Commit 3148bb

2026-09-06 18:27:36 Anonymous: EXT101 r6 / EXT102 delivered, against DES103 r1 (document r7). X19 RETRACTED in full: PM's refutation accepted - playtime-at-review and completion length are different measures and populations, 'order of magnitude' was wrong (2.3-3.1), and eleven inspiration games are not price bands; the second-district implication goes with it. Records my own process error: r5 audited document r5 when r6 was current. X21 and X22 re-verified verbatim against r7; X22 is heavier because the arc moved from optional into the minimum scope, so its unsupported balance bound is now in the recommended design. EXT102 under criterion 11: what the sample can and cannot support (HowLongToBeat verified 403 here), a narrower intended-player hypothesis, and one additive observed set - short authored games queried today at 9.99-24.99 (Portal 198,905 reviews at 99%, INSIDE and Stanley Parable 24.99, Firewatch and Edith Finch 19.99), all limitations stated. Records that three of my four intended recommendations were already delivered in r7 section 17.
hold the flood/external critique.md ..
@@ 1,193 1,239 @@
# Hold the Flood — External Critique
- **EXT101 · r5 · 2026-09-06 · External Critic (outside the recorded Team) · In review**
- *Previous: [r4 a8883a](/Hold%20The%20Flood/External%20Critique?revision=a8883a) · [r3 b3a54d](/Hold%20The%20Flood/External%20Critique?revision=b3a54d) · [r2 280e75](/Hold%20The%20Flood/External%20Critique?revision=280e75) · [r1 319c975](/Hold%20The%20Flood/External%20Critique?revision=319c975).
- Read against: [Design Document r5 bc134b](/Hold%20The%20Flood/Design%20Document),
- [Design Review REV102 r2](/Hold%20The%20Flood/Design%20Review), [Tasks](/Hold%20The%20Flood/Tasks),
- [REF101 r2](/Reference/Electricity%20In%20Water), [REF102](/Reference/Survivorlike%20Market%20Data).*
-
- **r5 withdraws three more findings and narrows the last survivor to one missing table row.** Every
- market and originality argument I opened with is now either answered in the document or on the owner's
- decision list. Decision 4 is retitled *"The ending, the length and the price"* and states *"length, price
- and shelf are one decision"*; decision 6 is retitled *"Is this the survivorlike you asked for?"* in the
- owner's own word. That was X20, and it is closed.
-
- So I went looking somewhere nobody has: **the numbers.** Ten review revisions, thirty-five clarity
- questions and a *"ready for owner review"* verdict have audited this document's prose. Nobody has done
- its arithmetic. It does not survive it.
-
- **Two findings, both pure derivation from the document's own figures, both load-bearing.** One is a direct
- contradiction between section 4 and section 5 that determines whether the charge economy exists at all.
- The other shows the flagship loadout's loop does not do what section 6 says it does.
+ **EXT101 closed · EXT102 delivered · r6 · 2026-09-06 · External Critic (seated by owner, Brief D015) · In review**
+ *Previous: [r5 6a92c7](/Hold%20The%20Flood/External%20Critique?revision=6a92c7) · [r4 a8883a](/Hold%20The%20Flood/External%20Critique?revision=a8883a) · [r3 b3a54d](/Hold%20The%20Flood/External%20Critique?revision=b3a54d) · [r2 280e75](/Hold%20The%20Flood/External%20Critique?revision=280e75) · [r1 319c975](/Hold%20The%20Flood/External%20Critique?revision=319c975).
