Commit 1a6c3c

2026-09-08 22:11:58 Anonymous: Resolve Outcome33 review: stage E03, name withdrawal boundaries, correct Lens and single Cycler state
hold the flood/encounter and mechanism placement inventory.md ..
@@ 26,7 26,11 @@
An ordinary controller uses the current single-actuator rule: Threat Sensor offers one target-bearing trigger only when its one connected ordinary actuator is ready and a nearest visible valid hostile exists. Manual Trigger starts one manual wave after facing/target/material preview. Fork copies trigger/type/wave and conserves usable payload; fixed machinery supplies its own power. Stride triggers only from the astronaut's deliberate grounded traversal. No example assumes a second ordinary actuator, unseen target, universal Arc permission or stat tier.
- World-time work shows its present stage and completed checkpoints. Explicit cancel, displacement beyond reach or a creature occupying the control loses the unfinished stage; damage alone does not. Journal pause freezes enemies, oxygen, warnings, projectiles, readiness, mechanisms and work and completes nothing. Living retreat is physical. On death, still-carried parts/loot/canisters return once; spent gas/material remains spent; installed, dropped or handed-over objects remain at their stable identities; completed work persists; one shift makes old routes historical.
+ World-time work shows its present stage and completed checkpoints. Explicit cancel, displacement beyond reach or a creature occupying the control loses the unfinished stage; damage alone does not. Leaving reach of a work face interrupts that unfinished work; stepping into a cool bay or moving elsewhere inside the host does so only if it also leaves reach. None of those movements alone is a withdrawal reset. Journal pause freezes enemies, oxygen, warnings, projectiles, readiness, mechanisms and work and completes nothing. Journal, quit and load do not move the astronaut across a boundary. Living retreat is physical. On death, still-carried parts/loot/canisters return once; spent gas/material remains spent; installed, dropped or handed-over objects remain at their stable identities; completed work persists; one shift makes old routes historical.
+
+ **Withdrawal boundaries and reset.** A living withdrawal event happens only when the astronaut physically crosses the named host exit: P01 R02→R01; P02 R05→R06; P03 R08→R09; P04 R15→R14; P05 R20→R17; P06 R23→R24; P07/P08 across R25's current external approach threshold; P09 across R28's current external approach threshold; P10 out of the compact R36–R38 mechanism through R36→R35; P11 across R19's outer threshold to its current approach; P12 across R34's outer threshold; and P13 R40→R36. A shifted arrangement with no such current, readable approach leaves the instance dormant rather than substituting a distance check. Withdrawal clears only Triage occupancy/undogged shutter position, Carousel warning/sweep/cool phase, Breath Bank cycle, Grid charge/recharge, and unpinned Balance tilt; death applies those same temporary-family resets without requiring an exit crossing. P10–P13 have no free temporary-phase reset: crossing their boundary merely interrupts the current unfinished selector, clamp, exposure, detent or dog stage as their rows state. Completed dogs, clamps, caps, pins, joins, captures, part locations and committed object/mode states persist; defeated current-expedition enemies do not regenerate.
+
+ Immediate re-entry begins from the shown neutral warning for a reset family, not from a silent safe interval. Loose mass remains at its physical recorded location: if it still meets a relay, plate or rail condition, it may occupy or retrigger that mechanism only through the ordinary preview/warning on re-entry. The opportunity is a readable reset and a fresh approach; the costs are the exit crossing, oxygen/time, renewed warning and any living enemies still present. It never duplicates or deletes mass, refunds consumed material, restores spent gas or reopens a completed checkpoint.
## Ten encounter-placement briefs
@@ 54,13 58,13 @@
### E03 — Latch while occupied
- **Host and warning.** R08 First Local Latch Hall with a currently adjacent R09 test face, objective 3 and P03 Triage Relay. One Clampcrawler is visible beside the centre inspection island. Its arched crouch and jaw-flash lock draw a fixed landing arc when the latch control activates. A single Presser is visible behind P03's cued entrance and can enter only if the relay alert or local sight gives it the current route.
