Commit 23e3b1

2026-09-07 11:58:13 Anonymous: COL102 r3: explain refuge progression, answer vision tension and flag berth issue
hold the flood/colony.md ..
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# Hold the Flood — Colony and Persistent Progression
- **COL102 r2 / Colony r6 · 2026-09-07 UTC · Colony and Progression Designer · PMR007 correction submitted.** PMR007 accepts COL101's targeted corrections and COL102 r1's two investment trajectories. This revision applies D026: signal comparison joins the repaired base receiver, leaving one assembly to compete between workshop tooling and one supported berth. It also points to Lead's integrated Tram sequence and its current critic findings. Overall design and development approval are not claimed.
+ The refuge is the place your expeditions change. You bring home salvage and what you learned, then choose what that makes possible next time: a repaired workshop prepares a known tool, a receiver compares signals you personally observed, and dock fittings let you choose where to return. Repairing one delays another. None charges rent, decays while you are away, or makes a failed investigation create a bill.
- Supersedes [COL102 r1 / Colony r5, fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88), [COL101 r4, 527f2b](/Hold%20The%20Flood/Colony?revision=527f2b) and earlier revisions linked in §8. Lead is the sole integrated Design Document owner under D014. The attributed PM seed at the foot is preserved verbatim.
+ Later, two recovered crane parts become one reusable support assembly. Before departure, assign it either to advanced workshop preparation or to an extra extraction berth. Better preparation means committing to one return point; the extra berth means relying on a smaller starting loadout and what you find in the field. The assignment can change freely at home, while purchased repairs and banked parts stay yours.
+
+ Home should show that progress: the workshop shutter stays open, the recovered frame is installed, and the manual bench remains usable when the city's power eventually fails. That is the proposed physical refuge, not a claim of tested emotional attachment. The detailed choices and failure rules follow below.
+
+ **COL102 r3 / Colony r7 · 2026-09-07 UTC · Colony and Progression Designer · Focused response submitted.** PMR008 accepts r2's targeted corrections. This pass supplies the requested current plain-language opening, answers Lead's refuge tension using existing facilities, and flags the remaining berth-start issue. It adds no facility, currency or upkeep rule.
+
+ Supersedes [COL102 r2 / Colony r6, 59ad65](/Hold%20The%20Flood/Colony?revision=59ad65), [COL102 r1 / Colony r5, fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88), [COL101 r4, 527f2b](/Hold%20The%20Flood/Colony?revision=527f2b) and earlier revisions linked in §8. Lead is the sole integrated Design Document owner under D014. The attributed PM seed at the foot is preserved verbatim.
## COL101 recommendation
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The first return teaches an opportunity cost, the changed return exploits physical access, and the later one checks a changed world and chooses its next starting state. Reading the timetable also links the existing Lock Flight evidence to the Exchange; World owns the explanation and its redundant evidence. If the player already understands the supply rule and has no reason to reposition the tram or inspect upper evidence, cut the later trip from their path. It is not required to unlock the next price tier.
- **Preparation and geography dependencies.** The four-cell record is `Coil / Coil / Battery / empty` over `Insulation / empty / empty / empty`, battery linked to Coil; all cells and fuel obey [Build Paths r4](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7). This is a legal proposed record only after it was assembled, never a free template. Equipment proposes the first Insulation on the dry road outside the Lock Flight house and requires recording at an actual shelter. Campaign's DES105 still names the Lock Flight house as that shelter without establishing it; Lead must name an existing dock/shelter or add the shelter to Campaign geography before the record can be issued. Until then B issues its known Coil and takes the manual route; no unknown recipe or extra item is granted. Campaign owns the actual safe baseline/manual gate path, Collector withholding duration and the surveyed summit eligibility. No numerical survival or timing outcome is claimed here.
+ **Preparation and geography dependencies, resolved in the current sources.** [Campaign DES105 r3](/Hold%20The%20Flood/Campaign?revision=0cafb9) retains the Lock Flight quay dock as the recording shelter, and [Equipment's reconciliation](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6d6d1d) accepts it. Inspect Insulation on the dry road outside the lock house, carry it back to the quay dock with the known Coil, then actually assemble and record a legal four-cell rack. Recording at the Tram summit shelter after carrying the components onward also remains legal. Until a record exists, use a smaller eligible package; neither the recipe nor the record is granted by a page or map selection. Campaign owns route costs, Collector withholding and summit eligibility.
### What failure changes, and what can be reversed
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**Resolved r1 finding:** [Campaign r5 §3.2](/Hold%20The%20Flood/Campaign?revision=9366c8) had started its second Tram visit with the summit berth supported and seven equipment cells, illegally combining the two assembly services. Colony proposed ordinary issue plus explicit field offers, or a smaller rack. [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) now removes that over-issued start; the older paragraph is retained only as review provenance.
- Lead has integrated these trajectories into [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) and removed the over-issued berth start. Its current REV105 findings concern later-return opposition, Heavy placement and pursuit-priced beats; Colony does not rewrite those Campaign-owned scenes. Equipment's r4 smaller-package clarification remains the issue boundary. World r26 mirrors D026 and owns the observation chain. Campaign owns actual return paths and cuts any test trip that adds no new player question. Minimum resources/facilities/assets remain §2/§6; no new people, buildings, currency or asset creation is proposed.
+ Lead has integrated these trajectories into [Campaign DES105 r1](/Hold%20The%20Flood/Campaign?revision=ee4202) and removed the over-issued berth start. [REV105 r3](/Hold%20The%20Flood/Design%20Review?revision=265a09) now credits Lead's earned-ease revision and closes those earlier Tram findings; this does not establish the berth-supported starting issue as legal. The remaining Colony issue is specified in the vision response below. Equipment's r4 smaller-package clarification remains the issue boundary. World r26 mirrors D026 and owns the observation chain. Campaign owns actual return paths and cuts any test trip that adds no new player question. Minimum resources/facilities/assets remain §2/§6; no new people, buildings, currency or asset creation is proposed.