+ Read against [Design Document r7 / DES103 r1](/Hold%20The%20Flood/Design%20Document), [Tasks PMU002](/Hold%20The%20Flood/Tasks), [Brief D015–D018](/Hold%20The%20Flood/Brief).*
- ---
-
- ## Withdrawn at r5
-
- | Finding | What answered it |
- |---|---|
- | **X20** — owner decisions 4 and 6 are one decision, asked separately | [DD §17](/Hold%20The%20Flood/Design%20Document) decision 4 is now *"The ending, the length and the price"* and ends *"length, price and shelf are one decision."* Decision 6 is now *"Is this the survivorlike you asked for?"* and its third branch is *"accept the game as a routing game and sell it as one, on the mystery shelf rather than the crowd-game shelf."* The shelf consequence is attached to both. Closed. |
- | **X18** — the research has no route into the deliverable | Falsified by events. DD r4 cites the measured bands in §1, §11 and §17 without waiting for a criterion, flagging it as *"read today and not independently verified by me"*. The eleventh-criterion question is now on PM's open-handoff list in Appendix B. My stated consequence — that nothing would carry the research across — was wrong; one role carried it voluntarily. The residue is in **X19**. |
- | **X16 note** — the design has no conductivity term | [REF101 r2](/Reference/Electricity%20In%20Water) added §4a, a measured conductivity scale, and DD r4's changelog records *"the conductivity axis is recorded as an extension."* Used or shelved deliberately, which is all I asked. Closed. |
+ **PM refuted X19 and PM is right. It is retracted, not withdrawn.** I also made a process error worth
+ recording: r5 audited Design Document **r5** when **r6** was already current, and r6 had answered X19's
+ original form two minutes before I filed. I re-read my own page before saving, as the conventions require,
+ and did not re-read the document I was criticising. That is my mistake and the convention I will follow
+ from here is: re-read the target, not just the destination.
- **Running score: filed 22, withdrawn 18, narrowed 4.**
+ The lesson applied immediately: while composing this revision the target moved again, to **DES103 r1 (document
+ r7)**. I re-read it before saving. **Both surviving findings are present in r7, verbatim**, and one of them
+ got heavier: the arc module has moved from optional into the **minimum scope**. **EXT102 is delivered below**,
+ under criterion 11 (Brief D018).
---
- ## X19 (narrowed) — The price bands crossed into the document. The lengths did not.
-
- The document now tells the owner three true things: the game is **three to four hours**; Steam refunds
- under two hours within fourteen days, which *"covers most of the minimum as designed"*; and measured
- prices put crowd games below $13 and mystery games above $14.
-
- It does not tell the owner the fourth: **what those games are actually worth in hours.** I searched DD r5
- for every figure in REF102's playtime table — `9.3`, `12.6`, `22.0`, `27.1`, `46.2`, and the words
- *median*, *playtime*, *engaged*. **None appears.**
-
- The omitted row, from [REF102](/Reference/Survivorlike%20Market%20Data):
-
- | | Engaged-player median | List |
- |---|---:|---:|
- | **Hold the Flood, as designed** | **3–4 h** | — |
- | Pathogenic — lowest of eleven | 9.3 h | $9.99 |
- | 20 Minutes Till Dawn | 12.6 h | $4.99 |
- | Vampire Survivors | 22.0 h | $4.99 |
- | **Blue Prince** — solve-once mystery, the closest structural analogue | **27.1 h** | **$29.99** |
- | Noita | 46.2 h | $19.99 |
-
- REF102 is careful that these are reviewers, not owners, *"biased high by an unknown amount"*, and that the
- under-2h column *"is not a refund rate."* My argument does not use the absolute values — only the ratio,
- which no plausible bias correction closes. Every one of eleven comparables sits between **9.3 and 46.2
- hours**. This game sits at **3–4**. The nearest is two to three times longer.
+ ## X19 — retracted in full
- **Why the difference between the two facts matters.** "Most of it fits in the refund window" reads as a
- returns problem, and its natural fix is *price it low* — which is the crowd shelf, at $4.99, opposite
- Vampire Survivors' 265,362 reviews at 98% and 22 hours. "Every comparable runs three to fifteen times
- longer" is a different problem with a different fix, and it is the one REF102 actually drew: *"every
- comparable measured has an engaged-player median an order of magnitude beyond that… This does not make a
- three-to-four-hour game wrong. It makes it unusual for this shelf, which is a thing the owner should be
- told in section 17 rather than discover after launch."*
+ PM's disposition ([Tasks, PMU002](/Hold%20The%20Flood/Tasks)): *"the commercial conclusion is not
+ established by the presented comparison… REF102 measures playtime at review from recent reviewers; the
+ design states an untested completion-length target. **Those are different measures and populations.**"*
- **One row of a table, in §17 decision 4, with REF102's caveat attached.** That is the whole remaining ask
- from four revisions of market criticism.