+ **Host and warning.** R08 First Local Latch Hall with a currently adjacent R09 test face, objective 3 and P03 Triage Relay. On the first local-latch introduction, one Clampcrawler is visible beside the centre inspection island and it is the entire combat population. Its arched crouch and jaw-flash lock draw a fixed landing arc when the latch control activates. The answering shutter is physically closed and its empty count lamp confirms that no Presser is eligible during this first lesson.
- **Population and geometry.** Starting hypothesis: one Clampcrawler and one conditional-but-pre-existing Presser. There is no hidden pool. Opposed service faces are readable from the island; the latch work position sits inside the Crawler's possible arc, while one side step and R09 retreat lie outside. P03's alarm lead is exposed before the control.
+ **Population and geometry.** Entry to that first lesson records one persistent **introduction seen** staging bit whether the player succeeds, refuses, cancels or withdraws; it is not a reaction to a build or victory. On a later attempt/revisit, the authored finite variant may add exactly one pre-existing Presser in the adjacent holding lane. A count silhouette shows that creature before activation, but the closed opaque shutter denies mutual local sight and is the only physical route, so this variant is explicitly alarm-only. A completed P03 alert opens that route; cutting the lead before alert commitment prevents the approach. If the alert has already opened the shutter and the Presser is moving, cutting the lead neither closes the route nor dismisses it. There is no hidden pool or success-triggered spawn. This clean first lesson costs one persistent staging bit, a distinct later population/cue state and an alarm-only shutter exception. Opposed service faces are readable from the island; the latch work position sits inside the Crawler's possible arc, while one side step and R09 retreat lie outside. P03's alarm lead is exposed before the control.
- **Objective and approaches.** Commit a valid seam or record a safe refusal, walk through and operate the network-side release. (1) Bait the Crawler: start work, wait for jaw-flash lock, cancel, step out so it skids, then use the recovery to work; this needs no part. (2) Opening rig: Manual→Barrier intercepts a committed leap while Sensor→Projector fires only on a visible valid target. (3) Later Manual→Nozzle displaces the Crawler before lock or clears the work face; recoil clearance is shown at this instance. Cutting P03's alarm lead prevents the Presser route but does not dismiss it if already moving.
+ **Objective and approaches.** Commit a valid seam or record a safe refusal, walk through and operate the network-side release. (1) In the solo introduction, bait the Crawler: start work, wait for jaw-flash lock, cancel, step out so it skids, then use the recovery to work; this needs no part. (2) Opening rig: Manual→Barrier intercepts a committed leap while Sensor→Projector fires only on a visible valid target. (3) Later Manual→Nozzle displaces the Crawler before lock or clears the work face; recoil clearance is shown at this instance. In the later Presser variant, cut P03's lead before crossing if the alarm-only route should stay closed, or accept the cued second lane; once the alert has committed, the physical approach remains valid.
- **Commit and persistence.** A refused signature consumes no cradle pulse and creates no join. Each completed latch dog and the final selected seam persist; an unfinished dog resets. Cut alarm persists; relay occupancy and undogged shutters rearm neutral on withdrawal/death. Releasing the seam is another completed hand-cycle and preserves other joins. No creature supplies charge and no successful latch reveals an unseen neighbour.
+ **Commit and persistence.** A refused signature consumes no cradle pulse and creates no join. The introduction-seen bit, each completed latch dog and the final selected seam persist; an unfinished dog resets. Cut alarm persists; relay occupancy and an undogged shutter rearm neutral only at R08→R09 withdrawal or death. That reset does not turn back a Presser already moving through an opened route. Releasing the seam is another completed hand-cycle and preserves other joins. No creature supplies charge and no successful latch reveals an unseen neighbour.
