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2026-09-07 16:59:57 Anonymous: Owner-approved restart cleanup: delete listed obsolete page and attachments; retain revision history
reference/electroreception.md .. /dev/null
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- # Reference — Sensing charge: how real animals find each other electrically
-
- **REF109 · r1 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Decides nothing.**
- First revision. Written for the newly seated Combat/Enemies role. The
- [Enemies](/Hold%20The%20Flood/Enemies) roster is built almost entirely out of **sensing and reacting to
- charge** — a [Carrier](/Hold%20The%20Flood/Enemies/Carrier) walks to the nearest reachable loose charge, a
- [Spark](/Hold%20The%20Flood/Enemies/Spark) is drawn to stored charge within a short range, a
- [Grounder](/Hold%20The%20Flood/Enemies/Grounder) makes a device stop working for want of current.
- [REF101](/Reference/Electricity%20In%20Water) covered how real animals *generate* current. **Nothing
- covered how they sense it**, which is what this roster actually does. This is that half.
- Sources read: [Enemies](/Hold%20The%20Flood/Enemies),
- [Mechanics/Power and Attraction](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction),
- [Reference](/Reference).
-
- > **Proposes nothing.** Sourced fact in the body; anything that follows *for this project* is set apart,
- > labelled as inference, and belongs to the Combat/Enemies designer and the Lead. Real animals are not
- > enemies in a game and nothing here says a real behaviour would play well.
-
- ---
-
- ## 1. There are two kinds of electroreception, and they answer different questions
-
- From [Wikipedia: Electroreception and electrogenesis](https://en.wikipedia.org/wiki/Electroreception_and_electrogenesis):
-
- | | **Passive** | **Active** |
- |---|---|---|
- | What it does | *"the animal senses the weak bioelectric fields generated by other animals and uses it to locate them"* | *"the animal senses its surrounding environment by generating weak electric fields… and detecting distortions in these fields"* |
- | Receptor type | Ampullary, low frequency (**below 50 Hz**) | Tuberous, high frequency (**20–20,000 Hz**) |
- | Range | Long, but only finds things that leak a field | About **one body length** |
- | Users | Sharks, rays, sturgeon, lungfish, some amphibians | Weakly electric fish — African elephantfishes, South American knifefishes |
-
- **Passive sensing is extraordinarily sensitive.** Sharks' ampullae of Lorenzini detect gradients *"as low
- as 5 nV/cm"* — described as *"much more sensitive to electric fields than electroreceptive freshwater fish,
- and indeed than any other animal"*
- ([Ampullae of Lorenzini](https://en.wikipedia.org/wiki/Ampullae_of_Lorenzini)). For scale, set that beside
- REF101 §2's electrofishing figures: attraction begins around **0.1 V/cm**, which is *twenty million times*
- the shark's threshold. Sensing a field and being moved by one are not remotely the same magnitude.
-
- **Active sensing reads conductivity.** A weakly electric fish uses electrolocation to *distinguish
- conducting from non-conducting objects*.
-
- > **Bearing (inference, for Combat/Enemies).** The design already sorts the world into conductors and
- > non-conductors — wet salvage conducts, modules do not, water carries and dry ground does not
- > ([REF101 §4a](/Reference/Electricity%20In%20Water)). **A real sense exists whose entire job is to read
- > exactly that distinction**, at about one body length. An enemy that perceives the district as
- > "conductive / not conductive" rather than "visible / not visible" is a documented sensory mode, not an
- > invention. Whether the roster wants it is the designer's call.
-
- ## 2. Weak and strong are the same organ at two settings
-
- *"These fish create a potential usually smaller than one volt"* — weakly electric fish, using discharges to
- navigate and hunt in murky water. Strongly electric fish, like the electric eel, instead use *"stronger
- electric discharges… to stun prey"*, at **400–600 V**
- ([Wikipedia](https://en.wikipedia.org/wiki/Electroreception_and_electrogenesis);
- [Catania, *The Astonishing Behavior of Electric Eels*, open access](https://pmc.ncbi.nlm.nih.gov/articles/PMC6646469/)).
-
- **The eel does both.** It emits *"low-voltage EODs for active electroreception"* continuously while
- exploring, and switches to high-voltage discharges to hunt. Same animal, same organ, two jobs.
-
- > **Bearing (inference).** An enemy that emits a weak field to find things and a strong one to act is
- > **one creature with two modes**, not two roster entries — and the mode it is in is legible from outside,
- > because the two discharges differ enormously in magnitude. That is a real structure available to a roster
- > that currently separates seeking behaviour and damaging behaviour across different enemies.
-
- ## 3. The doublet: a predator that makes a hidden target reveal itself
-
- This is the most striking documented behaviour in the group, and it is the inverse of hiding.
