2026-09-10 10:26:53
Anonymous:
Record owner choice: expedition upgrades reset on every return home
hold the flood/the game.md ..
@@ 64,7 64,7 @@
Death returns the astronaut and carried equipment and loot to the ship. Unconnected areas shift; selected permanent changes and room connections endure. Your notes remain useful for recognising familiar places, even when their neighbours change. A shift can interrupt a route you were pursuing and reveal a new possibility. Eventually, learning to connect the whole station becomes one of its deepest puzzles.
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In this proposal, temporary combat upgrades reset whenever an expedition ends aboard, alive or revived. Permanent parts remain available. That gives each trip a fresh climb toward spectacular power, but returning may feel like giving up the best part of a run. The reset is still a design choice to resolve; it must work alongside satisfying reasons to return and the appeal of exploring a newly shifted station.
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Temporary combat upgrades reset whenever an expedition ends aboard, alive or revived. Permanent parts remain available. Each trip begins a fresh climb toward spectacular power, using the equipment and knowledge brought home from earlier journeys. Home provides a chance to try a different combination before the next climb.