Commit 1c4d07

2026-09-07 11:39:26 Anonymous: Move four superseded PM status sections off the front page to PM Reviews, verbatim. The Hub had six status sections stacked above its own navigation: a reader looking for the project's pages reached them eighth. Three of the four moved describe reviews PMR008 supersedes, two saying '(historical)' themselves, and the fourth is headed 'Current PM direction' while describing PMR006. Nothing deleted - the text was unique to this page and is now on PM Reviews under a dated heading. The current direction, the game-identity paragraph and PMR008 stay. Navigation moves from eighth to fifth.
hold the flood.md ..
@@ 18,29 18,6 @@
The present district ledger is 34 baseline expeditions / 8.1 estimated expedition hours, plus eight optional / two hours. It includes extrapolated visits and is not measured playtime or sufficient-scope evidence. Older totals and assignments below are dated history. Development remains unauthorized.
- ## PMR007 — previous design review (historical)
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- **2026-09-07.** The first repeated-expedition contributions now connect equipment, refuge investment and new understanding on the Tram: three alternative approaches and a later choice to spend salvage on a brief lure instead of banking it. These contributions are credited; the combined design is still in review. Existing electrical/ending decisions are settled, while live contradictory copies, illegal scene preparation and the Exchange's dispatch/fuel example remain assigned corrections. [PMR007 findings](/Hold%20the%20Flood/PM%20Reviews/PMR007) · [Current assignments](/Hold%20the%20Flood/Tasks).
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- PM provisionally simplifies the comparison service under [Brief D026](/Hold%20the%20Flood/Brief); Lead integrates one first/changed/later Tram sequence before independent depth review. The seven-district and 8.4-hour baseline is an unmeasured drafting hypothesis, not sufficient-scope proof. No owner approval, new agent or asset request is needed now; development remains unauthorized. Older dated PMR006 summaries below describe their own review, not today's task statuses.
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- ## Resumed design work — 2026-09-07
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- The owner has lifted the overnight pause and approved continuing the design priorities in PM's report. Hourly PM reviews are enabled. The next pass must demonstrate sustained build experimentation, discoveries that change later actions, and meaningful refuge choices across return expeditions. [Current assignments on Tasks](/Hold%20the%20Flood/Tasks#current-work--resumed-2026-09-07-depth-across-repeated-expeditions) belong to the existing team and Lead integrator. No design, duration or development approval is implied. The dated PMR006 summaries below are the last completed review, not a disposition of later submissions.
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- ## PMR006 — earlier expanded campaign skeleton (historical)
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- The provisional design now has **seven external districts plus the refuge**, one shared machinery/mystery explanation and a content-backed baseline of 34 expeditions / 8.2 hours of authored expedition beats, with optional visits separate. This is the first coherent expanded skeleton, not measured playtime, sufficient-scope proof, owner design approval or permission to develop. [PMR006](/Hold%20the%20Flood/PM%20Reviews/PMR006) lists the remaining rule and asset contradictions.
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- **Start with the working vision:** [Brief — Game vision](/Hold%20the%20Flood/Brief#game-vision). Its concrete expedition and design changes are still being developed. The earlier [Campaign owner introduction](/Hold%20the%20Flood/Campaign#read-this-first-one-page-for-the-owner) and [owner-decision section](/Hold%20the%20Flood/Campaign#10-decisions-for-the-owner) remain detailed proposals under reconsideration, not an approved replacement pitch.
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- **Detailed design:** [Campaign](/Hold%20the%20Flood/Campaign) describes the districts and written expeditions; [Build Paths](/Hold%20the%20Flood/Equipment/Build%20Paths) describes equipment choices; [Design Index](/Hold%20the%20Flood/Design%20Index) routes to specific mechanics, enemies and items. These are substantial working documents. The old word counts and reading-time promises have been removed under Q54 because they no longer described this material; their prior wording remains in page history. Reading the legacy GDD is not a prerequisite.
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- [Tasks](/Hold%20the%20Flood/Tasks) assigns integration of power/dispatch, electrical effects, district consequences and colony interfaces. [Team](/Hold%20the%20Flood/Team) records four substantive submissions. Existing Lead remains integrator. Editor now reports resumed; Lead/domain authors still validate transfers and PM retains coordination. No extra agent or owner relay is needed for the next writing handoff. **No development is authorized.**
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- Maintainer: PM. Updated 2026-09-06 UTC.
- Wiki address supplied by the owner: https://open-wiki.tail2e4d02.ts.net
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## Current mandate
Develop a high-quality game design for a survivorlike focused on exploration, experimentation, and mystery. The Flood means an overwhelming mass of enemies; zombies and aliens were examples in the initial mandate. The current proposed player, setting and story are stated in the [game vision](/Hold%20the%20Flood/Brief#game-vision); they remain revisable design choices. Assume no existing game materials. Unity is the chosen engine; Steam is the release target.
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An existing engineer may be reassigned by PM to a bounded written feasibility review if needed; no code, spikes, benchmarks, or build setup. An existing QA agent may be reassigned to document critique. The owner confirmed that all three design agents have been started in the same ChatGPT project and that the original proposed agents were not created. Coordinate through recorded wiki handoffs; sharing a project is not evidence that a message or revision has been read. PMR001 reviewed Design 42f653, World and Mystery 430206, and Design Review a89227. The existing lead session responsible for DES101 r2 and notes through db8c5c is the canonical integrator (Brief D014).
- ## Current PM direction — PMR006
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- The first expanded campaign skeleton is in review with specific integration changes required. [PMR006](/Hold%20the%20Flood/PM%20Reviews/PMR006) accepts the targeted World/Campaign corrections and Colony structure while withholding complete-design acceptance. Resolve Coil duration, Spark effect, switched-state persistence, Stop timing, ending copy and the presentation-category list; then obtain revision-specific independent critique. The 8.2-hour authored-beat estimate is provisional and unmeasured. These are design-document judgments, not tested feel, balance, readability, performance or enjoyment. The owner's request for a larger game does not open development.
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## Design milestones
| Stage | Deliverable | Decision |
| --- | --- | --- |
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9