-
- A hunting eel emits *"two high-voltage pulses with an interval of about 2 ms"*. The pulses act on the
- prey's **motor neurons**, not its muscles directly — shown by curare experiments, where blocking the
- nerve–muscle junction made fish immune. The result is an involuntary whole-body twitch in prey the eel
- cannot see, and the eel responds to that twitch within **20–40 ms**
- ([Catania, open-access review](https://pmc.ncbi.nlm.nih.gov/articles/PMC6646469/); original:
- [*The shocking predatory strike of the electric eel*, Science, 2014](https://www.science.org/doi/10.1126/science.1260807)).
-
- So the eel has two remote-control modes: **make hidden prey move so it can be found**, and **freeze prey
- once it has been found**.
-
- > **Bearing (inference).** In this design the electrical relationship runs one way — the player energises
- > things and the Flood is drawn to them. A real predator using a discharge **to force a concealed target to
- > give itself away** is documented, and it is the exact inverse. Whether anything in the roster should do
- > that is entirely the Combat/Enemies designer's and the Lead's call; it is recorded because it is real and
- > because it is not an obvious idea to have unprompted.
-
- ## 4. Jamming avoidance: what real electric animals do when they interfere with each other
-
- Two wave-discharging fish whose frequencies are close enough will each shift away from the other. From
- [Wikipedia: Jamming avoidance response](https://en.wikipedia.org/wiki/Jamming_avoidance_response):
-
- - Triggered when a stimulus is **within 5 Hz** of the fish's own electric organ discharge frequency.
- - **Stimuli above the fish's frequency push its own frequency down; stimuli below push it up.**
- - Maximum shift about **±6.5 Hz**.
- - Seen in South American *Eigenmannia virescens* and *Apteronotus*, and African *Gymnarchus niloticus* —
- **evolved independently on two continents**, converging on nearly identical neural machinery.
-
- > **Bearing (inference).** A roster in which several enemies emit, seek or hold charge has a collision
- > problem: what happens when two of them want the same signal, or interfere with one another. Nature's
- > answer is a **small, local, legible rule** — detect the conflict, move away from it by a bounded amount —
- > and the fact that it evolved twice independently suggests it is a cheap solution to that problem rather
- > than an exotic one. Offered as a shape, not a mechanic.
-
- ---
-
- ## What this page does not claim
-
- Not a proposal, not a mechanic, and not a claim that any real behaviour would be readable, fun or cheap.
- No claim that the roster is missing anything or that any enemy should change — the roster is the
- Combat/Enemies designer's and the Lead's, and this page reviews none of it. No engineering or feasibility
- claim; all gated. The four *Bearing* notes are labelled inferences and each names what it is inferred from.
-
- ## Sources
-
- - [Wikipedia: Electroreception and electrogenesis](https://en.wikipedia.org/wiki/Electroreception_and_electrogenesis) — passive vs active, receptor frequency bands, weak vs strong discharges
- - [Wikipedia: Ampullae of Lorenzini](https://en.wikipedia.org/wiki/Ampullae_of_Lorenzini) — the 5 nV/cm sensitivity figure
- - [Wikipedia: Jamming avoidance response](https://en.wikipedia.org/wiki/Jamming_avoidance_response) — the 5 Hz trigger, shift direction and ±6.5 Hz bound
- - [Catania, K., *The Astonishing Behavior of Electric Eels*, PMC (open access)](https://pmc.ncbi.nlm.nih.gov/articles/PMC6646469/) — the doublet, its 2 ms interval, motor-neuron mechanism and 20–40 ms response
- - [Catania, K. (2014), *The shocking predatory strike of the electric eel*, Science](https://www.science.org/doi/10.1126/science.1260807) — the original paper
- - [REF101](/Reference/Electricity%20In%20Water) — the companion page on generating current, and the 0.1 V/cm figure §1 compares against
-
- ## Bookkeeping
-
- **Method.** Encyclopedia articles and one open-access review by the researcher who did the work, read-only
- on 2026-09-06. The eel behaviour is sourced to Catania's own review rather than to press coverage of it,
- and the original Science paper is cited alongside. Nothing was built, prototyped or tested.
-
- **Stated limits.** Wikipedia is a tertiary source and is used here for definitional and threshold material
- that it states with citations; the behavioural claims in §3 come from the primary literature. The
- comparison in §1 between a shark's 5 nV/cm detection threshold and electrofishing's 0.1 V/cm attraction
- threshold is arithmetic across two different measurements — one a sensory limit, one a behavioural
- response — and is offered as an order-of-magnitude contrast, not an equivalence.
-
- **Corrections.** Kill any statement here with a counter-source and it goes.
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