### E04 — R-3 quiet crossing
@@ 80,7 84,7 @@
**Objective and approaches.** Capture the two ordered runs, ending mains, A/B/address cases and open-crawl relation; Lens recovery is optional. (1) Opening rig: use the pillar to break Boltspitter sight, circle the finite veil edge so Sensor→Projector reacquires a valid nearest target, and spend Manual→Barrier only on the locked line. (2) Later Manual→Nozzle can displace Veilbearer before commitment or push an eligible shield panel into the Carousel arc; it does not blow away the anchored sheet after release. (3) Baseline: wait for veil decay and cool detent, use rail/pillar/cutter, commit one capture and physically withdraw. Taking an old crawl costs oxygen and may end blocked.
- **Commit and persistence.** Each capture is atomic: interruption before completion yields none; after commit it persists with room/life provenance. Carousel clamp cuts/lock, moved wall panel and Lens location persist. Sweep phase, veil and enemies reset under their rules. Removing Lens leaves the language evidence and Carousel usable; leaving it preserves the cold-output fixture. No ordered run names a current route.
+ **Commit and persistence.** Each capture is atomic: interruption before completion yields none; after commit it persists with room/life provenance. Carousel clamp cuts/lock, moved wall panel and Lens location persist. Sweep phase, veil and enemies reset under their rules. The supplied installed Lens preserves the exchanger's charge-to-heat output. Removing it leaves only that exchanger cold; the Carousel and language evidence remain independent, and reinstalling the same Lens restores the exchanger response. No ordered run names a current route.
### E06 — Pressure ledger under drain
@@ 100,7 104,7 @@
**Population and reinforcement.** Starting hypothesis: exactly those two creatures, no Caller. Veilbearer may cast only while it sees the astronaut and the visible Boltspitter remains behind the previewed sheet. No group arrives from a transfer line; material movement is not a creature route. If one creature is defeated, there is no replacement and the remaining role may lose its condition.
- **Objective and approaches.** Operate/capture the corrective third pair and cross-register cases; decide whether to remove Cycler or leave the sorter. (1) Opening rig: break the Boltspitter line with the station, move around the veil edge so Sensor→Projector has a valid target, and face Manual→Barrier only for the locked bolt. (2) A four-A cargo-spending rig can install Manual Trigger (1)→Cycler (2)→Projector (1), leaving Sensor/Barrier aboard. A protected or invalid sample refuses before activation and is not spent; once Cycler validly accepts/consumes selected salvage, a later Projector refusal for readiness/target/occlusion does not refund it. (3) Baseline: walk ceramic strips, lure a strike onto the enabled Grid from cover, wait for recharge, or cut both clamps/throw the breaker before recording.
+ **Objective and approaches.** Operate/capture the corrective third pair and cross-register cases; on a first source visit, decide whether to remove the one Cycler or leave it in the sorter. (1) Opening rig: break the Boltspitter line with the station, move around the veil edge so Sensor→Projector has a valid target, and face Manual→Barrier only for the locked bolt. (2) On a later return after its committed removal, the source cradle is visibly empty and that same owned Cycler may be in a four-A Manual Trigger (1)→Cycler (2)→Projector (1) rig, leaving Sensor/Barrier aboard. A protected or invalid sample refuses before activation and is not spent; once Cycler validly accepts/consumes selected salvage, a later Projector refusal for readiness/target/occlusion does not refund it. If Cycler was left at source, this branch is unavailable; another acquisition model would need an explicitly different origin and is not assumed here. (3) Baseline: walk ceramic strips, lure a strike onto the enabled Grid from cover, wait for recharge, or cut both clamps/throw the breaker before recording.
**Aster rescue extension.** If non-first Aster waits in R22, E07 must enter a quiet window before A1. The astronaut must separately walk a current ship→one-junction→R24 abort→R22 refuge route; R24 must be stocked and Aster operates her door. Transfer machinery does not transport her. Missing geometry waits. Her later lock is reversible from the outside panel and cannot seal the whole objective.
