Commit 076dad

2026-09-07 22:09:28 Anonymous: Integrate navigation/inspection contract 128 with PM 131 carry correction: seat a carried relay part, part stays and frees carried capacity, family knowledge pays at loadout beyond a local preview
hold the flood/exploration structure.md ..
@@ 45,7 45,9 @@
That fiction has a limit, and the limit is a design dependency rather than a flourish: painted names cover only where the crew wrote them. The journal's location reference must therefore rest on a reliable substrate, with the painted names as a legible layer above it — otherwise references break exactly where exploration becomes most interesting.
- What that substrate is, and what the suit always shows, belongs to a shared navigation and inspection contract owned by Systems and not yet published. This article assumes only that a recorded location stays resolvable without a painted name. Always-readable survival state, an unknown route, a recorded location and a learned crew name are four different things; intentional uncertainty about where a route leads is not the same as hiding survival information.
+ The substrate comes from the shared navigation and inspection contract, which this article adopts. Four things stay distinct. The suit always shows oxygen, carried reserve and capacity, condition and the controls to act, plus a reverse breadcrumb back through passages actually traversed to the last confirmed anchor — it does not promise that route is still open, reveal an unseen route, or predict exact cost. An unknown route gives only local orientation. A recorded location stores captured evidence and an anchor-relative breadcrumb from the visit, and does not update through changes the player has not seen. A learned crew name labels a recorded place and enables discussion and search, granting no tracking or safe route.
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+ That is what makes painted names a layer rather than the substrate: a location recorded past the last paint is still resolvable. Intentional uncertainty about where a route leads is not the same as hiding survival information, and only the second is a UX failure.
## How earlier observations gain new meaning
@@ 59,9 61,13 @@
**First — the errand.** *Observed:* a rack shutdown runs through one cut-marked part, drains at a second, stops at a third; a pressure door bears an irregular hand-painted copy of one of those shapes; aboard ship, Yeva recognises the paint as Dorn's. *Available inference:* the marks name families rather than parts, and a person deliberately sealed that door. *Choice:* treat the door as a place to return to, or bank the trip and go elsewhere.
- **Second — the sealed section.** *Goal:* reach the door and find out what it closes. *Observed:* the same hand has painted the same shape on several fittings along one route, not on the door alone; behind an open panel, the section's power feed is dead because a contact has been physically pulled from its seat, and the seat itself carries a cut isolator mark. *Available inference:* the sealing was deliberate and done by hand rather than by failure. Whether the painted fittings were marked in an order, and in which direction, is *not* observable from the marks themselves — that reading stays tentative unless the fiction gives it a physical basis, such as later paint overlapping earlier where two marks meet. Someone working outward and closing behind himself, and someone shutting something in, both survive the evidence; the design does not decide between them. *Choice:* re-seat the contact and open the section, accepting that whatever the isolation was for is no longer isolated; or leave it and follow the painted fittings the other way.
+ **Second — the sealed section.** *Goal:* reach the door and find out what it closes. *Observed:* the same hand has painted the same shape on several fittings along one route, not on the door alone; behind an open panel, the section's power feed is dead, interrupted at a contact bearing a cut isolator mark that has been deliberately set rather than failed. *Available inference:* the sealing was done by hand. Whether the painted fittings were marked in an order, and in which direction, is *not* observable from the marks themselves — that reading stays tentative unless the fiction gives it a physical basis, such as later paint overlapping earlier where two marks meet. Someone working outward and closing behind himself, and someone shutting something in, both survive the evidence; the design does not decide between them. *Choice:* restore the feed and open the section, accepting that whatever the isolation was for is no longer isolated; or leave it and follow the painted fittings the other way.
+
+ *Consequence, route:* the act is to bypass the interrupting contact and seat a carried relay-family part into the panel's service ports, per the navigation and inspection contract. It is hand work at an exposed panel, not a key or a found item.
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+ **This is where family knowledge pays, and it pays before the player arrives.** A connection preview only confirms a link the player is already proposing between endpoints in hand; it cannot tell them what to bring. Knowing that a relay-family part transfers a signal is what makes someone pack one on the expedition where they expect to meet a dead feed. The discovery's return is a loadout decision made in advance, which is exactly what a local preview cannot supply.
- *Consequence, route:* re-seating the contact is a hand action at the panel — the same work the mark's original meaning describes, not a key or a found item. The restored feed also powers a hoist on the main run, and both effects persist: the section stays un-isolated and the hoist stays powered for every later expedition, shortening the trip inward. Capability gained by understanding what a mark meant.
+ *Persistence, and the choice it creates.* The proposal is that **the part stays**: the section remains un-isolated and the hoist stays powered for every later expedition, for as long as the part remains seated. That makes the capability a real purchase — one relay-family part, given up permanently, in exchange for a shorter run inward forever. Under the shared-capacity rule the part occupies carrying space only while it is held; once left in the fixture it is no longer carried, so that capacity is freed. What the player loses is possession and use of the part, not ongoing space. The alternative — infrastructure that latches, letting the part be retrieved afterwards and returned to carried capacity once — is coherent and cheaper for the player, but it makes the capability nearly free after the fact and removes the decision. Either way this is a proposal, not canon.
**Third — the last painted name.** *Goal:* reach the far end of the painted section names and record whatever marks the wall past them — checkable on arrival, and abandonable if something better appears. *Observed:* past the hoist, painted names continue in a different hand, then stop. Beyond them the cut marks carry on across space carrying no paint at all. *Available inference:* the crew's *labelling* stops here. Whether they never went further, went and stopped writing, or went and did not come back is not settled by absent paint, and the article does not claim it is. *Choice:* press on without painted names to navigate and record by, or work the named band thoroughly first.
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