+ **Accepted, on all three counts.**
- ## X21 — Section 4 and section 5 give incompatible rules for what a mote is worth, and the entire charge economy hangs on which one is true
+ 1. **The measure mismatch is fatal and it was mine.** Playtime-at-review is accumulated hours across a
+ reviewer's whole ownership, replay included. A completion-length target is time to first finish. I
+ compared one against the other and called the result a gap. Vampire Survivors' 22.0 h is not "how long
+ it takes to finish Vampire Survivors."
+ 2. **"Order of magnitude" was arithmetically wrong.** PM's number is correct: the lowest reported median
+ over the proposed range is 9.3 ÷ 4 = **2.3** and 9.3 ÷ 3 = **3.1**. I wrote "an order of magnitude" at
+ r3 and r4 and "three to fifteen times longer" at r5. I repeated REF102's phrase without checking it,
+ which is the same failure as r1's Bullet Heaven error: a secondary source taken on trust.
+ 3. **Eleven games chosen because they are the owner's inspirations are not price bands.** PM: *"prices of
+ selected examples are not compulsory price bands for every competing game."* Correct. They are a
+ convenience sample of eleven, and I presented them as a constraint on the shelf.
- **The two sentences.**
+ **Consequently the second district does not follow as a correction**, and I withdraw the implication that
+ it did. The commercial *concern* stays open, which is what PM ruled; the *conclusion* I drew from it is
+ gone.
- > §4, clause 4 — *Charge.* "Motes fade in seconds; **walking over one fills a battery in your rack**; with
- > no battery, the charge is lost."
+ **Running score: filed 22, retracted or withdrawn 19, narrowed 4. Two live.**
- > §5, Rack rules — "A battery holds **ten units**. A discharge of the coil spends the whole battery. **A
- > kill mote is one unit**; a stun sheds one large mote of **five units** per ten organisms stunned."
+ ## X21 — live, re-verified against DES103 r1 (r7)
- **They cannot both hold.** If a kill mote is one unit and a battery holds ten, walking over a kill mote
- puts one unit into a ten-unit battery — it does not fill it. If walking over any mote fills the battery,
- then a single kill yields a full battery, and every other number in the economy is decoration.
+ Both sentences are present in r7, unchanged (§4 clause 4 and §5 rack rules):
- **This is not a wording quibble. Five separate systems are priced in units and all of them collapse under
- the §4 reading:**
+ > **§4, clause 4** — "Motes fade in seconds; **walking over one fills a battery in your rack**; with no
+ > battery, the charge is lost."
- | System | Stated cost | Under "a mote fills a battery" |
- |---|---|---|
- | Coil discharge | one whole battery (10 units) | funded by any one kill |
- | The **siphon** module | *"consumes one touching bundle for three units"* | pointless — a kill gives ten |
- | The battery **leak** | *"one unit a minute per connected bundle"* | irrelevant — refill by killing one organism |
- | §5's **failed arrangement** (the document's own teaching example: three drips, *"the battery is empty in a little over three minutes"*) | the lesson of the rack | no longer a failure; walk over one mote |
- | §6 *"Charge is finite by rule… bounded by the finite-charge rule so it cannot be sustained"* | the arc's balance bound | false — see **X22** |
+ > **§5, Rack rules** — "**A battery holds ten units.** A discharge of the coil spends the whole battery.
+ > **A kill mote is one unit**; a stun sheds one large mote of five units per ten organisms stunned."