@@ 148,8 152,8 @@
|---|---|---|
| **P01 — Triage Relay 1 — R02 / E01** | Floor frame crosses the patient-bay leg; two destination lamps and shutter preview are visible from R01/R02 before the frame. Wrist reader distinguishes only its shown token class. The exposed alarm lead and manual dog are beside, not beyond, the frame. Qualifying astronaut, creature or visible loose mass can trigger it; nothing lighter or remote does. The selected-opening R02 board is a separate fixed interface and source. | Crossing commits route swap and one local alert to the shown entrance. Cut alarm and completed dog hand-cycle persist; frame occupancy clears and an undogged shutter returns neutral on withdrawal/death. Cancel/displacement loses only the current hand-cycle. Watch preview and cross, send eligible mass, cut/dog, or retreat through R01. No Fork is required; a board-installed Fork does not power the relay or erase its state. |
| **P02 — Sterilization Carousel 1 — R05 / E02** | One treatment arm sweeps the marked gait-side arc from a single movable detent. Painted floor sector, iris closure and heat glare warn before release; one cool bay and pillar are reachable without entering the gait interval. The manual clamp is on the entrance side. Heat is neither impact nor a Barrier-guaranteed block. | The arm warns→locks→sweeps→cools. Temporary phase returns to shown neutral on withdrawal/death. First clamp cut and final detent lock are separate persistent commits; interruption loses only the active cut. Time the cool bay, use pillar, move an eligible shield/Nozzle later, or cut/lock it. The astronaut-only gait test waits if its line is unsafe; P02 never performs that test. |
- | **P03 — Triage Relay 2 — R08 / E03** | Floor frame intersects one branch beside the latch work face. Preview lamps show which branch will close and the only answering entrance. Alarm lead is reachable before the control; dog control and network-side release are visible across the candidate seam. The Clampcrawler can occupy latch control but is not a relay input while below the load mark. | A qualifying crossing commits the previewed swap and local alert. Alarm cut and dogged-open shutter persist; occupancy/reader rearm neutral. Latch stages belong to the join, not P03. The player can bait the preview, cut lead, dog a track, move eligible mass or wait for a current compatible face. Death cannot make a refused latch valid or reveal the other side. |
- | **P04 — Sterilization Carousel 2 — R15 / E05** | Three visible detents sweep different cable-junction sectors. Transparent rail and two cool bays make the next arc readable while preserving the Veil/Bolt sight problem. The two clamp faces are reachable from different bays; Lens exchanger is outside the sweep and is a part source, not Carousel power. | Each sweep follows warn/lock/heat/cool and resets neutral after withdrawal/death unless detent is locked. Clamp one cut persists; second unfinished cut resets; final lock persists. Wait/route around, push a shield or eligible creature with Nozzle, or cut at a cool detent. Capturing a builder run does not rotate it, and removing Lens changes only the exchanger. |
+ | **P03 — Triage Relay 2 — R08 / E03** | Floor frame intersects one branch beside the latch work face. Preview lamps show which branch will close and the only answering entrance. The first-lesson count lamp is empty; the later finite variant shows one Presser silhouette behind an opaque alarm-only shutter, with no mutual sight route. Alarm lead is reachable before the control; dog control and network-side release are visible across the candidate seam. The Clampcrawler can occupy latch control but is not a relay input while below the load mark. | A qualifying crossing commits the previewed swap and local alert. In the later variant that alert opens the Presser route; a prior alarm cut prevents it, while a cut after commitment cannot recall the moving creature. Alarm cut and dogged-open shutter persist; occupancy/reader rearm neutral. Latch stages belong to the join, not P03. The player can bait the preview, cut lead, dog a track, move eligible mass or wait for a current compatible face. Death cannot make a refused latch valid or reveal the other side. |
