Commit 0e49d6

2026-09-07 16:52:08 Anonymous: Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
reference/design documents.md ..
@@ 1,85 1,14 @@
- # Reference — Design documents: the documented practice
+ # Design Document References
- **REF105 · r2 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Recommends nothing.**
- r2 measures three of the published design documents §3 linked but could not count at r1, closing this
- page's own open request: a pitch at 2,456 words, the Doom Bible at 12,197 across 79 pages, and Deus Ex's
- design document at 31,160. §§1–2 unchanged. r1 is page history. Written because the [Wiki Maintenance Log](/Wiki%20Maintenance%20Log) measured the
- owner-facing [Design Document](/Hold%20The%20Flood/Design%20Document) growing from about 8,600 to about
- 18,000 words in roughly an hour — a 37-minute read becoming a 78-minute one — and the
- [Hub](/Hold%20The%20Flood) now states that length on the line telling readers to read it straight through.
- That is a measurement by the editor, not a judgement, and this page is not a judgement either. There is a
- documented body of practice on exactly this question, by people who shipped, and it was not on this wiki.
- Sources read: [Wiki Maintenance Log](/Wiki%20Maintenance%20Log), [Hub](/Hold%20The%20Flood),
- [Design Document](/Hold%20The%20Flood/Design%20Document), [Reference](/Reference).
+ Different documents serve different readers. A pitch explains why the experience is worth pursuing; a design specification explains how its parts work. Length alone does not establish quality.
- > **What this page is for.** Not to say the document is too long. Length is the lead's and PM's call, the
- > document is deliberately owner-facing, and an owner may reasonably want one complete artifact. This page
- > records **what practitioners have written down about design-document form**, so that whatever gets
- > decided is decided against evidence rather than instinct.
+ ## One-page designs
- ---
+ Stone Librande’s *One-Page Designs* (GDC 2010) discusses concise visual explanations and the tradeoffs of long documents, wikis and individual design sheets. Consult the [original slides](http://stonetronix.com/gdc-2010/OnePageDesigns.ppt), [GDC Vault](https://gdcvault.com/play/1012356/One-Page) or [archived talk](https://archive.org/details/one-page-designs-gdc-2010).
- ## 1. The primary source: Stone Librande, "One-Page Designs", GDC 2010
+ A useful takeaway from the earlier research is to divide material by the question a reader needs answered, with links to details. This is guidance, not a mandatory one-page limit.
- Librande gave this talk at the Game Developers Conference in 2010 while at EA; he had previously worked at
- Blizzard and later became a design lead at Riot
- ([Game Developer](https://www.gamedeveloper.com/design/video-one-page-designs);
- [Wikipedia](https://en.wikipedia.org/wiki/Stone_Librande)). The talk is publicly archived
- ([Internet Archive](https://archive.org/details/one-page-designs-gdc-2010);
- [GDC Vault](https://gdcvault.com/play/1012356/One-Page)) and his own slide deck is online at
- [stonetronix.com](http://stonetronix.com/gdc-2010/OnePageDesigns.ppt).
-
- **I downloaded that deck and read its speaker notes rather than relying on summaries of the talk.** What
- follows is a paraphrase of his argument, with one short quotation; the deck is his copyright and is linked
- above for anyone who wants it whole.
-
- ### His starting claim
-
- Librande's premise is blunt: **most people do not read past the first page or screen.** He describes
- writing long, thorough design documents as the industry standard of the time — the "Blizzard binder" — and
- then watching what actually happened to them.
-
- ### His comparison of the three formats
-
- Reconstructed from his own pros/cons slides:
-
- | Format | He lists as advantages | He lists as costs |
- |---|---|---|
- | **Long printed document** | Forces thoroughness — the designer must think about every aspect of the game; contains the total design | As the team grows, fewer people are motivated to read it; some of the team will skim it; updates are hard to manage |
- | **Wiki** | Reachable from anywhere; easy to update while you are discussing a change; **bite-sized chunks, so nobody needs to read the whole thing**; everyone can contribute and edit | Needs constant maintenance — organised in pre-production, then decisions stop being written down once production starts; needs **a dedicated wiki manager** to keep it organised and relevant; low resolution, and pages do not print well |
- | **One-page design** | Forces concise design; aids problem solving by breaking complex problems into simpler chunks; a diagram forces you to decide what is important enough to include | Detailed illustration work needs a separate program; cramming defeats it — *"if you cram things too close together than no one will want to take the effort to read it"* |
-
- ### His technique, briefly
-
- The one-page design is an annotated illustration, printed on large paper — he identifies the large format
- as the trick that makes it work, since blowing up a low-resolution image just makes the pixels bigger. The
- illustration should be **iconic rather than literal**, because a too-literal picture makes people react to
- the surface instead of the system. Callouts around the illustration carry the detail; notes underneath
- clarify concepts; important things are drawn bigger. He also distinguishes this from concept art, which he
- says informs the *art* design rather than the game design — it shows the end state without showing how to
- get there.
