2026-09-09 12:45:32
Anonymous:
PM563 final coherence38: align accepted contracts and date completed preparation
hold the flood/combat and enemy roster.md ..
@@ 119,9 119,9 @@
## Four-region and twelve-objective pressure allocation
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This allocation creates **ten encounter placements inside existing objective instances 1–9 and 11**. Objectives 10 and 12 deliberately add none: 10's readiness report is ship-side, while 12 must reuse the actual populations of the eventual connected rooms until its joining mechanism is selected. The two major setpieces below are placements 8 and 10 in this same ledger, not two additional rooms. Exact populations and variants remain unassigned.
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This allocation creates **ten encounter placements inside existing objective instances 1–9 and 11**. Objectives 10 and 12 deliberately add none: 10's readiness report is ship-side, while 12 must reuse the actual populations of the eventual connected rooms until its joining mechanism is selected. The two major setpieces below are placements 8 and 10 in this same ledger, not two additional rooms. [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) now supplies initial population and placement hypotheses for these ten encounters. Exact tuning and exhaustive geometry, cue and recovery variants remain later work.
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It provisionally allocates **ten of the twelve** SMALL placed-mechanism slots: two Triage Relays (objectives 1/3), two Carousels (2/5), two Breath Banks (6/8), one Phase-Balance chamber (8), two Resuscitation Grids (7/9), and the pressure-receiver iris/two-clamp assembly (11). Two slots remain unallocated for the future room ledger. Objective 4's quarantine Arc source and objective 5's Lens exchanger are equipment fixtures already counted by Acquisition 26, not extra mechanism slots here.
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This roster provisionally allocates **ten placements within the thirteen-major-mechanism SMALL first pass**: two Triage Relays (objectives1/3), two Carousels (2/5), two Breath Banks (6/8), one Phase-Balance chamber (8), two Resuscitation Grids (7/9), and the pressure-receiver iris/two-clamp assembly (11). These are P01–P10 in [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory); **P11 clinical profile comparator, P12 Synchronization converter/roster and P13 core isolation are already assigned there**, not unallocated future slots. Objective4’s quarantine Arc source and objective5’s Lens exchanger remain equipment fixtures already counted by Acquisition26, not extra mechanism slots here. The final game band remains unselected.
| Existing objective / encounter placement | Roles and first low-complexity cue | Later combination and decision | Reused trap/work and known quiet counterplay |
|---|---|---|---|
@@ 186,12 186,12 @@
**Overlap accounting.** Combat Rules already owns general perception, targeting, alerts, interruption and return; this page consumes the accepted bounded ordinary-launch compatibility rule and does not rewrite its parent. Traps And Encounter Progression already owns five families, the regional pressure rhythm and the first Pressure Gallery trace; setpiece A specializes that existing trace at objective 8 rather than adding a third setpiece. Horde Creature Proposals supplies the three special behaviors; this page classifies, allocates and integrates them rather than claiming three wholly new designs. Equipment Catalogue and Acquisition own parts, C/A and legal rig paths. Player Information owns cue presentation/accessibility equivalents. Save And Content State owns identities/transaction consistency.
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**Unique v1 increments.** This proposal adds three ordinary role definitions (Boltspitter, Clampcrawler, Veilbearer), scoped combat-state/placement extensions for the three existing ordinary roles and three existing special briefs, one shared combat-state sheet, ten encounter allocations inside existing objectives, and two setpiece specifications included within those ten. Cross-order integrity adds two separated cue bays/fixed separation at placement 5 and one separated approach beat at placement 6; the cheaper roster carries one conditional Bellback threshold rehearsal. These are geometry/staging work inside already counted placements, not new encounters or rooms. The proposal adds zero regions, objectives, rooms, language/mystery chains, survivor scenes, equipment definitions or mechanism families. The setpieces reuse objective 8's Phase/Breath work and objective 11's pressure iris; their exact room geometry remains part of the future room/instance ledger and the twelve placed-mechanism inventory, not silently completed here.
