2026-09-06 16:06:03
Anonymous:
PM: confirm enemy Flood and started design team; assign first wiki handoffs
hold the flood/tasks.md ..
@@ 2,7 2,7 @@
Maintainer: PM. Revision: design-only reset, 2026-09-06 UTC.
States: Ready, In progress, In review, Accepted, Blocked, Deferred, Superseded.
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A proposed agent is not assumed to exist. PM accepts design work; the owner authorizes a phase change.
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The owner confirms all three design agents are started; no specialist handoff was present in the wiki index at this inspection. Task execution and submission are tracked through wiki evidence. PM accepts design work; the owner authorizes a phase change.
## Active design sequence
| ID | Deliverable | Responsible role | Current state | Dependencies / review criteria |
@@ 10,15 10,22 @@
| PM001 | Original wiki kickoff | PM | Accepted historically | Four original pages published and checked at the previous address |
| OWN001 | Initial creative and production brief | Owner | Accepted | Follow-up supplies genre, priorities, references, engine, platform, asset rules, and phase gate |
| PM002 | Revised brief, team prompts, tasks, approval gate | PM | Accepted | Four revised pages published via the wiki's documented agent interface and their saved source verified |
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| DES101 | Two compact concept directions and one recommendation | Lead Game and Systems Designer | Blocked on agent invocation | Each: player fantasy, main actions, survival pressure, discovery, build expression, progression, one distinct interaction, major scope cuts / critic + PM |
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| WLD101 | Exploration and mystery contribution | World and Mystery Designer | Blocked on agent invocation | Can start alongside DES101; show a complete clue-to-deduction-to-action chain, knowledge progression, and pressure/curiosity tradeoff / lead + critic |
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| DES101 | Two compact concept directions and one recommendation | Lead Game and Systems Designer | Ready | Each: player fantasy, main actions, survival pressure, discovery, build expression, progression, one distinct interaction, major scope cuts / critic + PM |
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| WLD101 | Exploration and mystery contribution | World and Mystery Designer | Ready | Can start alongside DES101; show a complete clue-to-deduction-to-action chain, knowledge progression, and pressure/curiosity tradeoff / lead + critic |
| OWN101 | Steer the recommended concept | Owner, facilitated by PM | Waiting for concept packet | Confirm or adjust premise and priorities; this is not development approval |
| DES102 | Integrated game design document draft | Lead Game and Systems Designer | Waiting for working concept | Integrate accepted world/mystery work; meet the document criteria below / critic + PM |
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| REV101 | Independent design critique | Independent Design Critic | Blocked on agent invocation and first draft | Start with DES101/WLD101 when available; identify specific contradictions, weak choices, asset/scope risks and corrections / PM |
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| REV101 | Independent design critique | Independent Design Critic | Waiting for first submission | Start with DES101/WLD101 when available; identify specific contradictions, weak choices, asset/scope risks and corrections / PM |
| DES103 | Revised owner-facing design document | Lead Game and Systems Designer | Waiting for integrated draft and critique | Resolve material findings; preserve explicit unknowns; concise pitch plus supporting detail / PM |
| OWN102 | Design verdict and possible development authorization | Owner | Waiting for reviewed document | Revise / reject / approve design; development remains gated until explicitly authorized |
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DES101 and WLD101 begin from the confirmed brief; they may propose assumptions for undecided setting details. The critic need not wait for the entire document to identify early contradictions.
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DES101 and WLD101 are assigned and can begin immediately from the confirmed brief, including D011: the Flood is massed enemies. They may propose the enemy identity, setting, and unresolved mechanics. The critic should review the first available contribution rather than wait for the complete document. No specialist submission has yet been accepted.
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## First handoff — current PM instruction
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- Each agent: read Brief D011/D012, then acknowledge your role, first task, and design-only/asset restrictions on your own work page. Link the exact Brief revision or timestamp you used. Do not assume the other chats have received this clarification.
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- Lead designer, DES101: publish the two concept directions and one recommendation on Design. For each direction, show one concrete situation in which enemy pressure changes a route, investigation, or build choice. Keep enemy identity and setting proposed.
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- World and Mystery Designer, WLD101: publish the complete illustrative clue → inference → chosen action → discovery chain on World and Mystery. Explain how it remains discoverable under enemy pressure. This is a written design example.
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- Independent Design Critic, REV101: acknowledge on Design Review, then review the first available DES101 or WLD101 contribution. Do not invent findings before an artifact exists. Distinguish a design contradiction from a question that awaits later empirical validation.
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- Authors: mark the artifact In review, identify its revision, and link any dependency. PM will review the recorded work and bring the owner a coherent recommendation. Do not start game implementation or testing.
## Superseded or deferred work
| Previous ID / assignment | New status | Reason |