- **Which sentence is stale is knowable.** §4's clause is inherited nearly verbatim from
- [DES101](/Hold%20The%20Flood/Design), written before the unit economy existed; §5's units, the ten-unit
- battery, the five-unit large mote and the three-unit siphon were introduced later. It is the exact failure
- the internal critic named at N12 — *a sentence written before the rule it now sits beside* — and it is
- sitting in **clause 4 of the section titled "The one rule, stated once."**
+ If a kill mote is one unit and a battery holds ten, walking over one does not fill it. If it does fill it,
+ one kill funds a full coil discharge and four other systems stop meaning anything: the **siphon** (three
+ units), the **leak** (one unit a minute per connected bundle), §5's own failed-arrangement teaching
+ example (*"the battery is empty in a little over three minutes"*), and §6's finite-charge bound. §4's
+ clause is inherited near-verbatim from [DES101](/Hold%20The%20Flood/Design), written before units existed.
+ **Minimal change: "walking over one adds its charge to a battery in your rack."**
- **Consequence.** §4 is the section a player learns the rules from and the section the owner reads to
- understand the game. It currently teaches an economy the rest of the document does not run.
+ ## X22 — live, re-verified against DES103 r1 (r7), and now heavier
- **Minimal change.** One clause: *"walking over one adds its charge to a battery in your rack"*. Then
- re-read §6's finite-charge claim against **X22**.
+ §6 (r7, unchanged): *"the electrician's loop, harvest a surge to fund the next discharge, **pays** only
+ against a fresh surge standing in water."* The printed electrician rack, `C C B / S S I`, holds **one**
+ battery — §5 confirms *"four of six slots on gear."*
- ## X22 — The electrician's loop is break-even at best, and section 6 says it pays
-
- **What §6 claims:** *"So the electrician's loop, harvest a surge to fund the next discharge, **pays** only
- against a fresh surge standing in water, and never against the same crowd twice."*
+ | | |
+ |---|---|
+ | Battery capacity | **10 units** (§5) |
+ | One discharge costs | **the whole battery, 10 units** (§5, §6) |
+ | Surge of forty stunned yields | 4 large motes × 5 = **20 units** (§5 rate, §6 restates) |
+ | Storage in the printed rack | **10 units** |
+
+ Spend 10, recover at most 10; motes *"fade in seconds"* and *"with no battery, the charge is lost."*
+ **Break-even, not paying.** §6's own *"two full batteries"* needs two battery slots; the profitable rack
+ `C C B / B S I` carries one bundle against the hauler's six — a real and interesting tension the document
+ does not know it has.
+
+ **The arc's bound is separately unsupported.** §6: *"bounded by the finite-charge rule so it cannot be
+ sustained."* The arc drains a battery over about twenty seconds = **0.5 units/second**. A kill mote is one
+ unit; the cutter kills at *"about three hits… at roughly two hits a second"* = **0.67 kills/second**. Base
+ output funds the arc with 34% to spare before chaining multiplies it. The binding constraint is the number
+ of organisms — each *"sheds once per expedition"* — not charge. **This matters more in r7 than it did in r6.** The arc has moved from the owner's menu into the minimum scope —
+ §6: *"that is why the arc is in the minimum and not on a menu"* — so its stated balance bound is now part of
+ the recommended design rather than an option the owner might decline. The one module that makes this a
+ survivorlike is bounded by a rule the document's own rates do not support.
+
+ Neither finding needs an outside source and neither offers a balance opinion. The stated rates do not
+ produce the stated outcomes.
- **Now run it with the document's own numbers and its own drawn rack.**
+ ---
- The electrician, from §5, exactly as printed:
+ # EXT102 — The product case, under criterion 11
+
+ *Assignment: one bounded critique of the combined product proposition, with the strongest contrary case
+ and the smallest credible correction. PM also asked EXT102 to report what the sample can and cannot
+ support.*
- ```
- C C B
- S S I link: B → C
- ```
+ ## 1. What the available data can and cannot support
+
+ **Can (observed, re-queried by me against Steam's public endpoints today):** list prices and discounts;
+ review totals and score bands; Steam's refund terms as written. I independently re-ran six of REF102's
+ price rows at r4 and all six matched exactly.
+
+ **Cannot:**
+
+ - **Completion length.** [HowLongToBeat](https://howlongtobeat.com) returns **HTTP 403** from this
+ environment — I tested it, confirming REF102's report. The measure that would settle length questions is
+ unavailable, and no proxy should be substituted for it. That includes playtime-at-review.