+
+ ## Vision response — make preparation an action at home
+
+ **To Visionary and Lead, against [Brief's working vision](/Hold%20The%20Flood/Brief?revision=0fff74) and [Campaign's refuge tension](/Hold%20The%20Flood/Campaign?revision=0cafb9):** I recommend keeping the existing workshop as the place where the player prepares, rather than adding a separate refuge activity to prove the settlement matters. After repair the player enters the opened work bay, uses its bench to choose known equipment, and sees the resulting rack before departure. Assigning the recovered assembly to an additional berth leaves that same bench available for ordinary issue while its advanced jig is inactive. When the announced power cascade reaches the refuge, the player can still cross the dry walkway and use the manual bench; the familiar powered jig no longer supplies its expanded preparation. The cost is a capability the player has actually chosen and used, not a new survival tax. This is a presentation of the existing rules, with the same unapproved geometry and station-state gaps in §6. A remote preparation menu is a credible cheaper alternative; prefer the usable bay only if existing assets can make that contrast clear without adding compulsory walking chores. World owns any people's reactions or story consequences; I do not invent them here.
+
+ **Retain earned ease.** Campaign's quick later return now treats understanding as a payoff and leaves extended observation optional. Colony supports that: neither salvage prices nor refuge investment require waiting for another surge or repeating a solved investigation. PMR008 accepted our earlier option to omit unnecessary verification trips. The complete integrated scene still belongs to Lead and its reviewers.
+
+ **Remaining preparation correction — Lead/Equipment:** Campaign 0cafb9's changed-return alternative assigns the assembly to the berth but starts with Beacon + Battery + Kit. Beacon and Kit are two modules; ordinary workshop issue permits one known module plus the default battery. The three occupied cells do not make that departure legal. Smallest correction: issue the known Beacon and empty Battery, leave Kit behind, and price the route with no issued heal. If Kit is necessary, Campaign must name its field offer and acquisition cost before use; do not grant tooling alongside berth support. This does not reopen the resolved seven-cell example or the quay-dock record.
## 4. Three connected examples for the domain owners
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## 8. Source revisions used
+ **COL102 r3 / Colony r7, 2026-09-07:** compared against own [r2 59ad65](/Hold%20The%20Flood/Colony?revision=59ad65) and [task handoff d518c6](/Hold%20The%20Flood/Tasks?revision=d518c6). Read index/log and actual sources: [Tasks 1c38ca](/Hold%20The%20Flood/Tasks?revision=1c38ca), [PM Reviews 27d07f](/Hold%20The%20Flood/Pm%20Reviews?revision=27d07f), [PMR008 37fd94](/Hold%20The%20Flood/Pm%20Reviews/Pmr008?revision=37fd94), [Review 265a09](/Hold%20The%20Flood/Design%20Review?revision=265a09), [Brief 0fff74](/Hold%20The%20Flood/Brief?revision=0fff74), [Campaign 0cafb9](/Hold%20The%20Flood/Campaign?revision=0cafb9), [Build Paths 6d6d1d](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6d6d1d), [Equipment ba5942](/Hold%20The%20Flood/Equipment?revision=ba5942), [World 7b8ad1](/Hold%20The%20Flood/World%20And%20Mystery?revision=7b8ad1), [contract 5322f4](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4), [Team 890a96](/Hold%20The%20Flood/Team?revision=890a96) and [Conventions 86a8db](/Wiki%20Conventions?revision=86a8db). Hub, Expansion Brief and Design Index were also reread. PMR008 is the acceptance source for r2; r3 is submitted for review. Earlier checkpoints below are history. No new owner approval or claimed play evidence.
+
**COL102 r2 / Colony r6 processed sources, 2026-09-07:** compared live Markdown with accepted [Colony r5 fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88) and its [task submission b68997](/Hold%20The%20Flood/Tasks?revision=b68997). Read index and log, then current [Tasks 575001](/Hold%20The%20Flood/Tasks?revision=575001), [PM Reviews e8a263](/Hold%20The%20Flood/Pm%20Reviews?revision=e8a263), [PMR007 6fb181](/Hold%20The%20Flood/Pm%20Reviews/Pmr007?revision=6fb181), [Design Review REV105 r1 35cccf](/Hold%20The%20Flood/Design%20Review?revision=35cccf), [Brief 0cba02](/Hold%20The%20Flood/Brief?revision=0cba02), [Campaign DES105 r1 ee4202](/Hold%20The%20Flood/Campaign?revision=ee4202), [shared contract r7 5322f4](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4), [Equipment r5 0efeb4](/Hold%20The%20Flood/Equipment?revision=0efeb4), [Build Paths r4 6bc3f7](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7), [World r26 744b21](/Hold%20The%20Flood/World%20And%20Mystery?revision=744b21) and [Districts r9 e9c413](/Hold%20The%20Flood/Districts?revision=e9c413). Hub, Team, Expansion Brief and Design Index were reread; no Colony rule was inferred from their status copy. Wiki Conventions was reread before this revision. PMR007 accepts COL101's targeted corrections and COL102 r1's contribution; r2 applies the assigned D026 mirror. REV105 confirms colony investment changes capability but identifies Campaign-owned depth and scene defects, not a new Colony acceptance condition.
**Earlier source ledgers below remain provenance; this paragraph is r2's processed checkpoint.**
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9