2026-09-08 17:59:19
Anonymous:
Record actual save-state submission and active focused review
hold the flood/design coverage.md ..
@@ 24,7 24,7 @@
| Authored cast and short rescue | Two [first-survivor alternatives](/Hold%20The%20Flood/First%20Survivor) and local examples | Five SMALL cast briefs: motives, disagreements, bounded knowledge, home contribution, three-scene arc and short rescue outcomes | The first-survivor choice and global mortality affect specific branches. Other characters and living crossings can proceed. |
| Colony and home projects | [Home example](/Hold%20The%20Flood/Coming%20Home), [cooperative project](/Hold%20The%20Flood/Home%20Projects) | Home-loop state map and five person-linked projects with voluntary contributions, results and equipment reclaim | Draft using an explicit provisional no-upkeep baseline. A management economy needs an owner decision before adoption. |
| Information, controls and accessibility | Usable [first-pass contract](/Hold%20The%20Flood/Player%20Information) | Cue/interaction inventory, journal/manifest structure and option/default interactions, including non-colour/non-audio equivalents | Most work can proceed. Mechanical uncertainties affect their particular displays. Full journal pause is settled. Existing article ownership must be respected. |
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| Save, identity and content authoring | Dedicated contract being authored under411 | Design-only save/resume, death transaction, room/item/record identity, authored-content versions and recovery requirements | Systems23 active assignment. Final shift/rescue order affects transaction ordering; proposed defaults must not invent an owner save policy. Engineering/migrations remain later. |
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| Save, identity and content authoring | Dedicated contract submitted413; focused review active | Design-only save/resume, death transaction, room/item/record identity, authored-content versions and recovery requirements | Systems23 submitted; review/response before preparation closeout. Final shift/rescue order affects transaction ordering; proposed defaults must not invent an owner save policy. Engineering/migrations remain later. |
| Content scope and production feasibility | Dedicated game-specific contract missing | Deduplicated finite inventory, reuse assumptions, unique authoring/state costs, asset categories, Unity/Steam constraints and explicit scope cuts | Cost alternatives now. Scope commitments and purchases need owner approval; verify current licences/specifications when considering actual assets. |
| Development and validation handoff | Usable [first-pass plan](/Hold%20The%20Flood/Development%20And%20Validation%20Handoff), prepared410 | Final v1-specific packet with exact revisions, development scope, conditions, staffing, estimates and decision criteria | Eleven risks/gates are mapped, including sustained progression. Actual prototypes, code, simulations, assets and playtests require explicit phase authorization. |