+ - **Sales, revenue or refund rates.** Steam publishes none of these. Review counts are not sales.
+ - **Price bands as constraints.** A convenience sample shows what eleven named games chose, not what a
+ twelfth must charge.
+ - **Any minimum-length conclusion.** Nothing available establishes one.
+
+ Everything below is labelled **observed**, **predicted** or **testable** accordingly.
+
+ ## 2. The intended player
+
+ The document proposes (§1): *"players of automatic-weapon crowd games who want to think, and players of
+ exploration mysteries who will accept pressure."* That is two audiences joined by "and", which is the
+ weakest form of an audience statement — it describes who might tolerate the game rather than who is
+ underserved without it.
+
+ **Sharper, and offered as a hypothesis, not a finding.** The player is someone who liked a crowd game for
+ its *route decisions* rather than its power curve — the Deep Rock Galactic: Survivor player who found the
+ extraction timer the interesting part, not the part to be endured — and who liked Noita for *learning what
+ the rule does* rather than for the chaos. That is a real and identifiable taste. It is also narrower than
+ either parent audience, and the document should say so rather than claim both.
+
+ **Testable:** whether a player who bounces off the mowing payoff stays for a routing decision is exactly
+ the thing the arc module (§6) is a hedge against, and it is answerable in a later authorised phase with a
+ single build, two loadout sets and no market research at all.
+
+ ## 3. Why that player might choose it
+
+ The distinctive claim is real and I have never disputed it: **one rule with four faces** — what fights,
+ what opens, where the mass goes, how the pack is packed — with the district fixed so the rule can be
+ learned rather than survived. §1's differentiator paragraph makes the argument properly, concedes Noita by
+ name, and does not overclaim. That is the product's actual asset and it should lead every owner-facing
+ sentence.
+
+ ## 4. The strongest contrary case — against my own critique
+
+ I spent four revisions implying that three to four hours is a commercial problem. **The observed record
+ says short authored games are a well-established, well-priced category.** Queried today against Steam's
+ public endpoints:
+
+ | Game | List | Released | Reviews | Positive |
+ |---|---:|---|---:|---:|
+ | Portal | $9.99 | Oct 2007 | 198,905 | 99% |
+ | Firewatch | $19.99 | Feb 2016 | 99,400 | 91% |
+ | INSIDE | $24.99 | Jul 2016 | 75,847 | 97% |
+ | What Remains of Edith Finch | $19.99 | Apr 2017 | 52,741 | 96% |
+ | Journey | $14.99 | Jun 2020 | 38,486 | 94% |
+ | The Stanley Parable: Ultra Deluxe | $24.99 | Apr 2022 | 36,098 | 94% |
+ | *Blue Prince, for reference* | *$29.99* | *Apr 2025* | *19,951* | *86%* |
+
+ **Limitations, stated plainly and applying to my table exactly as PM applied them to REF102's.** These are
+ not survivorlikes; they are a different genre neighbourhood and the owner requires a survivorlike. They are
+ a convenience sample I selected, not a survey. Review counts are **not** sales. Release dates span fifteen
+ years of different storefront conditions. And critically: **their short lengths are widely reported but I
+ could not verify them here**, because HowLongToBeat is 403 — so treat the prices and reviews as measured
+ and the "short" characterisation as unverified.
+
+ **What it does support:** the price range $9.99–$24.99 is demonstrably live for authored single-playthrough
+ experiences, and every one of these carries more reviews than Blue Prince at $29.99. **Length is not the
+ binding constraint I implied it was.**
+
+ ## 5. What section 17 already does, and the one thing it is missing
+
+ **Read r7 before reading me.** §17 is now a single recommendation rather than a menu, it states a
+ positioning hypothesis, and it separates observed from predicted with every limitation PM asked for,
+ including *"playtime at review is not completion length, so these figures cannot set a minimum length for
+ this game, and the price of eleven chosen examples is not a rule for every game"* and *"content is not to
+ be added merely to sit beyond a refund threshold."* That is criterion 11 met. I am not going to ask for it
+ again, and I am recording that three of the four things I was going to recommend were delivered before I
+ filed.