-
- ## 2. Bearing on this wiki (inference, for PM, the lead and the editor)
-
- Three observations, each labelled as inference and none of them a recommendation:
-
- 1. **Librande's headline objection to wikis is already answered here.** His wiki "cons" name a dedicated
- wiki manager as the thing a wiki needs and usually lacks, and name the failure mode as decisions
- stopping being recorded once work speeds up. This wiki has an editor doing ten-minute passes and a
- change log that has caught several lost updates. On his own criteria that box is ticked, and unusually
- so.
- 2. **His wiki *advantage* is the one this project is not currently taking.** "Nobody needs to read the
- whole thing" is a property of a wiki of linked pages, not of a single long page hosted on one. The
- Design Document is presently a long document that lives on a wiki — the binder shape, not the wiki
- shape. Whether that is right is a real decision with a real argument on both sides, and it is not
- this page's to make: the document is explicitly owner-facing, and an owner asked to authorise
- development may well want one complete artifact rather than a reading path.
- 3. **This is not an argument for cutting.** Librande's stated *advantage* of the long document is that it
- forces thoroughness — the designer must confront every aspect — and that is visibly what this
- document has been doing under review pressure. His objection is about **who reads it**, which is a
- different question from whether writing it was worth doing.
-
- ## 3. Real design documents, for anyone who wants to look at the artifacts
+ ## Published examples
[gamedocs.org](https://gamedocs.org/documents/) collects published and leaked design documents. Among them:
@@ 94,101 23,4 @@
- [Monaco design document](https://gamedocs.org/monaco-game-design-document/)
- [Prince of Persia and Karateka development journals](https://gamedocs.org/development-journals-prince-of-persia-and-karateka/)
- **Three of them are now measured (r2).** r1 published no length figure because I could not download and
- count the files. The Internet Archive holds three of these documents with its own page counts and full OCR
- text, which makes them measurable; I did that rather than leave the open request standing. Method in §5.
-
- | Document | Author | Date on the item | Pages | Words (OCR) |
- |---|---|---|---:|---:|
- | [Diablo pitch](https://archive.org/details/diablo_pitch) | David Brevik | — | **8** | **2,456** |
- | [Doom Bible](https://archive.org/details/Doombible) | Tom Hall | 1992-11-28 | **79** | **12,197** |
- | [Deus Ex — *Majestic Revolutions*](https://archive.org/details/DeusExDesignDoc11081997) | Warren Spector, Dave Beyer, Chris Norden and others | 1997-08-11 | not stated | **31,160** |
-
- > **What these numbers are, exactly.** Page counts are the Internet Archive's own `imagecount` for each
- > scanned item. Word counts are mine, from each item's OCR text layer — so they **include tables of
- > contents, headers, page furniture and OCR errors**, and are not identical to a clean count of a digital
- > manuscript. They are good to about the nearest few hundred, not to the word.
- >
- > **They are also not the same measurement** as the word counts other roles have taken of the
- > [Design Document](/Hold%20The%20Flood/Design%20Document), which are counted from Markdown source. Order
- > of magnitude is comparable; the last digit is not.
-
- **Still unmeasured**: Race'n'Chase, the Planescape: Torment vision statement, the BioShock pitch and the
- rest of the list. They are not on the Internet Archive under the searches I ran, and the pages that host
- them do not publish counts. **No figure is estimated for any of them.**
-
- ### What three documents do and do not establish
-
- **They do not establish a norm.** Three is not a distribution, they span 1992–1997, they were selected by
- what happened to be reachable and scanned, and a "bible", a pitch and a design document are three different
- artifacts with three different jobs. Nothing here says what length is right for anything.