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**Unique v1 increments.** This proposal adds three ordinary role definitions (Boltspitter, Clampcrawler, Veilbearer), scoped combat-state/placement extensions for the three existing ordinary roles and three existing special briefs, one shared combat-state sheet, ten encounter allocations inside existing objectives, and two setpiece specifications included within those ten. Cross-order integrity adds two separated cue bays/fixed separation at placement 5 and one separated approach beat at placement 6; the cheaper roster carries one conditional Bellback threshold rehearsal. These are geometry/staging work inside already counted placements, not new encounters or rooms. The proposal adds zero regions, objectives, rooms, language/mystery chains, survivor scenes, equipment definitions or mechanism families. The setpieces reuse objective 8's Phase/Breath work and objective 11's pressure iris; their first-pass host geometry and thirteen-major-mechanism allocation are supplied by [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory) and [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory). Exact permitted geometry/state/staging variants remain M4 work, not silently completed by this roster.
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This outcome advances the combat/interface/roster remainder of Production Scope's combined **Acquisition, build/combat interfaces and roster** row after Acquisition 26; it does not reopen or add the full Catalogue, Acquisition, Traps, Regional, Player Information, Save or older outline estimates. Remaining finite authoring is ten encounter-placement briefs with exact permitted geometry/populations/cue variants and recovery access; two setpiece room layouts satisfying the obligations above; role-specific presentation equivalents; encounter combinations against the final twelve mechanism placements; and, only if later content exceeds the accepted envelope, a new multiple-independent-launch policy. TARGET/STRETCH roles and variants remain unestimated.
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This outcome advanced the combat/interface/roster portion of Production Scope’s historical **Acquisition, build/combat interfaces and roster** row after Acquisition26; it does not reopen or add the full Catalogue, Acquisition, Traps, Regional, Player Information, Save or older outline estimates. [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) now supplies **ten encounter-placement briefs, including the two setpieces, and thirteen major mechanism briefs**, using [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory)’s first-pass host geometry and recovery constraints. Remaining detailed authoring is exact permitted geometry/population/cue/state variants, full setpiece layout variants, role-specific presentation equivalents and combined encounter/mechanism cases. A new multiple-independent-launch policy is needed only if later content exceeds the accepted envelope. TARGET/STRETCH roles and variants remain unestimated.
## Self-check and unresolved interfaces
All nine roles have a silhouette/warning, local perception, wind-up/action/recovery, effect on astronaut/work, interrupt/avoid/defeat conditions, player choice, manual rig response, no-unique-part baseline and causal-wave/Dynamo boundary. Veil casts now name an eligible ally; Clampcrawler locks the operator position and distinguishes cancellation before/after commitment; Bellback locks its cone when the warning begins. The allocation uses all nine roles across four regions, assigns ten encounters to existing objectives, counts two setpieces inside that ten, adds no encounter at ship-side objective 10 and invents none for unresolved objective 12. Both retained Regional orders receive low-pressure Boltspitter and Flanker cues before their mixtures without objective or learned-state gates. At least placements 6, 8 and 9 change persistent work or evidence decisions. The revisit compares two legal 6 C/6 A rigs and conserves material/property. No controller-free or double-resolved shot, global Dynamo, Fork amplification, remote drain, punitive counter-spawn, mandatory equipment gate, death material penalty, rescue exception, story truth or ending lock was added.
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Open decisions/interfaces are target override/assistance; any later expansion beyond one independent ordinary-launch path; exact warning and recovery timings; damage, health, displacement and population; line/cover/camera rules; Barrier eligibility; Siphon drain presentation; Veil/Shutter visibility distinction; origin evidence and cast interpretations; alive-return populations; exact room geometry and shift-valid access; mechanism-instance allocation; performance/effect density; and acquisition/capacity values. Later owner-authorised implementation and observation with real players must establish readability, accessibility, combat value, build dominance, low-power viability, pressure pacing and performance. This paper contract proves none of them.
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Open decisions/interfaces are target override/assistance; any later expansion beyond one independent ordinary-launch path; exact warning and recovery timings; damage, health, displacement and population; line/cover/camera rules; Barrier eligibility; Siphon drain presentation; Veil/Shutter visibility distinction; origin evidence and cast interpretations; surviving-enemy hold and presentation detail on living return (population membership and defeated states are preserved; a different finite population variant is selected only at a death shift); exact room geometry and shift-valid access; exhaustive mechanism-instance geometry/state variants; performance/effect density; and acquisition/capacity values. Later owner-authorised implementation and observation with real players must establish readability, accessibility, combat value, build dominance, low-power viability, pressure pacing and performance. This paper contract proves none of them.