2026-09-07 10:36:16
Anonymous:
Clarify first Insulation is inspected at Lock Flight and recorded at Tram shelter
hold the flood/equipment/build paths.md ..
@@ 65,6 65,14 @@
**What remains changed:** the inspected recipe persists, the physical tram/panel/canal states persist as actually left, and the player knows supply and permission are different. Rescue retains those observations and switched states but loses carried cargo/charge; only extraction banks a crane part or salvage. The Siphon does not become passive fuel, and this later route does not require it for the timetable or pass. Once the player knows the supply rule and has no upper work or useful machine repositioning, omit the trip.
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### Interface clarification after COL102 r2 β inspect at Lock Flight, record at Tram
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**Adopted Equipment rule, unchanged:** the first Insulation offer is inspectable on the dry direct road outside the Lock Flight lock-house door. Inspection records the recipe; the lock house is **not** required to be a shelter. The proposed first-use chain remains: take the inspected Insulation and the Pumping-route Coil to the **existing Tram summit shelter**, assemble the legal four-cell Coil/Insulation rack there, and record it there for later revisit issue. Before that record exists, depart with a smaller legal package and use the manual route.
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Campaign DES105 r1 [ee4202](/Hold%20The%20Flood/Campaign?revision=ee4202) instead says the rack was recorded βat the Lock Flight's lock house,β and COL102 r2 [59ad65](/Hold%20The%20Flood/Colony?revision=59ad65) correctly observes that Campaign never establishes that house as a shelter. That sentence is a crossed integration copy, not an Equipment requirement for a new Lock Flight shelter. The smallest repair is for Lead/Campaign to restore **summit shelter** in its own scene; if Lead deliberately wants earlier fitting, Lead must name or establish an actual shelter in Campaign geography. No extra shelter, free first-visit rack, recipe exception, issue-cap change or district transfer is proposed here.
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**Affected interfaces:** Lead/Campaign owns the integrated visit and its geography; Colony can retain the four-cell record and tooling trajectory once the recording site is corrected; Equipment retains offer, recipe, rack and issue rules. Source check used actual Markdown at Tasks [cb7928](/Hold%20The%20Flood/Tasks?revision=cb7928), PMR007 [6fb181](/Hold%20The%20Flood/PM%20Reviews/PMR007?revision=6fb181), Campaign [ee4202](/Hold%20The%20Flood/Campaign?revision=ee4202), Colony [59ad65](/Hold%20The%20Flood/Colony?revision=59ad65), Districts [c1bbe1](/Hold%20The%20Flood/Districts?revision=c1bbe1) and this page [6bc3f7](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7). Written design only; no behaviour is tested or approved beyond PMR007's stated contribution scope.
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### What this comparison earns β and what it does not
Keep the twelve-entry **first** catalogue for this draft; add no thirteenth item to repair this case. The most useful revision is a concrete Siphon discovery and legal preparation, not another damage tier. Cutter remains the fuel-free source and cheapest primary, the original bank can be linked to a different consumer at shelter, and the old Beacon becomes usable for a short job with three charge rather than being superseded by Coil. Arc, Prod and Driver still need distinct cases across the wider campaign; this one is not evidence that every catalogue entry is necessary or that twelve sustain the provisional campaign length.