+ | **P04 — Sterilization Carousel 2 — R15 / E05** | Three visible detents sweep different cable-junction sectors. Transparent rail and two cool bays make the next arc readable while preserving the Veil/Bolt sight problem. The two clamp faces are reachable from different bays; Lens exchanger is outside the sweep and is a part source, not Carousel power. | Each sweep follows warn/lock/heat/cool and resets neutral after R15→R14 withdrawal/death unless detent is locked. Clamp one cut persists; second unfinished cut resets; final lock persists. Wait/route around, push a shield or eligible creature with Nozzle, or cut at a cool detent. Capturing a builder run does not rotate it. The installed Lens preserves charge-to-heat output; removing it leaves only its exchanger cold. |
| **P05 — Breath Bank 1 — R20 / E06** | Paired transparent vessels face two grated loop lanes. Three-beat indicator/frost names the next draw; two pillars and a dry outer arc are visible from entrance. Each cap is reached from a different quarter of the loop. It moves local gas/debris and increases shown suit drain in one lane; it never removes canisters, creates charge or moves rooms. | Neutral→three-beat warn→draw→expel. Phase resets neutral on withdrawal/death. Each fully hand-closed cap is a persistent commit and removes only that vessel's later draw; unfinished turn resets. Cross opposite lane, take dry arc, use hard cover/Barrier for debris, or close one cap and retreat. Language/pressure records predict no timing and cannot operate it. |
| **P06 — Resuscitation Grid 1 — R23 / E07** | Conductive seams occupy the transfer floor; ceramic strips and both feed clamps are visible from the evidence strip. A struck rail rings, seams light outward and meter rises before bounded discharge. Creature/body/astronaut impact on the rail can arm it; transfer flow, veil release and remote Projector hits do not unless they physically strike this named rail. | Arm→meter→one discharge→visible recharge; charge resets on withdrawal/death. Each cut clamp persists; thrown breaker commits disabled state. Reclosing is a separate authored action from the safe strip. Walk ceramic, avoid hits, disable, or lure a finite group and strike from cover. Grid arcs are not the portable Arc Emitter and cannot feed it or create a language result. |
| **P07 — Breath Bank 2 — R25 / E08** | One vessel draws across the cap control while the paired vessel draws across the approach, both visible beside Phase-Balance's neutral line. Fixed rib provides hard shelter. Warnings use the same three-beat/frost family learned at P05, but the different relation makes timing the stirrup the question. | Same family cycle/reset as P05. Each cap is persistent; closing the control-side vessel removes that draw on revisit while the other still cycles. Use prior cadence, hard rib, opposite lane, Barrier against debris, or close one cap and withdraw. Nozzle may move loose mass but recoil can displace the astronaut; neither Bank nor journal supplies oxygen. |
@@ 176,7 180,7 @@
|---|---|---|---|
| **E01** | O1, R02–R03 compact assembly | 2 Pressers, Caller + finite pair; P01 | Fork R02, isolation bridge R03, selected opening board, R-3 window R01 |
| **E02** | O2, R05; conditional R06/R07 | Boltspitter, Presser; P02 | Stride R05, coupler R07, I1 rescue R05/R06 |
- | **E03** | O3, R08 with current R09 | Clampcrawler, conditional Presser; P03 | First local latch/refusal/release; no part source |
+ | **E03** | O3, R08 with current R09 | First lesson: Clampcrawler alone; later alarm-only finite Presser variant; P03 | First local latch/refusal/release; no part source |
| **E04** | O4, R11–R13 current short route | Flanker, 2 Pressers; no major mechanism | Arc R13; Y1/A1 mutually exclusive first rescue; wall/ward records |
| **E05** | O5, current R14–R15 relation | Boltspitter, Veilbearer, Presser; P04 | Builder runs, A/B/address, wall crawl, Lens R15 |
| **E06** | O6, current R17→R20; optional R18/R19 | Flanker, Siphon; P05, with P11 extension | Dynamo/core R20; last-transfer evidence; D1 R18/Y1-later R19 rescues |
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### Later transfer bay: payload accepted, observation interrupted, route becomes historical
- The player has R21/R22 pair captures from a prior life, explicitly marked historical. Those records justify comparing direction but do not certify current access. In the present arrangement the astronaut has walked R24→R23, sees the corrective transfer pair, Grid, Veilbearer and Boltspitter, and confirms the retreat. The proposed loadout leaves Sensor and Barrier aboard: Manual Trigger (1)→Cycler (2)→Projector (1) uses four A/C, plus one two-unit canister under the illustrative capacity.
