turns it back), keeping E for interaction and F for talk/signal after the owner found E on rotation confusing, and the wall nearest the camera drops to a kerb so the turned view is not blocked; fixture names show only within a few metres of the astronaut, while painted marks stay visible; a threshold with no neighbour in the current arrangement is a sealed, braced bulkhead, labelled unbound when near; the text-scale range widens to 0.8–2.0 and the overall scale never drops below 0.8, because the owner's Game view renders at 4K into a small pane. Closed as implementation gaps: unbound thresholds were open gaps the astronaut could fall through, and the floor light spill under the window, an implementer's stopgap, was removed.
## Leading story draft — explicitly open to change
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