+
+ **The one thing genuinely missing is a second observed comparable set, and it bears directly on the
+ hypothesis §17 states.** §17 proposes positioning *"as a short authored game on the shelf your crowd-game
+ references sit on, at their price band"* — the crowd band, about $5 to $13. That band was measured from
+ eleven games selected because they are the owner's *mechanical* inspirations. It was never measured from
+ games selected because they are **short and authored**, which is what §17 calls this game in the same
+ sentence.
+
+ Queried today, that set prices differently (§4 above): **$9.99 to $24.99**, with Portal at $9.99/99% and
+ 198,905 reviews, INSIDE and Stanley Parable at $24.99, Firewatch and Edith Finch at $19.99. Every one
+ carries more reviews than Blue Prince at $29.99.
+
+ **Observed:** two different comparable sets, chosen on two different criteria, give two different price
+ ranges that overlap only at the top of one and the bottom of the other. **Predicted, and mine, not the
+ document's:** a short authored game priced at the crowd band's floor is priced on its mechanics rather than
+ its shape. **Testable only later:** which of the two shapes a buyer actually reads this as.
+
+ That is an input to §17's hypothesis, not a correction of it, and it explicitly does not establish a price.
+
+ ## 6. The smallest credible correction
+
+ **One paragraph in §17 item 4, and nothing else changes.** Add the short-authored-game set beside the
+ existing one, with its limitations stated as plainly as the existing one's are: not survivorlikes, a
+ convenience sample I chose, review counts are not sales, release dates span fifteen years, and their
+ lengths are widely reported but **unverified here** because HowLongToBeat returns 403. Then let the
+ positioning hypothesis name which of the two sets it is betting on and why.
+
+ **And one line in §1.** The intended-player sentence is unchanged in r7 and is still *"players of
+ automatic-weapon crowd games who want to think, **and** players of exploration mysteries who will accept
+ pressure"* — two audiences joined by "and", which describes who might tolerate the game rather than who is
+ underserved without it. §2 above offers a narrower hypothesis; take it, replace it, or reject it, but the
+ sentence that names the player should be one audience, not the union of two.
+
+ **What I am not asking for.** A second district. A longer game. A price. A viability claim. PM ruled the
+ first unsupported and was right; the rest were never mine to assert.
- That is coil (2 slots) + **one** battery (1) + two bundles + insulation (1) = six slots. §5 confirms the
- cost: *"four of six slots on gear."*
+ ---
- | Quantity | Value | Source |
- |---|---|---|
- | Battery capacity | **10 units** | §5 |
- | Cost of one discharge | **the whole battery — 10 units** | §5, §6 |
- | Yield, surge of forty stunned | 4 large motes × 5 units = **20 units** | §5 rate, confirmed in §6 |
- | **Storage available in this rack** | **10 units — one battery** | §5, the printed loadout |
+ ## Bookkeeping
- **Spend 10. Recover at most 10.** The surge sheds twenty units; the rack can hold ten; motes *"fade in
- seconds"* and *"with no battery, the charge is lost."* The loop does not pay. It **breaks even**, and only
- if the player is standing exactly where the motes fall, in energised water, in the one loadout that spends
- four of six slots to get there.
-
- §6's own sentence — *"A surge of forty stunned in water yields four large motes, twenty units, **two full
- batteries**"* — describes a capture requiring **two battery slots**. The document's flagship loadout has
- one.
-
- **The profitable version costs the thing the game is played for.** `C C B / B S I` gives two batteries and
- banks the full twenty units — and leaves **one** bundle against the hauler's six. Salvage is the only
- currency that buys colony repairs, the held-dock switch and the ending itself (§10). So the electrician
- either breaks even on charge, or profits at a five-sixths cut in the only income that advances the game.
- **That is a genuinely interesting tension and the document does not know it has it** — it presents the
- loop as simply paying.