+ The player has R21/R22 pair captures from a prior life, explicitly marked historical, and previously committed removal of R23's one Cycler on a separate source visit. Those records justify comparing direction but do not certify current access. In this later conditional return, the astronaut has walked R24→R23, sees the corrective transfer pair, Grid, Veilbearer and Boltspitter, confirms the retreat and sees the source cradle still empty. The exact removed Cycler is now in the carried loadout; there is no second source instance. The proposed loadout leaves Sensor and Barrier aboard: Manual Trigger (1)→Cycler (2)→Projector (1) uses four A/C, plus one two-unit canister under the illustrative capacity.
The player first selects an expendable pressure sample. A protected record sample or invalid material refuses before Cycler activation and costs nothing. On a valid press, Manual starts one wave and Cycler commits consumption before emitting its inspected force response. Projector then checks its own readiness and selected valid target. If the Veil makes that target invalid or the receiver otherwise refuses at that point, the already consumed sample stays spent and there is no shot; refusal does not rewind the wave. The player can instead wait around the finite sheet edge and press when the target/readiness preview is valid. A successful shot does not retarget, duplicate payload or create a second wave; any physical Grid strike follows the Grid's own local rule.
- The equipment-free route uses ceramic strips and the Boltspitter's locked line to lure one eligible rail impact, waits through the visible Grid discharge/recharge, then cuts a clamp or frames the pair from cover. Beginning capture shows progress. Cancel/displacement before atomic commit yields no record; after commit the record persists even if the player is then forced to retreat. A completed Grid clamp remains cut; the other incomplete clamp resets. Reclaiming Cycler is a separate pickup—if carried at later death it returns once, while any sample spent and any Cycler left installed remain as committed. The death shifts external adjacency, preserves the pair capture/Grid cut and marks R24→R23 historical. Aster's rescue at R22 does not begin from those records; it waits unless a fresh, personally walked one-junction route with stocked R24 abort exists.
+ The equipment-free route uses ceramic strips and the Boltspitter's locked line to lure one eligible rail impact, waits through the visible Grid discharge/recharge, then cuts a clamp or frames the pair from cover. Beginning capture shows progress. Cancel/displacement before atomic commit yields no record; after commit the record persists even if the player is then forced to retreat. A completed Grid clamp remains cut; the other incomplete clamp resets. The single Cycler never exists in both rig and sorter: if active in the carried rig at later death it returns once, while a Cycler deliberately detached into a station socket remains there; spent sample remains spent and the source cradle remains empty. The death shifts external adjacency, preserves the pair capture/Grid cut and marks R24→R23 historical. Aster's rescue at R22 does not begin from those records; it waits unless a fresh, personally walked one-junction route with stocked R24 abort exists.
## Concrete staging cut
- The strongest smaller staging proposal removes **P03, the second Triage Relay at R08**, and E03's conditional Presser reinforcement. E03 remains one of ten placements with its visible Clampcrawler, compatible/refused latch test, wall-fixed cradle, network-side release and three physical approaches. P01 at the selected opening still teaches the reusable Triage family; R08's essential station-joining discovery remains in place. The major mechanism count becomes **12** in this cut while the five family definitions, ten encounters and two setpieces remain.
+ The strongest smaller staging proposal removes **P03, the second Triage Relay at R08**, and E03's later finite Presser variant. E03 remains one of ten placements with its visible Clampcrawler, compatible/refused latch test, wall-fixed cradle, network-side release and three physical approaches. P01 at the selected opening still teaches the reusable Triage family; R08's essential station-joining discovery remains in place. The major mechanism count becomes **12** in this cut while the five family definitions, ten encounters and two setpieces remain.
The sacrificed experience is specific: objective 3 no longer asks the player to coordinate a relay's branch preview/cut alarm with a control-occupying Crawler, and the Triage family loses its second spatial interpretation. The cut makes E03 cleaner but less layered and shifts more teaching burden onto E01. No other room gains the removed relay, no enemy is invisibly moved, and no labor or duration saving is claimed. This is a proposal, not an owner-approved count.
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