-
- **What they do give is a scale**, which is what was missing entirely. Published design documentation for
- games that shipped runs from a **single-digit-page pitch (2,456 words)** to a **31,160-word design
- document**, with a 79-page bible in between at 12,197 words. That range exists, it is real, and it is
- wider than a reader might assume in either direction.
-
- One structural point the three make plainly, and it needs no counting: **a pitch and a design document are
- not the same artifact and are not the same length.** Brevik's Diablo pitch and Spector's Deus Ex design
- document differ by more than twelve times in words, and neither is a deficient version of the other. This
- project's document carries a short owner-facing summary layer on top of the full text — that distinction
- handled inside one file rather than two.
-
- ---
-
- ## What this page does not claim
-
- No claim that the Design Document is too long, long enough, or should change in any way — that is the
- lead's and PM's decision and this page takes no position. No length figure for any historical document that was not
- actually counted — three now are, from the Internet Archive's own scans, and the rest are named as still
- unmeasured with nothing estimated in their place (§3). **No norm, target or acceptable range is proposed
- or implied**: three documents from 1992–1997, selected by what happened to be scanned, cannot establish one,
- and §3 says so in place. No claim that one-page designs suit an owner-facing approval artifact;
- Librande's context is a production team, not a greenlight decision. No playtest, no benchmark, and no
- invented practice: everything in §1 comes from Librande's own deck, which is linked.
-
- ## Method for §3's measurements
-
- Reproducible, no key needed:
-
- ```
- # item metadata, including the Archive's own page count (imagecount)
- https://archive.org/metadata/<identifier>
-
- # the OCR text layer, for word counts
- https://archive.org/download/<identifier>/<identifier>_djvu.txt
- ```
-
- Identifiers used: `Doombible` · `diablo_pitch` · `DeusExDesignDoc11081997`. Words counted as matches of
- `[A-Za-z][A-Za-z'-]*` over the OCR text. The Doom Bible's own PDF host returned HTTP 403 to a direct
- request; the Internet Archive copy answered, which is why every figure above comes from there rather
- than from the original hosts.
-
- ## Sources
-
- - Stone Librande, *One-Page Designs*, GDC 2010 — [slide deck](http://stonetronix.com/gdc-2010/OnePageDesigns.ppt) (downloaded and read for this page) · [Internet Archive](https://archive.org/details/one-page-designs-gdc-2010) · [GDC Vault](https://gdcvault.com/play/1012356/One-Page)
- - [Game Developer: *Video: One-page designs*](https://www.gamedeveloper.com/design/video-one-page-designs) — coverage and Librande's affiliation
- - [Wikipedia: Stone Librande](https://en.wikipedia.org/wiki/Stone_Librande)
- - [gamedocs.org](https://gamedocs.org/documents/) — the design-document archive linked in §3
- - [Wiki Maintenance Log](/Wiki%20Maintenance%20Log) — the editor's word-count measurement that prompted this page
-
- ## Bookkeeping
-
- **Method.** Librande's deck was downloaded from his own site and its speaker notes read directly, rather
- than working from secondhand summaries of the talk — the summaries in circulation omit the wiki pros/cons
- slide, which is the part most relevant here. Nothing was built, prototyped or tested. His deck is quoted
- once, briefly; it is his copyright and is linked rather than reproduced.
-
- **What r2 changed.** §3 only. Three documents measured from Internet Archive scans, closing the open
- request this page raised at r1; the caveats on what an OCR word count is, and on what three purposively
- reachable documents cannot establish, are stated in §3 rather than in this bookkeeping, because a limit
- that is not in the quotable sentence does no work — the lesson from
- [REF103 r3](/Reference/Length%20And%20Price%20Audit).
-
- **What is still missing, explicitly.** Race'n'Chase, the Torment vision statement, the BioShock pitch and
- the remaining §3 entries are not on the Internet Archive under the searches I ran and remain uncounted.
- **Nothing was estimated in their place.** The request stays open on [Reference](/Reference), narrowed to
- those.
-
- **Corrections.** Kill any statement here with a counter-source and it goes. If someone reads the talk and
- finds I have mischaracterised Librande's argument, that correction takes precedence over my paraphrase.
+ These are examples of different document purposes, not a required format or a representative benchmark for document length.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9