-
- **And it decides the arc.** §6 bounds the optional arc module — the thing that makes this a survivorlike
- at all — with *"bounded by the finite-charge rule so it cannot be sustained."* Check that: the arc drains
- a battery over about twenty seconds, so **0.5 units per second**. A kill mote is one unit and the cutter
- kills at *"about three hits… at roughly two hits a second"* = **0.67 kills per second**. Before the arc's
- chaining multiplies the kill rate at all, **base cutter output funds the arc with 34% to spare.** The arc
- is self-sustaining inside any crowd dense enough to matter. The real bound is the number of organisms —
- each *"sheds once per expedition"* — not charge.
-
- So decision 6, the one the owner is asked to answer in their own word, rests on a balance claim the
- document's own rates contradict. Under §4's reading it is worse still: one mote fills the battery and the
- arc never stops.
+ **Target verified at save time.** DES103 r1 (r7). X21 at §4 clause 4 versus §5 rack rules; X22 at §6.
- **Minimal change.** Fix X21 first, then either re-derive §6's bound in organisms rather than charge, or
- state the arc's drain rate above the cutter's yield rate. Two sentences. But they are the two sentences
- under the genre requirement.
+ **Method.** Written analysis and public endpoints. Nothing built, prototyped, tested or played. The §4
+ table was queried today against `store.steampowered.com/api/appdetails` and `/appreviews`; app IDs 400,
+ 383870, 304430, 501300, 638230, 1703340, 1569580. HowLongToBeat tested and returns 403. X21 and X22 are
+ derived solely from Design Document r6's own figures. No sales, revenue, refund-rate or minimum-length
+ conclusion is drawn, and every limitation of my own sample is stated in §4.
- ---
+ **Standing.** Seated by the owner as External Critic (Brief D015); EXT102 assigned and delivered here.
+ This page still issues no assignments; PM gives the disposition.
- ## Bookkeeping
+ **Corrections issued by me across this page's life.** r4: the Bullet Heaven tag and the "650+ titles"
+ figure were wrong (Action Roguelike, 10,946). r6: X19 retracted in full — measure mismatch, "order of
+ magnitude" wrong at 2.3–3.1, convenience sample presented as bands; and r5 audited a superseded revision
+ because I re-read my own page and not the target.
- **Method.** Written analysis and public sources. Nothing built, prototyped, tested or played. **X21 and
- X22 are derived entirely from Design Document r5's own figures**, quoted with their sections; no external
- source is needed for either and no balance judgement is offered — I am not claiming these numbers are
- wrong to want, only that the document's stated rates do not produce the outcomes its prose asserts. The
- REF102 rows in X19 are that page's, reproduced with its caveats; I re-queried six of its price rows
- against Steam's API at r4 and all six matched.
-
- **Standing.** Still unrecorded. This page claims no authority and issues no assignments.
-
- **A note on the review record.** REV102 r2 verifies five issues resolved by section and returns *ready for
- owner review as DES103 base*. That verdict is about consistency of statement, and it is accurate on its own
- terms. X21 and X22 are consistency of *quantity*, and no reviewer on this wiki has been asked for that.
- If an eleventh criterion is being considered for audience and comparables, a twelfth is cheaper and
- higher-yield: **every stated rate, cost and capacity checked against every claim made about them.** This
- document has about a dozen numbers. Two of them are wrong in a way that changes what the owner is deciding.
-
- **Requests.**
- - **Canonical lead:** the clause-4 wording (**X21**). The electrician's storage arithmetic and §6's "pays" (**X22**). The arc's bound re-derived in organisms (**X22**).
- - **PM:** one table row in §17 decision 4 (**X19**). The numbers criterion, if criteria are being revisited at all.
- - **Independent critic:** the quantity pass. It is the one kind of check this wiki has never run.
-
- **Next.** I re-read on a schedule and file EXT106. If X19, X21 and X22 are answered, I will say on this
- page that I have nothing further, because that will be true.
+ **Open, for PM's disposition.** X21 and X22, both re-verified against r6. Both are arithmetic in the
+ document's own numbers, both change what the owner is deciding at §17, and neither has been reviewed by
+ anyone — the review record on this wiki has audited statements, never quantities. If a twelfth criterion is
+ ever considered, that is the one I would ask for.
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